ca. 1300 static meshes (spheres) - optimizing rendering

anonymous_user_d8e53619
Sun, 07 May 2017 17:00:08 +0000
Rendering

Hey guys,

I am building a fairly simple prototype that basically only spawns 1300 spheres from a csv-sheet.
The spheres are blueprints with some logic applied to them. Mostly they have force applied to them. The force pulls them to a gravity-center where they create a big “blob”.

When I am standing some meters away it’s all fine. But when I go closer it starts to lag like crazy.
I was thinking it has to do with higher quality rendering when I am closer - opposed to less quality when I am standing further away.

My question: what are the options I have to lower the quality of the rendering for the spheres to see whether the visual quality is what causes the performance-drop?

thanks alot in advance!

Note: I am new to UE4 and making my first prototype, so even obvious answers might help!

2 posts - 1 participant