How to make very shiny effect?

Edriel
Mon, 11 May 2020 10:40:15 +0000
Rendering

Hey guys,

I’m currently trying to create a scene but I cannot find a way to make it look how I want it to be.

Basically I want a building to shine but in Realtime I get a result and in not-Realtime I get another (when I uncheck the option in a certain time-frame)

Anyway here’s what I’m getting:

The Not in Realtime image is what I want to achieve in Realtime.
I tried reflection capture spheres but it seems they do not affect the shininess.

Am I doing anything wrong with materials (they are quixel megascans) or do I have to mess around with Post Process, camera PoW, console commands etc.?

Thanks for the help

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