How to handle property updates in code?

anonymous_user_7a9aff17
Wed, 09 Jul 2014 09:21:08 +0000
Blueprint

I have a custom Actor class, and a couple of derived blueprints with specific defaults.
I am initializing Components with these new defaults inside overridden OnConstruction, and it works. However, I would also like to change blueprint properties in real time and see the effect immediately, how can I achieve this?.

9 posts - 1 participant