Spawn a set of particles at predetermined locations.

NoobsDeSroobs
Tue, 18 Aug 2015 18:48:40 +0000
Rendering

I wish to spawn a set of particles, essentially points, according to the locations stored in a FVector array. What happens to it post spawn is nothing. Every point should just be a point hanging in 3D space. If the lifetime is infinite or if I respawn them every n seconds is of no concern.

As a side question, is there a way to render a 200000 point pointcloud in UE4? I so not want 200000 meshes being rendered as I can predict that reduces UE4 to Powerpoint.

Thank you in advance.

4 posts - 1 participant