# \#play-sound-at-locati

**URL:** https://forums.unrealengine.com/tag/play-sound-at-locati/10227.md

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## [Sound Attenuation to loud and not working if I lower the Falloff Distance ](https://forums.unrealengine.com/t/sound-attenuation-to-loud-and-not-working-if-i-lower-the-falloff-distance/2743511)

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**Author:** [@stuped\_noob](https://forums.unrealengine.com/u/stuped_noob)\
**Replies:** 1\
**Last updated:** [August 13, 2026, 5:38pm UTC](https://forums.unrealengine.com/t/sound-attenuation-to-loud-and-not-working-if-i-lower-the-falloff-distance/2743511 "2026-08-13T17:38:00Z")

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Hey, I am very new to sound in Unreal Engine. I watched a few tutorials but non said how to change the volume in the Sound attenuation. -60 db is the default Attenuation at max and it is also the lowest. I tried typing i…

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## [How do I stop a sound?](https://forums.unrealengine.com/t/how-do-i-stop-a-sound/449428)

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**Author:** [@The\_Validator](https://forums.unrealengine.com/u/The_Validator)\
**Replies:** 10\
**Last updated:** [July 25, 2026, 6:54am UTC](https://forums.unrealengine.com/t/how-do-i-stop-a-sound/449428 "2026-07-25T06:54:46Z")

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I want to switch from one sound to another. How do I do that?

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## [\[FAB\] Futuristic UI Sound Effects Pack (113 WAV UI SFX), GLADIUS AUDIO, official thread ](https://forums.unrealengine.com/t/fab-futuristic-ui-sound-effects-pack-113-wav-ui-sfx-gladius-audio-official-thread/2687424)

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**Author:** [@GLADIUSofficial](https://forums.unrealengine.com/u/GLADIUSofficial)\
**Replies:** 0\
**Last updated:** [December 24, 2025, 3:48pm UTC](https://forums.unrealengine.com/t/fab-futuristic-ui-sound-effects-pack-113-wav-ui-sfx-gladius-audio-official-thread/2687424 "2025-12-24T15:48:49Z")

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Fab listing: https://www.fab.com/listings/00cbffe1-e9c0-4b33-b454-0f44bf73a2ec Audio preview: Note Video and images are preview only. No software, plugins, blueprints, or code are included. This is a…

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## [Boxing Sound Effects Pack Q&A](https://forums.unrealengine.com/t/boxing-sound-effects-pack-q-a/2660796)

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**Author:** [@Anonymous\_df8de6a5a8fce00ec591c2bd36ee9bc0](https://forums.unrealengine.com/u/Anonymous_df8de6a5a8fce00ec591c2bd36ee9bc0)\
**Replies:** 0\
**Last updated:** [September 29, 2025, 10:06am UTC](https://forums.unrealengine.com/t/boxing-sound-effects-pack-q-a/2660796 "2025-09-29T10:06:33Z")

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Thank you for using the Boxing Sound Effects Pack. Please leave your valuable feedback so we can provide better services.

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## [How to play multiple Sound Cue simultaneously](https://forums.unrealengine.com/t/how-to-play-multiple-sound-cue-simultaneously/2493740)

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**Author:** [@Cherry\_C1](https://forums.unrealengine.com/u/Cherry_C1)\
**Replies:** 8\
**Last updated:** [May 27, 2025, 5:11pm UTC](https://forums.unrealengine.com/t/how-to-play-multiple-sound-cue-simultaneously/2493740 "2025-05-27T17:11:45Z")

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I have placed speakers throughout the level to play announcements, but as the player progresses, the announcement sounds from these speakers play out of sync. How can I make these Sound Cues play simultaneously?

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## [Sound attached to a moving actor never plays](https://forums.unrealengine.com/t/sound-attached-to-a-moving-actor-never-plays/2018669)

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**Author:** [@CoDrift1](https://forums.unrealengine.com/u/CoDrift1)\
**Replies:** 8\
**Last updated:** [September 20, 2024, 5:19am UTC](https://forums.unrealengine.com/t/sound-attached-to-a-moving-actor-never-plays/2018669 "2024-09-20T05:19:58Z")

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Ok, so I got this scenario where I am spawning a plane randomly (50000-70000 units away from the player). It is given a direction and a velocity towards the player position It only moves across XY plane and does not h…

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## [How to stop playing sound, when montage completed or interrupted?](https://forums.unrealengine.com/t/how-to-stop-playing-sound-when-montage-completed-or-interrupted/2028644)

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**Author:** [@MikelKram](https://forums.unrealengine.com/u/MikelKram)\
**Replies:** 1\
**Last updated:** [September 19, 2024, 9:57pm UTC](https://forums.unrealengine.com/t/how-to-stop-playing-sound-when-montage-completed-or-interrupted/2028644 "2024-09-19T21:57:45Z")

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How to interrupt sound, when anim montage completed or interrupted?

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## [PROBLEM with: Multiple Trigger Boxes / Sound at Location](https://forums.unrealengine.com/t/problem-with-multiple-trigger-boxes-sound-at-location/1896319)

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**Author:** [@jaxxed1](https://forums.unrealengine.com/u/jaxxed1)\
**Replies:** 0\
**Last updated:** [June 9, 2024, 1:16pm UTC](https://forums.unrealengine.com/t/problem-with-multiple-trigger-boxes-sound-at-location/1896319 "2024-06-09T13:16:44Z")

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Hello everyone I’ve been looking for a good solution for 2 days now - but haven’t been able to find anything useful yet. What I want: When my character walks past location X, sound 1 (a scream) should be played (the…

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## [Multiplayer: PlaySoundAtLocation Doesn't Work When Using A Synth Component](https://forums.unrealengine.com/t/multiplayer-playsoundatlocation-doesnt-work-when-using-a-synth-component/1786933)

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**Author:** [@ackyshacky](https://forums.unrealengine.com/u/ackyshacky)\
**Replies:** 3\
**Last updated:** [April 6, 2024, 8:16pm UTC](https://forums.unrealengine.com/t/multiplayer-playsoundatlocation-doesnt-work-when-using-a-synth-component/1786933 "2024-04-06T20:16:27Z")

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Hi guys, So I have a multiplayer game where I use the PlaySoundAtLocation function when a character fires a weapon. Everything was working fine until I added a subclass of Synth Component (UMediaSoundComponent) to my ch…

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## [SFX when running](https://forums.unrealengine.com/t/sfx-when-running/1601528)

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**Author:** [@judgejames](https://forums.unrealengine.com/u/judgejames)\
**Replies:** 1\
**Last updated:** [January 29, 2024, 3:03am UTC](https://forums.unrealengine.com/t/sfx-when-running/1601528 "2024-01-29T03:03:08Z")

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Hi, My goal is as follows… When player presses ‘Shift’ to Sprint, play breathless sound (preferably fades in over time) When player releases ‘Shift’ to Sprint (returning to a walk speed), fade out breathless sound No…

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## [I hope to be able to directly modify the playback rate of soundWave](https://forums.unrealengine.com/t/i-hope-to-be-able-to-directly-modify-the-playback-rate-of-soundwave/1380890)

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**Author:** [@vigilw](https://forums.unrealengine.com/u/vigilw)\
**Replies:** 3\
**Last updated:** [November 12, 2023, 12:44pm UTC](https://forums.unrealengine.com/t/i-hope-to-be-able-to-directly-modify-the-playback-rate-of-soundwave/1380890 "2023-11-12T12:44:13Z")

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I am creating a first person shooter game，Every time I Reload weapons, I dynamically adjust the playback rate of the animation based on the player’s status。 I hope the playback rate of my weapon Reload sound effects can…

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## [Is it impossible to save sound waves separately in synesthesia NRT?](https://forums.unrealengine.com/t/is-it-impossible-to-save-sound-waves-separately-in-synesthesia-nrt/1375202)

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**Author:** [@NillFoden](https://forums.unrealengine.com/u/NillFoden)\
**Replies:** 0\
**Last updated:** [November 9, 2023, 5:29am UTC](https://forums.unrealengine.com/t/is-it-impossible-to-save-sound-waves-separately-in-synesthesia-nrt/1375202 "2023-11-09T05:29:57Z")

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Is it impossible to save sound waves separately in synesthesia NRT? Isn’t it possible to import sound waves from outside and insert them separately?

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## [Audio isn't playing when I'm outside of attenuation range.](https://forums.unrealengine.com/t/audio-isnt-playing-when-im-outside-of-attenuation-range/479322)

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**Author:** [@remy5623](https://forums.unrealengine.com/u/remy5623)\
**Replies:** 8\
**Last updated:** [October 4, 2023, 10:20am UTC](https://forums.unrealengine.com/t/audio-isnt-playing-when-im-outside-of-attenuation-range/479322 "2023-10-04T10:20:56Z")

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I have a level with 4 different audio components in it, staggered across the level. All are looping the same song, but each one is playing a different instrument’s track. I need all 4 of them to be synced up, but it seem…

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## [Issues with sounds in for loops](https://forums.unrealengine.com/t/issues-with-sounds-in-for-loops/1213945)

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**Author:** [@DennisMahan1](https://forums.unrealengine.com/u/DennisMahan1)\
**Replies:** 2\
**Last updated:** [June 29, 2023, 9:01pm UTC](https://forums.unrealengine.com/t/issues-with-sounds-in-for-loops/1213945 "2023-06-29T21:01:08Z")

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I’m trying to compile a phrase using sound bites so that I can have an audio clip of a number without having to record every possible number. However, something strange is happening with the for loop. Above is the …

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## [Infinite sound when jumping](https://forums.unrealengine.com/t/infinite-sound-when-jumping/865776)

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**Author:** [@S1E4AN.TV](https://forums.unrealengine.com/u/S1E4AN.TV)\
**Replies:** 6\
**Last updated:** [April 7, 2023, 9:36am UTC](https://forums.unrealengine.com/t/infinite-sound-when-jumping/865776 "2023-04-07T09:36:14Z")

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I have added a sound for the jump, but it plays every time I press space. How can I make it play only when my character jumps?

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## [Components seem not to attach to "Geometry Collection" in the BP-Actor.](https://forums.unrealengine.com/t/components-seem-not-to-attach-to-geometry-collection-in-the-bp-actor/853745)

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**Author:** [@BIOBOOSTERPIXEL](https://forums.unrealengine.com/u/BIOBOOSTERPIXEL)\
**Replies:** 0\
**Last updated:** [April 5, 2023, 6:19pm UTC](https://forums.unrealengine.com/t/components-seem-not-to-attach-to-geometry-collection-in-the-bp-actor/853745 "2023-04-05T18:19:20Z")

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So the sound does not follow the pot, it stays at the spawn location. Only noticed this issue with attenuated sound. When I hit the pot inside the range of the attenuated sound you can hear the audio. When leaving the a…

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## [USoundAsset to RawSamples in Blueprints](https://forums.unrealengine.com/t/usoundasset-to-rawsamples-in-blueprints/791636)

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**Author:** [@tomhalpin8](https://forums.unrealengine.com/u/tomhalpin8)\
**Replies:** 1\
**Last updated:** [March 15, 2023, 9:55pm UTC](https://forums.unrealengine.com/t/usoundasset-to-rawsamples-in-blueprints/791636 "2023-03-15T21:55:01Z")

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Is there a way to get the Raw Samples from a Sound Asset in Blueprints? I’m trying to use a tool that cooks raw data into a frame sequence and I’m trying to get it to work with just a Sound Asset. Any Thoughts? I have ze…

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## [Sound not being replicated](https://forums.unrealengine.com/t/sound-not-being-replicated/749316)

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**Author:** [@Marquez02](https://forums.unrealengine.com/u/Marquez02)\
**Replies:** 5\
**Last updated:** [January 14, 2023, 5:17pm UTC](https://forums.unrealengine.com/t/sound-not-being-replicated/749316 "2023-01-14T17:17:51Z")

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i hve a function for the fire action and when I press left click it triggers the function but I can hear the sound on the server and not the client idk why Any help would be appreciated

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## [Does MetaSounds not work in multiplayer?](https://forums.unrealengine.com/t/does-metasounds-not-work-in-multiplayer/749261)

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**Author:** [@CVoiceOfficial](https://forums.unrealengine.com/u/CVoiceOfficial)\
**Replies:** 0\
**Last updated:** [January 14, 2023, 2:47pm UTC](https://forums.unrealengine.com/t/does-metasounds-not-work-in-multiplayer/749261 "2023-01-14T14:47:27Z")

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So I setup my blueprint and am playing a sound at location, but when I mute the sound on the client’s PIE, nothing appears to be heard from the server’s PIE when the client is walking, and vise versa. However, when I swi…

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## [Sound plays fine, but it doesn't play (or is silent) when adding attenuation](https://forums.unrealengine.com/t/sound-plays-fine-but-it-doesnt-play-or-is-silent-when-adding-attenuation/745302)

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**Author:** [@crEA-tEch](https://forums.unrealengine.com/u/crEA-tEch)\
**Replies:** 2\
**Last updated:** [January 9, 2023, 9:05am UTC](https://forums.unrealengine.com/t/sound-plays-fine-but-it-doesnt-play-or-is-silent-when-adding-attenuation/745302 "2023-01-09T09:05:36Z")

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Hi there. I’m having a weird issue where whenever I apply attenuation to a sound, it fails to play. It works when no attenuation is applied, however. I’ve tried making a brand new attenuation, also tried overriding, …

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## [How can I ensure a trigger volume only plays a sound once?](https://forums.unrealengine.com/t/how-can-i-ensure-a-trigger-volume-only-plays-a-sound-once/411739)

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**Author:** [@ChickenGuzan](https://forums.unrealengine.com/u/ChickenGuzan)\
**Replies:** 10\
**Last updated:** [January 5, 2023, 2:17am UTC](https://forums.unrealengine.com/t/how-can-i-ensure-a-trigger-volume-only-plays-a-sound-once/411739 "2023-01-05T02:17:49Z")

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Excuse me, I’m pretty new to UE4, but i’m working on a Games Sound project for University. I have trigger volumes that are playing audio that are located within events in FMOD Studio, however I want the sound to trigger…

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## [Sound moving with mesh](https://forums.unrealengine.com/t/sound-moving-with-mesh/414734)

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**Author:** [@anonymous\_user\_a8729913](https://forums.unrealengine.com/u/anonymous_user_a8729913)\
**Replies:** 12\
**Last updated:** [October 6, 2022, 7:50pm UTC](https://forums.unrealengine.com/t/sound-moving-with-mesh/414734 "2022-10-06T19:50:04Z")

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Hey! So i’m making an airport map, and i want an airplane to flyby. So i created a blueprint class with an airplane and a projectile movement component. Now i want to add a sound to the plane which moves with the plane,…

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## [Is there a way to change a Sounds volume, while it is playing.](https://forums.unrealengine.com/t/is-there-a-way-to-change-a-sounds-volume-while-it-is-playing/500958)

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**Author:** [@Janihi69](https://forums.unrealengine.com/u/Janihi69)\
**Replies:** 1\
**Last updated:** [February 22, 2022, 2:51pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-change-a-sounds-volume-while-it-is-playing/500958 "2022-02-22T14:51:17Z")

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I am trying to add a wind sound effect to my game when the player is moving fast. The sound is supposed to get increasingly louder as the speed increases. Is there a way to do this?

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## [Playing sound/particle at impact location & diff. surfaces](https://forums.unrealengine.com/t/playing-sound-particle-at-impact-location-diff-surfaces/491638)

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**Author:** [@Gravedrinker](https://forums.unrealengine.com/u/Gravedrinker)\
**Replies:** 2\
**Last updated:** [December 7, 2021, 5:35pm UTC](https://forums.unrealengine.com/t/playing-sound-particle-at-impact-location-diff-surfaces/491638 "2021-12-07T17:35:02Z")

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Hey I’m currently getting the hang of unreal and trying to figure out the basics. What’s the correct way to play a sound and spawn particles when an object collides with different phys materials? (For example running i…

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## [Playing a sound/particle effect at impact location & diff. surfaces](https://forums.unrealengine.com/t/playing-a-sound-particle-effect-at-impact-location-diff-surfaces/491639)

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**Author:** [@Gravedrinker](https://forums.unrealengine.com/u/Gravedrinker)\
**Replies:** 0\
**Last updated:** [December 7, 2021, 5:34pm UTC](https://forums.unrealengine.com/t/playing-a-sound-particle-effect-at-impact-location-diff-surfaces/491639 "2021-12-07T17:34:50Z")

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Hey I’m currently getting the hang of unreal and trying to figure out the basics. What’s the correct way to play a sound and spawn particles when an object collides with different phys materials? (For example running i…

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## [What's the best way to handle projectiles and sound?](https://forums.unrealengine.com/t/whats-the-best-way-to-handle-projectiles-and-sound/491673)

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**Author:** [@aaronWeaver781](https://forums.unrealengine.com/u/aaronWeaver781)\
**Replies:** 0\
**Last updated:** [December 6, 2021, 8:01pm UTC](https://forums.unrealengine.com/t/whats-the-best-way-to-handle-projectiles-and-sound/491673 "2021-12-06T20:01:08Z")

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I’m using the first person template in C++. I used to put the call to play sound in the projectile class, but it would get destroyed before it would play the sound. I put a check for if the sound was playing before the…

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## [Footsteps getting landscape material BELOW spline meshes](https://forums.unrealengine.com/t/footsteps-getting-landscape-material-below-spline-meshes/440346)

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**Author:** [@Axebeard](https://forums.unrealengine.com/u/Axebeard)\
**Replies:** 3\
**Last updated:** [October 23, 2021, 3:03am UTC](https://forums.unrealengine.com/t/footsteps-getting-landscape-material-below-spline-meshes/440346 "2021-10-23T03:03:22Z")

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I just got done tinkering with my first round of footstep sounds, and they work for the most part. The problem I’m running into is that I have road meshes that use Splines. When I walk over them, I don’t the correct soun…

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## [Sound ignores Attenuation settings](https://forums.unrealengine.com/t/sound-ignores-attenuation-settings/484825)

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**Author:** [@souHad](https://forums.unrealengine.com/u/souHad)\
**Replies:** 1\
**Last updated:** [June 13, 2021, 11:42am UTC](https://forums.unrealengine.com/t/sound-ignores-attenuation-settings/484825 "2021-06-13T11:42:15Z")

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Hi all- as it says in the title, I’m struggling to get attenuation settings to do anything. Either the sound doesn’t play at all, or it plays at constant volume around the entire level, as though there’s no attenuation. …

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## [Does Play sound at location stop further blocks?](https://forums.unrealengine.com/t/does-play-sound-at-location-stop-further-blocks/483697)

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**Author:** [@ealandolt](https://forums.unrealengine.com/u/ealandolt)\
**Replies:** 5\
**Last updated:** [May 27, 2021, 7:29pm UTC](https://forums.unrealengine.com/t/does-play-sound-at-location-stop-further-blocks/483697 "2021-05-27T19:29:54Z")

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Hey all, im having this super weird issue where I have a trigger box that when hit plays a sound cue at location, I added a delay before another play sound 2d command but it never happened. I started playing with the cod…

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## [Continuously adjust sound attenuation settings?](https://forums.unrealengine.com/t/continuously-adjust-sound-attenuation-settings/483146)

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**Author:** [@MitchMik](https://forums.unrealengine.com/u/MitchMik)\
**Replies:** 2\
**Last updated:** [May 14, 2021, 1:28am UTC](https://forums.unrealengine.com/t/continuously-adjust-sound-attenuation-settings/483146 "2021-05-14T01:28:16Z")

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hey everybody, do you guys know if it‘s possible to continuously modify the attenuation settings of a playing sound via blueprints? I’m spawning a sound and its location is constantly updated to the closest position to t…

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