How to generate a .ue4stats file profiling an android device?

RedBowler
Thu, 28 Feb 2019 18:30:39 +0000
Debugging, Optimization, & Profiling

I’m launching the game on the device, then I use the “stat start/stopfile” command on the output log’s console, but it doesn’t save any ue4stats file on the device. Am I doing it wrong? Is there a way to open the console on the device?

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