Post Process Material tickable Even When Paused

Byte
Sun, 06 Apr 2025 15:46:54 +0000
Programming & Scripting

Hey there, I’ve been trying to implement an animated VHS effect when the game is paused for a couple of days, to do so, I’m using the resource materials of Advanced CRT TV - VCR - VHS Effects, in particular, I noticed that if the game is paused, the post process effect is paused as well, so I tried to solve the problem.

I enabled the Tick even when Paused of the PostProcess object of my blueprint and each Time in my Material had Ignore Pause enabled, however, I decided to replace the Time block with a Collection Parameter that takes from a blueprint the value of seconds elapsed using Get Unpaused Time Seconds and using it as an alternative to Time. I also enabled Tick Even When Paused of the actor that is responsible for updating the value of the Scalar Parameter.

However, this was not enough, the Post Process material still continues to freeze when the game is paused.

Thanks in advance!

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