# \#radial-damage

**URL:** https://forums.unrealengine.com/tag/radial-damage/2337.md

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## [Apply radial damage node doesn't damage actors](https://forums.unrealengine.com/t/apply-radial-damage-node-doesnt-damage-actors/386721)

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**Author:** [@Erumaru](https://forums.unrealengine.com/u/Erumaru)\
**Replies:** 10\
**Last updated:** [November 6, 2026, 12:30am UTC](https://forums.unrealengine.com/t/apply-radial-damage-node-doesnt-damage-actors/386721 "2026-11-06T00:30:59Z")

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My actors to which I am trying to apply damage have a capsule component (They are inherited from the Character unreal standart class). When capsule radius or height is big and actor’s location vector doesn’t overlap with…

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## [Geometry collections do not take radial damage](https://forums.unrealengine.com/t/geometry-collections-do-not-take-radial-damage/2620922)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [July 28, 2025, 7:23am UTC](https://forums.unrealengine.com/t/geometry-collections-do-not-take-radial-damage/2620922 "2025-07-28T07:23:47Z")

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Point damage is taken, but radial damage is completely ignored. Does anyone have any idea why this is the case?

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## [How can i compare DamageType, that i wrote in ApplyRadialDamage, with another DamageType?](https://forums.unrealengine.com/t/how-can-i-compare-damagetype-that-i-wrote-in-applyradialdamage-with-another-damagetype/1525730)

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**Author:** [@sa1lim.RAM](https://forums.unrealengine.com/u/sa1lim.RAM)\
**Replies:** 1\
**Last updated:** [December 15, 2023, 6:14pm UTC](https://forums.unrealengine.com/t/how-can-i-compare-damagetype-that-i-wrote-in-applyradialdamage-with-another-damagetype/1525730 "2023-12-15T18:14:12Z")

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I have a situation. My NPC has immunity to a DamageType. In function OnTakeRadialDamage i must compare DamageType, that NPS get and DamageType, th witch NPS has immunity. Attetion! I’m codding on C++, but immunity Damage…

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## [List of damaged actors from radial damage?](https://forums.unrealengine.com/t/list-of-damaged-actors-from-radial-damage/331419)

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**Author:** [@anonymous\_user\_78a5feb8](https://forums.unrealengine.com/u/anonymous_user_78a5feb8)\
**Replies:** 5\
**Last updated:** [October 28, 2023, 7:31pm UTC](https://forums.unrealengine.com/t/list-of-damaged-actors-from-radial-damage/331419 "2023-10-28T19:31:48Z")

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When I use the apply radial damage with falloff function, it works as expected, but I also wanted to do additional things with the players that I damaged. Is there any way that I could maybe get a list of all the damaged…

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## [Can Radial Damage return more than one Bone?](https://forums.unrealengine.com/t/can-radial-damage-return-more-than-one-bone/330189)

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**Author:** [@Abarudra](https://forums.unrealengine.com/u/Abarudra)\
**Replies:** 1\
**Last updated:** [April 25, 2022, 10:28am UTC](https://forums.unrealengine.com/t/can-radial-damage-return-more-than-one-bone/330189 "2022-04-25T10:28:20Z")

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Hi there, i have a quick question. Is it possible to get a list of all Bones that were “hit” by Radial Damage? The Player in my Game is able to Damage individual Parts of the Body (Head, Torso, Limbs, …). For Explosiv…

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## [Apply Radial Damage Hitting Through Walls](https://forums.unrealengine.com/t/apply-radial-damage-hitting-through-walls/330936)

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**Author:** [@Janyx](https://forums.unrealengine.com/u/Janyx)\
**Replies:** 8\
**Last updated:** [February 23, 2022, 2:44pm UTC](https://forums.unrealengine.com/t/apply-radial-damage-hitting-through-walls/330936 "2022-02-23T14:44:39Z")

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I am running into an issue where the ApplyRadialDamage functions is hitting players who are safely behind a wall. In my game specifically we have a rocket launcher, we also have an ability which creates a bubble shield …

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## [Foliage or static component radial damage?](https://forums.unrealengine.com/t/foliage-or-static-component-radial-damage/479993)

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**Author:** [@Jau\_Studio](https://forums.unrealengine.com/u/Jau_Studio)\
**Replies:** 2\
**Last updated:** [March 10, 2021, 5:29pm UTC](https://forums.unrealengine.com/t/foliage-or-static-component-radial-damage/479993 "2021-03-10T17:29:03Z")

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Hello, I’ve bound events to InstancetakePointDamage and InstanceTakeRadialDamage. When point damage is dealt, there is no problem, but when it’s a radial one (/fallof or not), nothing gets registered. I also tried the…

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## [How do I apply radial damage to enemies?](https://forums.unrealengine.com/t/how-do-i-apply-radial-damage-to-enemies/475508)

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**Author:** [@anonymous\_user\_26a33074](https://forums.unrealengine.com/u/anonymous_user_26a33074)\
**Replies:** 0\
**Last updated:** [December 6, 2020, 8:30pm UTC](https://forums.unrealengine.com/t/how-do-i-apply-radial-damage-to-enemies/475508 "2020-12-06T20:30:17Z")

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I am having trouble getting grenades in my first person shooter game to apply damage to my enemies. I know that damage is being done because the radial damage applies to the player and prints a string with the damage. Th…

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## [Radial damage to non-player characters](https://forums.unrealengine.com/t/radial-damage-to-non-player-characters/290743)

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**Author:** [@anonymous\_user\_9931d37b](https://forums.unrealengine.com/u/anonymous_user_9931d37b)\
**Replies:** 3\
**Last updated:** [June 23, 2019, 7:54pm UTC](https://forums.unrealengine.com/t/radial-damage-to-non-player-characters/290743 "2019-06-23T19:54:13Z")

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So, I’ve spent hours searching for solutions to damaging characters and almost none of them were helpful, then I spent a few more hours dicking with functions trying to get it to work. This is what I’ve got. Using t…

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## [Radial Damage with Falloff Has Different Damage Reported Based on Where It Hits a Mesh](https://forums.unrealengine.com/t/radial-damage-with-falloff-has-different-damage-reported-based-on-where-it-hits-a-mesh/444309)

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**Author:** [@anonymous\_user\_0e722af7](https://forums.unrealengine.com/u/anonymous_user_0e722af7)\
**Replies:** 2\
**Last updated:** [February 28, 2019, 5:00pm UTC](https://forums.unrealengine.com/t/radial-damage-with-falloff-has-different-damage-reported-based-on-where-it-hits-a-mesh/444309 "2019-02-28T17:00:39Z")

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I have a grenade launcher in my game, and the grenade it shoots explodes automatically on contact with an enemy. This grenade does radial damage with falloff. I’ve noticed that when I hit an enemy mesh at its base (i.e. …

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## [Destructible mesh location is changed after a small amout of damage](https://forums.unrealengine.com/t/destructible-mesh-location-is-changed-after-a-small-amout-of-damage/438709)

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**Author:** [@belhadj\_hmida](https://forums.unrealengine.com/u/belhadj_hmida)\
**Replies:** 0\
**Last updated:** [December 2, 2018, 1:21pm UTC](https://forums.unrealengine.com/t/destructible-mesh-location-is-changed-after-a-small-amout-of-damage/438709 "2018-12-02T13:21:43Z")

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I am working on a game for android and i want to use destructible mesh for applying a bit of damage to something which is attached to my pawn. The problem is that the destructible mesh is moving from its place when it ta…

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## [How radial damage only affect specific depths](https://forums.unrealengine.com/t/how-radial-damage-only-affect-specific-depths/395123)

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**Author:** [@kafl](https://forums.unrealengine.com/u/kafl)\
**Replies:** 1\
**Last updated:** [June 7, 2017, 3:24pm UTC](https://forums.unrealengine.com/t/how-radial-damage-only-affect-specific-depths/395123 "2017-06-07T15:24:19Z")

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I have a wall - that i want to hit and then i need chunk to fall off - and that chunk should only break when they hit the ground. I saw very little info on this on the internet. I have setup Nvidia Physx lab DM mesh - …

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## [Implementation of radial damage to character?](https://forums.unrealengine.com/t/implementation-of-radial-damage-to-character/392347)

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**Author:** [@cmarston74](https://forums.unrealengine.com/u/cmarston74)\
**Replies:** 4\
**Last updated:** [May 8, 2017, 4:38am UTC](https://forums.unrealengine.com/t/implementation-of-radial-damage-to-character/392347 "2017-05-08T04:38:13Z")

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I am currently implementing explosive damage to our characters. Our character follow typical DCC methods of a single skinned mesh over a bone hierarchy. During editing inside the UE, the artists define a logical set of g…

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## [Is there a better way to fracture a destructible?](https://forums.unrealengine.com/t/is-there-a-better-way-to-fracture-a-destructible/289519)

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**Author:** [@xrouter](https://forums.unrealengine.com/u/xrouter)\
**Replies:** 1\
**Last updated:** [November 18, 2016, 12:11am UTC](https://forums.unrealengine.com/t/is-there-a-better-way-to-fracture-a-destructible/289519 "2016-11-18T00:11:37Z")

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I’m spawning a BP using ‘spawn actor from class’ from a BP with a destructible mesh that I set within the BP using ‘set destructable mesh’ that I then need to fracture instantly on spawn. The only way I have found to do…

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## [Radial Damage Not Applied When Origin Is Colliding](https://forums.unrealengine.com/t/radial-damage-not-applied-when-origin-is-colliding/364659)

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**Author:** [@anonymous\_user\_63dbe1f9](https://forums.unrealengine.com/u/anonymous_user_63dbe1f9)\
**Replies:** 1\
**Last updated:** [August 4, 2016, 8:17pm UTC](https://forums.unrealengine.com/t/radial-damage-not-applied-when-origin-is-colliding/364659 "2016-08-04T20:17:53Z")

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Hey guys, I have an issue when using the Apply Radial Damage blueprint node. If the origin of the damage is inside the actor, the actor will not take damage. Is this intended behaviour and is there a fix? Damage …

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## [Radial Damage not damaging Physics Actors](https://forums.unrealengine.com/t/radial-damage-not-damaging-physics-actors/364061)

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**Author:** [@COMPR3SSION](https://forums.unrealengine.com/u/COMPR3SSION)\
**Replies:** 7\
**Last updated:** [July 20, 2016, 12:05pm UTC](https://forums.unrealengine.com/t/radial-damage-not-damaging-physics-actors/364061 "2016-07-20T12:05:22Z")

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When triggering ApplyRadialDamage, pawns are damaged, but nearby other physics actors are not. It would seem the code is looking for overlaps based on World Dynamic Actors. What settings can be used on the target phys…

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## [Is there a way to make the damage radius on Apply Radial Damage visible?](https://forums.unrealengine.com/t/is-there-a-way-to-make-the-damage-radius-on-apply-radial-damage-visible/354551)

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**Author:** [@SithHunter](https://forums.unrealengine.com/u/SithHunter)\
**Replies:** 3\
**Last updated:** [April 19, 2016, 2:56am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-make-the-damage-radius-on-apply-radial-damage-visible/354551 "2016-04-19T02:56:01Z")

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I’ve run into an issue with implementing radial damage in my project. I can go back and forth between adding actors and seeing how far it hits but that’s really time consuming and impractical. Is there a way to make th…

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## [Apply radial damage stops](https://forums.unrealengine.com/t/apply-radial-damage-stops/349764)

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**Author:** [@Onisanya](https://forums.unrealengine.com/u/Onisanya)\
**Replies:** 0\
**Last updated:** [March 7, 2016, 3:14am UTC](https://forums.unrealengine.com/t/apply-radial-damage-stops/349764 "2016-03-07T03:14:39Z")

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Hi! Apply radial damage stops doing it after few loops (4-6). It starts good, but doesn’t matter using delay or timer by event it stops. Ideas guys?

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## [Radial Damage only affecting directed hit actor](https://forums.unrealengine.com/t/radial-damage-only-affecting-directed-hit-actor/347318)

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**Author:** [@homembarata](https://forums.unrealengine.com/u/homembarata)\
**Replies:** 4\
**Last updated:** [February 16, 2016, 4:09pm UTC](https://forums.unrealengine.com/t/radial-damage-only-affecting-directed-hit-actor/347318 "2016-02-16T16:09:04Z")

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Trying to make some rockets with splash damage using “Apply Radial Damage” but it’s not affecting the actors within an area. The rockets are spawning an explosion on collision and the radial damage is being applied by th…

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## [Damage Radius of Apply Radial Damage can't be lower then 1](https://forums.unrealengine.com/t/damage-radius-of-apply-radial-damage-cant-be-lower-then-1/316005)

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**Author:** [@Davision](https://forums.unrealengine.com/u/Davision)\
**Replies:** 3\
**Last updated:** [September 2, 2015, 9:08pm UTC](https://forums.unrealengine.com/t/damage-radius-of-apply-radial-damage-cant-be-lower-then-1/316005 "2015-09-02T21:08:14Z")

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When I try to make the Damage Radius of my Apply Radial Damage something like 0.1 the radius of the actual destruction remains 1. So it acts like the value is 1 instead of 0.1. The same issue is there with Apply Radial D…

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## [Using the damage falloff variable in DamageType?](https://forums.unrealengine.com/t/using-the-damage-falloff-variable-in-damagetype/325975)

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**Author:** [@anonymous\_user\_8a8f6522](https://forums.unrealengine.com/u/anonymous_user_8a8f6522)\
**Replies:** 0\
**Last updated:** [July 21, 2015, 5:28am UTC](https://forums.unrealengine.com/t/using-the-damage-falloff-variable-in-damagetype/325975 "2015-07-21T05:28:53Z")

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When I make a Blueprint extending the base DamageType, one of the variables is “Damage falloff” but I can’t seem to figure out how to use it. I’ve got a projectile that uses a custom damage type with Apply Radial Damage …

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## [No Destructible Mesh Destruction Happening On Client](https://forums.unrealengine.com/t/no-destructible-mesh-destruction-happening-on-client/319175)

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**Author:** [@Dharr\_1](https://forums.unrealengine.com/u/Dharr_1)\
**Replies:** 2\
**Last updated:** [July 19, 2015, 5:17pm UTC](https://forums.unrealengine.com/t/no-destructible-mesh-destruction-happening-on-client/319175 "2015-07-19T17:17:32Z")

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Hello everyone this is my very first question/post on the forum. I have recently switched to Unreal Engine from Unity 5 so please forgive me if I used wrong terminology etc. I have an issue with propagating destruction …

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## [Radial Damage/Destruction in Multiplayer](https://forums.unrealengine.com/t/radial-damage-destruction-in-multiplayer/319226)

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**Author:** [@Dharr\_1](https://forums.unrealengine.com/u/Dharr_1)\
**Replies:** 0\
**Last updated:** [May 20, 2015, 2:20pm UTC](https://forums.unrealengine.com/t/radial-damage-destruction-in-multiplayer/319226 "2015-05-20T14:20:08Z")

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Hello I have some issue with radial damage. Player spawns the beam emitter. At the impact point (end of beam emitter) I apply the radial damage to destroy the destructible mesh. Spawning the beam emitter works both on s…

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## [\[BUG\] Apply radial damage is not received on attached actors when simulate physics set to ON](https://forums.unrealengine.com/t/bug-apply-radial-damage-is-not-received-on-attached-actors-when-simulate-physics-set-to-on/310954)

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**Author:** [@BoredEngineer](https://forums.unrealengine.com/u/BoredEngineer)\
**Replies:** 4\
**Last updated:** [March 16, 2015, 7:36pm UTC](https://forums.unrealengine.com/t/bug-apply-radial-damage-is-not-received-on-attached-actors-when-simulate-physics-set-to-on/310954 "2015-03-16T19:36:09Z")

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I have a BP setup of an airplane made out of multiple BPs attached together. The root of the airplane BP is a collision sphere component. On BeginPlay I spawn fuselage, wings and tail BPs and attach them to Airplane usin…

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## [How to create a grenade in blueprints?](https://forums.unrealengine.com/t/how-to-create-a-grenade-in-blueprints/291668)

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**Author:** [@renderman09](https://forums.unrealengine.com/u/renderman09)\
**Replies:** 1\
**Last updated:** [February 1, 2015, 11:45pm UTC](https://forums.unrealengine.com/t/how-to-create-a-grenade-in-blueprints/291668 "2015-02-01T23:45:35Z")

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I’m using a sphere trace to detect enemies in the grenades blast radius, but its not working as expected. I was originally using a sphere volume but it would explode through walls and other static meshes. Is there a bett…

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## [Apply Radial Damage & Apply Radial Damage with Fall Off](https://forums.unrealengine.com/t/apply-radial-damage-apply-radial-damage-with-fall-off/286792)

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**Author:** [@GabrielDamato](https://forums.unrealengine.com/u/GabrielDamato)\
**Replies:** 4\
**Last updated:** [August 15, 2014, 1:56pm UTC](https://forums.unrealengine.com/t/apply-radial-damage-apply-radial-damage-with-fall-off/286792 "2014-08-15T13:56:45Z")

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Hey guys… So I have been following the \[Explosive Barrel Tutorial by Pub Games\]\[1\] (which is SUPER simple by the way, but it gives you a great leaping off point) and using Apply Radial Damage to inflict pain Physics Body…

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## [How can I apply Radial Damage?](https://forums.unrealengine.com/t/how-can-i-apply-radial-damage/280582)

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**Author:** [@anonymous\_user\_7587ca9c](https://forums.unrealengine.com/u/anonymous_user_7587ca9c)\
**Replies:** 2\
**Last updated:** [August 13, 2014, 4:23pm UTC](https://forums.unrealengine.com/t/how-can-i-apply-radial-damage/280582 "2014-08-13T16:23:34Z")

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Hello everyone. Im trying to make a projectile damage. Seems like ApplyRadialDamage not working for me. I also tried to do it using blueprints, it make’s same result. I checked in collision settings to block visibilit…
