Why can't I cast to PlayerState inside SaveGame Blueprint?

stuck_compiling
Mon, 06 Apr 2020 16:03:18 +0000
Editor Scripting

I need to read some variables from a PlayerState and I can cast into it without any issues during gameplay. If I try to cast to it in a SaveGame Blueprint, I don’t have the option to add nodes “Get Player Controller (0)” > “Target (Player State)” which I need as input when casting to my particular PlayerState. Why is that? If there is no way to do this particular operation, what options do I have?

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