Player state invalid after seamless travel causing destroy session

CelestialCel
Tue, 04 Apr 2017 14:05:50 +0000
Multiplayer & Networking

Hey everyone,

I stumbled upon an issue with the Playerstate being invalid after seamless travel, after match is InProgress(which waits until all players are connected). I have a custom PlayerState, and this was set in the Lobby as well, even though it was not being used. Although upon travel this caused the Player state to get invalid somehow, destroying the session.

Image of the errors:

7 posts - 5 participants