# \#possessing-pawns

**URL:** https://forums.unrealengine.com/tag/possessing-pawns/7757.md

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## [Event Possessed triggers without being possessed?](https://forums.unrealengine.com/t/event-possessed-triggers-without-being-possessed/330387)

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**Author:** [@Mik2121](https://forums.unrealengine.com/u/Mik2121)\
**Replies:** 16\
**Last updated:** [March 19, 2026, 11:52pm UTC](https://forums.unrealengine.com/t/event-possessed-triggers-without-being-possessed/330387 "2026-03-19T23:52:34Z")

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Hello everyone. I’m working on getting a vehicle working on a 3rd person blueprint project. I was able to set it up so that the player can ride it when getting close and pressing a button. What I’m trying to do now is se…

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## [How to NOT destroy pawn after logout/exit?](https://forums.unrealengine.com/t/how-to-not-destroy-pawn-after-logout-exit/314631)

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**Author:** [@TK-Master](https://forums.unrealengine.com/u/TK-Master)\
**Replies:** 9\
**Last updated:** [February 25, 2026, 7:44am UTC](https://forums.unrealengine.com/t/how-to-not-destroy-pawn-after-logout-exit/314631 "2026-02-25T07:44:34Z")

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Hello, So what I need to do is possess a pawn (in this case a vehicle) but have it unpossess and not be destroyed when the player exits or disconnects. That way the vehicle can be possessed by another player for exampl…

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## [What is the correct way to possess a pawn in Mutiplayer - First Person Example](https://forums.unrealengine.com/t/what-is-the-correct-way-to-possess-a-pawn-in-mutiplayer-first-person-example/319631)

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**Author:** [@Taurian](https://forums.unrealengine.com/u/Taurian)\
**Replies:** 8\
**Last updated:** [May 31, 2025, 8:10pm UTC](https://forums.unrealengine.com/t/what-is-the-correct-way-to-possess-a-pawn-in-mutiplayer-first-person-example/319631 "2025-05-31T20:10:15Z")

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When I try to possess a Pawn in Multiplayer as a client it crashes. I’m using the First Person Template. When I hit a trigger box next to a pawn, I’m supposed to possess it. It does this and works in single player, and …

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## [Possesing 2 pawns at the same time ](https://forums.unrealengine.com/t/possesing-2-pawns-at-the-same-time/2510136)

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**Author:** [@CHAOS\_MAX](https://forums.unrealengine.com/u/CHAOS_MAX)\
**Replies:** 5\
**Last updated:** [May 15, 2025, 5:53pm UTC](https://forums.unrealengine.com/t/possesing-2-pawns-at-the-same-time/2510136 "2025-05-15T17:53:13Z")

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Hello i am new in unreal engine and i was wondering how to control 2 pawns at the same time with different keys. In my image i have 2 pawns and its a tron like game from top view . i can use possess in both of them and…

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## [Why my third person character is not moving at all ???](https://forums.unrealengine.com/t/why-my-third-person-character-is-not-moving-at-all/2278596)

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**Author:** [@Sumant\_Bag\_1992](https://forums.unrealengine.com/u/Sumant_Bag_1992)\
**Replies:** 3\
**Last updated:** [January 16, 2025, 3:35am UTC](https://forums.unrealengine.com/t/why-my-third-person-character-is-not-moving-at-all/2278596 "2025-01-16T03:35:46Z")

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I used auto-possess player for the pawn to be “Player 0” and “Disabled” for the third-person character. this is my blueprint script inside the level editor. If this process is done using 2 third-person characters,…

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## [Unpossess firing on begin play](https://forums.unrealengine.com/t/unpossess-firing-on-begin-play/396443)

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**Author:** [@Supreme.net](https://forums.unrealengine.com/u/Supreme.net)\
**Replies:** 6\
**Last updated:** [November 29, 2024, 1:17pm UTC](https://forums.unrealengine.com/t/unpossess-firing-on-begin-play/396443 "2024-11-29T13:17:09Z")

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Hello! I just noticed that when, i try to possess pawn alpready placed in level automatically fires unpossess event. Actualy there takes place following behaviour: player controller possess pawn, then unposseess and th…

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## [Not possessing my default pawn on play](https://forums.unrealengine.com/t/not-possessing-my-default-pawn-on-play/309898)

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**Author:** [@zacrahm](https://forums.unrealengine.com/u/zacrahm)\
**Replies:** 16\
**Last updated:** [October 29, 2024, 9:52pm UTC](https://forums.unrealengine.com/t/not-possessing-my-default-pawn-on-play/309898 "2024-10-29T21:52:18Z")

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I just finished the 14th video in the 3rd person game tutorial and when I went to test out my game and hit play, I am ejected from the character controller. When I hit possess, everything starts to work normally. I’ve s…

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## [Erase residual movement from pawn possession](https://forums.unrealengine.com/t/erase-residual-movement-from-pawn-possession/1807397)

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**Author:** [@SaucyStewve](https://forums.unrealengine.com/u/SaucyStewve)\
**Replies:** 2\
**Last updated:** [April 17, 2024, 5:47pm UTC](https://forums.unrealengine.com/t/erase-residual-movement-from-pawn-possession/1807397 "2024-04-17T17:47:44Z")

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I have Ship\_BP and PlayerCharacter\_BP blueprints. I am not trying to simulate any sort of buoy physics or anything with my naval ship, but I am running into a funny bug where my playercharacter continues to receive the m…

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## [Animation continues playing when possessing another pawn](https://forums.unrealengine.com/t/animation-continues-playing-when-possessing-another-pawn/1664706)

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**Author:** [@stuffedbutter](https://forums.unrealengine.com/u/stuffedbutter)\
**Replies:** 0\
**Last updated:** [February 4, 2024, 6:41am UTC](https://forums.unrealengine.com/t/animation-continues-playing-when-possessing-another-pawn/1664706 "2024-02-04T06:41:39Z")

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Hey, I’ve attached a video of my issue. Whenever I possess the car pawn in the level, the animation keeps playing on the character. Is there a way to stop this? I tried making a boolean that sets the character to a…

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## [How to fix transform/velocity issue when possessing a moving pawn?](https://forums.unrealengine.com/t/how-to-fix-transform-velocity-issue-when-possessing-a-moving-pawn/480347)

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**Author:** [@Mark\_Gage](https://forums.unrealengine.com/u/Mark_Gage)\
**Replies:** 30\
**Last updated:** [December 20, 2023, 8:12am UTC](https://forums.unrealengine.com/t/how-to-fix-transform-velocity-issue-when-possessing-a-moving-pawn/480347 "2023-12-20T08:12:35Z")

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I’m having an issue while possessing a pawn that is in motion. In my level, there is a large elevator platform actor that is moving up. I’ve attached a turret pawn to it that the player can possess and swivel around as t…

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## [Toggle VR/PC mode](https://forums.unrealengine.com/t/toggle-vr-pc-mode/386622)

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**Author:** [@anonymous\_user\_3b4c8d46](https://forums.unrealengine.com/u/anonymous_user_3b4c8d46)\
**Replies:** 17\
**Last updated:** [November 15, 2023, 6:24am UTC](https://forums.unrealengine.com/t/toggle-vr-pc-mode/386622 "2023-11-15T06:24:34Z")

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How would I go about to toggle VR/PC mode in a single application? I’ve tried running ExecuteConsolecommand(stereo on/off) but that wasn’t enough. I also thought changing the pawn might be sufficient as shown in the Fi…

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## [Movement stop when possessing other pawn](https://forums.unrealengine.com/t/movement-stop-when-possessing-other-pawn/1139121)

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**Author:** [@M411](https://forums.unrealengine.com/u/M411)\
**Replies:** 2\
**Last updated:** [April 24, 2023, 9:12pm UTC](https://forums.unrealengine.com/t/movement-stop-when-possessing-other-pawn/1139121 "2023-04-24T21:12:46Z")

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So I’m making this soccer game (inspired by fifa) and I’m having a small problem. When I press the button to switch to another player, it correctly possesses the player (AI controlled) but it completely stops it’s curre…

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## [How to wait until client possess pawn?](https://forums.unrealengine.com/t/how-to-wait-until-client-possess-pawn/463069)

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**Author:** [@Elites94](https://forums.unrealengine.com/u/Elites94)\
**Replies:** 5\
**Last updated:** [April 24, 2023, 10:35am UTC](https://forums.unrealengine.com/t/how-to-wait-until-client-possess-pawn/463069 "2023-04-24T10:35:18Z")

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Hello, I am doing a game that will be a multiplayer with dedicated server. I work on it from a long time now but this morning something happened and I wasn’t able again to launch my game. In fact, when I launch the gam…

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## [Player pawns and networking?](https://forums.unrealengine.com/t/player-pawns-and-networking/453250)

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**Author:** [@Dark\_Jubei](https://forums.unrealengine.com/u/Dark_Jubei)\
**Replies:** 1\
**Last updated:** [April 18, 2023, 10:54am UTC](https://forums.unrealengine.com/t/player-pawns-and-networking/453250 "2023-04-18T10:54:23Z")

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Hi, I’m trying to get a networked game working so I can have multiple VR players in the same scene. At the moment i have a custom VR Pawn set up, its very basic, but it has some features I built for this specific projec…

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## [How can I make smooth transitions between pawn possessions?](https://forums.unrealengine.com/t/how-can-i-make-smooth-transitions-between-pawn-possessions/312077)

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**Author:** [@anonymous\_user\_fb3effe31](https://forums.unrealengine.com/u/anonymous_user_fb3effe31)\
**Replies:** 7\
**Last updated:** [April 3, 2023, 2:20am UTC](https://forums.unrealengine.com/t/how-can-i-make-smooth-transitions-between-pawn-possessions/312077 "2023-04-03T02:20:58Z")

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I am attempting to make a smoother transition when calling possess in blueprints to switch controls between different pawns. I have two pawns which I am switching between, and each have a camera attached to it. I want …

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## [AI control both NPC and car](https://forums.unrealengine.com/t/ai-control-both-npc-and-car/472759)

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**Author:** [@anonymous\_user\_1283494f](https://forums.unrealengine.com/u/anonymous_user_1283494f)\
**Replies:** 1\
**Last updated:** [November 7, 2022, 4:09pm UTC](https://forums.unrealengine.com/t/ai-control-both-npc-and-car/472759 "2022-11-07T16:09:56Z")

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I want to make the NPC do the following tasks: From certain point move to a car and enter the car (with animation), then the car move in a pre-determined path. I found this tutorial to get some ideas, but it’s for playe…

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## [Problem with multiplayer possession camera swap](https://forums.unrealengine.com/t/problem-with-multiplayer-possession-camera-swap/494826)

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**Author:** [@AdhDyslexie](https://forums.unrealengine.com/u/AdhDyslexie)\
**Replies:** 4\
**Last updated:** [February 9, 2022, 3:28am UTC](https://forums.unrealengine.com/t/problem-with-multiplayer-possession-camera-swap/494826 "2022-02-09T03:28:58Z")

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I’m having trouble working out why the camera swap is not working properly. The video below shows my problem, on the right is client acting as server and on the left is client connected to server. Right side shows expec…

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## [After my possession of my pawn, it's un-possessed by itself](https://forums.unrealengine.com/t/after-my-possession-of-my-pawn-its-un-possessed-by-itself/490725)

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**Author:** [@landings](https://forums.unrealengine.com/u/landings)\
**Replies:** 3\
**Last updated:** [November 9, 2021, 4:32pm UTC](https://forums.unrealengine.com/t/after-my-possession-of-my-pawn-its-un-possessed-by-itself/490725 "2021-11-09T16:32:30Z")

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Maybe your DefaultPawn (defined in GameMode) is being spawned and calls possess on itself. Set default pawn to None to fix

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## [Spawning and Possessing character in multiplayer](https://forums.unrealengine.com/t/spawning-and-possessing-character-in-multiplayer/489717)

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**Author:** [@Fjordhoj](https://forums.unrealengine.com/u/Fjordhoj)\
**Replies:** 0\
**Last updated:** [October 10, 2021, 10:46am UTC](https://forums.unrealengine.com/t/spawning-and-possessing-character-in-multiplayer/489717 "2021-10-10T10:46:51Z")

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Hi I am playing around with some multiplayer stuff. But i can’t seem to possess a character properly on the client side. With this 2 characters are correctly showing up on both client and server. Server also takes c…

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## [How to make AI Controller interact with the world like the player](https://forums.unrealengine.com/t/how-to-make-ai-controller-interact-with-the-world-like-the-player/483012)

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**Author:** [@B\_Dog6752](https://forums.unrealengine.com/u/B_Dog6752)\
**Replies:** 0\
**Last updated:** [May 6, 2021, 9:38pm UTC](https://forums.unrealengine.com/t/how-to-make-ai-controller-interact-with-the-world-like-the-player/483012 "2021-05-06T21:38:00Z")

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I am creating a feature in a game where the player can record their movement, then it plays it back as a 2nd character pawn. The problem I am having is if the 2nd pawn spawns with the default AI Controller, it will not …

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## [Replicating Collision/Visibility of Possessed Pawn](https://forums.unrealengine.com/t/replicating-collision-visibility-of-possessed-pawn/482067)

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**Author:** [@Barbo6.9](https://forums.unrealengine.com/u/Barbo6.9)\
**Replies:** 1\
**Last updated:** [April 18, 2021, 1:53am UTC](https://forums.unrealengine.com/t/replicating-collision-visibility-of-possessed-pawn/482067 "2021-04-18T01:53:53Z")

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So basically I have two pawns which a player can alternate possession using input in a multiplayer game. In my Player Controller, I have an event which is replicated from the server to enable/disable collision and visibi…

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## [VR swap between Pawns](https://forums.unrealengine.com/t/vr-swap-between-pawns/479351)

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**Author:** [@nscross](https://forums.unrealengine.com/u/nscross)\
**Replies:** 1\
**Last updated:** [February 25, 2021, 2:46pm UTC](https://forums.unrealengine.com/t/vr-swap-between-pawns/479351 "2021-02-25T14:46:42Z")

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Hi! Im trying to finish a tool to swap between multiple pawns in a game for some arch vis. For example, one pawn on each floor of a building. I have it working for the most part, but I’m having a problem after moving …

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## [Why can I control my character when its placed in world and auto possessed, but not when its spawned?](https://forums.unrealengine.com/t/why-can-i-control-my-character-when-its-placed-in-world-and-auto-possessed-but-not-when-its-spawned/477611)

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**Author:** [@AXlOM](https://forums.unrealengine.com/u/AXlOM)\
**Replies:** 2\
**Last updated:** [January 22, 2021, 4:47am UTC](https://forums.unrealengine.com/t/why-can-i-control-my-character-when-its-placed-in-world-and-auto-possessed-but-not-when-its-spawned/477611 "2021-01-22T04:47:18Z")

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Anyone might know why this might happen?

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## [Enemy AI can't see player when on horse](https://forums.unrealengine.com/t/enemy-ai-cant-see-player-when-on-horse/472796)

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**Author:** [@razmaz51](https://forums.unrealengine.com/u/razmaz51)\
**Replies:** 0\
**Last updated:** [October 12, 2020, 1:40am UTC](https://forums.unrealengine.com/t/enemy-ai-cant-see-player-when-on-horse/472796 "2020-10-12T01:40:42Z")

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Hi , just wondering if anyone knows how to make AI see player while on horse ? Enemy AI sees the player fine when he is not on the horse , but when he is on the horse , i can ride right in front of them and they dont see…

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## [Pawn movement freezing after Possess](https://forums.unrealengine.com/t/pawn-movement-freezing-after-possess/472029)

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**Author:** [@EgorBurov93](https://forums.unrealengine.com/u/EgorBurov93)\
**Replies:** 0\
**Last updated:** [September 27, 2020, 1:29pm UTC](https://forums.unrealengine.com/t/pawn-movement-freezing-after-possess/472029 "2020-09-27T13:29:46Z")

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I have two PlayerControllers. One SideScrollerCharacter, the second one is Pawn (Flying Drone) with FloatingPawnMovement component. I play for both, switching between them through “Possess” Function. Drone always follows…

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## [Switching between multiple instances of the same pawn](https://forums.unrealengine.com/t/switching-between-multiple-instances-of-the-same-pawn/470899)

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**Author:** [@KingBearcrusher](https://forums.unrealengine.com/u/KingBearcrusher)\
**Replies:** 9\
**Last updated:** [September 7, 2020, 2:32am UTC](https://forums.unrealengine.com/t/switching-between-multiple-instances-of-the-same-pawn/470899 "2020-09-07T02:32:33Z")

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So basically, I’ve got one pawn blueprint that I have duplicated 12 times and placed through out my level. I’ve got a general idea for possessing at least one of them, but so far that’s it. My thought was to give it an e…

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## [Shared Local Camera Setting Position](https://forums.unrealengine.com/t/shared-local-camera-setting-position/470891)

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**Author:** [@Haturn\_Phoenix](https://forums.unrealengine.com/u/Haturn_Phoenix)\
**Replies:** 0\
**Last updated:** [September 6, 2020, 3:30am UTC](https://forums.unrealengine.com/t/shared-local-camera-setting-position/470891 "2020-09-06T03:30:14Z")

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Hey Everyone I am currently following this tutorial below on creating a Local Shared Camera but trying to clean up this code. I have a slight idea of why it’s not working but don’t know how to fix it. So the camera blu…

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## [Changing pawn from character to vehicle](https://forums.unrealengine.com/t/changing-pawn-from-character-to-vehicle/465276)

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**Author:** [@Rag1804](https://forums.unrealengine.com/u/Rag1804)\
**Replies:** 1\
**Last updated:** [May 16, 2020, 8:32pm UTC](https://forums.unrealengine.com/t/changing-pawn-from-character-to-vehicle/465276 "2020-05-16T20:32:06Z")

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Hey I wanted to do know how to get into a car and be able to drive when I click F and again if I click F third person should spawn. I don’t want and entering and exit animations. And UI should change as per the thirdper…

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## [Multiplayer BP - Client Can't Receive Input](https://forums.unrealengine.com/t/multiplayer-bp-client-cant-receive-input/464575)

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**Author:** [@mellchar](https://forums.unrealengine.com/u/mellchar)\
**Replies:** 0\
**Last updated:** [May 2, 2020, 7:12pm UTC](https://forums.unrealengine.com/t/multiplayer-bp-client-cant-receive-input/464575 "2020-05-02T19:12:10Z")

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Hello, I am trying to make a basic multiplayer setup using only the Third Person Character template and the AdvancedSessions plugin, but whatever I do the client character can’t move or receive any input upon joining the…

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## [Auto Possess a camera to use as a main menu viewport.](https://forums.unrealengine.com/t/auto-possess-a-camera-to-use-as-a-main-menu-viewport/463452)

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**Author:** [@anonymous\_user\_86f4b4551](https://forums.unrealengine.com/u/anonymous_user_86f4b4551)\
**Replies:** 0\
**Last updated:** [April 7, 2020, 8:40pm UTC](https://forums.unrealengine.com/t/auto-possess-a-camera-to-use-as-a-main-menu-viewport/463452 "2020-04-07T20:40:14Z")

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How do i make a cinematic camera as a main menu viewport is it something like auto possess.

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