Portal-Based Inventory System

JCarrick
Sat, 03 Jun 2023 07:10:00 +0000
Programming & Scripting

Hi guys,
I’m looking for help designing a dynamic portal-based inventory system.
Specifically - The player could use a Portal Window to “Catch” an object moving through the environment, then close the portal - adding that asset, at its current velocity - to the player’s inventory. I.e. characters, bullets, vehicles, missiles - idea being that these portals could be opened later - in ambush, releasing a freight train at full speed into a standoff… just a more creative sort of magic.
At any rate, I don’t think I need a full studio to create an entire level and all the art assets but I’m in desperate need of much more than google inventory tutorial results. I’m happy hire someone more knowledgable than myself for the blueprint setup and I can do the tedious and/or artistic stuff. I just can’t seem to even find the right place to look. Any advice will be sincerely appreciated and ruthlessly shredded for useful keywords and concepts.
Please feel free to dm me if you’d be interested in helping with this.
Thank you, one and all

3 posts - 2 participants