Unreal Scene Looks Washed Out

anonymous_user_0a83de8a
Thu, 15 Mar 2018 18:03:21 +0000
Rendering

I have a scene in unreal that I’ve been working on, and I’m starting to notice that assets in my scene are looking a lot worse overall than they used to.

For example, if I put the fire particle system from the starter content folder into my scene it looks like this:

However when I put that same fire in a new starter project it looks like this:

As you can see the fire in my scene looks opaque, and it has a strange orange glow around it.

Things I made sure of and tried to do to fix it:

All post processing is turned off.
Engine scalability settings are both the same.
I turned off all lights in my scene, still the fire looks the same.
Tried scaling the fire, no better result.
I put the fire outside the building on the open floor with nothing in the frame but the fire, and it still looked the same.

This is not the only asset this is happening to. I notice a lot of my highlights are looking blown out like this, where they looked smooth and sharp before.

If you have any suggestions or ideas what could be happening it would be much appreciated. Thank you!

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