Adding impulse to an after a projectile collision

Levenlol
Wed, 29 Jul 2015 01:26:14 +0000
World Creation

Hi, i’m trying to make my own FPS and this is my very first project. I would like to make projectile collision a little more “real”.

1. I made a blueprint class for the projectile (BP_Projectile) with a projectileMovement component and mesh component but this add no impulse to other in the scene (for example the big cube of FPS template)

2)i’ve added a sphere component, but when it collide with cube multiple times (because it’s and assault rifle and rateoffire is 0.1) the cubo just fly miles away…

How can i fix that ? any clue ?

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