# \#procedural-mesh

**URL:** https://forums.unrealengine.com/tag/procedural-mesh/2681.md

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## [Create procedural mesh from animated skeletal mesh?](https://forums.unrealengine.com/t/create-procedural-mesh-from-animated-skeletal-mesh/429492)

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**Author:** [@Cosmik-Debris](https://forums.unrealengine.com/u/Cosmik-Debris)\
**Replies:** 16\
**Last updated:** [May 22, 2026, 9:19pm UTC](https://forums.unrealengine.com/t/create-procedural-mesh-from-animated-skeletal-mesh/429492 "2026-05-22T21:19:51Z")

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Is there a way to do this in C++? I’ve found a couple of things that explain something similar but can’t quite work it out. Basically I want to have a procedural mesh that is an exact copy of the skeletal mesh, includi…

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## [\[UE5.5\] Can't use GeometryScript in C++](https://forums.unrealengine.com/t/ue5-5-cant-use-geometryscript-in-c/2464947)

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**Author:** [@RandomCouch](https://forums.unrealengine.com/u/RandomCouch)\
**Replies:** 1\
**Last updated:** [February 10, 2026, 3:47pm UTC](https://forums.unrealengine.com/t/ue5-5-cant-use-geometryscript-in-c/2464947 "2026-02-10T15:47:05Z")

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Hello, I am trying to write a function to expose to blueprints that will convert a DynamicMesh to a ProceduralMesh, in order to simulate physics on it. But for some reason I can’t include classes from GeometryScript/ : …

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## [Runtime Dynamic Mesh Nanite Builder](https://forums.unrealengine.com/t/runtime-dynamic-mesh-nanite-builder/2689146)

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**Author:** [@loh0123](https://forums.unrealengine.com/u/loh0123)\
**Replies:** 0\
**Last updated:** [January 2, 2026, 1:43pm UTC](https://forums.unrealengine.com/t/runtime-dynamic-mesh-nanite-builder/2689146 "2026-01-02T13:43:15Z")

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Hello is there any way to include nanite builder on package build as the current 5.7 version is fast enough for runtime generation ( under 200 ms ) . I already write a custom scene proxy for it to render but find out the…

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## [Is it possible to use a Bool Cutting Operation on a DynamicGeneratedMeshActor using a Static Mesh in Runtime? ](https://forums.unrealengine.com/t/is-it-possible-to-use-a-bool-cutting-operation-on-a-dynamicgeneratedmeshactor-using-a-static-mesh-in-runtime/2658328)

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**Author:** [@0bvioushero](https://forums.unrealengine.com/u/0bvioushero)\
**Replies:** 1\
**Last updated:** [September 30, 2025, 6:28pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-use-a-bool-cutting-operation-on-a-dynamicgeneratedmeshactor-using-a-static-mesh-in-runtime/2658328 "2025-09-30T18:28:36Z")

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So I’ve been workig on a Game where you can “Mine” into the Ground. This is accomplished by Performing Bool operations on a Dynamic Mesh, hence cutting a spheric hole of a predetermined Size on the specified location.(Se…

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## [Procedural Mesh Falls Through the Floor Despite Physics and Collision Settings](https://forums.unrealengine.com/t/procedural-mesh-falls-through-the-floor-despite-physics-and-collision-settings/2203004)

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**Author:** [@IdrisKhan](https://forums.unrealengine.com/u/IdrisKhan)\
**Replies:** 1\
**Last updated:** [March 31, 2025, 8:59pm UTC](https://forums.unrealengine.com/t/procedural-mesh-falls-through-the-floor-despite-physics-and-collision-settings/2203004 "2025-03-31T20:59:10Z")

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I’m working on generating a procedural mesh from a skeletal mesh at runtime and have hit a bit of a roadblock. I’m using UProceduralMeshComponent to create the mesh, and while everything appears to be set up correctly (g…

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## [Procedural mesh creation error](https://forums.unrealengine.com/t/procedural-mesh-creation-error/2321010)

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**Author:** [@Eat\_Beets](https://forums.unrealengine.com/u/Eat_Beets)\
**Replies:** 0\
**Last updated:** [February 7, 2025, 2:23am UTC](https://forums.unrealengine.com/t/procedural-mesh-creation-error/2321010 "2025-02-07T02:23:55Z")

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I’m having an issue with my procedural mesh component where My triangles are generated, but mesh artifacts are created and can be seen at oblique angles (as seen in image shown). I was hoping someone would be able to di…

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## [Where is the mesh held for the ALandscape class](https://forums.unrealengine.com/t/where-is-the-mesh-held-for-the-alandscape-class/2237994)

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**Author:** [@Eat\_Beets](https://forums.unrealengine.com/u/Eat_Beets)\
**Replies:** 0\
**Last updated:** [December 23, 2024, 3:57am UTC](https://forums.unrealengine.com/t/where-is-the-mesh-held-for-the-alandscape-class/2237994 "2024-12-23T03:57:18Z")

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I was wondering where I can find the C++ code pertaining to Mesh components/objects within the ALandscape material. I was hoping there was some way to create a child of the Class used to manage the landscape mesh so tha…

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## [\[Geometry Srcipting\] What is the way to rebuild Dynamic Mesh collision?](https://forums.unrealengine.com/t/geometry-srcipting-what-is-the-way-to-rebuild-dynamic-mesh-collision/1386710)

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**Author:** [@JimLi\_2022](https://forums.unrealengine.com/u/JimLi_2022)\
**Replies:** 3\
**Last updated:** [November 19, 2024, 9:16pm UTC](https://forums.unrealengine.com/t/geometry-srcipting-what-is-the-way-to-rebuild-dynamic-mesh-collision/1386710 "2024-11-19T21:16:45Z")

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Hi experts, We are working on applying both physics and collision to a dynamic mesh boolean result. Since physics cannot go together with “Ues Complex Collision As Simple”, we keep the collison type to be “Project Defa…

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## [How to access UStaticMesh vertex data with C++ and is it float32?](https://forums.unrealengine.com/t/how-to-access-ustaticmesh-vertex-data-with-c-and-is-it-float32/2096870)

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**Author:** [@OctoberIC](https://forums.unrealengine.com/u/OctoberIC)\
**Replies:** 1\
**Last updated:** [October 31, 2024, 11:50pm UTC](https://forums.unrealengine.com/t/how-to-access-ustaticmesh-vertex-data-with-c-and-is-it-float32/2096870 "2024-10-31T23:50:55Z")

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Having recently migrated from Unity, in C# you would very simply write : Vector3 vertices = GameObject.GetComponent().mesh.vertices; To get a reference to the underlying mesh vertices’ positions (float32 Vector3.) In …

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## [Mesh Deformation Along Spline Curves with PCG](https://forums.unrealengine.com/t/mesh-deformation-along-spline-curves-with-pcg/1311974)

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**Author:** [@Ednik](https://forums.unrealengine.com/u/Ednik)\
**Replies:** 15\
**Last updated:** [October 15, 2024, 8:24pm UTC](https://forums.unrealengine.com/t/mesh-deformation-along-spline-curves-with-pcg/1311974 "2024-10-15T20:24:56Z")

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Hello Unreal Engine Community, I have a challenge that I’m hoping you can help me with. I’m currently working on a project that involves creating a curved road using a spline and procedural content generation (PCG). I h…

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## [Issue in packaging with Procedural Mesh](https://forums.unrealengine.com/t/issue-in-packaging-with-procedural-mesh/2037569)

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**Author:** [@freyalin\_26](https://forums.unrealengine.com/u/freyalin_26)\
**Replies:** 0\
**Last updated:** [September 25, 2024, 10:59am UTC](https://forums.unrealengine.com/t/issue-in-packaging-with-procedural-mesh/2037569 "2024-09-25T10:59:55Z")

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I’ve created a basic project where I have a custom mesh which can be changed based on the values in a panel. To this custom mesh, I’ve applied video textures. I did these things via scripting. I tried packaging the proje…

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## [Metahumans' body mesh depeding on clothes](https://forums.unrealengine.com/t/metahumans-body-mesh-depeding-on-clothes/1661087)

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**Author:** [@gvnnp](https://forums.unrealengine.com/u/gvnnp)\
**Replies:** 4\
**Last updated:** [August 7, 2024, 10:03pm UTC](https://forums.unrealengine.com/t/metahumans-body-mesh-depeding-on-clothes/1661087 "2024-08-07T22:03:01Z")

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Introduction MetaHumans are highly customizable characters that can be exported to Unreal Engine. They are composed of multiple skeletal meshes, including the body, face, and clothing. The body mesh can be customized b…

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## [PCG Spawning density dependent meshes](https://forums.unrealengine.com/t/pcg-spawning-density-dependent-meshes/1939687)

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**Author:** [@DrowsyProphet](https://forums.unrealengine.com/u/DrowsyProphet)\
**Replies:** 0\
**Last updated:** [July 16, 2024, 4:47pm UTC](https://forums.unrealengine.com/t/pcg-spawning-density-dependent-meshes/1939687 "2024-07-16T16:47:36Z")

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Hi there, I’m pretty new to PCG in Unreal Engine, is there any way or workflow which would allow me to spawn specific meshes dependent on the point density? I’m trying to achieve a city wherein I have control over which…

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## [ProceduralMeshComponent Double Transform](https://forums.unrealengine.com/t/proceduralmeshcomponent-double-transform/1836800)

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**Author:** [@Buttershoes](https://forums.unrealengine.com/u/Buttershoes)\
**Replies:** 0\
**Last updated:** [May 2, 2024, 4:57pm UTC](https://forums.unrealengine.com/t/proceduralmeshcomponent-double-transform/1836800 "2024-05-02T16:57:36Z")

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Hello, I have a very frustrating issue with my ProceduralMeshComponent in that it seems to be doubling the transform of its parent. My hierarchy looks like this Collision Box (root) |-Camera \_\_|—ProceduralMeshComponen…

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## [Can UStaticMesh.bAllowCPUAccess be set in C++ code on runtime?](https://forums.unrealengine.com/t/can-ustaticmesh-ballowcpuaccess-be-set-in-c-code-on-runtime/377983)

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**Author:** [@UlyssesWu](https://forums.unrealengine.com/u/UlyssesWu)\
**Replies:** 1\
**Last updated:** [April 24, 2024, 10:14am UTC](https://forums.unrealengine.com/t/can-ustaticmesh-ballowcpuaccess-be-set-in-c-code-on-runtime/377983 "2024-04-24T10:14:43Z")

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I’m using the new mesh slice feature. I got a lot of StaticMesh which bAllowCPUAccess is not set. After I cooked the release build, the game crashed at MyGame!UKismetProceduralMeshLibrary::GetSectionFromStaticMesh() My…

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## [PCG custom nodes](https://forums.unrealengine.com/t/pcg-custom-nodes/1591251)

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**Author:** [@manofsushi](https://forums.unrealengine.com/u/manofsushi)\
**Replies:** 1\
**Last updated:** [April 15, 2024, 11:08am UTC](https://forums.unrealengine.com/t/pcg-custom-nodes/1591251 "2024-04-15T11:08:41Z")

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Hi there, I’m trying to create a custom PCG node but it’s quite challenging to wrap my head around the mechanics of the BP graph. Can someone care to explain how the execute with context and Iteration loop body functions…

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## [Get length of procedural mesh](https://forums.unrealengine.com/t/get-length-of-procedural-mesh/1656077)

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**Author:** [@Zuyas](https://forums.unrealengine.com/u/Zuyas)\
**Replies:** 0\
**Last updated:** [January 31, 2024, 3:03pm UTC](https://forums.unrealengine.com/t/get-length-of-procedural-mesh/1656077 "2024-01-31T15:03:15Z")

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I am working with a procedural mesh and want to know how long the original part and how long the sliced part is. Imagine a wooden plank that is cut in 2 parts and I want to know how much is cut off. This is the first tim…

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## [Weird Shadow Artifacts when using Procedural Mesh](https://forums.unrealengine.com/t/weird-shadow-artifacts-when-using-procedural-mesh/1604361)

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**Author:** [@ItamiOfficial](https://forums.unrealengine.com/u/ItamiOfficial)\
**Replies:** 0\
**Last updated:** [January 10, 2024, 3:29pm UTC](https://forums.unrealengine.com/t/weird-shadow-artifacts-when-using-procedural-mesh/1604361 "2024-01-10T15:29:53Z")

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Hello, I created a Hexagon Map, but it has really weird Shaddows. I Created it with the Procedural Mesh Compoment, with Vertecies and Triangles (I left UV, Normals and Tangents empty, cause i first wanted to get my Mesh…

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## [\*Mega Thread\* Unreal Engine Procedural Hexagonal Terrain Generation on a Sphere](https://forums.unrealengine.com/t/mega-thread-unreal-engine-procedural-hexagonal-terrain-generation-on-a-sphere/1539462)

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**Author:** [@Gelmir\_Telperien](https://forums.unrealengine.com/u/Gelmir_Telperien)\
**Replies:** 0\
**Last updated:** [December 20, 2023, 12:53am UTC](https://forums.unrealengine.com/t/mega-thread-unreal-engine-procedural-hexagonal-terrain-generation-on-a-sphere/1539462 "2023-12-20T00:53:12Z")

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Hey fellow game developers, I wanted to share my journey in creating a tile-based hexagonal terrain around a sphere in Unreal Engine using procedural mesh. My goal is to develop a detailed, strategically rich 4x game en…

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## [Static meshes in Procedural Foliage Spawner not blocking?](https://forums.unrealengine.com/t/static-meshes-in-procedural-foliage-spawner-not-blocking/1152528)

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**Author:** [@RLK\_III](https://forums.unrealengine.com/u/RLK_III)\
**Replies:** 0\
**Last updated:** [May 3, 2023, 1:19am UTC](https://forums.unrealengine.com/t/static-meshes-in-procedural-foliage-spawner-not-blocking/1152528 "2023-05-03T01:19:22Z")

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Hoping someone can help me. I am building a forest with the procedural foliage spawner and for some reason, although I have ensured all of my tree meshes’ collision presets are set to “block all” my character can run st…

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## [Getting the Overlap regions of two procedural meshes](https://forums.unrealengine.com/t/getting-the-overlap-regions-of-two-procedural-meshes/787275)

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**Author:** [@abfuoae](https://forums.unrealengine.com/u/abfuoae)\
**Replies:** 0\
**Last updated:** [March 9, 2023, 4:22pm UTC](https://forums.unrealengine.com/t/getting-the-overlap-regions-of-two-procedural-meshes/787275 "2023-03-09T16:22:15Z")

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I have several sensors attached to a vehicle. Every sensor is checked for blind spots on the ground. To do this, every sensor generates a procedural mesh (with a variable shape, depending on the kind of sensor) on the g…

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## [Can you convert procedual mesh to static mesh in c++ or blueprint](https://forums.unrealengine.com/t/can-you-convert-procedual-mesh-to-static-mesh-in-c-or-blueprint/384121)

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**Author:** [@Muffinlasher](https://forums.unrealengine.com/u/Muffinlasher)\
**Replies:** 1\
**Last updated:** [January 15, 2023, 3:03pm UTC](https://forums.unrealengine.com/t/can-you-convert-procedual-mesh-to-static-mesh-in-c-or-blueprint/384121 "2023-01-15T15:03:44Z")

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Hi all, If anyone can be of help that would be amazing!! So i have a large procedural mesh that i have created and i want to make it a static mesh instead of procedural so my materials work better, how do i go about do…

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## [UE 4.24 Blink player mesh when collide with procedural mesh part slices in multiplayer mod](https://forums.unrealengine.com/t/ue-4-24-blink-player-mesh-when-collide-with-procedural-mesh-part-slices-in-multiplayer-mod/695140)

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**Author:** [@goldenspiral](https://forums.unrealengine.com/u/goldenspiral)\
**Replies:** 1\
**Last updated:** [November 24, 2022, 1:06am UTC](https://forums.unrealengine.com/t/ue-4-24-blink-player-mesh-when-collide-with-procedural-mesh-part-slices-in-multiplayer-mod/695140 "2022-11-24T01:06:41Z")

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UE 4.24 Blink player mesh when collide with procedural mesh part slices in multiplayer mod I have html5 build at https://maximumroulette.com/apps/hang3d/ Any suggestion…

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## [How can i put some mesh with c++?](https://forums.unrealengine.com/t/how-can-i-put-some-mesh-with-c/671258)

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**Author:** [@Qwbit](https://forums.unrealengine.com/u/Qwbit)\
**Replies:** 1\
**Last updated:** [October 18, 2022, 12:57pm UTC](https://forums.unrealengine.com/t/how-can-i-put-some-mesh-with-c/671258 "2022-10-18T12:57:33Z")

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Hi i need to put different kind of mesh in a map at specific location with c++. I saw some tutorial but they make only a blank mesh that is usless or make some triangle that is usless too. Hi have to take some 3d objec…

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## [UProceduralmeshComponent with Distance Fields](https://forums.unrealengine.com/t/uproceduralmeshcomponent-with-distance-fields/354509)

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**Author:** [@anonymous\_user\_744ed19e](https://forums.unrealengine.com/u/anonymous_user_744ed19e)\
**Replies:** 1\
**Last updated:** [June 14, 2022, 9:55am UTC](https://forums.unrealengine.com/t/uproceduralmeshcomponent-with-distance-fields/354509 "2022-06-14T09:55:29Z")

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Als Procedural Mesh Components are fully dynamic generated, i want to calculate shadows with distance fields AO and Traced Shadows. This isn’t working right now because i don’t see any distance fields when visualizing. C…

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## [Procedural Mesh only detect entering collision](https://forums.unrealengine.com/t/procedural-mesh-only-detect-entering-collision/409870)

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**Author:** [@benjaml](https://forums.unrealengine.com/u/benjaml)\
**Replies:** 2\
**Last updated:** [May 19, 2022, 9:09am UTC](https://forums.unrealengine.com/t/procedural-mesh-only-detect-entering-collision/409870 "2022-05-19T09:09:46Z")

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Hello, I’m using procedural mesh to get overlapping actor of custom shapes. As I’m quite new to procedural meshes, I might have done something wrong. The problem is that my procedural mesh does not detect collisions, if…

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## [Weird Winding Order of Triangles in Procedural Mesh](https://forums.unrealengine.com/t/weird-winding-order-of-triangles-in-procedural-mesh/421710)

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**Author:** [@cahitburak](https://forums.unrealengine.com/u/cahitburak)\
**Replies:** 4\
**Last updated:** [May 19, 2022, 4:16am UTC](https://forums.unrealengine.com/t/weird-winding-order-of-triangles-in-procedural-mesh/421710 "2022-05-19T04:16:06Z")

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I am trying to generate a procedural mesh for box. But it seems winding order is invalid or I am missing something. As an example the components of a mesh with 1 triangle: Using this setup, a triangle facing down…

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## [How to add a Foliage on procedural Mesh](https://forums.unrealengine.com/t/how-to-add-a-foliage-on-procedural-mesh/405836)

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**Author:** [@Upeaval](https://forums.unrealengine.com/u/Upeaval)\
**Replies:** 5\
**Last updated:** [April 12, 2022, 10:05am UTC](https://forums.unrealengine.com/t/how-to-add-a-foliage-on-procedural-mesh/405836 "2022-04-12T10:05:33Z")

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Hello, I spent the day doing a procedural generation of world with a perlin noise and a procedural mesh, everything works perfectly, now I need foliage, but nothing want to appear, I even try the generation procedural fo…

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## [Help with procedural mesh generation](https://forums.unrealengine.com/t/help-with-procedural-mesh-generation/376782)

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**Author:** [@SaviorNT](https://forums.unrealengine.com/u/SaviorNT)\
**Replies:** 2\
**Last updated:** [March 25, 2022, 4:31pm UTC](https://forums.unrealengine.com/t/help-with-procedural-mesh-generation/376782 "2022-03-25T16:31:41Z")

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Looking at generating something that looks like this: The idea is for there to be a sphere (or multiple spheres blobbed together in the center, followed a a series of “hoops”. The amount of hoops depends on some data…

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## [Can I cull parts of a Procedural Mesh?](https://forums.unrealengine.com/t/can-i-cull-parts-of-a-procedural-mesh/491143)

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**Author:** [@UnhingedGoon](https://forums.unrealengine.com/u/UnhingedGoon)\
**Replies:** 0\
**Last updated:** [November 20, 2021, 9:00pm UTC](https://forums.unrealengine.com/t/can-i-cull-parts-of-a-procedural-mesh/491143 "2021-11-20T21:00:48Z")

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Question says it all. Thanks for any help :slight\_smile:

[Next page](https://forums.unrealengine.com/tag/procedural-mesh/2681.md?match_all_tags=true&page=1&tags%5B%5D=procedural-mesh)
