# \#realtime

**URL:** https://forums.unrealengine.com/tag/realtime/502.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [ShatterKit Pro – Zero-Prep Runtime Procedural Destruction](https://forums.unrealengine.com/t/shatterkit-pro-zero-prep-runtime-procedural-destruction/2737387)

<div class="topic-metadata">

**Author:** [@akasoft](https://forums.unrealengine.com/u/akasoft)\
**Replies:** 8\
**Last updated:** [September 18, 2026, 1:04pm UTC](https://forums.unrealengine.com/t/shatterkit-pro-zero-prep-runtime-procedural-destruction/2737387 "2026-09-18T13:04:28Z")

</div>

ShatterKit Pro is a gameplay-first runtime Boolean destruction toolkit for Unreal Engine 5. It lets level designers and gameplay programmers carve, cut, split, and reshape geometry during play—without requiring every wal…

---

## [ShotLink  -  Unreal as a live render source for After Effects (UE 5.6+, free beta) ](https://forums.unrealengine.com/t/shotlink-unreal-as-a-live-render-source-for-after-effects-ue-5-6-free-beta/2742113)

<div class="topic-metadata">

**Author:** [@ShotLinkLabs](https://forums.unrealengine.com/u/ShotLinkLabs)\
**Replies:** 0\
**Last updated:** [August 8, 2026, 1:05pm UTC](https://forums.unrealengine.com/t/shotlink-unreal-as-a-live-render-source-for-after-effects-ue-5-6-free-beta/2742113 "2026-08-08T13:05:18Z")

</div>

Hi all :waving\_hand: I’ve been building a plugin that lets After Effects pull a live render out of a running Unreal instance - editor or packaged build - and treat it as a layer in the composition. https://youtu.be…

---

## [Broken/Gray shaders - Broken material instance - gray checkerboard material instance. Uncompiled shaders](https://forums.unrealengine.com/t/broken-gray-shaders-broken-material-instance-gray-checkerboard-material-instance-uncompiled-shaders/2711908)

<div class="topic-metadata">

**Author:** [@PotenMing](https://forums.unrealengine.com/u/PotenMing)\
**Replies:** 0\
**Last updated:** [April 6, 2026, 5:53pm UTC](https://forums.unrealengine.com/t/broken-gray-shaders-broken-material-instance-gray-checkerboard-material-instance-uncompiled-shaders/2711908 "2026-04-06T17:53:14Z")

</div>

I have a sprite material for realtime VFX. The SPRITE Material is using a regular texture - not any “virtual texture”. I’ve made a material instance. This material instance is hooked to niagara-system . When the VFX fir…

---

## [\[Plugin Release\]\[WEB-UI Included\] Pixel Streaming Bridge (PSB) | Premium Next.js UI & Data Sync](https://forums.unrealengine.com/t/plugin-release-web-ui-included-pixel-streaming-bridge-psb-premium-next-js-ui-data-sync/2696167)

<div class="topic-metadata">

**Author:** [@lAvArt-Studio](https://forums.unrealengine.com/u/lAvArt-Studio)\
**Replies:** 0\
**Last updated:** [January 31, 2026, 5:11am UTC](https://forums.unrealengine.com/t/plugin-release-web-ui-included-pixel-streaming-bridge-psb-premium-next-js-ui-data-sync/2696167 "2026-01-31T05:11:47Z")

</div>

PIXEL STREAMING BRIDGE (PSB) - Professional Unreal-to-Web Integration Connect your Unreal Engine experience to the modern web with the most reliable, provider-agnostic bridging solution available. Unlike standard Pixel S…

---

## [Game Logs System (GLS) — Efficient Log Management in Real Time](https://forums.unrealengine.com/t/game-logs-system-gls-efficient-log-management-in-real-time/2083983)

<div class="topic-metadata">

**Author:** [@FergiusTerro](https://forums.unrealengine.com/u/FergiusTerro)\
**Replies:** 0\
**Last updated:** [October 24, 2024, 1:08am UTC](https://forums.unrealengine.com/t/game-logs-system-gls-efficient-log-management-in-real-time/2083983 "2024-10-24T01:08:49Z")

</div>

Hey everyone! I’m excited to introduce our new plugin for Unreal Engine 5 — Game Log System (GLS). Why do you need GLS? If you’ve ever struggled with managing logs during development, especially in shipping builds, GL…

---

## [Make Video from Render Target](https://forums.unrealengine.com/t/make-video-from-render-target/490858)

<div class="topic-metadata">

**Author:** [@emperor\_katax](https://forums.unrealengine.com/u/emperor_katax)\
**Replies:** 4\
**Last updated:** [May 24, 2025, 11:00am UTC](https://forums.unrealengine.com/t/make-video-from-render-target/490858 "2025-05-24T11:00:08Z")

</div>

I have an Arch Viz scene and there are numbers of cameras around. Each one is a cinecamera component which is part of an Actor blueprint. I like to move them ahead slowly for 5 seconds and render a video file out of each…

---

## [Bake vs lumen vs raytrice in archviz](https://forums.unrealengine.com/t/bake-vs-lumen-vs-raytrice-in-archviz/2321605)

<div class="topic-metadata">

**Author:** [@Kratos\_again](https://forums.unrealengine.com/u/Kratos_again)\
**Replies:** 12\
**Last updated:** [February 10, 2025, 2:49pm UTC](https://forums.unrealengine.com/t/bake-vs-lumen-vs-raytrice-in-archviz/2321605 "2025-02-10T14:49:48Z")

</div>

I am still not sure where to post this to question or discussion, I just want to talk with people, even if they don’t answer question directly you learn some new things. I post to discussion because I have feeling people…

---

## [Yen Lee](https://forums.unrealengine.com/t/yen-lee/1883130)

<div class="topic-metadata">

**Author:** [@maniacarta](https://forums.unrealengine.com/u/maniacarta)\
**Replies:** 2\
**Last updated:** [June 5, 2024, 11:22pm UTC](https://forums.unrealengine.com/t/yen-lee/1883130 "2024-06-05T23:22:32Z")

</div>

Hello Unreal Engine Community, Here is a new LookDev visual production of Yen Lee, a fashion virtual Chinese model that was developed using Blender and Unreal before starting her animation production with nvidia and xse…

---

## [Dark spots on the branches of leafless trees](https://forums.unrealengine.com/t/dark-spots-on-the-branches-of-leafless-trees/1840968)

<div class="topic-metadata">

**Author:** [@tonyktonyk70](https://forums.unrealengine.com/u/tonyktonyk70)\
**Replies:** 0\
**Last updated:** [May 5, 2024, 9:13am UTC](https://forums.unrealengine.com/t/dark-spots-on-the-branches-of-leafless-trees/1840968 "2024-05-05T09:13:55Z")

</div>

Hey everyone, I’ve got a problem with trees that don’t have leaves. There are these dark spots around the branches, and when I copy the trees and put them close together, these spots really stand out. I’ve tried messing …

---

## [WIP Very realistic Metahuman](https://forums.unrealengine.com/t/wip-very-realistic-metahuman/1627234)

<div class="topic-metadata">

**Author:** [@andersonrohr](https://forums.unrealengine.com/u/andersonrohr)\
**Replies:** 0\
**Last updated:** [January 19, 2024, 9:12pm UTC](https://forums.unrealengine.com/t/wip-very-realistic-metahuman/1627234 "2024-01-19T21:12:37Z")

</div>

Hello everyone! Here is a work in progress of metahumanizing myself. Tools that I’m using: UE5, MH Creator, Blender (with Facebuilder plugin), Polycam, Photoshop. Here is a 8k texture created in Faceb…

---

## [Bad Viewport Quality - only while Playing Level](https://forums.unrealengine.com/t/bad-viewport-quality-only-while-playing-level/1388900)

<div class="topic-metadata">

**Author:** [@MisterSmail](https://forums.unrealengine.com/u/MisterSmail)\
**Replies:** 0\
**Last updated:** [November 14, 2023, 2:16am UTC](https://forums.unrealengine.com/t/bad-viewport-quality-only-while-playing-level/1388900 "2023-11-14T02:16:20Z")

</div>

When I start simulating as the ‘player controller’, the vewport becomes very blurry with artifacting and twitching. If I eject from the player controller or stop simulating the viewport is normal. I tried making a new, b…

---

## [Generating navmesh at runtime on actors spawned at runtime](https://forums.unrealengine.com/t/generating-navmesh-at-runtime-on-actors-spawned-at-runtime/363095)

<div class="topic-metadata">

**Author:** [@Lucas-RS](https://forums.unrealengine.com/u/Lucas-RS)\
**Replies:** 3\
**Last updated:** [August 20, 2023, 7:37pm UTC](https://forums.unrealengine.com/t/generating-navmesh-at-runtime-on-actors-spawned-at-runtime/363095 "2023-08-20T19:37:34Z")

</div>

So basically, I’m essentially making a top down procedurally generated dungeon exploring game. I have tiles that will be spawned when the player overlaps collision boxes. What I want to do is generate the navmesh aroun…

---

## [Medieval Back and Forth / Medieval market](https://forums.unrealengine.com/t/medieval-back-and-forth-medieval-market/1184998)

<div class="topic-metadata">

**Author:** [@Francocp95](https://forums.unrealengine.com/u/Francocp95)\
**Replies:** 2\
**Last updated:** [June 1, 2023, 3:10am UTC](https://forums.unrealengine.com/t/medieval-back-and-forth-medieval-market/1184998 "2023-06-01T03:10:48Z")

</div>

I want to share with you my last project to participate in the artstation challenge! I hope you like it! You can see more of the project at the artstation link!

---

## [\[BUG\] Realtime Lumen Global Illumination doesn't work well with "Allow Static Lighting" unchecked](https://forums.unrealengine.com/t/bug-realtime-lumen-global-illumination-doesnt-work-well-with-allow-static-lighting-unchecked/793472)

<div class="topic-metadata">

**Author:** [@Ibtesam\_Sadiq](https://forums.unrealengine.com/u/Ibtesam_Sadiq)\
**Replies:** 0\
**Last updated:** [March 18, 2023, 8:43am UTC](https://forums.unrealengine.com/t/bug-realtime-lumen-global-illumination-doesnt-work-well-with-allow-static-lighting-unchecked/793472 "2023-03-18T08:43:01Z")

</div>

If I disabled the “Allow Static Lighting” which having lumen enabled in unreal engine 5.1. it makes the shadows extremely dark and global illumination disappeared from most objects specially if I use Quixel Megascans’ as…

---

## [Virtual Studio - Latency between livefeed and HTC Vive tracker](https://forums.unrealengine.com/t/virtual-studio-latency-between-livefeed-and-htc-vive-tracker/455470)

<div class="topic-metadata">

**Author:** [@DickDolk](https://forums.unrealengine.com/u/DickDolk)\
**Replies:** 4\
**Last updated:** [December 14, 2022, 4:49pm UTC](https://forums.unrealengine.com/t/virtual-studio-latency-between-livefeed-and-htc-vive-tracker/455470 "2022-12-14T16:49:02Z")

</div>

Hi! I’m trying to build an realtime virtual studio for an upcoming musicvideo project. I’m using HTC Vive and it’s “vive tracker” mounted on my Blackmagic Ursa Mini Pro for camera tracking and then SDI out to a Blackma…

---

## [Bijoa](https://forums.unrealengine.com/t/bijoa/554607)

<div class="topic-metadata">

**Author:** [@maniacarta](https://forums.unrealengine.com/u/maniacarta)\
**Replies:** 2\
**Last updated:** [May 11, 2022, 10:27pm UTC](https://forums.unrealengine.com/t/bijoa/554607 "2022-05-11T22:27:34Z")

</div>

Bijoa is south african lady she came to New York to follow her dream to became the top fashion model in the world. Can her dream became reality…

---

## [Korea](https://forums.unrealengine.com/t/korea/518588)

<div class="topic-metadata">

**Author:** [@maniacarta](https://forums.unrealengine.com/u/maniacarta)\
**Replies:** 0\
**Last updated:** [April 7, 2022, 2:49pm UTC](https://forums.unrealengine.com/t/korea/518588 "2022-04-07T14:49:58Z")

</div>

Korea is a Kpop girl, she like dancing and singing, her dream is to become a superstar in the future. Can her dream became true…

---

## [Real-time Fluid Simulation On a large scale](https://forums.unrealengine.com/t/real-time-fluid-simulation-on-a-large-scale/490893)

<div class="topic-metadata">

**Author:** [@mblackmer](https://forums.unrealengine.com/u/mblackmer)\
**Replies:** 0\
**Last updated:** [November 13, 2021, 4:20pm UTC](https://forums.unrealengine.com/t/real-time-fluid-simulation-on-a-large-scale/490893 "2021-11-13T16:20:26Z")

</div>

Check out this paper: https://core.ac.uk/reader/212151310 Could this method possibly be a solution for rendering large scale, real-time fluids? Oceans? Rivers? etc.? I’m going to dig into it a bit myself, but I though…

---

## [How To Disable Realtime Raytracing GI and Reflections?](https://forums.unrealengine.com/t/how-to-disable-realtime-raytracing-gi-and-reflections/490617)

<div class="topic-metadata">

**Author:** [@devon.mathis](https://forums.unrealengine.com/u/devon.mathis)\
**Replies:** 2\
**Last updated:** [November 8, 2021, 8:40pm UTC](https://forums.unrealengine.com/t/how-to-disable-realtime-raytracing-gi-and-reflections/490617 "2021-11-08T20:40:08Z")

</div>

I have a project with Realtime Ray Tracing turned on. By default it appears that Realtime Raytracing GI and Reflections are turned on by default no matter what I do. I have no post process volume in my scene. I have no l…

---

## [Vehicle tuning runtime](https://forums.unrealengine.com/t/vehicle-tuning-runtime/478718)

<div class="topic-metadata">

**Author:** [@Samotaev](https://forums.unrealengine.com/u/Samotaev)\
**Replies:** 0\
**Last updated:** [February 13, 2021, 5:40am UTC](https://forums.unrealengine.com/t/vehicle-tuning-runtime/478718 "2021-02-13T05:40:25Z")

</div>

how to change vehicle setup eg “Max Torgue” by button I want to make my own nfs “with blackjack and w\*\*\*es”

---

## [\[BUG\] UE 4.26: skylight "realtime capture" not working with raytraced shadows](https://forums.unrealengine.com/t/bug-ue-4-26-skylight-realtime-capture-not-working-with-raytraced-shadows/476752)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_939f6f131](https://forums.unrealengine.com/u/anonymous_user_939f6f131)\
**Replies:** 1\
**Last updated:** [January 5, 2021, 3:15pm UTC](https://forums.unrealengine.com/t/bug-ue-4-26-skylight-realtime-capture-not-working-with-raytraced-shadows/476752 "2021-01-05T15:15:44Z")

</div>

Hi there ! I’m testing raytracing features on 4.26 and noticed an odd bug: when “realtime capture” is ticked, and the skylight is using Raytraced shadows, the light doesnt seem to refresh/recapture when the scene is ch…

---

## [Realtime virtual production workstation requirements](https://forums.unrealengine.com/t/realtime-virtual-production-workstation-requirements/470944)

<div class="topic-metadata">

**Author:** [@PJBurnhill](https://forums.unrealengine.com/u/PJBurnhill)\
**Replies:** 5\
**Last updated:** [September 14, 2020, 10:00am UTC](https://forums.unrealengine.com/t/realtime-virtual-production-workstation-requirements/470944 "2020-09-14T10:00:11Z")

</div>

Hi, I’m speccing out a mid/high-end VP workstation and just had a question on most important aspects of the build. In general, compared to a gaming PC, should CPU, GPU, GPU RAM and system RAM grow in similar proportions…

---

## [How to generate smoke effect on a ever-changing mesh?](https://forums.unrealengine.com/t/how-to-generate-smoke-effect-on-a-ever-changing-mesh/470774)

<div class="topic-metadata">

**Author:** [@Player\_ton](https://forums.unrealengine.com/u/Player_ton)\
**Replies:** 0\
**Last updated:** [September 3, 2020, 5:09pm UTC](https://forums.unrealengine.com/t/how-to-generate-smoke-effect-on-a-ever-changing-mesh/470774 "2020-09-03T17:09:12Z")

</div>

Hi there ! Here comes a tricky quesion : I am using UE4 4.18 with Flex and Flow function for a project. I would like to attach Flow(or smoke effect) on Flex-generated fluid. The Flex-generated fluid will keep changin…

---

## [How to make very shiny effect?](https://forums.unrealengine.com/t/how-to-make-very-shiny-effect/465000)

<div class="topic-metadata">

**Author:** [@Edriel](https://forums.unrealengine.com/u/Edriel)\
**Replies:** 13\
**Last updated:** [May 11, 2020, 6:29pm UTC](https://forums.unrealengine.com/t/how-to-make-very-shiny-effect/465000 "2020-05-11T18:29:04Z")

</div>

Hey guys, I’m currently trying to create a scene but I cannot find a way to make it look how I want it to be. Basically I want a building to shine but in Realtime I get a result and in not-Realtime I get another (when …

---

## [Realtime Export of Cubemap Texture](https://forums.unrealengine.com/t/realtime-export-of-cubemap-texture/463374)

<div class="topic-metadata">

**Author:** [@TinaBiscuit](https://forums.unrealengine.com/u/TinaBiscuit)\
**Replies:** 0\
**Last updated:** [April 6, 2020, 10:22am UTC](https://forums.unrealengine.com/t/realtime-export-of-cubemap-texture/463374 "2020-04-06T10:22:16Z")

</div>

Hi There. I am currently trying to figure out a way to get a cubemap render target to output through a blackmagic decklink card (SDI). The scene capture will output a regular render target on the card no problem but jus…

---

## [Realtime sphere reflection capture](https://forums.unrealengine.com/t/realtime-sphere-reflection-capture/461624)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_39e348db](https://forums.unrealengine.com/u/anonymous_user_39e348db)\
**Replies:** 1\
**Last updated:** [February 11, 2020, 11:34am UTC](https://forums.unrealengine.com/t/realtime-sphere-reflection-capture/461624 "2020-02-11T11:34:53Z")

</div>

Hi everyone! How to create recapture system for the sphere reflection capture? Similar as in Unity for example Just because I can’t use raytraycing, so there is another way needed.

---

## [How do i move the Virtual Camera with my Ipad/Iphone?](https://forums.unrealengine.com/t/how-do-i-move-the-virtual-camera-with-my-ipad-iphone/430309)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_3c8ae0bb1](https://forums.unrealengine.com/u/anonymous_user_3c8ae0bb1)\
**Replies:** 8\
**Last updated:** [February 8, 2020, 7:13am UTC](https://forums.unrealengine.com/t/how-do-i-move-the-virtual-camera-with-my-ipad-iphone/430309 "2020-02-08T07:13:28Z")

</div>

Hello everyone! I just download the Demo Project for Virtual Camera, I work in a Motion Capture studio and would love to use this new feature for Realtime Previsualisation. I noticed that in the Vcam settings i can set…

---

## [I'm having problems launching UE4 in DX12](https://forums.unrealengine.com/t/im-having-problems-launching-ue4-in-dx12/457740)

<div class="topic-metadata">

**Author:** [@Si\_CollectiveCGi](https://forums.unrealengine.com/u/Si_CollectiveCGi)\
**Replies:** 0\
**Last updated:** [October 29, 2019, 5:08pm UTC](https://forums.unrealengine.com/t/im-having-problems-launching-ue4-in-dx12/457740 "2019-10-29T17:08:59Z")

</div>

I’m having no luck initialising UE4 into DX12 Followed a handful of routes now so not quite sure what else I’m missing here? My Windows Version is 1903 dxdiag states I have DX12 Tried: I’ve also tried adding a shor…

---

## [Particle speed](https://forums.unrealengine.com/t/particle-speed/456421)

<div class="topic-metadata">

**Author:** [@multiply\_studio\_1](https://forums.unrealengine.com/u/multiply_studio_1)\
**Replies:** 0\
**Last updated:** [October 4, 2019, 2:21pm UTC](https://forums.unrealengine.com/t/particle-speed/456421 "2019-10-04T14:21:05Z")

</div>

Hi! I have an issue with particles. I dont have the same speed when i do a render via the sequencer than what ia ve in viewport. I don’t find what goes cucko between realtime viewport and render. Thanks for the help

---

## [\[IOS\] Local Multiplayer Issue](https://forums.unrealengine.com/t/ios-local-multiplayer-issue/329952)

<div class="topic-metadata">

**Author:** [@Red\_666\_Devil](https://forums.unrealengine.com/u/Red_666_Devil)\
**Replies:** 1\
**Last updated:** [August 27, 2019, 8:54pm UTC](https://forums.unrealengine.com/t/ios-local-multiplayer-issue/329952 "2019-08-27T20:54:55Z")

</div>

Hello, Let me start at what I have already done. Using “OnlineSubsystemNull”, I was able to create a LAN based FPS deathmatch. Where you can have 8 players connect and shoot each other. After packaging anyone can become…

[Next page](https://forums.unrealengine.com/tag/realtime/502.md?match_all_tags=true&page=1&tags%5B%5D=realtime)
