Altering foliage culling at runtime

anonymous_user_6f08600d
Fri, 12 Sep 2014 13:57:16 +0000
World Creation

So, I have a terrain set up with some simple grass foliage. I have set up the culling to gradually reduce the scale of the mesh (using WorldPositionOffset) as it approaches the culling boundary.

My project, however, also allows the player to set some graphics settings at runtime. I’m wondering if it’s possible to change the values of the Start and End Culling Distance via Blueprints, so grass can be culled earlier with lower quality settings, and much later at maximum quality. I can’t seem, however, to find how to do this at all. Is there a way to do it, or is it not possible in the current build of the engine?

6 posts - 1 participant