Transform a FVector property to Local or World Space

WolfAlvein
Wed, 10 Oct 2018 10:46:42 +0000
C++

Hi guys.

I have a question regarding some FVectors properties that have the meta = (MakeEditWidget = true) in their properties tag, Basically I’m moving this vector to point into certain position where I want to move the player after he does certain interactions in the level, so I’m looking for a way to transform these vectors to World space or local space so the values actually make sense when working with these values, since the current vector values are tied to it’s parent so it’s not the real local space or world space. So is there anyway to transform these into World or Local space?

Here are a pair of screenshots:

Gyazo

Gyazo

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Gyazo

Gyazo

Easily capture screenshots, GIFs, and replays that are ready to share. Download the free app for windows and mac.

Thank you.

4 posts - 1 participant