# \#quality

**URL:** https://forums.unrealengine.com/tag/quality/915.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [VR mobile resolution](https://forums.unrealengine.com/t/vr-mobile-resolution/2697669)

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**Author:** [@Muhomorito](https://forums.unrealengine.com/u/Muhomorito)\
**Replies:** 1\
**Last updated:** [July 23, 2026, 2:59pm UTC](https://forums.unrealengine.com/t/vr-mobile-resolution/2697669 "2026-07-23T14:59:21Z")

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How to increase the render resolution on VR headset? I’m posting this question/answer because I’ve come to realize that it is harder and harder to find answers to questions these days. I think it is because of AI so I’m…

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## [I got tired of re-opening old projects just to reuse one asset, so I built Asset Library](https://forums.unrealengine.com/t/i-got-tired-of-re-opening-old-projects-just-to-reuse-one-asset-so-i-built-asset-library/2727252)

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**Author:** [@Felizari](https://forums.unrealengine.com/u/Felizari)\
**Replies:** 0\
**Last updated:** [June 8, 2026, 6:38pm UTC](https://forums.unrealengine.com/t/i-got-tired-of-re-opening-old-projects-just-to-reuse-one-asset-so-i-built-asset-library/2727252 "2026-06-08T18:38:59Z")

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You know the loop. You remember a material you made months ago, and to use it again you have to dig up the old project, open it, find the asset, and Migrate it over. Five minutes, every time. Asset Library is an editor …

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## [Low quality of gaussian splats with XVerse](https://forums.unrealengine.com/t/low-quality-of-gaussian-splats-with-xverse/2722095)

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**Author:** [@udonq1](https://forums.unrealengine.com/u/udonq1)\
**Replies:** 0\
**Last updated:** [May 14, 2026, 1:32pm UTC](https://forums.unrealengine.com/t/low-quality-of-gaussian-splats-with-xverse/2722095 "2026-05-14T13:32:39Z")

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Hi, i am trying to learn how to use gaussian splats in Unreal. I use XVerse to import my gaussian splat, but they look really bad. I tried to change sprite\_scale, tried to disable Lumen and ray tracing, increased the nu…

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## [Android Vulkan Mobile: Rendering artifacts and very low resolution textures for runtime generated assets](https://forums.unrealengine.com/t/android-vulkan-mobile-rendering-artifacts-and-very-low-resolution-textures-for-runtime-generated-assets/2153300)

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**Author:** [@AndreaM3000](https://forums.unrealengine.com/u/AndreaM3000)\
**Replies:** 1\
**Last updated:** [July 22, 2025, 1:09pm UTC](https://forums.unrealengine.com/t/android-vulkan-mobile-rendering-artifacts-and-very-low-resolution-textures-for-runtime-generated-assets/2153300 "2025-07-22T13:09:41Z")

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Hi all, I’ve been trying to solve the following issues for weeks now but I’m getting nowhere. I’m developing an Archiviz app for the Meta Quest 3 based on the Collab Viewer template and using the Android Vulkan Mobile …

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## [AI bot accounts invading the forums](https://forums.unrealengine.com/t/ai-bot-accounts-invading-the-forums/1509813)

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**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 4\
**Last updated:** [May 16, 2025, 8:20am UTC](https://forums.unrealengine.com/t/ai-bot-accounts-invading-the-forums/1509813 "2025-05-16T08:20:07Z")

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Just to give my feedback. I’m seeing new accounts which of which their posts are clearly AI responses. If not detected or marked as “AI” accounts a threat (say thousands+ of bots) can easily invade the community silentl…

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## [how do I download "Unfinished Building" in high quality? ](https://forums.unrealengine.com/t/how-do-i-download-unfinished-building-in-high-quality/2307753)

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**Author:** [@Dr\_l](https://forums.unrealengine.com/u/Dr_l)\
**Replies:** 1\
**Last updated:** [January 29, 2025, 1:23pm UTC](https://forums.unrealengine.com/t/how-do-i-download-unfinished-building-in-high-quality/2307753 "2025-01-29T13:23:01Z")

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What to do if everything is loaded in poor quality with fab. The description says that the textures are in 8k, but in fact they are downloaded in 1k. Even when downloading, there is no choice in which quality to download…

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## [HOW CAN I REDUCE THE GLOBAL ILLUMINATION?](https://forums.unrealengine.com/t/how-can-i-reduce-the-global-illumination/2238556)

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**Author:** [@krisz\_0325](https://forums.unrealengine.com/u/krisz_0325)\
**Replies:** 1\
**Last updated:** [December 23, 2024, 1:59pm UTC](https://forums.unrealengine.com/t/how-can-i-reduce-the-global-illumination/2238556 "2024-12-23T13:59:31Z")

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Hi, I’m trying to reduce my Global Illumination (Lumen) to medium level because I want a performance friendly game. I’m using SM5 DirectX 11 and Lumen for reflections and Gi so I want to reduce the quality of it to get…

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## [Screenshots poorly rendered](https://forums.unrealengine.com/t/screenshots-poorly-rendered/296192)

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**Author:** [@Meian](https://forums.unrealengine.com/u/Meian)\
**Replies:** 22\
**Last updated:** [September 18, 2024, 1:17pm UTC](https://forums.unrealengine.com/t/screenshots-poorly-rendered/296192 "2024-09-18T13:17:51Z")

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Hi, I cannot get good result with screenshots, for an “dark” reason the AA and the screenspace reflection are poorly rendered when I use the screenshot fonction… Is there any way to export good stills (at last with the…

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## [\[Feature Request\] Static Enum or Static Multi Switch for Material Editor](https://forums.unrealengine.com/t/feature-request-static-enum-or-static-multi-switch-for-material-editor/1860755)

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**Author:** [@Ibtesam\_Sadiq](https://forums.unrealengine.com/u/Ibtesam_Sadiq)\
**Replies:** 1\
**Last updated:** [June 4, 2024, 9:03am UTC](https://forums.unrealengine.com/t/feature-request-static-enum-or-static-multi-switch-for-material-editor/1860755 "2024-06-04T09:03:38Z")

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I was requesting Enums for a long time and finally, they added a multi-switch node that works at runtime. But it would be great to use this kind of multi-switch node for static switching and reducing instruction counts a…

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## [Quality of exporting mesh as .usd](https://forums.unrealengine.com/t/quality-of-exporting-mesh-as-usd/757705)

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**Author:** [@ZaneJensen013](https://forums.unrealengine.com/u/ZaneJensen013)\
**Replies:** 2\
**Last updated:** [June 3, 2024, 8:44am UTC](https://forums.unrealengine.com/t/quality-of-exporting-mesh-as-usd/757705 "2024-06-03T08:44:57Z")

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When exporting, it seems that there is a sort of loss of quality or change made to the polygons when it has been exported as a .usd. Where I have light patches of polygons that stand out on the mesh, and mess up my scrip…

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## [how to increase texture resolution / quality on Oculus Quest?](https://forums.unrealengine.com/t/how-to-increase-texture-resolution-quality-on-oculus-quest/468894)

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**Author:** [@benhkvr](https://forums.unrealengine.com/u/benhkvr)\
**Replies:** 2\
**Last updated:** [March 8, 2024, 3:52pm UTC](https://forums.unrealengine.com/t/how-to-increase-texture-resolution-quality-on-oculus-quest/468894 "2024-03-08T15:52:33Z")

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Hello, No matter what I do, I can not get textures to show up in their full resolution when running the app on the Quest. I tried all quality settings I could find, including: No Mips Compression Settings from “Defau…

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## [How to keep High Quality for Characters From Daz Import?](https://forums.unrealengine.com/t/how-to-keep-high-quality-for-characters-from-daz-import/476138)

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**Author:** [@Undergrad\_Steve](https://forums.unrealengine.com/u/Undergrad_Steve)\
**Replies:** 4\
**Last updated:** [December 10, 2023, 10:42am UTC](https://forums.unrealengine.com/t/how-to-keep-high-quality-for-characters-from-daz-import/476138 "2023-12-10T10:42:01Z")

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Hey I successfully imported a Daz character into Unreal using the Daz to Unreal bridge. The only issue I have is that I wanted to use the Daz models for it’s really great textures and graphical qualities but that doesn’…

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## [Low quality textures and shades after package project](https://forums.unrealengine.com/t/low-quality-textures-and-shades-after-package-project/425833)

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**Author:** [@Copto24](https://forums.unrealengine.com/u/Copto24)\
**Replies:** 3\
**Last updated:** [December 3, 2023, 5:38am UTC](https://forums.unrealengine.com/t/low-quality-textures-and-shades-after-package-project/425833 "2023-12-03T05:38:29Z")

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Hello, I noticed that the shadows and some textures of my game are of low quality after packaging the project, I’m not sure what happens, the first problem I had was the streaming pool size, which I had to increase to se…

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## [Sudden Lighting Changes?](https://forums.unrealengine.com/t/sudden-lighting-changes/303585)

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**Author:** [@Dan0z0](https://forums.unrealengine.com/u/Dan0z0)\
**Replies:** 4\
**Last updated:** [August 24, 2023, 12:04am UTC](https://forums.unrealengine.com/t/sudden-lighting-changes/303585 "2023-08-24T00:04:24Z")

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Hi, I’ve been working on a scene for a little while (the lighter image) outlining the level. However suddenly the lighting has changed (darker image) and when played in game mode the view is blurring. The same effect ha…

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## [Request for improvement of the texturing tool.](https://forums.unrealengine.com/t/request-for-improvement-of-the-texturing-tool/1239720)

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**Author:** [@Topl1nk](https://forums.unrealengine.com/u/Topl1nk)\
**Replies:** 5\
**Last updated:** [July 26, 2023, 1:55pm UTC](https://forums.unrealengine.com/t/request-for-improvement-of-the-texturing-tool/1239720 "2023-07-26T13:55:57Z")

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The texture I get in Reality Capture is noticeably different from the original photo resolution. Here’s what I tried: Change the resolution to 16k. Create multiple 16k textures per model and project all those textures…

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## [Poor quality Image UI Widget](https://forums.unrealengine.com/t/poor-quality-image-ui-widget/476147)

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**Author:** [@YuyaNoboru](https://forums.unrealengine.com/u/YuyaNoboru)\
**Replies:** 4\
**Last updated:** [October 20, 2022, 3:24pm UTC](https://forums.unrealengine.com/t/poor-quality-image-ui-widget/476147 "2022-10-20T15:24:07Z")

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Hello! So I have issues with my UI Widget that is attached to my actors which purposes is to show a stylized healthbar. The used images appears pixelized, same problem as \[this thread\]\[1\]. But the thread’s answer doesn’t…

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## [Mid-Roughness noise](https://forums.unrealengine.com/t/mid-roughness-noise/357713)

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**Author:** [@Hainzgrimmer](https://forums.unrealengine.com/u/Hainzgrimmer)\
**Replies:** 5\
**Last updated:** [July 16, 2022, 1:14am UTC](https://forums.unrealengine.com/t/mid-roughness-noise/357713 "2022-07-16T01:14:50Z")

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Hi there, everytime I make a simple material with a roughness set in a middle value, to have a sort of blurry reflection (about a 0.3-0.4 value), I see the material in good quality only if I’m really near, as soon as I …

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## [Better quality (reflective) water? (4.26 Water plugin)](https://forums.unrealengine.com/t/better-quality-reflective-water-4-26-water-plugin/477020)

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**Author:** [@3S\_Interactive](https://forums.unrealengine.com/u/3S_Interactive)\
**Replies:** 6\
**Last updated:** [June 21, 2022, 12:10pm UTC](https://forums.unrealengine.com/t/better-quality-reflective-water-4-26-water-plugin/477020 "2022-06-21T12:10:36Z")

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Is it possible to get the 4.26 water to be more ‘reflective’, perhaps by using higher console variable settings? In the past, I have used a Planar Reflection to get that highly reflective ‘glassy’ water effect: Update…

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## [Video output quality](https://forums.unrealengine.com/t/video-output-quality/490903)

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**Author:** [@d.chalk](https://forums.unrealengine.com/u/d.chalk)\
**Replies:** 0\
**Last updated:** [November 14, 2021, 12:07am UTC](https://forums.unrealengine.com/t/video-output-quality/490903 "2021-11-14T00:07:45Z")

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When outputing real-time video (specifically to blamckagic or AJA boards, HD or 4k) which is the best way? In edit mode directly or in game mode and with Media capture or else?

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## [Blurred textures](https://forums.unrealengine.com/t/blurred-textures/489593)

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**Author:** [@t1z1an0](https://forums.unrealengine.com/u/t1z1an0)\
**Replies:** 2\
**Last updated:** [October 7, 2021, 10:13am UTC](https://forums.unrealengine.com/t/blurred-textures/489593 "2021-10-07T10:13:32Z")

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Hi everybody, I tried to search in the forums but didn’t find any solution. Since few days the level I’m working on is blurring the textures of my assets: megascans assets, custom assets and even landscape textures (se…

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## [Screen Resolution not working properly](https://forums.unrealengine.com/t/screen-resolution-not-working-properly/484358)

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**Author:** [@Soleniah](https://forums.unrealengine.com/u/Soleniah)\
**Replies:** 2\
**Last updated:** [June 3, 2021, 8:20pm UTC](https://forums.unrealengine.com/t/screen-resolution-not-working-properly/484358 "2021-06-03T20:20:14Z")

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Hello, In screen resolution I set the resolution as shown in screenshots. The problem is that r.setres 1920x1080w is working like r.setres 1920x1080f (fullscreen) and r.setres 1280x720w is working like 1920x1080w. Wh…

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## [Setting mesh at runtime results in low quality](https://forums.unrealengine.com/t/setting-mesh-at-runtime-results-in-low-quality/482226)

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**Author:** [@mmarklar](https://forums.unrealengine.com/u/mmarklar)\
**Replies:** 0\
**Last updated:** [April 22, 2021, 6:15pm UTC](https://forums.unrealengine.com/t/setting-mesh-at-runtime-results-in-low-quality/482226 "2021-04-22T18:15:21Z")

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I’m working on a way for players to customize their equipment and running into an issue with mesh quality. The mesh has to be changed at runtime and when it is, the quality is low. I assumed it was an LOD thing but r.For…

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## [Particle emitter spawning at half rate on Android](https://forums.unrealengine.com/t/particle-emitter-spawning-at-half-rate-on-android/478478)

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**Author:** [@dimzorz](https://forums.unrealengine.com/u/dimzorz)\
**Replies:** 1\
**Last updated:** [February 11, 2021, 3:57am UTC](https://forums.unrealengine.com/t/particle-emitter-spawning-at-half-rate-on-android/478478 "2021-02-11T03:57:17Z")

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I’ve run into an issue where I have a particle emitter spawning static mesh at a specific rate and I need to maintain that rate to give the desired effect - imagine moving tiles. When I PIE it works fine but when I depl…

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## [What settings change when building a game?](https://forums.unrealengine.com/t/what-settings-change-when-building-a-game/477498)

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**Author:** [@EthanFilms](https://forums.unrealengine.com/u/EthanFilms)\
**Replies:** 0\
**Last updated:** [January 20, 2021, 1:35am UTC](https://forums.unrealengine.com/t/what-settings-change-when-building-a-game/477498 "2021-01-20T01:35:27Z")

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So I noticed that any time I build a game and play it that some changes occur from what I see when I play in the editor. 1.) In VR, my built versions of my game reduced the load in distance of foliage to be MUCH shorter…

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## [Problem when try to save Map Variables](https://forums.unrealengine.com/t/problem-when-try-to-save-map-variables/476471)

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**Author:** [@KaioGx](https://forums.unrealengine.com/u/KaioGx)\
**Replies:** 1\
**Last updated:** [December 28, 2020, 1:37am UTC](https://forums.unrealengine.com/t/problem-when-try-to-save-map-variables/476471 "2020-12-28T01:37:50Z")

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Hy everyone! My situation I have an inventory that store Items and the “Quality” of that Item (Common, rare, etc). I’m handling the save system by basic saving and loading a MAP type variable (Key:Item\_Class reference …

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## [Unreal Remote 2 Camera Offset](https://forums.unrealengine.com/t/unreal-remote-2-camera-offset/473043)

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**Author:** [@Nathan\_Quattrini](https://forums.unrealengine.com/u/Nathan_Quattrini)\
**Replies:** 0\
**Last updated:** [October 16, 2020, 11:26pm UTC](https://forums.unrealengine.com/t/unreal-remote-2-camera-offset/473043 "2020-10-16T23:26:41Z")

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I’m following this tutorial with my iPhone 7 on setting up my ipad/iphone as a virtual camera. It works, however my camera is at a 90 degree clockwise offset. I have made a floor plan of my house in UE, so I can see no m…

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## [Start to Finish Cinematic Render Settings](https://forums.unrealengine.com/t/start-to-finish-cinematic-render-settings/472980)

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**Author:** [@Unrealrenderman](https://forums.unrealengine.com/u/Unrealrenderman)\
**Replies:** 0\
**Last updated:** [October 15, 2020, 6:25pm UTC](https://forums.unrealengine.com/t/start-to-finish-cinematic-render-settings/472980 "2020-10-15T18:25:30Z")

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Hello UE4 Community. I have watched countless number of videos online about all the possible settings to increase quality (lightmass settings / raytracing / r.SSR / r.temporalAA ) etc. as well as the post processing sett…

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## [iOS rendering issue](https://forums.unrealengine.com/t/ios-rendering-issue/467754)

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**Author:** [@MrVinceZ](https://forums.unrealengine.com/u/MrVinceZ)\
**Replies:** 0\
**Last updated:** [July 6, 2020, 5:57pm UTC](https://forums.unrealengine.com/t/ios-rendering-issue/467754 "2020-07-06T17:57:11Z")

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Hello, We have a big problem with render on iOS with UE4.24 We don’t understand why the entire rendering looks very low definition. The first screen is a Metal 3.1 preview on PC and the second screen is the actual in-…

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## [Editor Jitter](https://forums.unrealengine.com/t/editor-jitter/463989)

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**Author:** [@DTyson](https://forums.unrealengine.com/u/DTyson)\
**Replies:** 2\
**Last updated:** [April 20, 2020, 4:27am UTC](https://forums.unrealengine.com/t/editor-jitter/463989 "2020-04-20T04:27:22Z")

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Hello, I have a big issue. On one of my maps, everything is shaking / low quality Here are some examples: \[Album\] imgur.com …

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## [Please perform better QA on Marketplace Characters](https://forums.unrealengine.com/t/please-perform-better-qa-on-marketplace-characters/463722)

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**Author:** [@staticvoidlol](https://forums.unrealengine.com/u/staticvoidlol)\
**Replies:** 0\
**Last updated:** [April 13, 2020, 4:55pm UTC](https://forums.unrealengine.com/t/please-perform-better-qa-on-marketplace-characters/463722 "2020-04-13T16:55:45Z")

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Hi There, Would you please ensure that more rigorous testing is performed on the Marketplace Character assets in regards to retargeting? The last two assets I’ve bought (sum of which are priced at USD100+ worth, new-ish…

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