Audio Bug In NavModifierVolume?

NathanielApostol
Mon, 06 Jul 2015 14:48:06 +0000
Audio

I’m playing footstep sounds through a line trace Blueprint, and sound is cutting off when I enter a NavModifierVolume.
I changed collision to IgnoreOnlyPawn and my sound worked.

I need to have the pawn recognised as I enter, so is this a bug or can I solve this somehow?
I’ve replicated the bug with another volume to check it wasn’t a one off.

Thanks for your time NJ

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