# \#position

**URL:** https://forums.unrealengine.com/tag/position/2012.md

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## [How to Vertex Snap in Unreal Engine 5?](https://forums.unrealengine.com/t/how-to-vertex-snap-in-unreal-engine-5/491136)

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**Author:** [@Hazeissad](https://forums.unrealengine.com/u/Hazeissad)\
**Replies:** 5\
**Last updated:** [October 5, 2026, 7:06pm UTC](https://forums.unrealengine.com/t/how-to-vertex-snap-in-unreal-engine-5/491136 "2026-10-05T19:06:44Z")

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I’ve seen answers to this question for UE 4, but when I try and press v, nothing happens (I’m trying in combination with middle mouse button). Is the feature just not implemented yet or am I missing something?

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## [Set actor location and rotation without disabling physics?](https://forums.unrealengine.com/t/set-actor-location-and-rotation-without-disabling-physics/291796)

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**Author:** [@HateDread](https://forums.unrealengine.com/u/HateDread)\
**Replies:** 7\
**Last updated:** [November 14, 2025, 4:21pm UTC](https://forums.unrealengine.com/t/set-actor-location-and-rotation-without-disabling-physics/291796 "2025-11-14T16:21:12Z")

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Hey guys, It seems that it’s impossible to change the location and rotation of an actor whose components are simulating physics. In my case, I have a skeletal mesh component as the root. When I try to alter the location…

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## [Drag visuals spawns in top-left corner](https://forums.unrealengine.com/t/drag-visuals-spawns-in-top-left-corner/414646)

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**Author:** [@Nuparu00](https://forums.unrealengine.com/u/Nuparu00)\
**Replies:** 1\
**Last updated:** [September 20, 2025, 8:08pm UTC](https://forums.unrealengine.com/t/drag-visuals-spawns-in-top-left-corner/414646 "2025-09-20T20:08:00Z")

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Hello. I have managed pretty much most of my inventory system to work, however, I have got a small but still quite annoying problem with drag & drop feature, that I use for things like dropping items out of inventory. T…

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## [Offset in Convert World Location to Screen Location](https://forums.unrealengine.com/t/offset-in-convert-world-location-to-screen-location/301216)

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**Author:** [@UFG\_02](https://forums.unrealengine.com/u/UFG_02)\
**Replies:** 17\
**Last updated:** [July 5, 2025, 4:58am UTC](https://forums.unrealengine.com/t/offset-in-convert-world-location-to-screen-location/301216 "2025-07-05T04:58:40Z")

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There seems to be a strange bug on our designer’s machine (only) that causes the above convert function to report values that are offset up and to the left. We’re using this call to draw some reticle targeting widgets o…

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## [Access vertex position in materials](https://forums.unrealengine.com/t/access-vertex-position-in-materials/290256)

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**Author:** [@Fronit](https://forums.unrealengine.com/u/Fronit)\
**Replies:** 13\
**Last updated:** [May 30, 2025, 7:30pm UTC](https://forums.unrealengine.com/t/access-vertex-position-in-materials/290256 "2025-05-30T19:30:57Z")

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Hi, how do i access the vertex position in the material editor?

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## [Accessing the position of the editor viewport camera](https://forums.unrealengine.com/t/accessing-the-position-of-the-editor-viewport-camera/297487)

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**Author:** [@anonymous\_user\_d6cfdb52](https://forums.unrealengine.com/u/anonymous_user_d6cfdb52)\
**Replies:** 19\
**Last updated:** [September 14, 2024, 4:45pm UTC](https://forums.unrealengine.com/t/accessing-the-position-of-the-editor-viewport-camera/297487 "2024-09-14T16:45:44Z")

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I created a foliage system that uses a basic streaming system depending on the player position. At the moment this only works inside the game but I also want to make it work directly inside the editor (when the game is n…

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## [How do I access vertex positions in the material editor?](https://forums.unrealengine.com/t/how-do-i-access-vertex-positions-in-the-material-editor/1626456)

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**Author:** [@DmitriySorv](https://forums.unrealengine.com/u/DmitriySorv)\
**Replies:** 7\
**Last updated:** [July 27, 2024, 7:58pm UTC](https://forums.unrealengine.com/t/how-do-i-access-vertex-positions-in-the-material-editor/1626456 "2024-07-27T19:58:51Z")

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I need to access vertex positions in order to calculate for each vertex separately how far and where to move it. I already have all the logic working, but I’m using Absolute World Position, which now gives artifacts when…

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## [Setting a static mesh particle position in niagara. Am I doing it wrong?](https://forums.unrealengine.com/t/setting-a-static-mesh-particle-position-in-niagara-am-i-doing-it-wrong/1888240)

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**Author:** [@Deanh22a](https://forums.unrealengine.com/u/Deanh22a)\
**Replies:** 4\
**Last updated:** [June 12, 2024, 7:35pm UTC](https://forums.unrealengine.com/t/setting-a-static-mesh-particle-position-in-niagara-am-i-doing-it-wrong/1888240 "2024-06-12T19:35:11Z")

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I’m placing niagara static mesh particles in specific locations by directly setting particles.Position since I don’t see any built in modules for setting a particle location. But it doesn’t happen instantly. They zip acr…

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## [Where is position data for animation montage located?](https://forums.unrealengine.com/t/where-is-position-data-for-animation-montage-located/1719929)

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**Author:** [@Paranoid\_Andy](https://forums.unrealengine.com/u/Paranoid_Andy)\
**Replies:** 0\
**Last updated:** [February 29, 2024, 8:11am UTC](https://forums.unrealengine.com/t/where-is-position-data-for-animation-montage-located/1719929 "2024-02-29T08:11:05Z")

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Hey all, Pretty straightforward issue I think. I have a Mixamo animation that plays via a PlayMontage node. It’s a roll animation that causes the mesh to move forward then snap back into position. This behavior is fine…

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## [Get position in Widget](https://forums.unrealengine.com/t/get-position-in-widget/478549)

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**Author:** [@Theultramadmane](https://forums.unrealengine.com/u/Theultramadmane)\
**Replies:** 4\
**Last updated:** [February 26, 2024, 5:34am UTC](https://forums.unrealengine.com/t/get-position-in-widget/478549 "2024-02-26T05:34:31Z")

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I have a problem on trying to get the position i have in the Widget. What im trying to do is to get the border’s position on the widget, how can i do it?

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## [Foliage instance position in Material editor](https://forums.unrealengine.com/t/foliage-instance-position-in-material-editor/369781)

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**Author:** [@akaPrometh](https://forums.unrealengine.com/u/akaPrometh)\
**Replies:** 8\
**Last updated:** [February 15, 2024, 3:36pm UTC](https://forums.unrealengine.com/t/foliage-instance-position-in-material-editor/369781 "2024-02-15T15:36:53Z")

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Hi there :slight\_smile: I want to obtain the global position of an instanced mesh from a Procedural Foliage Volume in the material editor. This is already possible with a hand dropped mesh using the “ObjectPosition” n…

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## [What is the relationship between screenspace, viewport, world, and window positions? What is their relationship to DPI?](https://forums.unrealengine.com/t/what-is-the-relationship-between-screenspace-viewport-world-and-window-positions-what-is-their-relationship-to-dpi/393461)

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**Author:** [@Espii77](https://forums.unrealengine.com/u/Espii77)\
**Replies:** 2\
**Last updated:** [February 1, 2024, 8:27am UTC](https://forums.unrealengine.com/t/what-is-the-relationship-between-screenspace-viewport-world-and-window-positions-what-is-their-relationship-to-dpi/393461 "2024-02-01T08:27:13Z")

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Can’t seem to find how the four coordinates relate to one another. Have had problems that’s solve by multiply a coordinate by the dpi and but still is a bit confused For example, I want to check if an actor is in a se…

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## [Constrain UMG widget inside player screen](https://forums.unrealengine.com/t/constrain-umg-widget-inside-player-screen/352147)

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**Author:** [@ClaudioPiccinni](https://forums.unrealengine.com/u/ClaudioPiccinni)\
**Replies:** 3\
**Last updated:** [October 5, 2023, 6:28pm UTC](https://forums.unrealengine.com/t/constrain-umg-widget-inside-player-screen/352147 "2023-10-05T18:28:30Z")

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Hi all, I’ve been messing around with UMG trying to create a menu that pops next to the mouse location. I got it to work almost like intended using ‘Get Mouse Position’ and ‘Set Position In Viewport’ nodes. What I’m no…

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## [Can I get the Instance Orientation in a material?](https://forums.unrealengine.com/t/can-i-get-the-instance-orientation-in-a-material/1310852)

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**Author:** [@The\_untextured](https://forums.unrealengine.com/u/The_untextured)\
**Replies:** 1\
**Last updated:** [September 24, 2023, 10:52pm UTC](https://forums.unrealengine.com/t/can-i-get-the-instance-orientation-in-a-material/1310852 "2023-09-24T22:52:41Z")

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Hi all! I have the following piece of material: In it, you can see the “ObjectOrientation” node. It makes the material work fine for normal static meshes, but when i use it on an instanced static mesh, it does not w…

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## [Actor controls an charcter like a joystick](https://forums.unrealengine.com/t/actor-controls-an-charcter-like-a-joystick/1209865)

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**Author:** [@N\_DOKY](https://forums.unrealengine.com/u/N_DOKY)\
**Replies:** 0\
**Last updated:** [June 25, 2023, 7:05am UTC](https://forums.unrealengine.com/t/actor-controls-an-charcter-like-a-joystick/1209865 "2023-06-25T07:05:56Z")

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Hi there UE experts! Due to specific requirements, I find myself in need of an actor to control the movement of my character in a particular manner. The position of a cube will determine the direction in which the chara…

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## [Viewport camera coordinates (x,y,z)?](https://forums.unrealengine.com/t/viewport-camera-coordinates-x-y-z/291057)

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**Author:** [@anonymous\_user\_4071fa6e1](https://forums.unrealengine.com/u/anonymous_user_4071fa6e1)\
**Replies:** 5\
**Last updated:** [March 18, 2023, 2:44pm UTC](https://forums.unrealengine.com/t/viewport-camera-coordinates-x-y-z/291057 "2023-03-18T14:44:58Z")

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For every new project I open I find myself going through same process of cutting/pasting a Blueprint template just so I can check my viewport camera’s xyz world position (for debugging purposes). Is there a basic stats…

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## [\[Widget\] Canvas slot desired size incorrect](https://forums.unrealengine.com/t/widget-canvas-slot-desired-size-incorrect/388897)

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**Author:** [@MajinSephiroth](https://forums.unrealengine.com/u/MajinSephiroth)\
**Replies:** 3\
**Last updated:** [March 11, 2023, 11:13pm UTC](https://forums.unrealengine.com/t/widget-canvas-slot-desired-size-incorrect/388897 "2023-03-11T23:13:46Z")

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Having an interesting problem with widget re-positioning. I have a widget that needs to dynamically grow in size and be positioned at construction time after it’s size increase. Having a container on a canvas allows you…

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## [Commandline -WinX -WinY don't work (get overridden)](https://forums.unrealengine.com/t/commandline-winx-winy-dont-work-get-overridden/395707)

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**Author:** [@Spoondog](https://forums.unrealengine.com/u/Spoondog)\
**Replies:** 8\
**Last updated:** [January 18, 2023, 5:07am UTC](https://forums.unrealengine.com/t/commandline-winx-winy-dont-work-get-overridden/395707 "2023-01-18T05:07:30Z")

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I’m using 4.16.1 and making a multiplayer game that I need to test via standalone fairly often, so I have a shortcut each for server and client launch, where I attempt to place the windows using commandline e.g.: UE4Edi…

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## [Exporting from Blender to Unreal Engine 5 with same position](https://forums.unrealengine.com/t/exporting-from-blender-to-unreal-engine-5-with-same-position/735437)

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**Author:** [@Rukki3K](https://forums.unrealengine.com/u/Rukki3K)\
**Replies:** 1\
**Last updated:** [December 25, 2022, 8:38am UTC](https://forums.unrealengine.com/t/exporting-from-blender-to-unreal-engine-5-with-same-position/735437 "2022-12-25T08:38:20Z")

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Hi guys, I’m not even sure how to explain my question to Google, so I’m trying my luck here. I’m creating short film in Unreal Engine 5 and i’m modeling, rigging and animating in blender. My question is, if there’s a …

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## [How to obtain landscape coordinates from RVT mask?](https://forums.unrealengine.com/t/how-to-obtain-landscape-coordinates-from-rvt-mask/497347)

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**Author:** [@vanlacke](https://forums.unrealengine.com/u/vanlacke)\
**Replies:** 5\
**Last updated:** [February 13, 2022, 11:58pm UTC](https://forums.unrealengine.com/t/how-to-obtain-landscape-coordinates-from-rvt-mask/497347 "2022-02-13T23:58:08Z")

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Considering that the RVT is scaled to the landscape, and it’s possible to draw a mask wherever you want based on that, I was hoping someone could tell me how to obtain coordinates at the center of the mask on the landsca…

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## [VR camera position is close to floor](https://forums.unrealengine.com/t/vr-camera-position-is-close-to-floor/388588)

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**Author:** [@Superfunkstar](https://forums.unrealengine.com/u/Superfunkstar)\
**Replies:** 12\
**Last updated:** [September 15, 2021, 8:27pm UTC](https://forums.unrealengine.com/t/vr-camera-position-is-close-to-floor/388588 "2021-09-15T20:27:11Z")

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I use the first person template which I then to run in VR (Oculus). When I preview it in VR, using the play button, the camera position is perfect. As soon as I launch my environment (using launch button with VR enabled…

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## [Replace actor with another one with the same position](https://forums.unrealengine.com/t/replace-actor-with-another-one-with-the-same-position/488831)

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**Author:** [@Pokenic99](https://forums.unrealengine.com/u/Pokenic99)\
**Replies:** 3\
**Last updated:** [September 15, 2021, 7:19pm UTC](https://forums.unrealengine.com/t/replace-actor-with-another-one-with-the-same-position/488831 "2021-09-15T19:19:45Z")

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Hi everyone, I’m making a game like “wall bricker” but with two players. i want that, the ball once it fell down, one random normal block become an indestructible golden block. Here what I did: Get all the actor of cl…

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## [Toolbar foliage problem](https://forums.unrealengine.com/t/toolbar-foliage-problem/487561)

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**Author:** [@Kratos\_88](https://forums.unrealengine.com/u/Kratos_88)\
**Replies:** 0\
**Last updated:** [August 17, 2021, 5:19pm UTC](https://forums.unrealengine.com/t/toolbar-foliage-problem/487561 "2021-08-17T17:19:24Z")

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So is something changed in upper versions of UE? I have problem with toolbar, I couldn’t see mesh and painting toolbar of foliage because content browser, I had to move it on side now I can see my main models and scene …

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## [Spawn new actor attached to another moving actor without gap or overlap.](https://forums.unrealengine.com/t/spawn-new-actor-attached-to-another-moving-actor-without-gap-or-overlap/478734)

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**Author:** [@anonymous\_user\_77bfa3251](https://forums.unrealengine.com/u/anonymous_user_77bfa3251)\
**Replies:** 25\
**Last updated:** [August 9, 2021, 8:21am UTC](https://forums.unrealengine.com/t/spawn-new-actor-attached-to-another-moving-actor-without-gap-or-overlap/478734 "2021-08-09T08:21:03Z")

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Hi, trying for a while now to spawn geometry attached to one another while they move using “ProjectileMovement”. On trigger, I spawn a new tile using the position of the last spawned objects attach point (arrow componen…

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## [How to get position of procedural foliage?](https://forums.unrealengine.com/t/how-to-get-position-of-procedural-foliage/484886)

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**Author:** [@Waramz](https://forums.unrealengine.com/u/Waramz)\
**Replies:** 6\
**Last updated:** [June 24, 2021, 8:18am UTC](https://forums.unrealengine.com/t/how-to-get-position-of-procedural-foliage/484886 "2021-06-24T08:18:54Z")

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Good day everyone, I am using the \[Redwood Forest Biome\]\[1\] world under Unreal Engine 4.26 in relation to a research project combining computer vision and drones. I need to extract the positions (+ some other properties…

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## [Get img position always returning x0y0](https://forums.unrealengine.com/t/get-img-position-always-returning-x0y0/484284)

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**Author:** [@Ayrayen](https://forums.unrealengine.com/u/Ayrayen)\
**Replies:** 4\
**Last updated:** [June 3, 2021, 6:46am UTC](https://forums.unrealengine.com/t/get-img-position-always-returning-x0y0/484284 "2021-06-03T06:46:57Z")

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Problem - Returns x: 0, y: 0 The position always ends up at the top left corner. I’ve tried to make Canvas Panel a direct parent towards IMG Normal Currency to no avail. What can i do to work around this problem? …

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## [How to get section/submesh position in shader.](https://forums.unrealengine.com/t/how-to-get-section-submesh-position-in-shader/482356)

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**Author:** [@GokoShiki](https://forums.unrealengine.com/u/GokoShiki)\
**Replies:** 1\
**Last updated:** [April 26, 2021, 9:42am UTC](https://forums.unrealengine.com/t/how-to-get-section-submesh-position-in-shader/482356 "2021-04-26T09:42:13Z")

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Hi, I have a skeleton mesh, and we’re trying to make a shader on the “eye” section(or called sub-mesh?), which need to get the eye’s world position to achieve a specific effect. But the ActorPositionWS returns the skel…

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## [Local to absolute Position in UMG](https://forums.unrealengine.com/t/local-to-absolute-position-in-umg/313682)

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**Author:** [@John\_Alcatraz](https://forums.unrealengine.com/u/John_Alcatraz)\
**Replies:** 6\
**Last updated:** [March 17, 2021, 2:08pm UTC](https://forums.unrealengine.com/t/local-to-absolute-position-in-umg/313682 "2021-03-17T14:08:02Z")

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Hey, there is this nice little Node in UMG: https://forums.unrealengine.com/attachment.php?attachmentid=33348&d=1428032141 But unfortunately it’s pretty useless since it returns the absolute absolute position, the posi…

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## [How to get FP Camera to look at object?](https://forums.unrealengine.com/t/how-to-get-fp-camera-to-look-at-object/476149)

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**Author:** [@RicardoICSDE](https://forums.unrealengine.com/u/RicardoICSDE)\
**Replies:** 1\
**Last updated:** [December 19, 2020, 10:03pm UTC](https://forums.unrealengine.com/t/how-to-get-fp-camera-to-look-at-object/476149 "2020-12-19T22:03:04Z")

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Hello! So as i wrote in the title… How can i get my FP Camera to look at an object for like 5 seconds (player can’t move the camera or the character when that happens ofc) and after the 5 seconds are completed to get the…

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## [Niagara Coordinate Space Problems](https://forums.unrealengine.com/t/niagara-coordinate-space-problems/475108)

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**Author:** [@Twads9816](https://forums.unrealengine.com/u/Twads9816)\
**Replies:** 0\
**Last updated:** [November 28, 2020, 1:11am UTC](https://forums.unrealengine.com/t/niagara-coordinate-space-problems/475108 "2020-11-28T01:11:49Z")

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I’ve posted about this in the past, and after the past couple days I’ve been banging my head against this in order to understand what’s going on. I haven’t gotten too far, hence why I’m posting this. Many Niagara module…

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