How do I make a widget animation not start right when I jump into the game?

Annachan94
Sun, 30 Apr 2017 06:54:53 +0000
UI

There’s got to be a very easy trick to do this, I want to trigger a widget animation by a Trigger Box but when I break the Event Construct link in the widget blueprint it’s not playing at all.

I got the Trigger Box to work in the level blueprint but the widget is still playing in the beginning. How do I stop it from playing when I jump into the game?

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