Bake vs lumen vs raytrice in archviz

Kratos_again
Fri, 07 Feb 2025 13:57:07 +0000
Rendering

I am still not sure where to post this to question or discussion, I just want to talk with people, even if they don’t answer question directly you learn some new things. I post to discussion because I have feeling people will more interact than question.
Anyway lets back to topic. I am using UE strictly for realtime, I don’t see point of path trace when you have 3ds max blender and other tools that you are using for modeling to render in them, but ok maybe some really big scene to render. My main concern is real time, so my clients can walk through interior sometimes exterior. So where is the problem? Problem is mirror reflections. Now that I have really good hardware I can bake lightmaps really fast but when I see reflections I wanna cry, it will probably pass in game but not in archviz. Bake light give me best results, I can pack and use almost on any configuration (didn’t try on apple) but mirror reflection is pain, especially where mirror is rounded or shaped in bathroom etc. Is it possible to solve this? Also Bake light would save standalone VR instead using PCVR.
Lumen on other hand is great, when you apply anti aliasing TSR it gets really good, only problem is mirror reflection of reflections it has noise, but ok it can pass, problem there is everybody have to have good configuration. I was thinking about pixel streaming but I am noob in that field so I am not sure how that would go. Also I red lumen and ray trace that are on some beta stage or what with Nvidia, is it possible to try that?
What are your thoughts about this and what direction would you go in this situation archviz?

13 posts - 4 participants