Moving platform along fixed points

anonymous_user_3aecbdcf
Tue, 16 Aug 2016 12:05:49 +0000
Blueprint

Hi there,

i want to create a moving platforming which moves along fixed points with fixed speed forward and backward, but the first and last point must contain some sort of delay before continue.
Every point is a non-collidable actor placed in the world - each one know its next and prev point - building up a vector path of some sort.

How do i do that using a blueprint? I rather do not want to use matinee or timelines except it can link to the existing actor points - which i do not know.

6 posts - 1 participant