Realtime virtual production workstation requirements

PJBurnhill
Mon, 07 Sep 2020 09:51:16 +0000
Virtual Production

Hi,

I’m speccing out a mid/high-end VP workstation and just had a question on most important aspects of the build. In general, compared to a gaming PC, should CPU, GPU, GPU RAM and system RAM grow in similar proportions or should one be favoured more than the other, when it comes to VP? Or would it depend on the type of VP? For the sake of simplicity, I’m after a single-unit workstation, with a potential being a node of a bigger system down the line, using realtime workflow, including raytracing and realtime keying.

Also for the sake of argument, where would the weakness of the following build be?

Threadripper 3970X

RTX 3090 (24GB RAM)

64GB (4x16GB) Corsair DDR4 Vengeance LPX

ASUS ROG STRIX TRX40-E GAMING

Liquid cooled CPU

Plan is to use something like a BM URSA Mini 4.5K as single or potentially dual camera inputs.

Thanks,
PJ

6 posts - 1 participant