Creating Unique platforms/lifts (that work off there own axis - Blueprint)

Martyn
Mon, 29 Sep 2014 10:35:41 +0000
Character & Animation

Hey everyone,

I’ve been trying now to think of a way to create a platform blueprint that works off it’s own local axis for movement. Previously I have created a matinee sequence that used key frames to store the location of movement for the platform or lift. However If I try and add several lifts or platforms, they all jump to the same place on run time. Is it possible to get the sequences to work off there own location when the level starts playing instead of where they are in world space during the animation?

Thanks

Martyn

2 posts - 1 participant