# \#projectile-movement

**URL:** https://forums.unrealengine.com/tag/projectile-movement/4251.md

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## [Line Tracing to target and arcing projectile path](https://forums.unrealengine.com/t/line-tracing-to-target-and-arcing-projectile-path/421709)

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**Author:** [@anonymous\_user\_e6279b2e1](https://forums.unrealengine.com/u/anonymous_user_e6279b2e1)\
**Replies:** 9\
**Last updated:** [July 5, 2026, 7:24pm UTC](https://forums.unrealengine.com/t/line-tracing-to-target-and-arcing-projectile-path/421709 "2026-07-05T19:24:30Z")

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Hey, So, I’m in a little pitch here. I want to make my projectile travel in an arc from my character to the target hit by line trace. I’ve been doing all grenade tutorials and timelines I could find but nothing seems to…

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## [Projectile Movement + capsule collision = can't rotate capsule = usless](https://forums.unrealengine.com/t/projectile-movement-capsule-collision-cant-rotate-capsule-usless/2683206)

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**Author:** [@Kamikadza1313](https://forums.unrealengine.com/u/Kamikadza1313)\
**Replies:** 7\
**Last updated:** [December 27, 2025, 1:53pm UTC](https://forums.unrealengine.com/t/projectile-movement-capsule-collision-cant-rotate-capsule-usless/2683206 "2025-12-27T13:53:08Z")

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It seems to be the simplest task: to make an arrow with a capsule collision and a projectile movement. But if I make capsule collision the root, then I won’t be able to rotate it and the arrow will fly vertically. But …

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## [Projectile Movement disables velocity changes after a hit event](https://forums.unrealengine.com/t/projectile-movement-disables-velocity-changes-after-a-hit-event/291200)

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**Author:** [@Hennez](https://forums.unrealengine.com/u/Hennez)\
**Replies:** 9\
**Last updated:** [May 12, 2025, 4:03am UTC](https://forums.unrealengine.com/t/projectile-movement-disables-velocity-changes-after-a-hit-event/291200 "2025-05-12T04:03:46Z")

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Currently I’m trying to have a projectile which fires in a straight line, and when it collides with the world, it sticks there and from that point will home onto any enemy player that comes near it. I have all the vario…

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## [Actor culled from client too soon (once far from spawn)](https://forums.unrealengine.com/t/actor-culled-from-client-too-soon-once-far-from-spawn/2485389)

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**Author:** [@Space\_Grouse](https://forums.unrealengine.com/u/Space_Grouse)\
**Replies:** 1\
**Last updated:** [May 7, 2025, 1:06pm UTC](https://forums.unrealengine.com/t/actor-culled-from-client-too-soon-once-far-from-spawn/2485389 "2025-05-07T13:06:13Z")

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I have an actor with projectile movement that I am using as a vehicle. There are a few pawns attached to the vehicle that players can poses. The problem is, when my vehicle moves far enough away from its original locatio…

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## [Object pool pattern Projectiles have no movement](https://forums.unrealengine.com/t/object-pool-pattern-projectiles-have-no-movement/2486143)

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**Author:** [@TakenGrace](https://forums.unrealengine.com/u/TakenGrace)\
**Replies:** 1\
**Last updated:** [May 2, 2025, 4:33am UTC](https://forums.unrealengine.com/t/object-pool-pattern-projectiles-have-no-movement/2486143 "2025-05-02T04:33:37Z")

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I see there are other posting on this topic, but I’ve gone through those with no results. I’ve created an Object Pool component for my weapons. The spawning of the bullets etc is all working fine. What isn’t working fin…

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## [Destroy Actor not working](https://forums.unrealengine.com/t/destroy-actor-not-working/418672)

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**Author:** [@TheCatPlaysGamez](https://forums.unrealengine.com/u/TheCatPlaysGamez)\
**Replies:** 6\
**Last updated:** [May 1, 2025, 10:29am UTC](https://forums.unrealengine.com/t/destroy-actor-not-working/418672 "2025-05-01T10:29:05Z")

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Hello. I have this blueprint issue where for some reason, i simply cant get kill actor to work on any of my blueprints. I currently have a project with a tank that can shoot projectiles, the blueprint is “EventHit”\>“Del…

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## [Fast moving projectile with Niagara trail - starts rendering too far away from the spawn location](https://forums.unrealengine.com/t/fast-moving-projectile-with-niagara-trail-starts-rendering-too-far-away-from-the-spawn-location/818481)

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**Author:** [@Hyper\_Recursive](https://forums.unrealengine.com/u/Hyper_Recursive)\
**Replies:** 9\
**Last updated:** [April 29, 2025, 6:58am UTC](https://forums.unrealengine.com/t/fast-moving-projectile-with-niagara-trail-starts-rendering-too-far-away-from-the-spawn-location/818481 "2025-04-29T06:58:56Z")

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Hello everyone! I have a question in regard to spawning (very) fast-moving projectiles and the Niagara particle effect. The problem I’m having is that: The effect starts not at the projectile spawn location, but furth…

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## [Projectile Find Collision UV return false](https://forums.unrealengine.com/t/projectile-find-collision-uv-return-false/477650)

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**Author:** [@AgentArachnid66](https://forums.unrealengine.com/u/AgentArachnid66)\
**Replies:** 1\
**Last updated:** [April 3, 2025, 2:54am UTC](https://forums.unrealengine.com/t/projectile-find-collision-uv-return-false/477650 "2025-04-03T02:54:51Z")

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Trying to make a projectile that will affect a material, and so I’ve used the predict projection path node for the collision, but I need to get the UVs of the object with the material. Things I have done: Enable them …

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## [Launch character to a target location](https://forums.unrealengine.com/t/launch-character-to-a-target-location/479050)

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**Author:** [@Ikthaleon](https://forums.unrealengine.com/u/Ikthaleon)\
**Replies:** 10\
**Last updated:** [July 11, 2023, 7:06am UTC](https://forums.unrealengine.com/t/launch-character-to-a-target-location/479050 "2023-07-11T07:06:13Z")

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Hello, I’m attempting to launch my currently controlled character to a location the player has clicked on. I’d like the character to launch in an arc from their position and then land on the target location. (Think Thor…

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## [My Projectile keeps hitting itself](https://forums.unrealengine.com/t/my-projectile-keeps-hitting-itself/482779)

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**Author:** [@Nastic\_beamer](https://forums.unrealengine.com/u/Nastic_beamer)\
**Replies:** 4\
**Last updated:** [March 23, 2025, 12:15pm UTC](https://forums.unrealengine.com/t/my-projectile-keeps-hitting-itself/482779 "2025-03-23T12:15:07Z")

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The default response of projectile is set to overlap. If I set WorldDynamic to ignore in my projectiles collision object response the projectile works fine and does not hit itself please tell me what it is that I am d…

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## [How do I lock the Z axis of the projectile with PaperZD](https://forums.unrealengine.com/t/how-do-i-lock-the-z-axis-of-the-projectile-with-paperzd/2383401)

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**Author:** [@coabe](https://forums.unrealengine.com/u/coabe)\
**Replies:** 0\
**Last updated:** [March 10, 2025, 1:35pm UTC](https://forums.unrealengine.com/t/how-do-i-lock-the-z-axis-of-the-projectile-with-paperzd/2383401 "2025-03-10T13:35:10Z")

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I am making 2d sprites in a 3d world and I want my projectiles to use only X and Y axis, I already changed the settings in the ProjectileMovement Details Panel but I still need to lock the Z axis manually in the…

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## [Projectile Movement Fire Projectile After Spawn Not Working](https://forums.unrealengine.com/t/projectile-movement-fire-projectile-after-spawn-not-working/2207563)

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**Author:** [@OverclockMugen](https://forums.unrealengine.com/u/OverclockMugen)\
**Replies:** 5\
**Last updated:** [December 12, 2024, 4:55am UTC](https://forums.unrealengine.com/t/projectile-movement-fire-projectile-after-spawn-not-working/2207563 "2024-12-12T04:55:21Z")

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I’m trying to create an actor that can be spawned into the world by the player. Once spawned, the actor should remain stationary until a secondary action (triggered through an interface) causes it to act like a projectil…

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## [Slower Movement for my FirstPerson Game](https://forums.unrealengine.com/t/slower-movement-for-my-firstperson-game/2140971)

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**Author:** [@Evie\_die\_Kiwi](https://forums.unrealengine.com/u/Evie_die_Kiwi)\
**Replies:** 1\
**Last updated:** [November 21, 2024, 4:30pm UTC](https://forums.unrealengine.com/t/slower-movement-for-my-firstperson-game/2140971 "2024-11-21T16:30:42Z")

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I´m working on my first Game, so I´m still new to everything. I need to slow down my Characters movements. Where and how can I change it? Btw. I,m using the FirstPerson, if you need to know.

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## [Projectile bounces off Character, but never returns any Hit events](https://forums.unrealengine.com/t/projectile-bounces-off-character-but-never-returns-any-hit-events/422459)

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**Author:** [@Jay2645](https://forums.unrealengine.com/u/Jay2645)\
**Replies:** 2\
**Last updated:** [November 19, 2024, 11:16pm UTC](https://forums.unrealengine.com/t/projectile-bounces-off-character-but-never-returns-any-hit-events/422459 "2024-11-19T23:16:22Z")

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I started from a blank project and currently have a Projectile actor which uses the ProjectileMovementComponent. I’ve wired up the OnHit delegate like so: You can see that I’m using both OnActorHit and OnComponentHit …

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## [Projectile Movement : Stop / Start](https://forums.unrealengine.com/t/projectile-movement-stop-start/464249)

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**Author:** [@RobMeade](https://forums.unrealengine.com/u/RobMeade)\
**Replies:** 6\
**Last updated:** [November 1, 2024, 1:17am UTC](https://forums.unrealengine.com/t/projectile-movement-stop-start/464249 "2024-11-01T01:17:04Z")

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Hi all, I’m trying to “halt” actors in my game when certain events happen (without using pausing the game). I have everything sorted apart from projectiles. I can make them stop moving, but I don’t seem to be able to …

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## [How to continue projectile's movement after hitting a surface](https://forums.unrealengine.com/t/how-to-continue-projectiles-movement-after-hitting-a-surface/306399)

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**Author:** [@FiftyStars](https://forums.unrealengine.com/u/FiftyStars)\
**Replies:** 22\
**Last updated:** [September 7, 2024, 4:06pm UTC](https://forums.unrealengine.com/t/how-to-continue-projectiles-movement-after-hitting-a-surface/306399 "2024-09-07T16:06:14Z")

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you want thing like ricochet ? if you use movement component for your projectile, it have value for you if you want bullet bounce.

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## [Spawning Projectile from Bone towards center of screen](https://forums.unrealengine.com/t/spawning-projectile-from-bone-towards-center-of-screen/437949)

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**Author:** [@MrBubblesLIVE](https://forums.unrealengine.com/u/MrBubblesLIVE)\
**Replies:** 4\
**Last updated:** [August 1, 2024, 7:32pm UTC](https://forums.unrealengine.com/t/spawning-projectile-from-bone-towards-center-of-screen/437949 "2024-08-01T19:32:42Z")

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I have my projectile spawning from my RightHand bone segment and having it shoot somewhat towards the center of the screen towards my crosshair. But it’s shooting off to the right, I believe it’s because it’s not factori…

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## [How do you use ProjectileMovementComponents InterpMovement](https://forums.unrealengine.com/t/how-do-you-use-projectilemovementcomponents-interpmovement/456378)

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**Author:** [@Pwnographyzqt](https://forums.unrealengine.com/u/Pwnographyzqt)\
**Replies:** 3\
**Last updated:** [July 1, 2024, 3:07pm UTC](https://forums.unrealengine.com/t/how-do-you-use-projectilemovementcomponents-interpmovement/456378 "2024-07-01T15:07:42Z")

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I’m enabling bInterpMovement in the constructor, setting the InterpolatedComponent to an Root Component attached Mesh in BeginPlay. I’m calling MoveInterpolationTarget(LocRoot, RotRoot) on PostNetReceiveLocationAndRotati…

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## [Spawn Actor Transform vs. Set Actor Transform](https://forums.unrealengine.com/t/spawn-actor-transform-vs-set-actor-transform/485105)

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**Author:** [@Powill](https://forums.unrealengine.com/u/Powill)\
**Replies:** 3\
**Last updated:** [June 24, 2024, 10:12am UTC](https://forums.unrealengine.com/t/spawn-actor-transform-vs-set-actor-transform/485105 "2024-06-24T10:12:16Z")

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I am trying to set up a projectile pool and have noticed that setting the actor transform of a projectile actor doesn’t behave the same way as when you use the Spawn Actor and feed it a transform. The Spawn Actor node wi…

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## [How to modify Initial Speed from Projectile Movement Component in Runtime](https://forums.unrealengine.com/t/how-to-modify-initial-speed-from-projectile-movement-component-in-runtime/1814546)

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**Author:** [@UpgradeYourPisi](https://forums.unrealengine.com/u/UpgradeYourPisi)\
**Replies:** 1\
**Last updated:** [April 22, 2024, 1:32am UTC](https://forums.unrealengine.com/t/how-to-modify-initial-speed-from-projectile-movement-component-in-runtime/1814546 "2024-04-22T01:32:08Z")

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So, I have been trying for a while now to figure out how to set the Initial Speed of a projectile movement component in runtime. For some context, I have several items that make the projectiles that the player shoots sp…

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## [Why does Niagara Dynamic Beam end point not work as expected?](https://forums.unrealengine.com/t/why-does-niagara-dynamic-beam-end-point-not-work-as-expected/469562)

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**Author:** [@YopparaiShoujo](https://forums.unrealengine.com/u/YopparaiShoujo)\
**Replies:** 3\
**Last updated:** [March 1, 2024, 8:36am UTC](https://forums.unrealengine.com/t/why-does-niagara-dynamic-beam-end-point-not-work-as-expected/469562 "2024-03-01T08:36:00Z")

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Hi there, I’m new to using Niagara and after following this tutorial: UE4 Niagara Tutorial - Bullet Tracer Effect - Intro to Niagara UE4/Unreal Engine 4 - YouTube , I’m trying to give a fast moving projectile a Niagara…

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## [How can i set the projectile to go on the hit result of the SphereTraceObject?(self-guided projectile)](https://forums.unrealengine.com/t/how-can-i-set-the-projectile-to-go-on-the-hit-result-of-the-spheretraceobject-self-guided-projectile/456579)

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**Author:** [@SCIABI](https://forums.unrealengine.com/u/SCIABI)\
**Replies:** 6\
**Last updated:** [February 29, 2024, 3:12pm UTC](https://forums.unrealengine.com/t/how-can-i-set-the-projectile-to-go-on-the-hit-result-of-the-spheretraceobject-self-guided-projectile/456579 "2024-02-29T15:12:11Z")

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Hi, I’m new on ue4 hand i have this issue… i want to build a self-guided projectile that goes on the first enemy near to it when i use the TELEPORT node all is work fine but i can’t see the projectile path, instead if…

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## [Smooth Actor Movement when "SetReplicatingMovement()" = true](https://forums.unrealengine.com/t/smooth-actor-movement-when-setreplicatingmovement-true/1532896)

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**Author:** [@ackyshacky](https://forums.unrealengine.com/u/ackyshacky)\
**Replies:** 5\
**Last updated:** [December 20, 2023, 10:58pm UTC](https://forums.unrealengine.com/t/smooth-actor-movement-when-setreplicatingmovement-true/1532896 "2023-12-20T22:58:03Z")

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I have an actor that is thrown from a character. The actor replicates fine to other clients and it moves smoothly, but it doesn’t replicate the movement. If I put SetReplicatingMovement(true), it replicates the movement …

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## [OnComponentHit.AddDynamic](https://forums.unrealengine.com/t/oncomponenthit-adddynamic/383517)

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**Author:** [@J0K3R\_12QQ](https://forums.unrealengine.com/u/J0K3R_12QQ)\
**Replies:** 4\
**Last updated:** [November 25, 2023, 12:54am UTC](https://forums.unrealengine.com/t/oncomponenthit-adddynamic/383517 "2023-11-25T00:54:47Z")

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Hello. I’m trying to make a fps game and I’m using the official (I thing) \[FPS Tutorial\]\[1\] from UE Wiki. I made the shooting mechanic and now I’m trying to make the projectiles interact with the world. I don’t want ex…

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## [How do I account for player motion when firing a projectile?](https://forums.unrealengine.com/t/how-do-i-account-for-player-motion-when-firing-a-projectile/416067)

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**Author:** [@anonymous\_user\_7a7d7ffd](https://forums.unrealengine.com/u/anonymous_user_7a7d7ffd)\
**Replies:** 7\
**Last updated:** [October 1, 2023, 8:35am UTC](https://forums.unrealengine.com/t/how-do-i-account-for-player-motion-when-firing-a-projectile/416067 "2023-10-01T08:35:59Z")

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My project relies on the player standing on a moving platform, the platform is moving at approximately 60km/h (distance of 100,000 units or 1km every minute). The project is an FPS so shooting is a key mechanic: using an…

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## [Projectile Movement](https://forums.unrealengine.com/t/projectile-movement/1278083)

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**Author:** [@Evilrunic](https://forums.unrealengine.com/u/Evilrunic)\
**Replies:** 3\
**Last updated:** [August 30, 2023, 9:02pm UTC](https://forums.unrealengine.com/t/projectile-movement/1278083 "2023-08-30T21:02:41Z")

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So there are two main problems I have, first one is as the pictures shows I am fundamentally misunderstanding the relationship between speed and velocity. Would appreciate some clarification on why are there two ways to …

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## [Projectile Movement velocity question](https://forums.unrealengine.com/t/projectile-movement-velocity-question/882651)

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**Author:** [@Ibn\_Battuta](https://forums.unrealengine.com/u/Ibn_Battuta)\
**Replies:** 0\
**Last updated:** [April 10, 2023, 7:19am UTC](https://forums.unrealengine.com/t/projectile-movement-velocity-question/882651 "2023-04-10T07:19:50Z")

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Hi I am currently working on a project in UE5 that uses projectile movment. The idea is pretty simple. Have a projectile fired from the player location to where they are looking at. However I noticed something strange wi…

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## [Sound moving with mesh](https://forums.unrealengine.com/t/sound-moving-with-mesh/414734)

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**Author:** [@anonymous\_user\_a8729913](https://forums.unrealengine.com/u/anonymous_user_a8729913)\
**Replies:** 12\
**Last updated:** [October 6, 2022, 7:50pm UTC](https://forums.unrealengine.com/t/sound-moving-with-mesh/414734 "2022-10-06T19:50:04Z")

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Hey! So i’m making an airport map, and i want an airplane to flyby. So i created a blueprint class with an airplane and a projectile movement component. Now i want to add a sound to the plane which moves with the plane,…

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## [Increase Projectile effective range/distance?](https://forums.unrealengine.com/t/increase-projectile-effective-range-distance/341193)

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**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 17\
**Last updated:** [August 19, 2022, 6:17am UTC](https://forums.unrealengine.com/t/increase-projectile-effective-range-distance/341193 "2022-08-19T06:17:29Z")

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I’ve done a lot of searching online to figure out how to increase the effective range of a projectile with no luck. Essentially I’ve created a projectile that I’m using for a space shooter. The range on the projectile se…

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## [Projectile Movement Bug?](https://forums.unrealengine.com/t/projectile-movement-bug/325545)

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**Author:** [@anonymous\_user\_cf9b2b771](https://forums.unrealengine.com/u/anonymous_user_cf9b2b771)\
**Replies:** 6\
**Last updated:** [June 20, 2022, 8:12am UTC](https://forums.unrealengine.com/t/projectile-movement-bug/325545 "2022-06-20T08:12:07Z")

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I create a blueprint for an actor, this actor gets a sphere collision and a mesh. Now adding a Projectile Movement to it, so the player can shoot this sphere. Sadly it is deleting itself within 2 seconds from spawning, a…

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