How you limit/control the physics impact for projectiles?

sarchasm
Tue, 27 Sep 2016 09:59:58 +0000
World Creation

I have a projectile that is working well. I want to have the projectiles cause a physic impact/hit on the physics objects they hit, but there seems to be no way to tweak their impact… at the moment its very drastic and I’d like to tone it down. For my projectile I’m just using an actor with a projectile moment component.

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