# \#project-settings

**URL:** https://forums.unrealengine.com/tag/project-settings/3179.md

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## [NextGen Settings: A cross-platform graphics configuration plugin to bring AAA graphics menus to any team.](https://forums.unrealengine.com/t/nextgen-settings-a-cross-platform-graphics-configuration-plugin-to-bring-aaa-graphics-menus-to-any-team/2650664)

<div class="topic-metadata">

**Author:** [@JohnLogostini](https://forums.unrealengine.com/u/JohnLogostini)\
**Replies:** 21\
**Last updated:** [October 14, 2026, 10:05am UTC](https://forums.unrealengine.com/t/nextgen-settings-a-cross-platform-graphics-configuration-plugin-to-bring-aaa-graphics-menus-to-any-team/2650664 "2026-10-14T10:05:26Z")

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I am working on a next-generation graphics menu system intended to bring AAA levels of in-game customization to any team. I have built systems in the past for both personal projects and full game projects, and this plugi…

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## [How to disable 'Processing source file changes...'](https://forums.unrealengine.com/t/how-to-disable-processing-source-file-changes/1578157)

<div class="topic-metadata">

**Author:** [@avdain](https://forums.unrealengine.com/u/avdain)\
**Replies:** 3\
**Last updated:** [June 15, 2026, 4:35pm UTC](https://forums.unrealengine.com/t/how-to-disable-processing-source-file-changes/1578157 "2026-06-15T16:35:41Z")

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Hi, for some reason I get this message every time I press save. Revision Control is not active and everything is only saved on my local computer.

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## [Near Clip Plane Setting](https://forums.unrealengine.com/t/near-clip-plane-setting/2720396)

<div class="topic-metadata">

**Author:** [@Tyman\_2](https://forums.unrealengine.com/u/Tyman_2)\
**Replies:** 0\
**Last updated:** [May 6, 2026, 4:58pm UTC](https://forums.unrealengine.com/t/near-clip-plane-setting/2720396 "2026-05-06T16:58:52Z")

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After edititing “Near Clip Plane” parameter in Project settings there is no Notification that you should restart the editor → Add Notification Also after you do it if its value is 0.0 all that should be rendered will be…

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## [Toggle "Use Fixed Frame Rate" via Blueprint possible at runtime?](https://forums.unrealengine.com/t/toggle-use-fixed-frame-rate-via-blueprint-possible-at-runtime/1166558)

<div class="topic-metadata">

**Author:** [@OppaAi](https://forums.unrealengine.com/u/OppaAi)\
**Replies:** 4\
**Last updated:** [December 12, 2025, 11:04pm UTC](https://forums.unrealengine.com/t/toggle-use-fixed-frame-rate-via-blueprint-possible-at-runtime/1166558 "2025-12-12T23:04:58Z")

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Is there any way to enable/disable the “Use Fixed Frame Rate”-Option from the Project-Settings via Blueprint or in a similar/other way at runtime?

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## [What does mesh streaming option in editor do?](https://forums.unrealengine.com/t/what-does-mesh-streaming-option-in-editor-do/466434)

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**Author:** [@jimcaw](https://forums.unrealengine.com/u/jimcaw)\
**Replies:** 16\
**Last updated:** [November 30, 2025, 7:28pm UTC](https://forums.unrealengine.com/t/what-does-mesh-streaming-option-in-editor-do/466434 "2025-11-30T19:28:17Z")

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In Project Settings, under Rendering - Experimental there is an option to enable “Mesh Streaming”. The detail for this just states that a mesh will stream in only when it is visible. I was wondering if anyone had any mor…

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## [How to increase mobile Max Moveable Spotlight / Point Lights?](https://forums.unrealengine.com/t/how-to-increase-mobile-max-moveable-spotlight-point-lights/480191)

<div class="topic-metadata">

**Author:** [@sixfootg](https://forums.unrealengine.com/u/sixfootg)\
**Replies:** 5\
**Last updated:** [September 5, 2025, 4:21am UTC](https://forums.unrealengine.com/t/how-to-increase-mobile-max-moveable-spotlight-point-lights/480191 "2025-09-05T04:21:36Z")

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As the question suggests, I’m wondering if there is anyway to force an increase to the Maximum number of Moveable Spotlight / Point Lights on mobile beyond the default allowed in the project settings. In the project sett…

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## [Nanite Trees breaking when opening project on different PC](https://forums.unrealengine.com/t/nanite-trees-breaking-when-opening-project-on-different-pc/2653508)

<div class="topic-metadata">

**Author:** [@RB\_Brendan](https://forums.unrealengine.com/u/RB_Brendan)\
**Replies:** 1\
**Last updated:** [September 3, 2025, 9:49pm UTC](https://forums.unrealengine.com/t/nanite-trees-breaking-when-opening-project-on-different-pc/2653508 "2025-09-03T21:49:33Z")

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I’m having this weird issue where I was working on this project on one PC and then when I opened it on another PC my trees all looked like this. Any idea what might be causing this? Same engine version and same drivers. …

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## [How to transfer the colour Palette of folders from on project to another.](https://forums.unrealengine.com/t/how-to-transfer-the-colour-palette-of-folders-from-on-project-to-another/2028962)

<div class="topic-metadata">

**Author:** [@DiliupG](https://forums.unrealengine.com/u/DiliupG)\
**Replies:** 1\
**Last updated:** [May 29, 2025, 10:48pm UTC](https://forums.unrealengine.com/t/how-to-transfer-the-colour-palette-of-folders-from-on-project-to-another/2028962 "2025-05-29T22:48:21Z")

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Hello! This post is meant to share information. It is quite easy to move a project’s colour palette to another project, if you have ever wondered how to do it. To find \[PathColor\], navigate to Game\\Saved\\Config\\Windows/…

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## ["Project Settings" or Epic Games Launcher crashes when you click on Library FIX](https://forums.unrealengine.com/t/project-settings-or-epic-games-launcher-crashes-when-you-click-on-library-fix/2501952)

<div class="topic-metadata">

**Author:** [@Mikey\_Bison](https://forums.unrealengine.com/u/Mikey_Bison)\
**Replies:** 0\
**Last updated:** [May 11, 2025, 3:16am UTC](https://forums.unrealengine.com/t/project-settings-or-epic-games-launcher-crashes-when-you-click-on-library-fix/2501952 "2025-05-11T03:16:53Z")

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If your Unreal Engine project crashes when you click on “Project Settings” or If the Epic Games Launcher crashes when you click on Library, I know a potential fix that I could not find on the internet. I spent hours tryi…

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## [Where do you change default for "When Finished" in Sequencer?](https://forums.unrealengine.com/t/where-do-you-change-default-for-when-finished-in-sequencer/438648)

<div class="topic-metadata">

**Author:** [@Paradachshund](https://forums.unrealengine.com/u/Paradachshund)\
**Replies:** 7\
**Last updated:** [May 8, 2025, 10:04am UTC](https://forums.unrealengine.com/t/where-do-you-change-default-for-when-finished-in-sequencer/438648 "2025-05-08T10:04:22Z")

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On the per-track “When Finished” option in sequencer, it defaults to “Project Default”, which appears to be restore state by default. Where do you change this default? I looked through project settings but couldn’t find …

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## [Packaging for android 13 keeps failing.](https://forums.unrealengine.com/t/packaging-for-android-13-keeps-failing/2491360)

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**Author:** [@Earo60](https://forums.unrealengine.com/u/Earo60)\
**Replies:** 0\
**Last updated:** [May 5, 2025, 11:55am UTC](https://forums.unrealengine.com/t/packaging-for-android-13-keeps-failing/2491360 "2025-05-05T11:55:51Z")

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Currently I’m trying to package my android game for android 13 devices. In the beginning I was able to package it and test but later on I decided to package for android 14. And that’s where everything fell apart, I tried…

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## [How to set multiple targeted RHIs in UE5.5?](https://forums.unrealengine.com/t/how-to-set-multiple-targeted-rhis-in-ue5-5/2383569)

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**Author:** [@hannahontrek](https://forums.unrealengine.com/u/hannahontrek)\
**Replies:** 0\
**Last updated:** [March 10, 2025, 3:25pm UTC](https://forums.unrealengine.com/t/how-to-set-multiple-targeted-rhis-in-ue5-5/2383569 "2025-03-10T15:25:48Z")

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In previous version of UE5 there was a way to select multiple targeted RHIs (DX11, DX12 and Vulkan). In UE5.5 I can’t find that option. Is there a way to include all of them?

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## [DefaultEngine.ini breaks packaging to android](https://forums.unrealengine.com/t/defaultengine-ini-breaks-packaging-to-android/2298752)

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**Author:** [@Boomer64](https://forums.unrealengine.com/u/Boomer64)\
**Replies:** 4\
**Last updated:** [January 24, 2025, 6:26am UTC](https://forums.unrealengine.com/t/defaultengine-ini-breaks-packaging-to-android/2298752 "2025-01-24T06:26:45Z")

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I have a frustrating issue. For a couple of weeks now, off and on, I’ve been running into this problem where packaging to android will just fail. I will just get this error: \[2025.01.23-04.45.35:853\]\[774\]UATHelper: Pac…

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## [Android Icons](https://forums.unrealengine.com/t/android-icons/2300360)

<div class="topic-metadata">

**Author:** [@ragnarok\_strife](https://forums.unrealengine.com/u/ragnarok_strife)\
**Replies:** 0\
**Last updated:** [January 24, 2025, 2:36am UTC](https://forums.unrealengine.com/t/android-icons/2300360 "2025-01-24T02:36:20Z")

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\[quote=“ragnarok\_strife, post:1, topic:2300360, full:true, username:ragnarok\_strife”\] Does anyone know what the issue here is? When I launch my app the icon screen appears with a white background aro…

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## [Project icon doesn't change!](https://forums.unrealengine.com/t/project-icon-doesnt-change/286637)

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**Author:** [@Midnight640](https://forums.unrealengine.com/u/Midnight640)\
**Replies:** 5\
**Last updated:** [January 14, 2025, 12:37pm UTC](https://forums.unrealengine.com/t/project-icon-doesnt-change/286637 "2025-01-14T12:37:12Z")

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I can’t change the package icon from the default UE icon. I have my icon done to spec, and the editor accepts it. Note that the SET AS DEFAULT is grey and non clickable . I tried replacing the default UE4 icon with min…

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## [Advanced Archviz in UE5 - Oaken Studio](https://forums.unrealengine.com/t/advanced-archviz-in-ue5-oaken-studio/2124893)

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**Author:** [@FabioGC](https://forums.unrealengine.com/u/FabioGC)\
**Replies:** 0\
**Last updated:** [November 15, 2024, 3:00pm UTC](https://forums.unrealengine.com/t/advanced-archviz-in-ue5-oaken-studio/2124893 "2024-11-15T15:00:19Z")

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Hi everyone, this is probably one of the most important days in my career so far and I’m very happy I can share it with you, the community. My course is released today. I put a lot of effort and care in this, thinkin…

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## [How would I make save on compile default on new projects](https://forums.unrealengine.com/t/how-would-i-make-save-on-compile-default-on-new-projects/465165)

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**Author:** [@EdBennett](https://forums.unrealengine.com/u/EdBennett)\
**Replies:** 1\
**Last updated:** [October 4, 2024, 10:17am UTC](https://forums.unrealengine.com/t/how-would-i-make-save-on-compile-default-on-new-projects/465165 "2024-10-04T10:17:30Z")

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Hi I like to use the project setting “Save on successful compile”. Is their anyway I can make this turn on by default when I start a new project?

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## [Error attempting to accept Android SDK License: "Unable to read ./././Engine/Source/ThirdParty/Android/package.xml"](https://forums.unrealengine.com/t/error-attempting-to-accept-android-sdk-license-unable-to-read-engine-source-thirdparty-android-package-xml/440303)

<div class="topic-metadata">

**Author:** [@JimmyJimson331](https://forums.unrealengine.com/u/JimmyJimson331)\
**Replies:** 5\
**Last updated:** [July 11, 2024, 8:19pm UTC](https://forums.unrealengine.com/t/error-attempting-to-accept-android-sdk-license-unable-to-read-engine-source-thirdparty-android-package-xml/440303 "2024-07-11T20:19:14Z")

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Indeed, there is no package.xml at that location. What’s the fix? I’ve installed Codeworks 1R7 (wasn’t sure how to get the recommended 1R6u1).

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## [Set project default collision complexity](https://forums.unrealengine.com/t/set-project-default-collision-complexity/464100)

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**Author:** [@anonymous\_user\_dd643b0f](https://forums.unrealengine.com/u/anonymous_user_dd643b0f)\
**Replies:** 4\
**Last updated:** [June 12, 2024, 10:11am UTC](https://forums.unrealengine.com/t/set-project-default-collision-complexity/464100 "2024-06-12T10:11:52Z")

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So i see an option called “project default” in collision complexity for meshes. How do i set what is project default?

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## [Built Android APK and its app permissions \[UE5\]](https://forums.unrealengine.com/t/built-android-apk-and-its-app-permissions-ue5/1777396)

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**Author:** [@JsonYeo](https://forums.unrealengine.com/u/JsonYeo)\
**Replies:** 0\
**Last updated:** [March 29, 2024, 11:35am UTC](https://forums.unrealengine.com/t/built-android-apk-and-its-app-permissions-ue5/1777396 "2024-03-29T11:35:42Z")

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After packaging a development build of the Android apk, I found out the app permissions are somewhat different from the one built from Unreal’s sample, Unreal Match 3. It says the built apk doesn’t have any permiss…

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## [Set Skip Assigning Gamepad to Player 1 Still broken in 5.3](https://forums.unrealengine.com/t/set-skip-assigning-gamepad-to-player-1-still-broken-in-5-3/1437190)

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**Author:** [@Skrzeku](https://forums.unrealengine.com/u/Skrzeku)\
**Replies:** 3\
**Last updated:** [March 3, 2024, 4:21pm UTC](https://forums.unrealengine.com/t/set-skip-assigning-gamepad-to-player-1-still-broken-in-5-3/1437190 "2024-03-03T16:21:57Z")

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Can’t find the issue right now in the bug tracker but I remember there was a ticket with “Set skip assigning gamepad to player 1” which was marked as fixed. The issue still exists though, to anyone reading please report…

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## [\[Help\] I cant hide the title bar in VR preview](https://forums.unrealengine.com/t/help-i-cant-hide-the-title-bar-in-vr-preview/1621222)

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**Author:** [@JemJem](https://forums.unrealengine.com/u/JemJem)\
**Replies:** 0\
**Last updated:** [January 17, 2024, 11:21am UTC](https://forums.unrealengine.com/t/help-i-cant-hide-the-title-bar-in-vr-preview/1621222 "2024-01-17T11:21:50Z")

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I have a school exhibition starting tomorrow and the projector I am using is a different size from the viewport resolution of the game I am making. I am trying to make a completely black border around my screen. I manage…

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## [Problem with default dotted focus outline and VR. (possibly a bug?)](https://forums.unrealengine.com/t/problem-with-default-dotted-focus-outline-and-vr-possibly-a-bug/464789)

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**Author:** [@NtinosFerret](https://forums.unrealengine.com/u/NtinosFerret)\
**Replies:** 2\
**Last updated:** [December 15, 2023, 1:43am UTC](https://forums.unrealengine.com/t/problem-with-default-dotted-focus-outline-and-vr-possibly-a-bug/464789 "2023-12-15T01:43:12Z")

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I disabled Focus Outline from Project settings, but UMG buttons are only not outlined when I’m not using VR. In VR, they keep being there. Is this a bug, or something else I have to do?

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## [How to change the language standard to c++17](https://forums.unrealengine.com/t/how-to-change-the-language-standard-to-c-17/1256713)

<div class="topic-metadata">

**Author:** [@AzureStrannik](https://forums.unrealengine.com/u/AzureStrannik)\
**Replies:** 4\
**Last updated:** [August 12, 2023, 2:34pm UTC](https://forums.unrealengine.com/t/how-to-change-the-language-standard-to-c-17/1256713 "2023-08-12T14:34:10Z")

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The problem I encountered is related to the fact that unreal engine 4.27 uses c++14 by default and filesystem was added in the c++17 standard. Since I don’t want to change the standard library to boost, I’m trying to upd…

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## [Can the "Platforms" folder safely be deleted to reduce the size of my project before archiving?](https://forums.unrealengine.com/t/can-the-platforms-folder-safely-be-deleted-to-reduce-the-size-of-my-project-before-archiving/1134205)

<div class="topic-metadata">

**Author:** [@duchamp](https://forums.unrealengine.com/u/duchamp)\
**Replies:** 2\
**Last updated:** [April 20, 2023, 9:23am UTC](https://forums.unrealengine.com/t/can-the-platforms-folder-safely-be-deleted-to-reduce-the-size-of-my-project-before-archiving/1134205 "2023-04-20T09:23:24Z")

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Can the “Platforms” folder safely be deleted to reduce the size of my project before archiving?

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## [Shared Derived Data Cache (DDC) settings are not read from DefaultEngine.ini](https://forums.unrealengine.com/t/shared-derived-data-cache-ddc-settings-are-not-read-from-defaultengine-ini/778692)

<div class="topic-metadata">

**Author:** [@ftarlier](https://forums.unrealengine.com/u/ftarlier)\
**Replies:** 2\
**Last updated:** [April 2, 2023, 6:49pm UTC](https://forums.unrealengine.com/t/shared-derived-data-cache-ddc-settings-are-not-read-from-defaultengine-ini/778692 "2023-04-02T18:49:39Z")

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I did follow those steps, but no matter what I do in the DefaultEngine.ini, the settings doesn’t show up in the Editor. UE won’t connect to the DDC. Derived Data Cache | Unreal Engine 5.1 Documentation The only way it …

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## [Default Touch Interface for IOS mobile (Input Gesture)](https://forums.unrealengine.com/t/default-touch-interface-for-ios-mobile-input-gesture/795354)

<div class="topic-metadata">

**Author:** [@Akhem.Iron](https://forums.unrealengine.com/u/Akhem.Iron)\
**Replies:** 0\
**Last updated:** [March 21, 2023, 3:35am UTC](https://forums.unrealengine.com/t/default-touch-interface-for-ios-mobile-input-gesture/795354 "2023-03-21T03:35:25Z")

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Unreal engine does provide a ‘default touch interface’ which is good for a 3rd person character game in mobile. Is there any Default Touch Interface but for a simple camera panning, orbiting object and zoom in/out that c…

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## [Apply config changes edited at runtime (C++)](https://forums.unrealengine.com/t/apply-config-changes-edited-at-runtime-c/752802)

<div class="topic-metadata">

**Author:** [@Anti-Wisdom](https://forums.unrealengine.com/u/Anti-Wisdom)\
**Replies:** 2\
**Last updated:** [January 19, 2023, 3:16pm UTC](https://forums.unrealengine.com/t/apply-config-changes-edited-at-runtime-c/752802 "2023-01-19T15:16:07Z")

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So I’ve figured out how to make changes to config files such as DefaultEngine.ini and in this case im making a plugin that depends on some features being enabled in the Project Settings such as CustomDepthStencil. Using…

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## [When I open UE4 it brings me to my project right away but I didn't check the check box for that](https://forums.unrealengine.com/t/when-i-open-ue4-it-brings-me-to-my-project-right-away-but-i-didnt-check-the-check-box-for-that/290473)

<div class="topic-metadata">

**Author:** [@Monkeyface007](https://forums.unrealengine.com/u/Monkeyface007)\
**Replies:** 4\
**Last updated:** [December 20, 2022, 1:01pm UTC](https://forums.unrealengine.com/t/when-i-open-ue4-it-brings-me-to-my-project-right-away-but-i-didnt-check-the-check-box-for-that/290473 "2022-12-20T13:01:07Z")

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Please help me get it back to the default menu

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## [Broken docs 404 link in UE 5.1 Project Settings \> Engine Input \> Bindings section](https://forums.unrealengine.com/t/broken-docs-404-link-in-ue-5-1-project-settings-engine-input-bindings-section/692484)

<div class="topic-metadata">

**Author:** [@verdyss](https://forums.unrealengine.com/u/verdyss)\
**Replies:** 0\
**Last updated:** [November 17, 2022, 3:48am UTC](https://forums.unrealengine.com/t/broken-docs-404-link-in-ue-5-1-project-settings-engine-input-bindings-section/692484 "2022-11-17T03:48:21Z")

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Where it says “Axis and Action mappings are now deprecated, please use Enhanced Input Actions and Input Mapping Contexts instead” there’s a documentation question mark link to https://docs.unrealengine.com/5.1/en-US/Game…

[Next page](https://forums.unrealengine.com/tag/project-settings/3179.md?match_all_tags=true&page=1&tags%5B%5D=project-settings)
