Optimizing UReflectionCaptureComponent::UpdateReflectionCaptureContents()

anonymous_user_0d3107a4
Fri, 30 Sep 2022 15:17:43 +0000
Debugging, Optimization, & Profiling

Hi,
I was tasked for optimizing our game during our last sprint. One of my tasks is researching whether it’s possible to optimize UReflectionCaptureComponent::UpdateReflectionCaptureContents() function call.

We ran the profiler on the PS4 and it seemed like this function takes up about 500 to 900 microseconds each frame. So, we want to know whether it’s possible to optimize this? I tried removing all the Reflection Capture actors from the scene but it didn’t seem to have any significant improvement.

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