Quality of exporting mesh as .usd

ZaneJensen013
Thu, 26 Jan 2023 23:59:09 +0000
Pipeline & Plugins

When exporting, it seems that there is a sort of loss of quality or change made to the polygons when it has been exported as a .usd. Where I have light patches of polygons that stand out on the mesh, and mess up my scripts I try to run them through. Would anyone have any idea what the artifacts may be caused by? or is it intended behavior and .uasset to .usd is not 1 to 1?

I have a large set of massive Nanite meshes that I am trying to export out of unreal to be processed in blender and a python script. I was having issues with crashes on some of the larger pieces exporting out as FBX. So I decided to try to give exporting as a .usd a go, and its able to export without any crashes.

Any help on either fixing crashes on FBX’s or increasing the quality of .usd would be a massive help. Thanks!

here is a snapshot with the usd mesh

compared to the fbx mesh

3 posts - 3 participants