How do i prevent a Projectile Movement Component to stop when it hits something?

xlar8or
Mon, 27 Oct 2014 12:57:04 +0000
World Creation

Hello, i have a projectile with a Projectile Movement Component, and when it hits a character i want it to continue its movement, but it currently stops, how do i prevent that? I tried setting the character to overlap the projectile and added a OnComponentBeginOverlap but he’s not detecting the character (i put the capsule collider to ignore projectiles and the mesh to overlap it, on the projectile i set it to overlap pawns).

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