Foliage LOD Distance Scale

erebel55
Mon, 17 Jul 2017 15:55:11 +0000
World Creation

Is there an equivalent to r.StaticMeshLODDistanceScale that works with foliage?

I have tested it out and it does not work for foliage.

I have a bunch of trees placed as foliage and I would like to be able to control the LOD distance scale via a console command so that I can scale it differently based on graphics quality settings (high, medium, low).

If not, can anyone point me in a direction in the code base to get started writing one?

2 posts - 1 participant