Landscape Mesh Extraction Tool & Procedural Cliff Generation

TonyMontana079
Thu, 09 Apr 2026 11:10:56 +0000
Pipeline & Plugins

I created a tool for Unreal Engine that extracts meshes directly from landscape layers, along with a pipeline for applying procedural noise and triplanar displacement.

This workflow allows for quickly generating detailed geometry from landscape data, making it easier to transition from terrain to mesh-based assets while maintaining flexibility for further procedural refinement. It is especially useful for cliff generation and rocky terrain creation.

The process includes:

Painting landscape layers

Extracting meshes from selected regions

Curve-based splitting and edge expansion

Applying procedural displacement using noise and triplanar mapping

Baking vertex colors for further material control

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