# \#plugin

**URL:** https://forums.unrealengine.com/tag/plugin/11400.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [UE 5.7: Changelist Validation Failed - Engine Content & External Plugin References](https://forums.unrealengine.com/t/ue-5-7-changelist-validation-failed-engine-content-external-plugin-references/2690574)

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**Author:** [@Tend](https://forums.unrealengine.com/u/Tend)\
**Replies:** 7\
**Last updated:** [November 11, 2026, 5:40pm UTC](https://forums.unrealengine.com/t/ue-5-7-changelist-validation-failed-engine-content-external-plugin-references/2690574 "2026-11-11T17:40:35Z")

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Environment Unreal Engine Version: 5.7.1 Source Control: Perforce Issue: Changelist validation failing when submitting through UE Editor Problem Description When attempting to submit a changelist through the U…

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## [\[RELEASE\] Gameplay Feedbacks Plugin](https://forums.unrealengine.com/t/release-gameplay-feedbacks-plugin/2845648)

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**Author:** [@marcosecchi](https://forums.unrealengine.com/u/marcosecchi)\
**Replies:** 4\
**Last updated:** [November 9, 2026, 4:31pm UTC](https://forums.unrealengine.com/t/release-gameplay-feedbacks-plugin/2845648 "2026-11-09T16:31:13Z")

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Gameplay Feedbacks is a plugin created to deliver on-demand visual, auditory and haptic feedbacks in response to player actions, events, or various gameplay mechanics. It is a modular, user-friendly, and highly extensibl…

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## [MotionLLM Assistant — AI motion with path and pose control in Unreal Sequencer](https://forums.unrealengine.com/t/motionllm-assistant-ai-motion-with-path-and-pose-control-in-unreal-sequencer/2846452)

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**Author:** [@yuri\_v\_a](https://forums.unrealengine.com/u/yuri_v_a)\
**Replies:** 0\
**Last updated:** [October 28, 2026, 10:29pm UTC](https://forums.unrealengine.com/t/motionllm-assistant-ai-motion-with-path-and-pose-control-in-unreal-sequencer/2846452 "2026-10-28T22:29:32Z")

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Turn a text prompt into character animation directly in Unreal Engine’s Sequencer: Set the timing of each action, guide movement with Root 2D waypoints, and use full body poses to direct key moments. The g…

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## [\[SUPPORT\]\[RELEASE\]CAMERA 360 v3.](https://forums.unrealengine.com/t/support-release-camera-360-v3/2140284)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 140\
**Last updated:** [October 28, 2026, 5:18pm UTC](https://forums.unrealengine.com/t/support-release-camera-360-v3/2140284 "2026-10-28T17:18:52Z")

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Link Fab: https://www.fab.com/listings/8128757d-e7ca-4482-92f0-aa520cdea238 Camera360v3 - camera system for VR180 , 360, Fulldome, Cilindrical and Spherical Mirror - Mono and 3D Stereo version) This product contains…

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## [\[SUPPORT\]\[RELEASE\] REC – Core Edition: Free In-Editor Recording & Streaming Plugin](https://forums.unrealengine.com/t/support-release-rec-core-edition-free-in-editor-recording-streaming-plugin/2840466)

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**Author:** [@danrosenrosen](https://forums.unrealengine.com/u/danrosenrosen)\
**Replies:** 0\
**Last updated:** [October 14, 2026, 7:23pm UTC](https://forums.unrealengine.com/t/support-release-rec-core-edition-free-in-editor-recording-streaming-plugin/2840466 "2026-10-14T19:23:21Z")

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REC – Core Edition is now free on Fab: https://fab.com/s/2d0496d35c65 REC lets you record and stream straight from Unreal Engine, in-editor and in-game, without leaving the engine or running a separate cap…

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## [Creating a 500+ Parasaurolophus Herd in Unreal Engine 5](https://forums.unrealengine.com/t/creating-a-500-parasaurolophus-herd-in-unreal-engine-5/2837816)

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**Author:** [@RedSea0000](https://forums.unrealengine.com/u/RedSea0000)\
**Replies:** 0\
**Last updated:** [October 6, 2026, 3:22am UTC](https://forums.unrealengine.com/t/creating-a-500-parasaurolophus-herd-in-unreal-engine-5/2837816 "2026-10-06T03:22:16Z")

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I’ve been experimenting with creating very large animated animal populations in Unreal Engine, and wanted to share one of my latest tests — a herd of 500+ animated Parasaurolophus moving together across an Unreal landsca…

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## [Mega Geometry via plugin](https://forums.unrealengine.com/t/mega-geometry-via-plugin/2837549)

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**Author:** [@user\_0361825de7a5bb3c63698b1db39bf37dc6ed517bd63657c05a494f](https://forums.unrealengine.com/u/user_0361825de7a5bb3c63698b1db39bf37dc6ed517bd63657c05a494f)\
**Replies:** 0\
**Last updated:** [October 5, 2026, 8:33pm UTC](https://forums.unrealengine.com/t/mega-geometry-via-plugin/2837549 "2026-10-05T20:33:31Z")

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Hello. I am an indie developer and a tech enthusiast. I would like to request the ability to implement custom BVH acceleration algorithms - such as Mega Geometry - into the engine via plugins. I would greatly appreciate …

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## [\[Plugin\] VariableResolutionChart — runtime-resizable 2D typed grid, pure CPU ](https://forums.unrealengine.com/t/plugin-variableresolutionchart-runtime-resizable-2d-typed-grid-pure-cpu/2834271)

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**Author:** [@bgzsdzzl](https://forums.unrealengine.com/u/bgzsdzzl)\
**Replies:** 0\
**Last updated:** [September 25, 2026, 5:17pm UTC](https://forums.unrealengine.com/t/plugin-variableresolutionchart-runtime-resizable-2d-typed-grid-pure-cpu/2834271 "2026-09-25T17:17:00Z")

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Hi all, I’ve been building a small runtime data structure for UE and just cut the first release. Sharing it here in case it’s useful to someone. What it is A runtime-resizable 2D grid where each cell carries a type t…

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## [\[Free\]\[Beta\] WCW Memory Monitor — live RAM / VRAM / LLM / TextureGroup HUD for UE 5.6–5.8](https://forums.unrealengine.com/t/free-beta-wcw-memory-monitor-live-ram-vram-llm-texturegroup-hud-for-ue-5-6-5-8/2833785)

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**Author:** [@Yu.Kajii](https://forums.unrealengine.com/u/Yu.Kajii)\
**Replies:** 0\
**Last updated:** [September 24, 2026, 2:20am UTC](https://forums.unrealengine.com/t/free-beta-wcw-memory-monitor-live-ram-vram-llm-texturegroup-hud-for-ue-5-6-5-8/2833785 "2026-09-24T02:20:36Z")

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Hi all — sharing a small open-source plugin we built for late-project memory work. Memory issues in Unreal usually show up in real gameplay — a TextureGroup blows its budget, the streaming pool gets noisy, textures go s…

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## [Vehicle Animator for Unreal - Demo and Tutorials](https://forums.unrealengine.com/t/vehicle-animator-for-unreal-demo-and-tutorials/2788505)

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**Author:** [@AndreVieira](https://forums.unrealengine.com/u/AndreVieira)\
**Replies:** 0\
**Last updated:** [September 17, 2026, 1:12am UTC](https://forums.unrealengine.com/t/vehicle-animator-for-unreal-demo-and-tutorials/2788505 "2026-09-17T01:12:12Z")

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3D1 Vehicle Animator demo and tutorials for Unreal Engine FAB page: https://www.fab.com/listings/3e8b1e96-b349-4050-8e3f-4f19840bf973 Wheel Setup Tutorial:

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## [\[Fab Release\] Asset Deep Exporter — Structured Asset Reports for Unreal Engine 5](https://forums.unrealengine.com/t/fab-release-asset-deep-exporter-structured-asset-reports-for-unreal-engine-5/2742224)

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**Author:** [@LastLightStudio](https://forums.unrealengine.com/u/LastLightStudio)\
**Replies:** 1\
**Last updated:** [September 16, 2026, 4:03pm UTC](https://forums.unrealengine.com/t/fab-release-asset-deep-exporter-structured-asset-reports-for-unreal-engine-5/2742224 "2026-09-16T16:03:33Z")

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Hello everyone, We have released version 1.12.0 of Asset Deep Exporter, our local, read-only Unreal Engine editor plugin for generating clear and structured JSON and TXT reports from project assets. Asset Deep Exporter…

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## [Help Needed: Struggling with Modifier Key and Trigger Type Customization in Enhanced Input Subsystem](https://forums.unrealengine.com/t/help-needed-struggling-with-modifier-key-and-trigger-type-customization-in-enhanced-input-subsystem/1869702)

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**Author:** [@Tryto1](https://forums.unrealengine.com/u/Tryto1)\
**Replies:** 1\
**Last updated:** [September 4, 2026, 2:35pm UTC](https://forums.unrealengine.com/t/help-needed-struggling-with-modifier-key-and-trigger-type-customization-in-enhanced-input-subsystem/1869702 "2026-09-04T14:35:03Z")

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Hey, I am currently working on creating a rebinding menu using user settings from the Enhanced Input Subsystem. I want to develop a system where each user can customize the trigger type, modifier key, and key binding fo…

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## [📸 Quick Thumbnail - Easily change assets thumbnails](https://forums.unrealengine.com/t/quick-thumbnail-easily-change-assets-thumbnails/764668)

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**Author:** [@oktomus\_tuatara](https://forums.unrealengine.com/u/oktomus_tuatara)\
**Replies:** 6\
**Last updated:** [August 28, 2026, 6:52pm UTC](https://forums.unrealengine.com/t/quick-thumbnail-easily-change-assets-thumbnails/764668 "2026-08-28T18:52:34Z")

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At Tuatara, we just released our third plugin called QuickThumbnail! No more assets with no thumbnail, easily control how assets look in the Content Browser to have a clean workspace! Features: Custom thumbnails fo…

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## [What's the point of IStructDetailsView if it doesn't handle redo/undo?](https://forums.unrealengine.com/t/whats-the-point-of-istructdetailsview-if-it-doesnt-handle-redo-undo/2743347)

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**Author:** [@eliasfrost](https://forums.unrealengine.com/u/eliasfrost)\
**Replies:** 0\
**Last updated:** [August 12, 2026, 7:24pm UTC](https://forums.unrealengine.com/t/whats-the-point-of-istructdetailsview-if-it-doesnt-handle-redo-undo/2743347 "2026-08-12T19:24:26Z")

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I spent a long time trying to create an editor for Items in my game and I decided to try and use the IStructDetailsView to show the struct that I use to house item data. I’m sort of confused though, because the other ki…

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## [Unresolved external on slate class from other module](https://forums.unrealengine.com/t/unresolved-external-on-slate-class-from-other-module/2741790)

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**Author:** [@eliasfrost](https://forums.unrealengine.com/u/eliasfrost)\
**Replies:** 1\
**Last updated:** [August 6, 2026, 8:10pm UTC](https://forums.unrealengine.com/t/unresolved-external-on-slate-class-from-other-module/2741790 "2026-08-06T20:10:02Z")

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Hi, I’m trying to create a Slate class in a Utils module that I can use in other modules in my plugin. I get an unresolved external error when trying to create it though. I’ve gone through the usual: Made sure the modu…

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## [ProjectSentinel - project health checks for Unreal Editor (UE 5.8+)](https://forums.unrealengine.com/t/projectsentinel-project-health-checks-for-unreal-editor-ue-5-8/2737408)

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**Author:** [@HoySama](https://forums.unrealengine.com/u/HoySama)\
**Replies:** 0\
**Last updated:** [July 22, 2026, 3:08am UTC](https://forums.unrealengine.com/t/projectsentinel-project-health-checks-for-unreal-editor-ue-5-8/2737408 "2026-07-22T03:08:00Z")

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I’m building ProjectSentinel, an editor-only Unreal Engine plugin for catching project drift before it becomes a release problem. It helps solo/teams: scan project and content hygiene signals compare the current state…

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## [Better Reference Explorer | Editor Plugin available on FAB ](https://forums.unrealengine.com/t/better-reference-explorer-editor-plugin-available-on-fab/2727998)

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**Author:** [@CreaTech\_Unreal](https://forums.unrealengine.com/u/CreaTech_Unreal)\
**Replies:** 1\
**Last updated:** [June 26, 2026, 1:25am UTC](https://forums.unrealengine.com/t/better-reference-explorer-editor-plugin-available-on-fab/2727998 "2026-06-26T01:25:49Z")

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BETTER REFERENCE EXPLORER Dive into every asset connection. Instantly. Get it on FAB: Better Reference Explorer | Fab Plugin Overview: https://www.youtube.com/watch?v=zd-J-Ko9aMg Documentation: https://saladgamer.c…

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## [GYBSaveLoadSystem — Plug & Play Save System for UE5 \[FAB\] ](https://forums.unrealengine.com/t/gybsaveloadsystem-plug-play-save-system-for-ue5-fab/2730887)

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**Author:** [@GetYourBasics](https://forums.unrealengine.com/u/GetYourBasics)\
**Replies:** 0\
**Last updated:** [June 23, 2026, 6:56pm UTC](https://forums.unrealengine.com/t/gybsaveloadsystem-plug-play-save-system-for-ue5-fab/2730887 "2026-06-23T18:56:57Z")

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Hi everyone, I’ve just published GYBSaveLoadSystem on FAB — a Blueprint-friendly save and load plugin for Unreal Engine 5 that’s designed to be as simple as possible to integrate. The entire setup is three steps: Add…

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## [\[REQUEST\] Implement the Waveform Editor engine plugin from UE5 in UEFN](https://forums.unrealengine.com/t/request-implement-the-waveform-editor-engine-plugin-from-ue5-in-uefn/2730025)

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**Author:** [@BetaFury](https://forums.unrealengine.com/u/BetaFury)\
**Replies:** 1\
**Last updated:** [June 21, 2026, 8:13am UTC](https://forums.unrealengine.com/t/request-implement-the-waveform-editor-engine-plugin-from-ue5-in-uefn/2730025 "2026-06-21T08:13:05Z")

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The Waveform Editor allows you to make super quick convenient edits (like trimming, normalizing etc) directly in the editor without needing to open up external audio editing software like Audacity. Having this in UEFN w…

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## [Celestial Vault - NonModern(Pre BC) Dates ](https://forums.unrealengine.com/t/celestial-vault-nonmodern-pre-bc-dates/2729902)

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**Author:** [@W.TomFoolerist](https://forums.unrealengine.com/u/W.TomFoolerist)\
**Replies:** 0\
**Last updated:** [June 19, 2026, 2:53pm UTC](https://forums.unrealengine.com/t/celestial-vault-nonmodern-pre-bc-dates/2729902 "2026-06-19T14:53:49Z")

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Hello, Lately i’ve been trying to use the Celestial Vault Plugin to create a historical environments sky, its going well, however I have encountered one issue, Celestial Vault seems unable to simulate any date before 1 …

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## [I got tired of re-opening old projects just to reuse one asset, so I built Asset Library](https://forums.unrealengine.com/t/i-got-tired-of-re-opening-old-projects-just-to-reuse-one-asset-so-i-built-asset-library/2727252)

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**Author:** [@Felizari](https://forums.unrealengine.com/u/Felizari)\
**Replies:** 0\
**Last updated:** [June 8, 2026, 6:38pm UTC](https://forums.unrealengine.com/t/i-got-tired-of-re-opening-old-projects-just-to-reuse-one-asset-so-i-built-asset-library/2727252 "2026-06-08T18:38:59Z")

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You know the loop. You remember a material you made months ago, and to use it again you have to dig up the old project, open it, find the asset, and Migrate it over. Five minutes, every time. Asset Library is an editor …

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## [Introducing Aether Nexus + Aether Forge - An AI-Orchestrated UE5 Prototype Pipeline ](https://forums.unrealengine.com/t/introducing-aether-nexus-aether-forge-an-ai-orchestrated-ue5-prototype-pipeline/2726636)

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**Author:** [@Sacrede1337](https://forums.unrealengine.com/u/Sacrede1337)\
**Replies:** 0\
**Last updated:** [June 6, 2026, 5:01am UTC](https://forums.unrealengine.com/t/introducing-aether-nexus-aether-forge-an-ai-orchestrated-ue5-prototype-pipeline/2726636 "2026-06-06T05:01:54Z")

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Title Introducing Aether Nexus and Aether Forge: A UE5 AI Prototype Pipeline Forum Post Hey everyone, I wanted to introduce a project I’ve been building called Aether. Aether is my attempt to make AI-assisted Unreal E…

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## [Game Features Localization Per Feature](https://forums.unrealengine.com/t/game-features-localization-per-feature/2441063)

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**Author:** [@Elmarath](https://forums.unrealengine.com/u/Elmarath)\
**Replies:** 2\
**Last updated:** [May 20, 2026, 10:14pm UTC](https://forums.unrealengine.com/t/game-features-localization-per-feature/2441063 "2026-05-20T22:14:46Z")

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Hi! I am making use of “Game Features” plugin for my Architecture Project. Every project is actually a Game Feature so that they are completely seperate from the base game. I use base game to download this Features as P…

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## [CF3 Interaction Authority — UE5 Multiplayer Interaction System with Late-Join Proof ](https://forums.unrealengine.com/t/cf3-interaction-authority-ue5-multiplayer-interaction-system-with-late-join-proof/2719307)

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**Author:** [@Stark3y933](https://forums.unrealengine.com/u/Stark3y933)\
**Replies:** 0\
**Last updated:** [April 30, 2026, 11:39pm UTC](https://forums.unrealengine.com/t/cf3-interaction-authority-ue5-multiplayer-interaction-system-with-late-join-proof/2719307 "2026-04-30T23:39:21Z")

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Hi everyone, This is CF3 Systems. I’ve released CF3 Interaction Authority, a UE5 multiplayer interaction system focused on server authoritative validation, replicated state, and late-join-safe interaction examples. Th…

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## [UEHive - Native MCP Blueprint Specialist for Unreal Engine](https://forums.unrealengine.com/t/uehive-native-mcp-blueprint-specialist-for-unreal-engine/2718647)

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**Author:** [@EosSpirit](https://forums.unrealengine.com/u/EosSpirit)\
**Replies:** 0\
**Last updated:** [April 28, 2026, 7:06pm UTC](https://forums.unrealengine.com/t/uehive-native-mcp-blueprint-specialist-for-unreal-engine/2718647 "2026-04-28T19:06:59Z")

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Hi everyone, I’ve been building UEHive, a native MCP-focused workflow tool for Unreal Engine teams working heavily with Blueprints. The goal is simple: make AI-assisted workflows feel more useful inside real Unreal pr…

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## [Scene Preset Manager: Restore Scene Visiblity Setup](https://forums.unrealengine.com/t/scene-preset-manager-restore-scene-visiblity-setup/2718061)

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**Author:** [@rvakato](https://forums.unrealengine.com/u/rvakato)\
**Replies:** 0\
**Last updated:** [April 26, 2026, 8:53am UTC](https://forums.unrealengine.com/t/scene-preset-manager-restore-scene-visiblity-setup/2718061 "2026-04-26T08:53:26Z")

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This plugin started because of a project where I kept having to hide ceiling structures before I could do anything. I had my folders organised and everything, but every single reload meant hunting them down again just to…

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## [Mutable - Remove Mesh Blocks on multiple udims](https://forums.unrealengine.com/t/mutable-remove-mesh-blocks-on-multiple-udims/2715532)

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**Author:** [@Udrone](https://forums.unrealengine.com/u/Udrone)\
**Replies:** 3\
**Last updated:** [April 17, 2026, 4:49pm UTC](https://forums.unrealengine.com/t/mutable-remove-mesh-blocks-on-multiple-udims/2715532 "2026-04-17T16:49:47Z")

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I’m trying to use the remove mesh blocks on a skeletal mesh that has multiple udims, in this particular case I need to remove elements from udim 1013, and it is showing up above the allowed grid, like in the related pict…

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## [Unable to detect system-level svn binary](https://forums.unrealengine.com/t/unable-to-detect-system-level-svn-binary/2712549)

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**Author:** [@Ja20121](https://forums.unrealengine.com/u/Ja20121)\
**Replies:** 2\
**Last updated:** [April 9, 2026, 12:16pm UTC](https://forums.unrealengine.com/t/unable-to-detect-system-level-svn-binary/2712549 "2026-04-09T12:16:48Z")

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Can’t use svn in Editor normally, because it is very slow. First of all there is strange message about Unable to detect system-level svn binary, but svn is actually in PATH and where svn returningC:\\Program Files\\Tortois…

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## [AutoPrefixer: No more manual renaming](https://forums.unrealengine.com/t/autoprefixer-no-more-manual-renaming/2712165)

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**Author:** [@Gooder\_Games](https://forums.unrealengine.com/u/Gooder_Games)\
**Replies:** 0\
**Last updated:** [April 7, 2026, 6:03pm UTC](https://forums.unrealengine.com/t/autoprefixer-no-more-manual-renaming/2712165 "2026-04-07T18:03:54Z")

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AutoPrefixer: No more manual renaming I released a small plugin called AutoPrefixer to help with project organization. If you’re tired of manually adding prefixes like S\_ or T\_ to every asset you import, this handles …

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## [How to create expansion packs or dlc in UE5?](https://forums.unrealengine.com/t/how-to-create-expansion-packs-or-dlc-in-ue5/1655020)

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**Author:** [@Faey01](https://forums.unrealengine.com/u/Faey01)\
**Replies:** 7\
**Last updated:** [April 2, 2026, 8:33am UTC](https://forums.unrealengine.com/t/how-to-create-expansion-packs-or-dlc-in-ue5/1655020 "2026-04-02T08:33:21Z")

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I am trying to find ways or tutorials on how to create an expansion pack or DLC for game created on Unreal Engine 5.2. I wanted to create a new expansion that is separate from the base game. (Like adding files to the cu…

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