How to launch a character like a physics projectile

rishflab
Fri, 22 Apr 2016 03:50:46 +0000
World Creation

I want to launch my character like a physics projectile after he gets hit so that he bounces off walls. I have tried adding projectile movement component to my character and activating it when the character is struck(onOverlap). This works fine for the first strike but when I deactivate and reactivate the projectile for the second strike it does not work. I have also tried setting the velocity of the projectile but that doesn’t change the velocity of the actor/character. How do I manually set the speed/velocity of a projectile movement component and the actor to which it is attached?

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