How to get which number the actor duplicate is

nogdoesrandomstuff
Mon, 19 Dec 2016 23:36:21 +0000
Blueprint

The question was a little confusing, so to give a little context I am talking about the name of the character. When there are multiple blueprints in the world, the name of that blueprint will be Blueprintname_0, Blueprintname_1, etc. My question is how do I get that number within the blueprint? As in, what function should I call to get that integer? I am trying to spawn waypoints within the blueprint for each duplicate blueprint to follow, and I need the number to show which waypoint the duplicate should follow. If this is answered somewhere else or there is documentation please direct me to it. Also if there is a better way to do what is described above please let me know.

Thank you

2 posts - 1 participant