Changing inherited blueprint properties

Skalbe
Sun, 06 Nov 2016 10:49:01 +0000
Blueprint

Hi, Im trying to create a force emitter that I can control the forces of through the blueprint node mechanism feeding it my own dynamic values. Im talking about changing the variables that are on the right in the property window, i.e.: force, impulse, damage. I am changing them alright at runtime straight through the component property window for debugging, but I want to attach my own control mechanism that would feed these values with dynamic data. How do I go about that? Can they be exposed in the node system somehow without going into C++?
Thank you.

4 posts - 1 participant