# \#player

**URL:** https://forums.unrealengine.com/tag/player/588.md

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## [Guards moved by Verse (strafing with NavigateTo) no longer shoot the player ](https://forums.unrealengine.com/t/guards-moved-by-verse-strafing-with-navigateto-no-longer-shoot-the-player/2839193)

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**Author:** [@Meowtain](https://forums.unrealengine.com/u/Meowtain)\
**Replies:** 0\
**Last updated:** [October 10, 2026, 1:27pm UTC](https://forums.unrealengine.com/t/guards-moved-by-verse-strafing-with-navigateto-no-longer-shoot-the-player/2839193 "2026-10-10T13:27:17Z")

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Summary Bots that strafe and fight the player with Verse movement used to work in UEFN. They no longer shoot: a normal guard shoots the player, but a guard moved by Verse never does. Please select what you are reporting…

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## [Player Counter incorrectly treats downed + carried players and the Murderer entering a dressing room as eliminated, causing the game to end prematurely in Murder vs Survivors maps. ](https://forums.unrealengine.com/t/player-counter-incorrectly-treats-downed-carried-players-and-the-murderer-entering-a-dressing-room-as-eliminated-causing-the-game-to-end-prematurely-in-murder-vs-survivors-maps/2711049)

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**Author:** [@llllJayllll](https://forums.unrealengine.com/u/llllJayllll)\
**Replies:** 1\
**Last updated:** [April 2, 2026, 8:33pm UTC](https://forums.unrealengine.com/t/player-counter-incorrectly-treats-downed-carried-players-and-the-murderer-entering-a-dressing-room-as-eliminated-causing-the-game-to-end-prematurely-in-murder-vs-survivors-maps/2711049 "2026-04-02T20:33:52Z")

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Summary Player Counter incorrectly removes / decrements a player when the player is only downed (DBNO) and gets picked up/carried by the Murderer, or when the Murderer enters a dressing room / Umkleidekabine. The counter…

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## [\[REQUEST\] Expose Player Avatar Icon in Verse](https://forums.unrealengine.com/t/request-expose-player-avatar-icon-in-verse/2694125)

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**Author:** [@OVTSIDERZ](https://forums.unrealengine.com/u/OVTSIDERZ)\
**Replies:** 3\
**Last updated:** [February 20, 2026, 3:33am UTC](https://forums.unrealengine.com/t/request-expose-player-avatar-icon-in-verse/2694125 "2026-02-20T03:33:58Z")

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A great addition to UEFN would be exposing player portrait images to Verse, so we could use them in custom UMG UI or in-world objects. Imagine leaderboards with player portraits, in-game bounty walls, end-game result sc…

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## [Timelines blocking me from moving functionality to another blueprint graph](https://forums.unrealengine.com/t/timelines-blocking-me-from-moving-functionality-to-another-blueprint-graph/2697858)

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**Author:** [@DanielOS96](https://forums.unrealengine.com/u/DanielOS96)\
**Replies:** 1\
**Last updated:** [February 6, 2026, 7:23pm UTC](https://forums.unrealengine.com/t/timelines-blocking-me-from-moving-functionality-to-another-blueprint-graph/2697858 "2026-02-06T19:23:14Z")

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Hi, I have a whole bunch of blueprint space in my Event Graph dedicated to advanced movement coyote time smooth crouch etc. I want to move all this code to another Graph inside the same blueprint so I made another graph …

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## [Calculating Walk Speed Based On Slope and Direction](https://forums.unrealengine.com/t/calculating-walk-speed-based-on-slope-and-direction/440638)

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**Author:** [@brisck1](https://forums.unrealengine.com/u/brisck1)\
**Replies:** 3\
**Last updated:** [January 23, 2026, 9:22am UTC](https://forums.unrealengine.com/t/calculating-walk-speed-based-on-slope-and-direction/440638 "2026-01-23T09:22:37Z")

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So I’m working on movement for my first-person character and I want to slow the player down when travelling up slopes and speed them up when travelling down them. So far I have discovered that you can get the floor norm…

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## [Ivan Elizarov - Multi View Projection Tools](https://forums.unrealengine.com/t/ivan-elizarov-multi-view-projection-tools/2692107)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [January 14, 2026, 3:12pm UTC](https://forums.unrealengine.com/t/ivan-elizarov-multi-view-projection-tools/2692107 "2026-01-14T15:12:01Z")

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MultiViewProjectionTools MultiViewProjectionTools is a multi-viewport plugin for Unreal Engine that enables custom viewport layout, per-camera viewport rendering, standalone viewport windows, and flexible multi-ca…

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## [Which 3d software is good for characterization?](https://forums.unrealengine.com/t/which-3d-software-is-good-for-characterization/2687987)

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**Author:** [@L0neLY7](https://forums.unrealengine.com/u/L0neLY7)\
**Replies:** 2\
**Last updated:** [December 27, 2025, 11:31pm UTC](https://forums.unrealengine.com/t/which-3d-software-is-good-for-characterization/2687987 "2025-12-27T23:31:09Z")

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Hello Devs, I am little confused on which software to use for building character, or in other words 3d art. I can use Unreal since I’m familiar with it’s UI for gamedev but I’ve a little experience back in 2020 with bl…

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## [Player character posing](https://forums.unrealengine.com/t/player-character-posing/2675111)

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**Author:** [@snakos](https://forums.unrealengine.com/u/snakos)\
**Replies:** 2\
**Last updated:** [November 19, 2025, 12:35pm UTC](https://forums.unrealengine.com/t/player-character-posing/2675111 "2025-11-19T12:35:32Z")

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Hi, I’m a beginner with UEFN and I’d like to know if it’s possible to animate the player character for a cinematic. Is this something that can be done with Verse? I haven’t found any device that allows it so far.

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## [Modular Computer](https://forums.unrealengine.com/t/modular-computer/1839697)

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**Author:** [@unit23](https://forums.unrealengine.com/u/unit23)\
**Replies:** 4\
**Last updated:** [October 31, 2025, 3:29pm UTC](https://forums.unrealengine.com/t/modular-computer/1839697 "2025-10-31T15:29:56Z")

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This product includes a modular structured computer system, with applications. Each App uses datatables, therefore can be easily extended. The email, image gallery, video & music player app’s are based on a name array - …

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## [Using a Child Blueprint Class for enemy AI from Player Blueprint Class](https://forums.unrealengine.com/t/using-a-child-blueprint-class-for-enemy-ai-from-player-blueprint-class/2277258)

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**Author:** [@badboys0608](https://forums.unrealengine.com/u/badboys0608)\
**Replies:** 1\
**Last updated:** [September 26, 2025, 9:01am UTC](https://forums.unrealengine.com/t/using-a-child-blueprint-class-for-enemy-ai-from-player-blueprint-class/2277258 "2025-09-26T09:01:33Z")

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Hi, I’m working on a third person horror shooter and planning out the AI now, the player character is ready but i don’t want to code all the similar actions that the player shares. Instead, i was wondering if I can creat…

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## [TNTina's Kaboom Bow weapon and Overdrive consumable ignore infinite ammo/consumables settings](https://forums.unrealengine.com/t/tntinas-kaboom-bow-weapon-and-overdrive-consumable-ignore-infinite-ammo-consumables-settings/2533178)

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**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 3\
**Last updated:** [August 8, 2025, 5:50pm UTC](https://forums.unrealengine.com/t/tntinas-kaboom-bow-weapon-and-overdrive-consumable-ignore-infinite-ammo-consumables-settings/2533178 "2025-08-08T17:50:17Z")

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Summary TNTina’s Kaboom Bow and Overdrive do not follow Infinite Ammo/Infinite Consumables Please select what you are reporting on: Creative What Type of Bug are you experiencing? Island Settings Steps to Reproduce Eq…

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## [What does Get Player Controller (Player index = 0) return in multiplayer?](https://forums.unrealengine.com/t/what-does-get-player-controller-player-index-0-return-in-multiplayer/431805)

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**Author:** [@anonymous\_user\_f2ae6716](https://forums.unrealengine.com/u/anonymous_user_f2ae6716)\
**Replies:** 8\
**Last updated:** [July 7, 2025, 12:01pm UTC](https://forums.unrealengine.com/t/what-does-get-player-controller-player-index-0-return-in-multiplayer/431805 "2025-07-07T12:01:02Z")

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Hello all! I feel like this is a pretty simple one, but I can’t wrap my head around it. In a multiplayer game with a dedicated server and multiple players in the level, what will GetPlayerController(0) return? What if…

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## [Do I need to store a reference after async loading a class asset to keep it in memory?](https://forums.unrealengine.com/t/do-i-need-to-store-a-reference-after-async-loading-a-class-asset-to-keep-it-in-memory/2520715)

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**Author:** [@Zapking9224](https://forums.unrealengine.com/u/Zapking9224)\
**Replies:** 10\
**Last updated:** [May 23, 2025, 4:55am UTC](https://forums.unrealengine.com/t/do-i-need-to-store-a-reference-after-async-loading-a-class-asset-to-keep-it-in-memory/2520715 "2025-05-23T04:55:15Z")

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Hi everyone, I’m working on an inventory system where each item is defined by a struct that contains metadata like the item’s name, description, mesh, and a soft reference to a class (e.g., for spawning a medkit actor). …

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## [How to make a camera movement when player dies?](https://forums.unrealengine.com/t/how-to-make-a-camera-movement-when-player-dies/345718)

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**Author:** [@Maxime\_Vezina](https://forums.unrealengine.com/u/Maxime_Vezina)\
**Replies:** 5\
**Last updated:** [January 13, 2025, 2:06am UTC](https://forums.unrealengine.com/t/how-to-make-a-camera-movement-when-player-dies/345718 "2025-01-13T02:06:45Z")

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Hi! I was wondering if there’s a way to ‘‘override’’ the camera of the player and make a camera movement with it when, for example, he dies. The game is in first person, so when the player dies, I want him to look down…

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## [Weapon Alignment With Crosshair](https://forums.unrealengine.com/t/weapon-alignment-with-crosshair/2247473)

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**Author:** [@Houloude9](https://forums.unrealengine.com/u/Houloude9)\
**Replies:** 0\
**Last updated:** [December 28, 2024, 4:15pm UTC](https://forums.unrealengine.com/t/weapon-alignment-with-crosshair/2247473 "2024-12-28T16:15:19Z")

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Hey! I have a game with crosshair and weapon, how can i make the weapon shoot where the crosshair is??? Video

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## [Change a Level Sequence Player "playback settings" at runtime ?](https://forums.unrealengine.com/t/change-a-level-sequence-player-playback-settings-at-runtime/485990)

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**Author:** [@noillimryM](https://forums.unrealengine.com/u/noillimryM)\
**Replies:** 5\
**Last updated:** [November 26, 2024, 2:26am UTC](https://forums.unrealengine.com/t/change-a-level-sequence-player-playback-settings-at-runtime/485990 "2024-11-26T02:26:24Z")

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Hi everybody, I am currently looking for ways to set the playback settings of a Level Sequence Player at runtime. Currently, it is possible to set those at the player creation. However, it is then impossible to set …

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## [Camera stuck inside player no matter what](https://forums.unrealengine.com/t/camera-stuck-inside-player-no-matter-what/469432)

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**Author:** [@CubieBoyz](https://forums.unrealengine.com/u/CubieBoyz)\
**Replies:** 18\
**Last updated:** [October 30, 2024, 6:20am UTC](https://forums.unrealengine.com/t/camera-stuck-inside-player-no-matter-what/469432 "2024-10-30T06:20:46Z")

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I am having a problem where the camera is stuck inside my character no matter what on my level. Upon starting a new level the camera works fine however, on my level the camera spawns inside the character and annoyingly c…

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## [Adjust Player's force on physics objects?](https://forums.unrealengine.com/t/adjust-players-force-on-physics-objects/350236)

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**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 20\
**Last updated:** [October 27, 2024, 8:58pm UTC](https://forums.unrealengine.com/t/adjust-players-force-on-physics-objects/350236 "2024-10-27T20:58:01Z")

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I’m just wondering if its possible to decrease (or increase) the amount of force the player applies to all physics objects? I’ve got a few books (and other small objects) in my scene that are physics objects and at the …

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## [4-directional player movement in UE5](https://forums.unrealengine.com/t/4-directional-player-movement-in-ue5/2058874)

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**Author:** [@tinyBrainyt](https://forums.unrealengine.com/u/tinyBrainyt)\
**Replies:** 2\
**Last updated:** [October 10, 2024, 11:01pm UTC](https://forums.unrealengine.com/t/4-directional-player-movement-in-ue5/2058874 "2024-10-10T23:01:57Z")

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How would I get the player to only be able to move 4 directions (up, down, left, right) in UE 5.4 with the enhanced input system? I have been looking around for an answer, but they all use the old input, so I’m going her…

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## [The player size seems to be too small. ](https://forums.unrealengine.com/t/the-player-size-seems-to-be-too-small/2009099)

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**Author:** [@hdqrr](https://forums.unrealengine.com/u/hdqrr)\
**Replies:** 0\
**Last updated:** [September 7, 2024, 12:57am UTC](https://forums.unrealengine.com/t/the-player-size-seems-to-be-too-small/2009099 "2024-09-07T00:57:00Z")

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Im relatively new to UEFN, so i don’t really know how to fix this. When entering sessions to check what my map currntly looks like during gameplay or whatever, the player is kinda small. At first, I thought my assets wer…

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## [I want to get the value of the direction the player moves](https://forums.unrealengine.com/t/i-want-to-get-the-value-of-the-direction-the-player-moves/416841)

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**Author:** [@PROBO\_1](https://forums.unrealengine.com/u/PROBO_1)\
**Replies:** 3\
**Last updated:** [July 16, 2024, 6:14pm UTC](https://forums.unrealengine.com/t/i-want-to-get-the-value-of-the-direction-the-player-moves/416841 "2024-07-16T18:14:08Z")

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in Blueprints… just use the Get Velocity node for an actor, or Get Component Velocity for an actor component :slight\_smile: This will give you a vector value of the direction the player is moving in. Also, if you use Ve…

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## [How do I add a kill zvolume to a moving object?](https://forums.unrealengine.com/t/how-do-i-add-a-kill-zvolume-to-a-moving-object/347474)

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**Author:** [@anonymous\_user\_b09ca9521](https://forums.unrealengine.com/u/anonymous_user_b09ca9521)\
**Replies:** 1\
**Last updated:** [March 29, 2018, 3:19am UTC](https://forums.unrealengine.com/t/how-do-i-add-a-kill-zvolume-to-a-moving-object/347474 "2018-03-29T03:19:11Z")

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I know how to add a kill zvolume to a static object and have it kill the player when touched, but I have no idea how to do this with moving objects.

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## [Steam sessions can not return player count](https://forums.unrealengine.com/t/steam-sessions-can-not-return-player-count/384598)

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**Author:** [@MADHOUSE](https://forums.unrealengine.com/u/MADHOUSE)\
**Replies:** 17\
**Last updated:** [June 1, 2024, 10:08pm UTC](https://forums.unrealengine.com/t/steam-sessions-can-not-return-player-count/384598 "2024-06-01T22:08:54Z")

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Found steam sessions can not return player count or ping if not using the default online subsystem. A game using the steam online subssytem will be unable to display the player count in the server browser. There must b…

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## [\[UE5\] VidPlayer - Video, radio streaming player](https://forums.unrealengine.com/t/ue5-vidplayer-video-radio-streaming-player/1866714)

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**Author:** [@unit23](https://forums.unrealengine.com/u/unit23)\
**Replies:** 4\
**Last updated:** [May 30, 2024, 9:19am UTC](https://forums.unrealengine.com/t/ue5-vidplayer-video-radio-streaming-player/1866714 "2024-05-30T09:19:19Z")

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Modular video player with the common playback functionalities for playing radio streams, video files , or video streaming. Supported files include .mp4 and others, or depends on UE plugin extensions. Features Player f…

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## [How to make media player play from sepecific time](https://forums.unrealengine.com/t/how-to-make-media-player-play-from-sepecific-time/1878017)

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**Author:** [@Player\_003](https://forums.unrealengine.com/u/Player_003)\
**Replies:** 0\
**Last updated:** [May 29, 2024, 1:50am UTC](https://forums.unrealengine.com/t/how-to-make-media-player-play-from-sepecific-time/1878017 "2024-05-29T01:50:45Z")

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So i want to have playback slider to change current time i tried using seek node but it only pauses the video and i tried puttin play node after it but still nothing, also tried seek and play too

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## ["AI Move To" on a player character?](https://forums.unrealengine.com/t/ai-move-to-on-a-player-character/359489)

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**Author:** [@simkas](https://forums.unrealengine.com/u/simkas)\
**Replies:** 8\
**Last updated:** [May 24, 2024, 9:59pm UTC](https://forums.unrealengine.com/t/ai-move-to-on-a-player-character/359489 "2024-05-24T21:59:02Z")

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I’m trying to get my player character to automatically walk to a certain spot after a specific input and with the “Simple Move To” nodes, it never actually properly reaches the target location. I’m assuming that’s simply…

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## [How to check if player has a specific material on him?](https://forums.unrealengine.com/t/how-to-check-if-player-has-a-specific-material-on-him/391802)

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**Author:** [@anonymous\_user\_d614ed46](https://forums.unrealengine.com/u/anonymous_user_d614ed46)\
**Replies:** 1\
**Last updated:** [April 24, 2017, 8:30pm UTC](https://forums.unrealengine.com/t/how-to-check-if-player-has-a-specific-material-on-him/391802 "2017-04-24T20:30:47Z")

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So I want to check if my player has an “invisible” material. If he does then (for example ) print the string.

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## [Media Player not saving Media Source](https://forums.unrealengine.com/t/media-player-not-saving-media-source/462548)

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**Author:** [@Albatros](https://forums.unrealengine.com/u/Albatros)\
**Replies:** 4\
**Last updated:** [May 17, 2024, 10:03pm UTC](https://forums.unrealengine.com/t/media-player-not-saving-media-source/462548 "2024-05-17T22:03:51Z")

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Hi, I’m having a big issue with the Media Player. It is vital to my project that I play several videos inside a level. I’ve certainly done this a dozen times, but now I’ve run into a problem: When I open the Media Pl…

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## [When you send a review of discover my island to 4 players it becomes 16 players.](https://forums.unrealengine.com/t/when-you-send-a-review-of-discover-my-island-to-4-players-it-becomes-16-players/1707226)

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**Author:** [@NCreeses](https://forums.unrealengine.com/u/NCreeses)\
**Replies:** 0\
**Last updated:** [February 23, 2024, 6:05am UTC](https://forums.unrealengine.com/t/when-you-send-a-review-of-discover-my-island-to-4-players-it-becomes-16-players/1707226 "2024-02-23T06:05:57Z")

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Reference ID cb63eacc-482b-1610-10fb-5891716c3b4e Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Publishing Summary My island is configured to have a maximum…

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## [AI Move To alternative for player character](https://forums.unrealengine.com/t/ai-move-to-alternative-for-player-character/398948)

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**Author:** [@anonymous\_user\_2afeeab8](https://forums.unrealengine.com/u/anonymous_user_2afeeab8)\
**Replies:** 1\
**Last updated:** [January 26, 2024, 11:02pm UTC](https://forums.unrealengine.com/t/ai-move-to-alternative-for-player-character/398948 "2024-01-26T23:02:53Z")

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Is there such thing? I’d like to make my character walk to a point using the navmesh just like another pawn controlled by AI, so far none of the nodes aimed to AI works for the player controlled character, such as Simple…

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