On Projectile Stop and OnProjectileBounce dont get fired

quakesy
Thu, 11 Feb 2021 14:33:25 +0000
World Creation

I have an actor with ProjectileMovement Component and a StaticMesh component.
Static Mesh is the root of the actor.

The ProjectileStop and OnProjectileBounce events don’t get fired for me.

I can see my object bounce and come to stop but these events don’t fire in my blueprint at all.

Why is this happening?

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