# \#png

**URL:** https://forums.unrealengine.com/tag/png/4359.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Emissive not rendering on a transparent background PNG with movie render queue](https://forums.unrealengine.com/t/emissive-not-rendering-on-a-transparent-background-png-with-movie-render-queue/2812339)

<div class="topic-metadata">

**Author:** [@LenyMoynat](https://forums.unrealengine.com/u/LenyMoynat)\
**Replies:** 14\
**Last updated:** [October 14, 2026, 10:55am UTC](https://forums.unrealengine.com/t/emissive-not-rendering-on-a-transparent-background-png-with-movie-render-queue/2812339 "2026-10-14T10:55:54Z")

</div>

Hi there! I’m currently working on UE 5.7.4 to render a logo for a client, I won’t be able to post screenshots of the actual logo as I’m not allowed to share it anywhere, but the issue is quite simple : I want to rende…

---

## [How can I reduce jagged edges on 2D images in UE5 without simply increasing the image resolution? ](https://forums.unrealengine.com/t/how-can-i-reduce-jagged-edges-on-2d-images-in-ue5-without-simply-increasing-the-image-resolution/2765034)

<div class="topic-metadata">

**Author:** [@niming123456](https://forums.unrealengine.com/u/niming123456)\
**Replies:** 0\
**Last updated:** [September 12, 2026, 2:35pm UTC](https://forums.unrealengine.com/t/how-can-i-reduce-jagged-edges-on-2d-images-in-ue5-without-simply-increasing-the-image-resolution/2765034 "2026-09-12T14:35:17Z")

</div>

Hello everyone, I’m currently using UE5.7 to create a 2D character + 3D environment animation workflow. My character is made from separate PNG images for different body parts. My current workflow is: Import PNG image…

---

## [Questions regarding files](https://forums.unrealengine.com/t/questions-regarding-files/2369471)

<div class="topic-metadata">

**Author:** [@TWYSSTEAM](https://forums.unrealengine.com/u/TWYSSTEAM)\
**Replies:** 1\
**Last updated:** [March 2, 2025, 6:11pm UTC](https://forums.unrealengine.com/t/questions-regarding-files/2369471 "2025-03-02T18:11:35Z")

</div>

Hello! I’m new to Unreal Engine 5 and I have some questions about files. I just want to sort this out once and for all and get a professional answer. What format is recommended for textures? I heard somewhere that the …

---

## [How to capture rendered scene with transparent background and save it to PNG?](https://forums.unrealengine.com/t/how-to-capture-rendered-scene-with-transparent-background-and-save-it-to-png/400649)

<div class="topic-metadata">

**Author:** [@AlekseyIlin](https://forums.unrealengine.com/u/AlekseyIlin)\
**Replies:** 5\
**Last updated:** [January 30, 2025, 3:14pm UTC](https://forums.unrealengine.com/t/how-to-capture-rendered-scene-with-transparent-background-and-save-it-to-png/400649 "2025-01-30T15:14:13Z")

</div>

i assume you’re trying to do this from within UE4, as opposed to using another program. i’ve never tried to do something like that before but you could use a mask and set black to be the mask colour. as long as black is …

---

## [Engine crash on an export of an array of pngs created within engine](https://forums.unrealengine.com/t/engine-crash-on-an-export-of-an-array-of-pngs-created-within-engine/2261609)

<div class="topic-metadata">

**Author:** [@Nymphais\_Art](https://forums.unrealengine.com/u/Nymphais_Art)\
**Replies:** 0\
**Last updated:** [January 5, 2025, 10:27pm UTC](https://forums.unrealengine.com/t/engine-crash-on-an-export-of-an-array-of-pngs-created-within-engine/2261609 "2025-01-05T22:27:38Z")

</div>

I am trying to export an array of pngs and every time i get an error and the engine crashes. It says unexpected texture class. I am using DDS format as i want to upload to FAB. Anyone know what may be an issue?

---

## [Fix / Explanation: PNG transparency artifacts when importing Photoshop Exported into Content](https://forums.unrealengine.com/t/fix-explanation-png-transparency-artifacts-when-importing-photoshop-exported-into-content/2220654)

<div class="topic-metadata">

**Author:** [@Alyatirno](https://forums.unrealengine.com/u/Alyatirno)\
**Replies:** 1\
**Last updated:** [December 14, 2024, 8:03pm UTC](https://forums.unrealengine.com/t/fix-explanation-png-transparency-artifacts-when-importing-photoshop-exported-into-content/2220654 "2024-12-14T20:03:40Z")

</div>

This problem was doing my skull in so I decided to take a deep dive into it because I wanted to get to the root causes and how to address it. PROBLEM: PNGs exported from Photoshop will bring “garbage” color information …

---

## [PNG transparency](https://forums.unrealengine.com/t/png-transparency/2120575)

<div class="topic-metadata">

**Author:** [@raith0818](https://forums.unrealengine.com/u/raith0818)\
**Replies:** 0\
**Last updated:** [November 13, 2024, 6:02pm UTC](https://forums.unrealengine.com/t/png-transparency/2120575 "2024-11-13T18:02:10Z")

</div>

Summary Been having a hard time trying to find out if I’m doing something wrong, but does the FAB 3d viewer not support PNG alpha for transparency? When I try to use the color PNG as the file for transparency, it makes t…

---

## [How to export / render a PNG image without Background in Twinmotion](https://forums.unrealengine.com/t/how-to-export-render-a-png-image-without-background-in-twinmotion/449687)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_68b2da53](https://forums.unrealengine.com/u/anonymous_user_68b2da53)\
**Replies:** 4\
**Last updated:** [October 3, 2024, 9:36am UTC](https://forums.unrealengine.com/t/how-to-export-render-a-png-image-without-background-in-twinmotion/449687 "2024-10-03T09:36:20Z")

</div>

I want to render my image without any kind of background in Twinmotion because I edit that part later in Photoshop, is this possible in Twinmotion? I know I can select a empty background and I can delete the ground geome…

---

## [Why does my Material not show my textures transparency?](https://forums.unrealengine.com/t/why-does-my-material-not-show-my-textures-transparency/285631)

<div class="topic-metadata">

**Author:** [@lati91](https://forums.unrealengine.com/u/lati91)\
**Replies:** 7\
**Last updated:** [July 2, 2024, 3:45pm UTC](https://forums.unrealengine.com/t/why-does-my-material-not-show-my-textures-transparency/285631 "2024-07-02T15:45:30Z")

</div>

picture So I try to import my .png branch texture and apply it to the tree but it messes up. This worked fine in Unity. Am I doing something wrong?

---

## [Imported heightmap landscape formula? I have a png with 4096x4096 pixels and also meters, and 0.1 pixel value per 100 meters in height but can get it right](https://forums.unrealengine.com/t/imported-heightmap-landscape-formula-i-have-a-png-with-4096x4096-pixels-and-also-meters-and-0-1-pixel-value-per-100-meters-in-height-but-can-get-it-right/1861231)

<div class="topic-metadata">

**Author:** [@holchang](https://forums.unrealengine.com/u/holchang)\
**Replies:** 0\
**Last updated:** [May 18, 2024, 12:53am UTC](https://forums.unrealengine.com/t/imported-heightmap-landscape-formula-i-have-a-png-with-4096x4096-pixels-and-also-meters-and-0-1-pixel-value-per-100-meters-in-height-but-can-get-it-right/1861231 "2024-05-18T00:53:03Z")

</div>

In blue a LOD2 original terrain, and in green the terrain generated using landscape tool. The PNG is linear, its a 4096x4096 pixels, meaning also 4096x4096 meters, and its pixel values, you can see here: Why can i …

---

## [2d HUD widget png washed out](https://forums.unrealengine.com/t/2d-hud-widget-png-washed-out/452248)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_6e494a4e](https://forums.unrealengine.com/u/anonymous_user_6e494a4e)\
**Replies:** 2\
**Last updated:** [February 1, 2024, 11:46am UTC](https://forums.unrealengine.com/t/2d-hud-widget-png-washed-out/452248 "2024-02-01T11:46:58Z")

</div>

Learning Unreal fyi… Creating a simple HUD widget, and the images seem to be washed out. Images are 8bit PNG saved from photoshop. In editor they look vibrant, as should be. When in game mode they wash out. I’ve researc…

---

## [Sprite 2d to png convert](https://forums.unrealengine.com/t/sprite-2d-to-png-convert/484319)

<div class="topic-metadata">

**Author:** [@stellmax53](https://forums.unrealengine.com/u/stellmax53)\
**Replies:** 1\
**Last updated:** [January 20, 2024, 11:06pm UTC](https://forums.unrealengine.com/t/sprite-2d-to-png-convert/484319 "2024-01-20T23:06:02Z")

</div>

can i convert sprite 2d to PNG???!?!?!

---

## [Exporting a renderTarget as a PNG?](https://forums.unrealengine.com/t/exporting-a-rendertarget-as-a-png/372217)

<div class="topic-metadata">

**Author:** [@mago314](https://forums.unrealengine.com/u/mago314)\
**Replies:** 7\
**Last updated:** [December 24, 2023, 12:12am UTC](https://forums.unrealengine.com/t/exporting-a-rendertarget-as-a-png/372217 "2023-12-24T00:12:44Z")

</div>

But the Targets are created at runtime, so this isn’t an option :frowning:

---

## [Can't drop PNG image into HDRI Backdrop plugin](https://forums.unrealengine.com/t/cant-drop-png-image-into-hdri-backdrop-plugin/490569)

<div class="topic-metadata">

**Author:** [@Richardfor1](https://forums.unrealengine.com/u/Richardfor1)\
**Replies:** 6\
**Last updated:** [August 10, 2023, 12:29am UTC](https://forums.unrealengine.com/t/cant-drop-png-image-into-hdri-backdrop-plugin/490569 "2023-08-10T00:29:51Z")

</div>

Hello! When I drag the 1896x948 PNG image into the Unreal content browser it’s fine, but when I then drag it into the HDRI Backdrop plugin (Cube map section) it doesn’t go in or seem to be accepted. I already have a …

---

## [How to use the "Export to Disk" node?](https://forums.unrealengine.com/t/how-to-use-the-export-to-disk-node/440654)

<div class="topic-metadata">

**Author:** [@Planet\_Vano](https://forums.unrealengine.com/u/Planet_Vano)\
**Replies:** 13\
**Last updated:** [May 23, 2023, 5:36pm UTC](https://forums.unrealengine.com/t/how-to-use-the-export-to-disk-node/440654 "2023-05-23T17:36:21Z")

</div>

I am trying to export a texture from the game in game. The only thing I am not sure how to use is the “Options on Complete” delegate connection. What does the Options on Complete connection mean and what should I conn…

---

## [White/Light boarder around textures](https://forums.unrealengine.com/t/white-light-boarder-around-textures/788892)

<div class="topic-metadata">

**Author:** [@HappyKat100](https://forums.unrealengine.com/u/HappyKat100)\
**Replies:** 8\
**Last updated:** [March 12, 2023, 7:48pm UTC](https://forums.unrealengine.com/t/white-light-boarder-around-textures/788892 "2023-03-12T19:48:14Z")

</div>

Hi All, I’m trying to paint a texture onto a material but I’m getting that dreaded light boarder around the outside. I’ve found a lot of posts with this issue but not found a solution. My image is a 2,048 x 2,048 png …

---

## [UTextureRenderTarget2D to PNG](https://forums.unrealengine.com/t/utexturerendertarget2d-to-png/411024)

<div class="topic-metadata">

**Author:** [@RDaneelOlivaw](https://forums.unrealengine.com/u/RDaneelOlivaw)\
**Replies:** 1\
**Last updated:** [August 24, 2022, 12:43pm UTC](https://forums.unrealengine.com/t/utexturerendertarget2d-to-png/411024 "2022-08-24T12:43:03Z")

</div>

Hi, I’ve been trying to make this work for the past two days and I it seems to me that something is not right I’m trying to retrieve camera images from UE4.17.2 and save them into a PNG. I have added to my ActorBluepr…

---

## [Render queue exports absolutly transperent images](https://forums.unrealengine.com/t/render-queue-exports-absolutly-transperent-images/486173)

<div class="topic-metadata">

**Author:** [@Ptr.Ilya](https://forums.unrealengine.com/u/Ptr.Ilya)\
**Replies:** 0\
**Last updated:** [July 14, 2021, 4:36am UTC](https://forums.unrealengine.com/t/render-queue-exports-absolutly-transperent-images/486173 "2021-07-14T04:36:55Z")

</div>

Hi, I have a scene that I render out in render queue several hundred times, each time the scene receives slightly different light and camera position - I need those to feed AI algorithm. Everything is well and good whil…

---

## [\[Usability Feature request\] Preview PNGs Alpha in content browser](https://forums.unrealengine.com/t/usability-feature-request-preview-pngs-alpha-in-content-browser/290653)

<div class="topic-metadata">

**Author:** [@bigzer](https://forums.unrealengine.com/u/bigzer)\
**Replies:** 4\
**Last updated:** [May 28, 2021, 9:16pm UTC](https://forums.unrealengine.com/t/usability-feature-request-preview-pngs-alpha-in-content-browser/290653 "2021-05-28T21:16:56Z")

</div>

We have almost 100 PNG icons we use in game and the content browser shows them all being pitch black : http://puu.sh/aNmWA/4fe43eab0e.png It’s really not convenient to work that way. For all icons it would be more use…

---

## [Png Renders as White Box on Mobile](https://forums.unrealengine.com/t/png-renders-as-white-box-on-mobile/330061)

<div class="topic-metadata">

**Author:** [@tehhax](https://forums.unrealengine.com/u/tehhax)\
**Replies:** 6\
**Last updated:** [April 20, 2021, 5:40pm UTC](https://forums.unrealengine.com/t/png-renders-as-white-box-on-mobile/330061 "2021-04-20T17:40:38Z")

</div>

I have some very simple png files that I am using in my main menu. They work perfectly on the computer but on mobile they simply render as white blocks. I tried using a PSD file instead but that didn’t seem to do the tri…

---

## [Can't play an image sequence in 4.22.3](https://forums.unrealengine.com/t/cant-play-an-image-sequence-in-4-22-3/451901)

<div class="topic-metadata">

**Author:** [@Alexandre\_Marie](https://forums.unrealengine.com/u/Alexandre_Marie)\
**Replies:** 1\
**Last updated:** [February 1, 2021, 3:55pm UTC](https://forums.unrealengine.com/t/cant-play-an-image-sequence-in-4-22-3/451901 "2021-02-01T15:55:20Z")

</div>

Hi everyone, I’m trying to follow this tutorial : Play an Image Sequence | Unreal Engine Documentation But when I want to play the image sequence I have this error : LogImgMedia: Error: Failed to get frame information…

---

## [Importing image files makes UE4 crash](https://forums.unrealengine.com/t/importing-image-files-makes-ue4-crash/468017)

<div class="topic-metadata">

**Author:** [@Sergiy\_Plamen](https://forums.unrealengine.com/u/Sergiy_Plamen)\
**Replies:** 1\
**Last updated:** [July 11, 2020, 3:37pm UTC](https://forums.unrealengine.com/t/importing-image-files-makes-ue4-crash/468017 "2020-07-11T15:37:05Z")

</div>

Hello. I am using UE4.20.3 and importing an image file (png, tga) I or other people modified after an uncertain date makes UE crash. I have some png files on my computer which I have drawn some time ago, and they import …

---

## [texture compression](https://forums.unrealengine.com/t/texture-compression/462722)

<div class="topic-metadata">

**Author:** [@kalekarri](https://forums.unrealengine.com/u/kalekarri)\
**Replies:** 1\
**Last updated:** [March 21, 2020, 11:39pm UTC](https://forums.unrealengine.com/t/texture-compression/462722 "2020-03-21T23:39:22Z")

</div>

hey, i just jumped into low poly modeling world and im trying to import small png files into ue. pngs with small amount of pixels (4x4) has compression that it cannot be used. i tried to switch many compression settings …

---

## [How do I combine multiple images in one material?](https://forums.unrealengine.com/t/how-do-i-combine-multiple-images-in-one-material/449730)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0a6d374b](https://forums.unrealengine.com/u/anonymous_user_0a6d374b)\
**Replies:** 0\
**Last updated:** [May 28, 2019, 4:51pm UTC](https://forums.unrealengine.com/t/how-do-i-combine-multiple-images-in-one-material/449730 "2019-05-28T16:51:27Z")

</div>

I have 3 images that make up the look of the tank: The main paint: champion.jpg A png containing details A jpg with a lightmap I want to make the main paint the base colour of the tank, then overlay it with the detail…

---

## [What is the proper way to use png image as mesh in ue4?when i import and make it material and apply it to plane.. it will be more reflected surface?](https://forums.unrealengine.com/t/what-is-the-proper-way-to-use-png-image-as-mesh-in-ue4-when-i-import-and-make-it-material-and-apply-it-to-plane-it-will-be-more-reflected-surface/448000)

<div class="topic-metadata">

**Author:** [@Arcshah](https://forums.unrealengine.com/u/Arcshah)\
**Replies:** 1\
**Last updated:** [April 28, 2019, 2:31pm UTC](https://forums.unrealengine.com/t/what-is-the-proper-way-to-use-png-image-as-mesh-in-ue4-when-i-import-and-make-it-material-and-apply-it-to-plane-it-will-be-more-reflected-surface/448000 "2019-04-28T14:31:06Z")

</div>

What is the proper way to use png image as mesh in ue4?when i import and make it material and apply it to plane… it will be more reflected surface?

---

## [Transluscent material and movement Problem](https://forums.unrealengine.com/t/transluscent-material-and-movement-problem/446008)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_3a195494](https://forums.unrealengine.com/u/anonymous_user_3a195494)\
**Replies:** 1\
**Last updated:** [March 27, 2019, 9:59am UTC](https://forums.unrealengine.com/t/transluscent-material-and-movement-problem/446008 "2019-03-27T09:59:14Z")

</div>

Hi! in my scene i have a mesh with a transluscent material which uses a PNG-image with transparency. In static scenes, everything looks good (s. image 1): However, when I move the mesh or the camera, the quality of t…

---

## [paper2d png makes white outline](https://forums.unrealengine.com/t/paper2d-png-makes-white-outline/441699)

<div class="topic-metadata">

**Author:** [@titoro](https://forums.unrealengine.com/u/titoro)\
**Replies:** 0\
**Last updated:** [January 20, 2019, 3:50pm UTC](https://forums.unrealengine.com/t/paper2d-png-makes-white-outline/441699 "2019-01-20T15:50:42Z")

</div>

I worked 4.20, and I updated to 4.21 Goblin was imported on 4.20 Hamster was imported on 4.21 I think, Png Makes invisable background color with same as nearby color. But 4.21 makes allways makes white color. How …

---

## [What is the maximum resolution for .png android splash screen](https://forums.unrealengine.com/t/what-is-the-maximum-resolution-for-png-android-splash-screen/402828)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_4230003f](https://forums.unrealengine.com/u/anonymous_user_4230003f)\
**Replies:** 1\
**Last updated:** [November 11, 2018, 5:10pm UTC](https://forums.unrealengine.com/t/what-is-the-maximum-resolution-for-png-android-splash-screen/402828 "2018-11-11T17:10:05Z")

</div>

Hi, I’d like to know what is the highest resolution of the .png file that is supported for Android devices? So far I’ve successfully tested 1280 x 720, anything above that won’t work on many different devices. Is there …

---

## [16bit PNG, SRGB unticked, still washed out.](https://forums.unrealengine.com/t/16bit-png-srgb-unticked-still-washed-out/354966)

<div class="topic-metadata">

**Author:** [@IronTarkus](https://forums.unrealengine.com/u/IronTarkus)\
**Replies:** 6\
**Last updated:** [October 3, 2018, 7:03am UTC](https://forums.unrealengine.com/t/16bit-png-srgb-unticked-still-washed-out/354966 "2018-10-03T07:03:24Z")

</div>

16 bit .png isnt supported, convert to 8 bit. I walked into this a long time ago. ( a search on google would prolly have also given you an answer :slight\_smile: ) .SRGB doesnt impact performance, its just an HDR thing.…

---

## [PNG textures with transparency (icons) - Having trouble](https://forums.unrealengine.com/t/png-textures-with-transparency-icons-having-trouble/434555)

<div class="topic-metadata">

**Author:** [@Subressor](https://forums.unrealengine.com/u/Subressor)\
**Replies:** 0\
**Last updated:** [September 26, 2018, 6:17pm UTC](https://forums.unrealengine.com/t/png-textures-with-transparency-icons-having-trouble/434555 "2018-09-26T18:17:31Z")

</div>

Hey, I’ve done a lot of searching and googling and this seems to be a common topic but I can’t find an answer in working-mans-English. I’m creating item icons and I’m using PNG files as the picture for them. All PNGs w…

[Next page](https://forums.unrealengine.com/tag/png/4359.md?match_all_tags=true&page=1&tags%5B%5D=png)
