Profiling Chaos(Physicis)

Neuffexx
Fri, 22 Dec 2023 08:12:15 +0000
Rendering

I am fairly new to profiling, so a lot of it is still unclear to me.
But I noticed what I believe to be a cause of poor performance in my project.

Specifically, the Game/Render Thread appear to be waiting, for most of the time spent on a frame, for the Chaos Physics running for some vehicles.

My question is, how do I determine with/based on this a more pinpoint cause of this?
Is all the use of Chaos just bad? Is it a specific actor or physics object?

This happens pretty consistently throughout the project, and unless there is a method of actually getting more specific/detailed information out of the Insights tool would there be some approach / way of thinking that I need to adopt on how to interpret and continue on investigating with this current information that I just don’t have yet?

2 posts - 2 participants