# \#playerstart

**URL:** https://forums.unrealengine.com/tag/playerstart/1018.md

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## [Why use player start when you can use bp\_character ? ](https://forums.unrealengine.com/t/why-use-player-start-when-you-can-use-bp-character/2728595)

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**Author:** [@CAPUSH0N](https://forums.unrealengine.com/u/CAPUSH0N)\
**Replies:** 4\
**Last updated:** [June 14, 2026, 8:25pm UTC](https://forums.unrealengine.com/t/why-use-player-start-when-you-can-use-bp-character/2728595 "2026-06-14T20:25:37Z")

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Hello everyone! I’m new to Unreal Engine and I probably have a really stupid question (I couldn’t find the answer online, maybe I phrased it wrong), but I really want to understand why it’s better to use Player Start ins…

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## [Set actor hidden in game doesn't work](https://forums.unrealengine.com/t/set-actor-hidden-in-game-doesnt-work/2660391)

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**Author:** [@Mando\_2700](https://forums.unrealengine.com/u/Mando_2700)\
**Replies:** 4\
**Last updated:** [September 29, 2025, 7:32pm UTC](https://forums.unrealengine.com/t/set-actor-hidden-in-game-doesnt-work/2660391 "2025-09-29T19:32:44Z")

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I set Actor hidden in game to player start and it doesn’t work. It’s still visible. On the other hand when I disable Actor hidden in game for my character’s capusle it’s still invisible. No idea why it wouldn’t work. It’…

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## [Getting Bad Size error on playerstart with no collider](https://forums.unrealengine.com/t/getting-bad-size-error-on-playerstart-with-no-collider/350896)

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**Author:** [@2nDesign](https://forums.unrealengine.com/u/2nDesign)\
**Replies:** 21\
**Last updated:** [June 15, 2025, 5:55am UTC](https://forums.unrealengine.com/t/getting-bad-size-error-on-playerstart-with-no-collider/350896 "2025-06-15T05:55:01Z")

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Hi, I am suddenly getting a player bad size error on player start with no collision set on any objects except the floor. When I hit play the player spawns at the 0,0,0. I can also drag the player start way outside the …

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## [PLAYER START DOESN'T WORK ANYMORE](https://forums.unrealengine.com/t/player-start-doesnt-work-anymore/2457780)

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**Author:** [@Cykablatta](https://forums.unrealengine.com/u/Cykablatta)\
**Replies:** 0\
**Last updated:** [April 15, 2025, 9:27am UTC](https://forums.unrealengine.com/t/player-start-doesnt-work-anymore/2457780 "2025-04-15T09:27:47Z")

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Hello ev! :slightly\_smiling\_face: I was trying to change the player spawn location at run time, currently only for debugging, not for gameplay, so that I could verify a room without necessarily having to go through all …

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## [VR Dev - Do I need to place PlayerStart at each sublevel?  ](https://forums.unrealengine.com/t/vr-dev-do-i-need-to-place-playerstart-at-each-sublevel/2432055)

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**Author:** [@lalunemi](https://forums.unrealengine.com/u/lalunemi)\
**Replies:** 0\
**Last updated:** [March 31, 2025, 3:02pm UTC](https://forums.unrealengine.com/t/vr-dev-do-i-need-to-place-playerstart-at-each-sublevel/2432055 "2025-03-31T15:02:57Z")

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Hi, I’m developping a VR game with one persistent level and several sublevels. When player interact with a specific object at a sublevel, it will enter another sublevel ( through loading and unloading the new sublevel ) …

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## [How can I get my player to spawn at player start when a new level is loaded?](https://forums.unrealengine.com/t/how-can-i-get-my-player-to-spawn-at-player-start-when-a-new-level-is-loaded/868585)

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**Author:** [@GarboJunkie](https://forums.unrealengine.com/u/GarboJunkie)\
**Replies:** 14\
**Last updated:** [January 2, 2025, 7:35pm UTC](https://forums.unrealengine.com/t/how-can-i-get-my-player-to-spawn-at-player-start-when-a-new-level-is-loaded/868585 "2025-01-02T19:35:27Z")

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Hello, I am trying to get my player to start at the player start when a level is loaded. I save my players location throughout each level. When I load into a new level, oftentimes the location is still set to the locati…

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## [Player not spawning at PlayerStart ONLY in packaged project](https://forums.unrealengine.com/t/player-not-spawning-at-playerstart-only-in-packaged-project/341044)

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**Author:** [@kwagner](https://forums.unrealengine.com/u/kwagner)\
**Replies:** 6\
**Last updated:** [November 16, 2023, 5:31pm UTC](https://forums.unrealengine.com/t/player-not-spawning-at-playerstart-only-in-packaged-project/341044 "2023-11-16T17:31:31Z")

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I’ve had a problem where the player would only spawn at 0,0,0 until I moved the playerStart outside of the little hallway scene I’d made. I’d hit play and my player would spawn where the actor was placed. Which is fine a…

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## [How do I create a default spawn point?](https://forums.unrealengine.com/t/how-do-i-create-a-default-spawn-point/279828)

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**Author:** [@Saudademaru](https://forums.unrealengine.com/u/Saudademaru)\
**Replies:** 5\
**Last updated:** [November 10, 2023, 11:25am UTC](https://forums.unrealengine.com/t/how-do-i-create-a-default-spawn-point/279828 "2023-11-10T11:25:04Z")

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How do I create a default spawn point? I know how to create and place characters but I can’t seem to spawn at them when launching the game. (It throws me in the middle of nowhere unless I spawn where my camera was). If I…

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## [PlayerStartPIE\_0 : CollisionCapsule has to be 'Movable' if you'd like to move](https://forums.unrealengine.com/t/playerstartpie-0-collisioncapsule-has-to-be-movable-if-youd-like-to-move/439783)

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**Author:** [@Feureau](https://forums.unrealengine.com/u/Feureau)\
**Replies:** 2\
**Last updated:** [September 8, 2023, 7:57am UTC](https://forums.unrealengine.com/t/playerstartpie-0-collisioncapsule-has-to-be-movable-if-youd-like-to-move/439783 "2023-09-08T07:57:01Z")

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I keep getting this error. PIE: Warning: Mobility of /Game/MapsAndModes/Maps/UEDPIE\_0\_MainMap.MainMap:PersistentLevel.PlayerStartPIE\_0 : CollisionCapsule has to be ‘Movable’ if you’d like to move. I’m not moving Player…

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## [Multiple Player Starts but having the same First runtime Spawn Point](https://forums.unrealengine.com/t/multiple-player-starts-but-having-the-same-first-runtime-spawn-point/1199283)

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**Author:** [@SaeionGames](https://forums.unrealengine.com/u/SaeionGames)\
**Replies:** 0\
**Last updated:** [June 14, 2023, 6:41pm UTC](https://forums.unrealengine.com/t/multiple-player-starts-but-having-the-same-first-runtime-spawn-point/1199283 "2023-06-14T18:41:13Z")

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Hi Everyone! I m new to the UnrealEngine, currently taking a course and developing a short game as well. I ran into an issue regarding PlayerStarts; The Game I m making starts in a big area that a player can get to 2 …

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## [Player doesnt spawn at Player start](https://forums.unrealengine.com/t/player-doesnt-spawn-at-player-start/480576)

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**Author:** [@Zondyz](https://forums.unrealengine.com/u/Zondyz)\
**Replies:** 4\
**Last updated:** [June 23, 2022, 3:45pm UTC](https://forums.unrealengine.com/t/player-doesnt-spawn-at-player-start/480576 "2022-06-23T15:45:58Z")

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Hello, I have a problem with my game. My playerstart doesnt work and then the player spawns under my map i think at 0 0 0. Is there anyway to fix this issue? It have delayed a big progress of my game since i cant test th…

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## [Couldn't spawn player: Failed to find PlayerStart](https://forums.unrealengine.com/t/couldnt-spawn-player-failed-to-find-playerstart/384744)

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**Author:** [@Getty\_g](https://forums.unrealengine.com/u/Getty_g)\
**Replies:** 4\
**Last updated:** [May 10, 2022, 10:54am UTC](https://forums.unrealengine.com/t/couldnt-spawn-player-failed-to-find-playerstart/384744 "2022-05-10T10:54:39Z")

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Worked fine until now. I get that error when i try play in PIE.

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## [Player starts at character position ignoring the PlayerStart Actor](https://forums.unrealengine.com/t/player-starts-at-character-position-ignoring-the-playerstart-actor/480856)

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**Author:** [@icierva](https://forums.unrealengine.com/u/icierva)\
**Replies:** 6\
**Last updated:** [March 26, 2021, 3:24pm UTC](https://forums.unrealengine.com/t/player-starts-at-character-position-ignoring-the-playerstart-actor/480856 "2021-03-26T15:24:15Z")

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Check that the character in the map doesn’t have “Auto Possess Player” set. if your character is set as the Default Pawn Class in your gamemode you don’t need to add the character to the map. One will be spawned for you …

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## [I'm creating an online multiplayer game and I want to add a hundred players to my game in unreal Engine how do I go about doing that? How do I add 100 players?](https://forums.unrealengine.com/t/im-creating-an-online-multiplayer-game-and-i-want-to-add-a-hundred-players-to-my-game-in-unreal-engine-how-do-i-go-about-doing-that-how-do-i-add-100-players/477895)

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**Author:** [@Hanzcold69](https://forums.unrealengine.com/u/Hanzcold69)\
**Replies:** 1\
**Last updated:** [January 28, 2021, 8:48am UTC](https://forums.unrealengine.com/t/im-creating-an-online-multiplayer-game-and-i-want-to-add-a-hundred-players-to-my-game-in-unreal-engine-how-do-i-go-about-doing-that-how-do-i-add-100-players/477895 "2021-01-28T08:48:28Z")

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If it’s you’r first project, don’t go for 100 player : this is an absolute fail and require a lot of network experience. Aim for something a bit lower. But to answer to you’r ask, unreal can handle 100 players (or even…

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## [Multiplayer Specific Player Spawnpoints](https://forums.unrealengine.com/t/multiplayer-specific-player-spawnpoints/477468)

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**Author:** [@ItzRauz](https://forums.unrealengine.com/u/ItzRauz)\
**Replies:** 1\
**Last updated:** [January 20, 2021, 10:54am UTC](https://forums.unrealengine.com/t/multiplayer-specific-player-spawnpoints/477468 "2021-01-20T10:54:45Z")

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Hi everyone who reads this, So I’ve been trying to get this issue to work for a two days now, but I can’t seem to get it right. I’ve followed the Unreal Engine tutorial on creating a multiplayer game with steam and it’…

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## [Playerstart rotation overridden by camera](https://forums.unrealengine.com/t/playerstart-rotation-overridden-by-camera/473146)

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**Author:** [@11Mdp](https://forums.unrealengine.com/u/11Mdp)\
**Replies:** 5\
**Last updated:** [October 26, 2020, 2:32am UTC](https://forums.unrealengine.com/t/playerstart-rotation-overridden-by-camera/473146 "2020-10-26T02:32:04Z")

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Hello, as the title says, no matter the rotation I set to the player start, the player pawn will spawn with a fixed direction depending on the rotation of its camera component. By changing the rotation of the spring arm…

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## [Player Start位置で開始されない](https://forums.unrealengine.com/t/player-start/391701)

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**Author:** [@motoki8577](https://forums.unrealengine.com/u/motoki8577)\
**Replies:** 5\
**Last updated:** [September 14, 2020, 6:50am UTC](https://forums.unrealengine.com/t/player-start/391701 "2020-09-14T06:50:55Z")

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とても初心者です。本を見ながらやったのですが、PlayerStartを置いた位置から始まりません。 無知で申し訳ないのですが解決方法をご教授していただきたいです

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## [PlayerStart wont work](https://forums.unrealengine.com/t/playerstart-wont-work/470348)

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**Author:** [@Napimel](https://forums.unrealengine.com/u/Napimel)\
**Replies:** 25\
**Last updated:** [August 27, 2020, 5:15pm UTC](https://forums.unrealengine.com/t/playerstart-wont-work/470348 "2020-08-27T17:15:35Z")

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I have a small problemw with Player Start, seems that doesnt work On 3rd template wich i used for tests it just spawn at 0.0.0 coordonate i think it is, ignoring PlayerStart or Pawn if i drag it in world, didnt observer…

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## [How do I adjust the player start location?](https://forums.unrealengine.com/t/how-do-i-adjust-the-player-start-location/468525)

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**Author:** [@anonymous\_user\_d929cd6c](https://forums.unrealengine.com/u/anonymous_user_d929cd6c)\
**Replies:** 3\
**Last updated:** [July 23, 2020, 4:53pm UTC](https://forums.unrealengine.com/t/how-do-i-adjust-the-player-start-location/468525 "2020-07-23T16:53:42Z")

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I started a 3rd person project and after loading a datasmith file, the player start location had changed to 20 meters above the level. I even reloaded the blueprints and adjusted the player start, but it keeps starting o…

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## [How to use OpenLevel() with multiple player starts?](https://forums.unrealengine.com/t/how-to-use-openlevel-with-multiple-player-starts/467828)

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**Author:** [@Samathan](https://forums.unrealengine.com/u/Samathan)\
**Replies:** 11\
**Last updated:** [July 11, 2020, 2:42pm UTC](https://forums.unrealengine.com/t/how-to-use-openlevel-with-multiple-player-starts/467828 "2020-07-11T14:42:49Z")

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I have multiple player starts in a level and want the destination to be able to change. How can I use OpenLevel() to spawn the player at a specific one of these player starts? Thanks in advance

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## [Player Start Acting Weird](https://forums.unrealengine.com/t/player-start-acting-weird/466919)

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**Author:** [@anonymous\_user\_0f6583e9](https://forums.unrealengine.com/u/anonymous_user_0f6583e9)\
**Replies:** 16\
**Last updated:** [June 18, 2020, 10:23pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919 "2020-06-18T22:23:31Z")

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Ok, not gonna lie, I feel like a bit of a muppet for posting this lol. It isn’t an issue as such but it’s just more annoying than anything. Basically, I have my player start set for the player to face right when clicking…

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## [How can I put the the player character into the World Outliner?](https://forums.unrealengine.com/t/how-can-i-put-the-the-player-character-into-the-world-outliner/462990)

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**Author:** [@chefedaora](https://forums.unrealengine.com/u/chefedaora)\
**Replies:** 1\
**Last updated:** [March 31, 2020, 7:22pm UTC](https://forums.unrealengine.com/t/how-can-i-put-the-the-player-character-into-the-world-outliner/462990 "2020-03-31T19:22:26Z")

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I made a goal radar function attached to my player character and i need him on the world outliner to activate it, but there’s only the player start and not the player character blueprint. How can I change this?

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## [Why does my actor fall through the floor on Play?](https://forums.unrealengine.com/t/why-does-my-actor-fall-through-the-floor-on-play/278641)

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**Author:** [@AdamStar](https://forums.unrealengine.com/u/AdamStar)\
**Replies:** 14\
**Last updated:** [October 6, 2019, 9:08pm UTC](https://forums.unrealengine.com/t/why-does-my-actor-fall-through-the-floor-on-play/278641 "2019-10-06T21:08:18Z")

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so I just worked my butt off for the first time ever using UE4, and for the life of me can’t figure out how to stop my actor from falling through the floor when I hit the play button to test the level… can someone help m…

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## [VR player height way too high \*ONLY\* in UE4](https://forums.unrealengine.com/t/vr-player-height-way-too-high-only-in-ue4/456429)

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**Author:** [@BPDIXON28034](https://forums.unrealengine.com/u/BPDIXON28034)\
**Replies:** 0\
**Last updated:** [October 4, 2019, 6:16pm UTC](https://forums.unrealengine.com/t/vr-player-height-way-too-high-only-in-ue4/456429 "2019-10-04T18:16:30Z")

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After messing around in the VR template for a while (the one with the pyramid of blue blocks), the spawn location changed. The hand meshes are in the right place, but the view into the head set appears to be 100-ft in th…

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## [Save player position.](https://forums.unrealengine.com/t/save-player-position/280055)

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**Author:** [@Endika](https://forums.unrealengine.com/u/Endika)\
**Replies:** 16\
**Last updated:** [August 27, 2019, 11:38am UTC](https://forums.unrealengine.com/t/save-player-position/280055 "2019-08-27T11:38:57Z")

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Hello. I would like to know how can I save player position in order to spawn him in the right place when he continues playing after a saved game.

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## [How to move 'PlayerStart' actor in game?](https://forums.unrealengine.com/t/how-to-move-playerstart-actor-in-game/452591)

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**Author:** [@AKA\_The\_Boss](https://forums.unrealengine.com/u/AKA_The_Boss)\
**Replies:** 4\
**Last updated:** [July 22, 2019, 1:19pm UTC](https://forums.unrealengine.com/t/how-to-move-playerstart-actor-in-game/452591 "2019-07-22T13:19:30Z")

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Hey all, I’m working on local coop multiplayer game. At one of the maps, the floor can break and I don’t want the players to re-spawn in a hole to die again. I’m planning to change PlayerStart actor location dynamicall…

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## [Does CopyProperties in PlayerState actually work?](https://forums.unrealengine.com/t/does-copyproperties-in-playerstate-actually-work/376879)

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**Author:** [@wilberolive](https://forums.unrealengine.com/u/wilberolive)\
**Replies:** 6\
**Last updated:** [July 6, 2019, 9:39am UTC](https://forums.unrealengine.com/t/does-copyproperties-in-playerstate-actually-work/376879 "2019-07-06T09:39:06Z")

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I see that the player state has a CopyProperties event that is supposed to be used to copy data to a new player state when seamlessly travelling to another level. I’ve tried implementing this event in blueprint but it do…

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## [How to Hide Player Models in Cut Scenes](https://forums.unrealengine.com/t/how-to-hide-player-models-in-cut-scenes/450001)

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**Author:** [@MyNameIsAaron](https://forums.unrealengine.com/u/MyNameIsAaron)\
**Replies:** 0\
**Last updated:** [June 2, 2019, 9:20am UTC](https://forums.unrealengine.com/t/how-to-hide-player-models-in-cut-scenes/450001 "2019-06-02T09:20:56Z")

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So we’re making a cut scene where the player starts by sitting on the couch watching TV, and then gets up. We have the PlayerStart where the camera ends from standing (from a sequence). Everything runs perfectly as we w…

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## [Local multiplayer with 1-4 players](https://forums.unrealengine.com/t/local-multiplayer-with-1-4-players/446557)

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**Author:** [@CorbisHETB](https://forums.unrealengine.com/u/CorbisHETB)\
**Replies:** 0\
**Last updated:** [April 3, 2019, 8:47pm UTC](https://forums.unrealengine.com/t/local-multiplayer-with-1-4-players/446557 "2019-04-03T20:47:09Z")

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This is a system I’ve spent way too much time trying to create. I always seem to get close, but always end up with bugs or broken systems. I’m trying to make a game where its possible to choose 1-4 players (which will b…

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## [Ray/Sweep fails only when spawning from PlayerStart](https://forums.unrealengine.com/t/ray-sweep-fails-only-when-spawning-from-playerstart/445164)

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**Author:** [@anonymous\_user\_a560dd89](https://forums.unrealengine.com/u/anonymous_user_a560dd89)\
**Replies:** 0\
**Last updated:** [March 12, 2019, 3:29pm UTC](https://forums.unrealengine.com/t/ray-sweep-fails-only-when-spawning-from-playerstart/445164 "2019-03-12T15:29:03Z")

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I have a Pawn which can spawn from a player start, this pawn performs a standard sweep which I will paste below. This sweep happens every tick and the hit results are used for further code. My problem is that the sweep d…

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