Mid-Roughness noise

Hainzgrimmer
Tue, 17 May 2016 16:13:54 +0000
Rendering

Hi there,
everytime I make a simple material with a roughness set in a middle value, to have a sort of blurry reflection (about a 0.3-0.4 value), I see the material in good quality only if I’m really near, as soon as I move far it starts to become all noisy: if you use a metal material you can see the problem even better! Is there a way to set the radius where the material quality drop?

Thanks in advance

6 posts - 4 participants