Lose shadow detail at a distance

Stack_AU
Mon, 25 Jul 2016 00:56:47 +0000
Rendering

Hi All, First up - sorry for any silly mistakes or questions as Im verrrrry new to the UE4 engine

I have an architectural walk-through project in which I am losing important shadow detail as well as ‘crispness’ in the model display at a distance like in the windows glazing bars blending in the joins. I assumed this is related to maintain reasonable performance in the model however we aren’t even close to struggling with this PC yet so if I can do something at the expense of performance I don’t mind.

We aren’t using lightmaps (forced no precompute) because if we have to wrap all the meshes the workflow from ArchiCAD to UE4 grows to exponentially to the point where feasibility is out the window well and truly once we process all the bits and pieces.

So far I have tried the following from reading the forum

Quality is set to epic across the board

‘Generate Mesh Distance Fields’ is on (this improved the problem somewhat but not quite enough)

Mesh is set to movable

It does seem that the mesh is almost ‘smooth’ and losing resolution, so I was thinking maybe there is a LOD setting I can tweak to maintain full detail in the mesh and shadows at a distance?
If someone can point me in the right direction or even to another post (I think I’ve read hundreds by now :P) so I can crank up the detail that would be greatly appreciated!

Let me now if you need any further details in order to help, Thank you!

3 posts - 1 participant