Jerky projectile movement on clients

RussEarwaker
Thu, 30 Jul 2015 13:09:51 +0000
World Creation

As discussed here:

Epic Developer Community Forums – 28 Jul 15

jerky projectile movement on client

Hey all, So, I’ve got projectiles set up and working in multiplayer, and everything is silky smooth on the server. On the client, I’m getting jerky movement, especially after bounces, or if there are multiple projectiles active at a time. Here’s...

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Client projectiles were moving jerkily, whereas server projectiles worked fine. Specifically happened more often when more projectiles were in scene, or when they bounced. Had to implement this blueprint in projectile object to make it constantly update client machines.

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