# \#portal

**URL:** https://forums.unrealengine.com/tag/portal/1131.md

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## [WARNING: Phishing Campaign via "noreply@email.plutio.com"](https://forums.unrealengine.com/t/warning-phishing-campaign-via-noreply-email-plutio-com/2776092)

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**Author:** [@Ocelot\_VFX](https://forums.unrealengine.com/u/Ocelot_VFX)\
**Replies:** 0\
**Last updated:** [September 16, 2026, 12:40am UTC](https://forums.unrealengine.com/t/warning-phishing-campaign-via-noreply-email-plutio-com/2776092 "2026-09-16T00:40:48Z")

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Just a heads-up that the phishing campaigns targeting Fab publishers are still active; I received a new variant today. Sender: Plutio (noreply@email.plutio.com). Subject: Fab Account Verification Required. Type: Finan…

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## [Gameplay / Analytics device section in Creator Portal Analytics shows doubled numbers](https://forums.unrealengine.com/t/gameplay-analytics-device-section-in-creator-portal-analytics-shows-doubled-numbers/2702017)

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**Author:** [@jbarnoin](https://forums.unrealengine.com/u/jbarnoin)\
**Replies:** 2\
**Last updated:** [September 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/gameplay-analytics-device-section-in-creator-portal-analytics-shows-doubled-numbers/2702017 "2026-09-03T20:00:18Z")

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Summary In the Creator Portal, when looking at a project in the Analytics view, under the Gameplay Tab, the “Analytics device” section is supposed to offer two views of the same data: A graph of the activations per day, …

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## [Request: Exposing Data in Creator Dashboard to enable Data Pushes for Creators](https://forums.unrealengine.com/t/request-exposing-data-in-creator-dashboard-to-enable-data-pushes-for-creators/2739292)

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**Author:** [@Meta4\_TDT](https://forums.unrealengine.com/u/Meta4_TDT)\
**Replies:** 0\
**Last updated:** [July 29, 2026, 6:48pm UTC](https://forums.unrealengine.com/t/request-exposing-data-in-creator-dashboard-to-enable-data-pushes-for-creators/2739292 "2026-07-29T18:48:05Z")

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Hello, Especially with the addition in In-Island Transactions and the popularity of Community events - I think the UEFN team should look into allowing certain variables from an Island to be exposed to the Creator Portal…

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## [MultiWorld - Run different worlds in parallel with the option to transfer players and actors](https://forums.unrealengine.com/t/multiworld-run-different-worlds-in-parallel-with-the-option-to-transfer-players-and-actors/152413)

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**Author:** [@UNAmedia](https://forums.unrealengine.com/u/UNAmedia)\
**Replies:** 69\
**Last updated:** [July 3, 2026, 1:21pm UTC](https://forums.unrealengine.com/t/multiworld-run-different-worlds-in-parallel-with-the-option-to-transfer-players-and-actors/152413 "2026-07-03T13:21:37Z")

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FAB MARKETPLACE: https://www.fab.com/listings/006026b4-9a0b-4f44-a918-a02f7241e997 Discord server: https://discord.gg/PuAyhDctHp Changelog: https://www.unamedia.com/ue5-multiworld/api/changelog.html Documentation…

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## [August Payout Still Not Sent — Validation Completed but No Payment Yet ](https://forums.unrealengine.com/t/august-payout-still-not-sent-validation-completed-but-no-payment-yet/2665378)

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**Author:** [@KeyStarMaps](https://forums.unrealengine.com/u/KeyStarMaps)\
**Replies:** 8\
**Last updated:** [March 20, 2026, 7:30am UTC](https://forums.unrealengine.com/t/august-payout-still-not-sent-validation-completed-but-no-payment-yet/2665378 "2026-03-20T07:30:37Z")

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Summary I’m opening this thread because I’ve been experiencing a serious delay with my August payout through the Creator Portal, and I want to know if anyone else is facing the same issue. My account is fully verified, …

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## [Community roles not working for usernames with special characters](https://forums.unrealengine.com/t/community-roles-not-working-for-usernames-with-special-characters/2700406)

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**Author:** [@Volviik](https://forums.unrealengine.com/u/Volviik)\
**Replies:** 2\
**Last updated:** [February 27, 2026, 8:07pm UTC](https://forums.unrealengine.com/t/community-roles-not-working-for-usernames-with-special-characters/2700406 "2026-02-27T20:07:00Z")

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Summary There appears to be an issue when adding members or assigning roles in Fortnite Communities if the username contains special characters. Even when the user is already part of the community and has interacted with…

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## [Portal VR STEAM META QUEST 3: The UE4-Lift Game has crashed and will close LowLevelFatalError](https://forums.unrealengine.com/t/portal-vr-steam-meta-quest-3-the-ue4-lift-game-has-crashed-and-will-close-lowlevelfatalerror/2169103)

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**Author:** [@TunaRoll314](https://forums.unrealengine.com/u/TunaRoll314)\
**Replies:** 2\
**Last updated:** [August 4, 2025, 8:43am UTC](https://forums.unrealengine.com/t/portal-vr-steam-meta-quest-3-the-ue4-lift-game-has-crashed-and-will-close-lowlevelfatalerror/2169103 "2025-08-04T08:43:01Z")

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Hello, I am trying to run this game on windows 10, intel 7700k, nvidia 1080ti, meta quest 3 via steam link. I’ve tried various YT solutions including updating GPU drivers, reinstalling visual studio C++, messing with dis…

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## [Heya i was wondering what is the difference the "Artifacts and Binaries"  and  "Artifacts Live Update" roles on the dev portal? ](https://forums.unrealengine.com/t/heya-i-was-wondering-what-is-the-difference-the-artifacts-and-binaries-and-artifacts-live-update-roles-on-the-dev-portal/2537723)

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**Author:** [@sectest\_wursts](https://forums.unrealengine.com/u/sectest_wursts)\
**Replies:** 1\
**Last updated:** [June 3, 2025, 10:51pm UTC](https://forums.unrealengine.com/t/heya-i-was-wondering-what-is-the-difference-the-artifacts-and-binaries-and-artifacts-live-update-roles-on-the-dev-portal/2537723 "2025-06-03T22:51:49Z")

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So i was browsing the epic games dev portal and i noticed ont he roles section that you can have 2 separate roles a “Artifacts Live Update” and a “Artifacts and Binaries” but i couldn’t really understand which role is me…

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## [Publishing a new Island version removes it from all player's favourites and recent.](https://forums.unrealengine.com/t/publishing-a-new-island-version-removes-it-from-all-players-favourites-and-recent/2449459)

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**Author:** [@Mautar55](https://forums.unrealengine.com/u/Mautar55)\
**Replies:** 5\
**Last updated:** [April 11, 2025, 5:32pm UTC](https://forums.unrealengine.com/t/publishing-a-new-island-version-removes-it-from-all-players-favourites-and-recent/2449459 "2025-04-11T17:32:08Z")

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Summary Publishing a new Island version removes it from all player’s favourites and recent. We have an Island released. We are waiting to release it for a special event. Our problem is that upon publishing a new version…

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## [New Creator Portal Update Breaks Island Sorting](https://forums.unrealengine.com/t/new-creator-portal-update-breaks-island-sorting/2322056)

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**Author:** [@Mineblo](https://forums.unrealengine.com/u/Mineblo)\
**Replies:** 0\
**Last updated:** [February 7, 2025, 7:40pm UTC](https://forums.unrealengine.com/t/new-creator-portal-update-breaks-island-sorting/2322056 "2025-02-07T19:40:51Z")

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This new Layout for the Public Releases could use some reverting in my honest opinion. While I have to say I like the updated design of the site, I actually do believe it is kind of cool. What I do not like personally t…

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## [Request: Autofill "machine localize" in creator portal to selections from previous publish](https://forums.unrealengine.com/t/request-autofill-machine-localize-in-creator-portal-to-selections-from-previous-publish/2095083)

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**Author:** [@Rubique](https://forums.unrealengine.com/u/Rubique)\
**Replies:** 1\
**Last updated:** [October 30, 2024, 3:04am UTC](https://forums.unrealengine.com/t/request-autofill-machine-localize-in-creator-portal-to-selections-from-previous-publish/2095083 "2024-10-30T03:04:05Z")

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Small thing but If the Machine localize checkboxes could autofill from the last publish that would be great.

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## [Can Scene Capture 2D render only part of the viewport?](https://forums.unrealengine.com/t/can-scene-capture-2d-render-only-part-of-the-viewport/367579)

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**Author:** [@fireapache](https://forums.unrealengine.com/u/fireapache)\
**Replies:** 9\
**Last updated:** [August 3, 2024, 5:54am UTC](https://forums.unrealengine.com/t/can-scene-capture-2d-render-only-part-of-the-viewport/367579 "2024-08-03T05:54:11Z")

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Hi, I’m implementing a portal effect and I’m using scene capture 2D in order to generate the portal’s destination: https://youtu.be/6QCgtk4MpJ8 I’m concern about rendering optimization where the problem is that the port…

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## [New Project Created](https://forums.unrealengine.com/t/new-project-created/1849185)

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**Author:** [@mudtonk](https://forums.unrealengine.com/u/mudtonk)\
**Replies:** 1\
**Last updated:** [May 10, 2024, 8:41am UTC](https://forums.unrealengine.com/t/new-project-created/1849185 "2024-05-10T08:41:34Z")

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Has this ever happened to anyone before? I just updated an old map of mine and published a new version. Instead of it becoming version 25 for example, it’s now a brand new island on version 1. It’s a new project with the…

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## [Private Versions of UEFN project, 504 Error on Creator Portal](https://forums.unrealengine.com/t/private-versions-of-uefn-project-504-error-on-creator-portal/1327332)

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**Author:** [@defcon117](https://forums.unrealengine.com/u/defcon117)\
**Replies:** 8\
**Last updated:** [November 14, 2023, 9:57pm UTC](https://forums.unrealengine.com/t/private-versions-of-uefn-project-504-error-on-creator-portal/1327332 "2023-11-14T21:57:32Z")

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Please select what you are reporting on: Creative What Type of Bug are you experiencing? Unable to Access Uploaded Private Versions. Summary Uploading of private version seems to be successful, BUT unable to view on th…

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## [Weird offset/lag in only one axis when rendering from SceneCapture2D](https://forums.unrealengine.com/t/weird-offset-lag-in-only-one-axis-when-rendering-from-scenecapture2d/335557)

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**Author:** [@anonymous\_user\_ce443be01](https://forums.unrealengine.com/u/anonymous_user_ce443be01)\
**Replies:** 2\
**Last updated:** [November 11, 2023, 5:22am UTC](https://forums.unrealengine.com/t/weird-offset-lag-in-only-one-axis-when-rendering-from-scenecapture2d/335557 "2023-11-11T05:22:06Z")

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I used the process outlined here to make a portal material, and then in C++ I made a class that holds a capture camera and a scenecapture2d component and has a target. This then finds the relative position and rotation o…

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## [Portal-Based Inventory System](https://forums.unrealengine.com/t/portal-based-inventory-system/1187433)

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**Author:** [@JCarrick](https://forums.unrealengine.com/u/JCarrick)\
**Replies:** 2\
**Last updated:** [June 3, 2023, 10:20am UTC](https://forums.unrealengine.com/t/portal-based-inventory-system/1187433 "2023-06-03T10:20:33Z")

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Hi guys, I’m looking for help designing a dynamic portal-based inventory system. Specifically - The player could use a Portal Window to “Catch” an object moving through the environment, then close the portal - adding t…

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## ["Building Better Pipelines" Course Missing - Was It Removed on Purpose?](https://forums.unrealengine.com/t/building-better-pipelines-course-missing-was-it-removed-on-purpose/600353)

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**Author:** [@Treidge](https://forums.unrealengine.com/u/Treidge)\
**Replies:** 6\
**Last updated:** [September 6, 2022, 3:48pm UTC](https://forums.unrealengine.com/t/building-better-pipelines-course-missing-was-it-removed-on-purpose/600353 "2022-09-06T15:48:13Z")

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Hey, so I went to check my Unreal Online Learning profile to see if there is anything of value to save before the portal shuts down on August, 31. There was this exciting and quite helpful course that I appreciated a whi…

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## [Portal rotation stoping movement](https://forums.unrealengine.com/t/portal-rotation-stoping-movement/495112)

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**Author:** [@Pitikixo](https://forums.unrealengine.com/u/Pitikixo)\
**Replies:** 5\
**Last updated:** [February 9, 2022, 3:20pm UTC](https://forums.unrealengine.com/t/portal-rotation-stoping-movement/495112 "2022-02-09T15:20:46Z")

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I’m trying to implement a portal system, I know is a common thing here, but, my problem is… Once I’ve got the portal working, I managed (through another ue q&a :D) to make it so you enter the portal and skip through the…

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## [Can I remove a course from the Online Learning Home Dashboard](https://forums.unrealengine.com/t/can-i-remove-a-course-from-the-online-learning-home-dashboard/464274)

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**Author:** [@earlond](https://forums.unrealengine.com/u/earlond)\
**Replies:** 6\
**Last updated:** [February 17, 2021, 8:34pm UTC](https://forums.unrealengine.com/t/can-i-remove-a-course-from-the-online-learning-home-dashboard/464274 "2021-02-17T20:34:11Z")

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My Home Dashboard’s ‘My Courses’ area is getting a bit cluttered. Is there a way to remove courses from that area? Thanks Leo

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## [Portal Camera Rotation Issue](https://forums.unrealengine.com/t/portal-camera-rotation-issue/475839)

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**Author:** [@Karma\_UK](https://forums.unrealengine.com/u/Karma_UK)\
**Replies:** 1\
**Last updated:** [April 3, 2021, 4:59am UTC](https://forums.unrealengine.com/t/portal-camera-rotation-issue/475839 "2021-04-03T04:59:25Z")

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I’m having an issue with some Portals I made following this YouTube tutorial - Let me please start off by saying this is my first time using Unreal, hence why I’m following the tutorial to a key. I have …

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## [Actor from plugin is broken after packaging (but works in editor)](https://forums.unrealengine.com/t/actor-from-plugin-is-broken-after-packaging-but-works-in-editor/478886)

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**Author:** [@baronlanteigne](https://forums.unrealengine.com/u/baronlanteigne)\
**Replies:** 0\
**Last updated:** [February 16, 2021, 3:11pm UTC](https://forums.unrealengine.com/t/actor-from-plugin-is-broken-after-packaging-but-works-in-editor/478886 "2021-02-16T15:11:28Z")

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I’m trying to use this plugin, here’s what I did. GitHub - FreetimeStudio/PortalPlugin: A collection of portal mechanics. This repository might occasionally be updated but there is generally no support for it. I was abl…

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## [SceneCaptureComponent2d gap issue](https://forums.unrealengine.com/t/scenecapturecomponent2d-gap-issue/478197)

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**Author:** [@Vernyvoda](https://forums.unrealengine.com/u/Vernyvoda)\
**Replies:** 3\
**Last updated:** [February 12, 2021, 12:07am UTC](https://forums.unrealengine.com/t/scenecapturecomponent2d-gap-issue/478197 "2021-02-12T00:07:54Z")

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Hi everyone. I wanted to ask for help because I have a problem with USceneCaptureComponent2D. I used it to create a portal. And everything looks good, but if I move the camera quickly there is a gap. This is how I calc…

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## [Portal with Dynamic Texture Between Maps](https://forums.unrealengine.com/t/portal-with-dynamic-texture-between-maps/473187)

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**Author:** [@anonymous\_user\_785a1c6a1](https://forums.unrealengine.com/u/anonymous_user_785a1c6a1)\
**Replies:** 2\
**Last updated:** [October 20, 2020, 8:29am UTC](https://forums.unrealengine.com/t/portal-with-dynamic-texture-between-maps/473187 "2020-10-20T08:29:49Z")

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Hi! I’m rather new to Unreal Engine so forgive me if this is rather basic but I couldn’t find a solution anywhere. I currently have a portal setup similar to the game Portal ( Images of the node setup below). I was wonde…

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## [Set player rotation after teleport?](https://forums.unrealengine.com/t/set-player-rotation-after-teleport/295265)

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**Author:** [@anonymous\_user\_8b2b3611](https://forums.unrealengine.com/u/anonymous_user_8b2b3611)\
**Replies:** 11\
**Last updated:** [September 12, 2020, 6:55pm UTC](https://forums.unrealengine.com/t/set-player-rotation-after-teleport/295265 "2020-09-12T18:55:22Z")

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I have a teleporter set up and working but I’m trying to set the player rotation to a different angle once the player goes through it. The sending teleport node is facing North, while the receiving node is facing South. …

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## [SceneCapture Projection Matrix for Portal](https://forums.unrealengine.com/t/scenecapture-projection-matrix-for-portal/470042)

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**Author:** [@Orion31](https://forums.unrealengine.com/u/Orion31)\
**Replies:** 0\
**Last updated:** [August 20, 2020, 1:47am UTC](https://forums.unrealengine.com/t/scenecapture-projection-matrix-for-portal/470042 "2020-08-20T01:47:44Z")

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Hi, I am new to Unreal and GameDev in general, but I was playing around and trying to make portals for fun. I noticed that when objects were placed in front of the portal, they can get in the way of the projection captu…

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## [Using a camera set in another level](https://forums.unrealengine.com/t/using-a-camera-set-in-another-level/392785)

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**Author:** [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Replies:** 3\
**Last updated:** [July 21, 2020, 7:24am UTC](https://forums.unrealengine.com/t/using-a-camera-set-in-another-level/392785 "2020-07-21T07:24:58Z")

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Hi there ! Is there a way to use a camera (set its location/rotation, display the view) who is set in another level ? My player is in a level, and using a tool he could see what he would see in another level (to look a…

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## [Help making portal visuals, screenshots included](https://forums.unrealengine.com/t/help-making-portal-visuals-screenshots-included/459008)

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**Author:** [@anonymous\_user\_416ca4bb](https://forums.unrealengine.com/u/anonymous_user_416ca4bb)\
**Replies:** 1\
**Last updated:** [December 1, 2019, 2:41am UTC](https://forums.unrealengine.com/t/help-making-portal-visuals-screenshots-included/459008 "2019-12-01T02:41:05Z")

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I’m pretty new to UE4 and I’m pretty sure my problem is a simple C++ one. I was trying to make portals that have the same look as the game Portal, where you can see the other world through the portal. To do this I was us…

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## [Can't find action: GetWorldLocation(DefaultSceneRoot)](https://forums.unrealengine.com/t/cant-find-action-getworldlocation-defaultsceneroot/458901)

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**Author:** [@anonymous\_user\_416ca4bb](https://forums.unrealengine.com/u/anonymous_user_416ca4bb)\
**Replies:** 3\
**Last updated:** [November 30, 2019, 7:25pm UTC](https://forums.unrealengine.com/t/cant-find-action-getworldlocation-defaultsceneroot/458901 "2019-11-30T19:25:59Z")

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if your getting the world location of the scene root then that should be the same as getting the actor location. so you could easily just use the get actor location node.

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## [Bioshock Infinite Tear Portal](https://forums.unrealengine.com/t/bioshock-infinite-tear-portal/445913)

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**Author:** [@cupcakefury](https://forums.unrealengine.com/u/cupcakefury)\
**Replies:** 1\
**Last updated:** [April 3, 2019, 11:39am UTC](https://forums.unrealengine.com/t/bioshock-infinite-tear-portal/445913 "2019-04-03T11:39:05Z")

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Hello Everyone! First off I would like to say that this is my first post and I apologize if this is not the correct section to post, as I’m unsure of where else to ask this. I would like to implement ‘portals’ in my ga…

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## [How to create portals like in game Portal?](https://forums.unrealengine.com/t/how-to-create-portals-like-in-game-portal/351662)

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**Author:** [@broly](https://forums.unrealengine.com/u/broly)\
**Replies:** 14\
**Last updated:** [February 21, 2019, 5:10pm UTC](https://forums.unrealengine.com/t/how-to-create-portals-like-in-game-portal/351662 "2019-02-21T17:10:35Z")

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Can this feature be released in Unreal Engine? But only TRUE portals (worm-holes), not a render target circle from other camera? Any ideas for this? Thanks.

[Next page](https://forums.unrealengine.com/tag/portal/1131.md?match_all_tags=true&page=1&tags%5B%5D=portal)
