How can I listen for anim notify events in Blueprints?

Grogger
Thu, 19 Jun 2014 05:22:41 +0000
Character & Animation

I have a skeletal mesh component within a blueprint class which plays an animation. At some point in the animationSequence, an anim notify event is triggered and I would like to handle it in the blueprint class that called it.

How can I go about listening for anim notify events in the blueprint?

Thanks

Note: This is not in an anim blueprint - the skeletal mesh is not a pawn, and the bp inherits from a class other than animinstance

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