# \#progress-bar

**URL:** https://forums.unrealengine.com/tag/progress-bar/6299.md

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## [Progress Bar Fill Color cannot be key'd for UMG animation](https://forums.unrealengine.com/t/progress-bar-fill-color-cannot-be-keyd-for-umg-animation/340457)

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**Author:** [@hyperdr1ve](https://forums.unrealengine.com/u/hyperdr1ve)\
**Replies:** 3\
**Last updated:** [March 18, 2026, 12:15am UTC](https://forums.unrealengine.com/t/progress-bar-fill-color-cannot-be-keyd-for-umg-animation/340457 "2026-03-18T00:15:13Z")

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Trying to fade-in/fade-out a user widget, I’m able to key opacity values from all of my other widgets except for progress bar fill. I’m using a Fill Image so would need Fill Image Tint to be keyable.

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## [Monitoring Real-Time Path Tracer Progress and Retrieving Progress Bar Status in Unreal Engine](https://forums.unrealengine.com/t/monitoring-real-time-path-tracer-progress-and-retrieving-progress-bar-status-in-unreal-engine/1208281)

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**Author:** [@Netzwerk3D](https://forums.unrealengine.com/u/Netzwerk3D)\
**Replies:** 6\
**Last updated:** [July 30, 2025, 1:35am UTC](https://forums.unrealengine.com/t/monitoring-real-time-path-tracer-progress-and-retrieving-progress-bar-status-in-unreal-engine/1208281 "2025-07-30T01:35:56Z")

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Hello fellow developers, I’m currently working on a project where I enable the path tracer at runtime using the command “ShowFlag.PathTracing 1”. While the path tracer is running, there is a progress bar displayed at th…

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## [3D progress bar casting shadow](https://forums.unrealengine.com/t/3d-progress-bar-casting-shadow/463345)

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**Author:** [@Valcare](https://forums.unrealengine.com/u/Valcare)\
**Replies:** 13\
**Last updated:** [June 29, 2025, 4:23pm UTC](https://forums.unrealengine.com/t/3d-progress-bar-casting-shadow/463345 "2025-06-29T16:23:45Z")

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For a sec I was like “what is this person even talking about?!” and then I noticed the property is not actually exposed correctly… You can do it like this: Peculiar.

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## [Deleting Assets' Progress Bar Goes BEYOND 100%](https://forums.unrealengine.com/t/deleting-assets-progress-bar-goes-beyond-100/324963)

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**Author:** [@anonymous\_user\_92f658e6](https://forums.unrealengine.com/u/anonymous_user_92f658e6)\
**Replies:** 4\
**Last updated:** [February 22, 2025, 2:55am UTC](https://forums.unrealengine.com/t/deleting-assets-progress-bar-goes-beyond-100/324963 "2025-02-22T02:55:23Z")

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\#1 Bug: When deleting folders that contain a large amount of files, I get the feeling that the progress bar that appears is merely outputting the number of files it has parsed so far followed by % - which in turn makes i…

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## [Problem with hud progress bar](https://forums.unrealengine.com/t/problem-with-hud-progress-bar/2332931)

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**Author:** [@mistrik.btw](https://forums.unrealengine.com/u/mistrik.btw)\
**Replies:** 4\
**Last updated:** [February 15, 2025, 12:40pm UTC](https://forums.unrealengine.com/t/problem-with-hud-progress-bar/2332931 "2025-02-15T12:40:41Z")

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I creathing a hud and have a promblem with connecting a progress bar.

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## [UMG Progress bar image tiling UV's wrong](https://forums.unrealengine.com/t/umg-progress-bar-image-tiling-uvs-wrong/296374)

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**Author:** [@iamshaneihaveaface](https://forums.unrealengine.com/u/iamshaneihaveaface)\
**Replies:** 8\
**Last updated:** [January 22, 2025, 4:07pm UTC](https://forums.unrealengine.com/t/umg-progress-bar-image-tiling-uvs-wrong/296374 "2025-01-22T16:07:44Z")

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I’m trying to setup a simple progress bar with a tiled background image. When I set the background image for the progress bar, then set it to draw as an image, and then set tiling to be horizontal, the tiling UV’s are c…

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## [Multiple Hp bars in the HUD](https://forums.unrealengine.com/t/multiple-hp-bars-in-the-hud/2226270)

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**Author:** [@Saddammox](https://forums.unrealengine.com/u/Saddammox)\
**Replies:** 3\
**Last updated:** [December 18, 2024, 10:30pm UTC](https://forums.unrealengine.com/t/multiple-hp-bars-in-the-hud/2226270 "2024-12-18T22:30:30Z")

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This is the status of my Blueprints: On my GameMode i have: On my Gamestate i’ve generated the Array i load in the GameMoad and i’ve set it to Replicated. On my Character Blueprint i have this: Now the explai…

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## [Progress Bar Percent in Loading Screen using Slate C++ ?](https://forums.unrealengine.com/t/progress-bar-percent-in-loading-screen-using-slate-c/356202)

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**Author:** [@anonymous\_user\_9a55fce5](https://forums.unrealengine.com/u/anonymous_user_9a55fce5)\
**Replies:** 5\
**Last updated:** [July 9, 2024, 5:01am UTC](https://forums.unrealengine.com/t/progress-bar-percent-in-loading-screen-using-slate-c/356202 "2024-07-09T05:01:05Z")

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Hi I am making ‘Loading Screen’ using C++. I see I can’t use ‘Loading Screen Plug In’ because the default screen does not show up at all when changing in-between maps. ( Default Screen does not seem to kick in. · Issue…

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## [How to recompile plugin for Mac?](https://forums.unrealengine.com/t/how-to-recompile-plugin-for-mac/468650)

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**Author:** [@VOXELIUM](https://forums.unrealengine.com/u/VOXELIUM)\
**Replies:** 1\
**Last updated:** [June 10, 2024, 7:45pm UTC](https://forums.unrealengine.com/t/how-to-recompile-plugin-for-mac/468650 "2024-06-10T19:45:18Z")

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Hello, i have a good plugin for Loading Screen Progress create it was built for Windows, but the plugin comes with source code which should make it possible to compile on the user’s end. So, my question: “How to compi…

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## [Text color merging with progress bar](https://forums.unrealengine.com/t/text-color-merging-with-progress-bar/463813)

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**Author:** [@anonymous\_user\_9d10a387](https://forums.unrealengine.com/u/anonymous_user_9d10a387)\
**Replies:** 1\
**Last updated:** [May 20, 2024, 10:27am UTC](https://forums.unrealengine.com/t/text-color-merging-with-progress-bar/463813 "2024-05-20T10:27:41Z")

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Hi, I’m trying to find a solution to locally change the colour of a text that is above another material (in that case it’s a progress bar). The thing is I don’t want to change the whole text colour, see below the pictu…

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## [Progress Bar Material](https://forums.unrealengine.com/t/progress-bar-material/466616)

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**Author:** [@CodyScrib](https://forums.unrealengine.com/u/CodyScrib)\
**Replies:** 4\
**Last updated:** [April 3, 2024, 6:29pm UTC](https://forums.unrealengine.com/t/progress-bar-material/466616 "2024-04-03T18:29:53Z")

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Hello, Ive been racking my brain and scouring the internet looking for a way to add a highlight or what i want to call a spark to the end of a progress bar. Right now it looks like it just gets cut off with scissors, but…

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## [How to hide the Path tracer progress bar??](https://forums.unrealengine.com/t/how-to-hide-the-path-tracer-progress-bar/1716262)

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**Author:** [@StrataHomes](https://forums.unrealengine.com/u/StrataHomes)\
**Replies:** 2\
**Last updated:** [March 14, 2024, 2:53pm UTC](https://forums.unrealengine.com/t/how-to-hide-the-path-tracer-progress-bar/1716262 "2024-03-14T14:53:55Z")

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Anyway to hide the progress bar of the path tracer? it’s useful to sometimes take in-editor screenshots also it seems to create a shadow underneath. This doesn’t affect the render que renders.

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## [Why does UMG widget shearing cause problems?](https://forums.unrealengine.com/t/why-does-umg-widget-shearing-cause-problems/419153)

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**Author:** [@Caitlin\_Lange](https://forums.unrealengine.com/u/Caitlin_Lange)\
**Replies:** 1\
**Last updated:** [February 27, 2024, 3:37pm UTC](https://forums.unrealengine.com/t/why-does-umg-widget-shearing-cause-problems/419153 "2024-02-27T15:37:26Z")

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It looks like there are a few issues with Shearing on widget elements such as TextBlocks and ProgressBars where the shear causes an ensure failure in unreal when trying to determine the CurrentDepthTexture. From my un…

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## [Bug? Progress Bar Fill Image Cleared on Compile](https://forums.unrealengine.com/t/bug-progress-bar-fill-image-cleared-on-compile/1673551)

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**Author:** [@N0dnarb](https://forums.unrealengine.com/u/N0dnarb)\
**Replies:** 4\
**Last updated:** [February 10, 2024, 2:05am UTC](https://forums.unrealengine.com/t/bug-progress-bar-fill-image-cleared-on-compile/1673551 "2024-02-10T02:05:49Z")

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I added a progress bar to my user widget, when I select a fill image for the progress bar and compile the image is cleared, is this a bug or am I missing something?

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## [Problem with progress bar image](https://forums.unrealengine.com/t/problem-with-progress-bar-image/476620)

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**Author:** [@Soleniah](https://forums.unrealengine.com/u/Soleniah)\
**Replies:** 3\
**Last updated:** [October 22, 2023, 9:10pm UTC](https://forums.unrealengine.com/t/problem-with-progress-bar-image/476620 "2023-10-22T21:10:12Z")

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Hello there. I 've got an image which is importing good . In my widget blueprint as an image is good, but I want it as a progress bar and it 's like square-getting cropped. Any ideas about this issue? (Up is image, down…

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## [Custom progress bar](https://forums.unrealengine.com/t/custom-progress-bar/1236794)

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**Author:** [@DeiankataTV](https://forums.unrealengine.com/u/DeiankataTV)\
**Replies:** 0\
**Last updated:** [July 22, 2023, 2:04pm UTC](https://forums.unrealengine.com/t/custom-progress-bar/1236794 "2023-07-22T14:04:04Z")

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So I made this custom progress bar sprite in Photoshop: and the background and the separate bars are two different layers. But I don’t know how to make UE5 drain the bar my way. Do I have to make a custom sprite for …

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## [Changing the FIll Image of a Progress Bar](https://forums.unrealengine.com/t/changing-the-fill-image-of-a-progress-bar/297547)

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**Author:** [@Spit\_Fyre633](https://forums.unrealengine.com/u/Spit_Fyre633)\
**Replies:** 3\
**Last updated:** [May 15, 2023, 4:49pm UTC](https://forums.unrealengine.com/t/changing-the-fill-image-of-a-progress-bar/297547 "2023-05-15T16:49:57Z")

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I have a progress bar in my game that I want to have a different material used as the fill image for when it reaches 100%. I’ve played around in the Blueprint of my Get Percent Function for my health bar widget, but can’…

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## [Progress Barと上の文字の色を反転させたい](https://forums.unrealengine.com/t/progress-bar/1157431)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 2\
**Last updated:** [May 8, 2023, 5:37am UTC](https://forums.unrealengine.com/t/progress-bar/1157431 "2023-05-08T05:37:12Z")

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Progress Barの上に表示している文字を読みやすくするために、文字の色とProgress Barの色を反転させたいです。 上の図のようにProgress Barの進行状況の上に文字がある場合は文字色、ない場合はバーの色にするような感じです。このような挙動は実装可能でしょうか？

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## [\[UMG\] Progress Bar: Set Bar Fill Type](https://forums.unrealengine.com/t/umg-progress-bar-set-bar-fill-type/469698)

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**Author:** [@piontek](https://forums.unrealengine.com/u/piontek)\
**Replies:** 2\
**Last updated:** [March 16, 2023, 6:06pm UTC](https://forums.unrealengine.com/t/umg-progress-bar-set-bar-fill-type/469698 "2023-03-16T18:06:27Z")

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Hey there, I noticed that there is only a “Get Bar Fill Type” similar to “Get Is Marquee”, but there’s not “Set Bar Fill Type”. Is it just not implemented or did I missed something?

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## [UMG - Tiled images ignore size](https://forums.unrealengine.com/t/umg-tiled-images-ignore-size/327134)

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**Author:** [@OhiraKyou](https://forums.unrealengine.com/u/OhiraKyou)\
**Replies:** 8\
**Last updated:** [February 8, 2023, 10:20am UTC](https://forums.unrealengine.com/t/umg-tiled-images-ignore-size/327134 "2023-02-08T10:20:17Z")

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Windows 7 x64, UE 4.8.1 (binary) I have a 128x128 image that I want to use for a health bar. I’ve tried using progress bars and images. In both cases, despite the image size being set to 48x48, once tiling is set, this …

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## [Is it possible to add status bar with media player](https://forums.unrealengine.com/t/is-it-possible-to-add-status-bar-with-media-player/423430)

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**Author:** [@anonymous\_user\_ee1215c5](https://forums.unrealengine.com/u/anonymous_user_ee1215c5)\
**Replies:** 5\
**Last updated:** [January 11, 2023, 7:19pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-add-status-bar-with-media-player/423430 "2023-01-11T19:19:48Z")

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I want to attach a status bar/ Progress Bar with media playing which shows remaining time of video and can rewind to particular position. i want this in widget. I would be thankful for any help. Regards

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## [The video freezes when changing its time](https://forums.unrealengine.com/t/the-video-freezes-when-changing-its-time/746600)

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**Author:** [@yuki0okami](https://forums.unrealengine.com/u/yuki0okami)\
**Replies:** 0\
**Last updated:** [January 10, 2023, 10:01pm UTC](https://forums.unrealengine.com/t/the-video-freezes-when-changing-its-time/746600 "2023-01-10T22:01:53Z")

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When I set the time of the video with the slider everything works fine, however very often but not every time, when I set the time to earlier than it is currently (e.g. game plays 10 seconds of the video and I rewind it …

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## [HUD Binding doesn't seem to get called](https://forums.unrealengine.com/t/hud-binding-doesnt-seem-to-get-called/427329)

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**Author:** [@j-gt](https://forums.unrealengine.com/u/j-gt)\
**Replies:** 3\
**Last updated:** [June 23, 2022, 3:31am UTC](https://forums.unrealengine.com/t/hud-binding-doesnt-seem-to-get-called/427329 "2022-06-23T03:31:55Z")

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Hi there, after scouring the internet, I decided to just ask the question myself instead of banging my head against this problem as I cannot figure it out by myself. I’m trying to make a progress bar in UMG which fills …

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## [How to create opacity mask for progress bar material?](https://forums.unrealengine.com/t/how-to-create-opacity-mask-for-progress-bar-material/490966)

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**Author:** [@Shedels](https://forums.unrealengine.com/u/Shedels)\
**Replies:** 2\
**Last updated:** [November 16, 2021, 9:34am UTC](https://forums.unrealengine.com/t/how-to-create-opacity-mask-for-progress-bar-material/490966 "2021-11-16T09:34:14Z")

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How to create opacity mask for progress bar material? I need to split the progress bar into 4 equal sections and round the corners on the sides. I was thinking about using a mask, but I don’t know how to build it. Plea…

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## [Progress Bar not Updating in Viewport](https://forums.unrealengine.com/t/progress-bar-not-updating-in-viewport/490197)

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**Author:** [@Werner\_1990](https://forums.unrealengine.com/u/Werner_1990)\
**Replies:** 0\
**Last updated:** [October 24, 2021, 11:27am UTC](https://forums.unrealengine.com/t/progress-bar-not-updating-in-viewport/490197 "2021-10-24T11:27:47Z")

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Hi All, I am working on a simple Hunger & Thirst mechanic for multiplayer, but the progress bar is not updating. With print string I can see that the information reaches the widget, is processed correctly in the widget …

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## [UMG Retainer Box + Progress Bar Bug (4.24 - 4.26)](https://forums.unrealengine.com/t/umg-retainer-box-progress-bar-bug-4-24-4-26/475930)

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**Author:** [@piontek](https://forums.unrealengine.com/u/piontek)\
**Replies:** 10\
**Last updated:** [October 5, 2021, 1:50am UTC](https://forums.unrealengine.com/t/umg-retainer-box-progress-bar-bug-4-24-4-26/475930 "2021-10-05T01:50:30Z")

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Hello, I think I have discovered a bug in UMG (in 4.26, but it also happens since 4.24), which can be visible in the editor as well as in the build. It occurs when you display a progress bar in a retainer box and play i…

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## [How do I fix a progress bar that does not go up or down without clicking shift multiple times?](https://forums.unrealengine.com/t/how-do-i-fix-a-progress-bar-that-does-not-go-up-or-down-without-clicking-shift-multiple-times/487615)

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**Author:** [@KyleMinecraft](https://forums.unrealengine.com/u/KyleMinecraft)\
**Replies:** 2\
**Last updated:** [August 18, 2021, 4:02pm UTC](https://forums.unrealengine.com/t/how-do-i-fix-a-progress-bar-that-does-not-go-up-or-down-without-clicking-shift-multiple-times/487615 "2021-08-18T16:02:50Z")

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How do I fix a progress bar that does not go up or down without clicking shift multiple times? When I play test my game and test the stamina/running system, I have to click sift multiple times to get the bar to go down …

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## [Progress Bar Fill Type (Direction) is being set wrong at runtime](https://forums.unrealengine.com/t/progress-bar-fill-type-direction-is-being-set-wrong-at-runtime/486132)

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**Author:** [@Angel1000](https://forums.unrealengine.com/u/Angel1000)\
**Replies:** 0\
**Last updated:** [July 13, 2021, 2:30pm UTC](https://forums.unrealengine.com/t/progress-bar-fill-type-direction-is-being-set-wrong-at-runtime/486132 "2021-07-13T14:30:15Z")

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I have a Progress Bar setup which has the Render Scale set to -1 on the X in order to mirror the image with the Bar Fill Type set to Left to Right, and it all works fine in editor. But when I go to play the Bar Fill…

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## [Health bar widget doesn't update on World Space Render](https://forums.unrealengine.com/t/health-bar-widget-doesnt-update-on-world-space-render/477031)

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**Author:** [@George1tsn](https://forums.unrealengine.com/u/George1tsn)\
**Replies:** 1\
**Last updated:** [June 22, 2021, 12:00am UTC](https://forums.unrealengine.com/t/health-bar-widget-doesnt-update-on-world-space-render/477031 "2021-06-22T00:00:13Z")

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I have created a widget that has a progress bar. All I want for this widget is to update based on the enemy’s health. I added it as a component to the enemy and put it above the enemy’s head. Everything works when I se…

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## [UE5 - WidgetBP - Progress Bar Moving Texture](https://forums.unrealengine.com/t/ue5-widgetbp-progress-bar-moving-texture/484312)

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**Author:** [@jppj67](https://forums.unrealengine.com/u/jppj67)\
**Replies:** 1\
**Last updated:** [June 3, 2021, 6:36am UTC](https://forums.unrealengine.com/t/ue5-widgetbp-progress-bar-moving-texture/484312 "2021-06-03T06:36:15Z")

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I have created a health bar with a progress bar in the WIdget BP. On UE4, everything was fine and the fill image of the health bar was moving according to the percentage. Since I have transfert my project to UE5, the p…

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