Projectile not generating on hit events

BradleySwain
Wed, 01 Oct 2014 02:31:22 +0000
World Creation

I’ve made a simple projectile using blueprint and have placed a couple box meshes in the level and enabled physics on them. The projectile uses this blueprint:

When everything goes correctly it works fine. The problem is the projectile frequently does not generate Hit events and just bounces off the box. Collision is being detected somewhere if it’s bouncing, but it isn’t generating Hit events. This seems to happen more often when colliding at an angle, but I could be wrong.

I’ve probably missed something somewhere. Any help is appreciated.

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