Static Meshes of Actor always spawn at point 0,0,0

yeswecamp
Tue, 31 Oct 2017 20:23:37 +0000
Asset Creation

I created a pretty normal actor (no blueprint function, only default settings, multiple meshes, some collision boxes). When I place it in my level, the collision boxes are at the correct position, but the meshes always spawn at (0,0,0). Moving the actor results in the collision boxes moving, but not the static meshes. Any ideas?

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