TSubobjectPtr vs Native C++ Pointer

dbrizov
Tue, 24 Jun 2014 18:16:49 +0000
C++

Can anyone tell me what is the difference between the pointers in the UnrealEngine API and the native C++ pointers. Native pointers are easier to write and I prefer to use it, but are there any disadvantages compared to the TSubobjectPrt pointers?

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