What specific properties of actor component do replicate?

Two-faced
Sat, 28 Apr 2018 10:29:57 +0000
Community & Industry Discussion

We have replication flow described here: Detailed Actor Replication Flow | Unreal Engine Documentation, but what is replication exactly? For example, pawn movement is replicated, but seems like skeletal mesh component properties are not.

Where can I see the list of properties depending on “component replicates”?

I hope this won’t be a question without answer again. I’ve been trying to understand the topic for almost an year and yet still didn’t get any helpful information. There must be a way to simplify the multiplayer pipeline. It’s so frustrating to duplicate replication manually with ton of variables and functions.

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