PlayerState is null on clients

AndrewFord
Mon, 06 Apr 2015 09:53:19 +0000
Multiplayer & Networking

HI!

i have some issue with PlayerState object replication in multiplayer.
For example, i’ve created ThirdPersonExample and in level blueprint i put this nodes to test:

I hit play in editor with 2 clients and dedicated server checked.
log shows me this:

Client 1: Null

Client 1: Valid

Client 1: Valid

Client 2: Null

Client 2: Valid

Client 2: Null

etc.

So, is that normal? I think after PlayerState replicates from server to clients, it shouldn’t be null?

9 posts - 4 participants