Why are my projectiles passing through my mesh floor?

ThatJoeThom
Thu, 22 May 2014 12:33:58 +0000
World Creation

I am making a game from the Third Person template. I have copied the projectile blueprint from the FPS template. I need my projectile to bounce off of the ground in the same way that it does from the Meshes in the FPS template. I have converted my BSP to a Mesh and copied the settings from the FPS meshes but my projectile still falls through the floor about 70% of the time. I have also tried using a blocking volume and this has not helped either. Any help would be appreciated.
I have included screenshots of my mesh and projectile settings.
Mesh:

Projectile:

Thanks in advance.

3 posts - 1 participant