Sound cue adding delay

Adam Richards
Tue, 01 Jun 2021 15:28:54 +0000
Audio

So at the moment, I’m following a book to learn audio design in video games with UE4. In the current section, it’s discussing randomized loops from one-shot sounds with a practice level to show off how this is done. However, I notice that for me, the sound cues containing the randomized loops do not move to the next sound without delay, making it sound broken. I’ll leave an example below of a blueprint that should be a continuous stream of water built of random clips for variety, but this doesn’t seem to work without breaking up. Any suggestions as to what’s wrong?
, , , running off an M.2 SSD which is virtually brand new.

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