Applying Float Vector To Projectile

anonymous_user_2fa27aec
Mon, 28 Mar 2016 21:03:03 +0000
World Creation

I am using the FPS template and have created a float vector that I am trying to apply to the projectile that launches over time to make it curve. However, I don’t see how I would go about doing this. I can think of some complex ways to do it, but I wanted to see if perhaps there was a simpler way(in blueprints) to do it. Thank you for any advice.

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