4.27 - Project Render settings not saving when packaging

anonymous_user_17b47857
Tue, 16 Aug 2022 12:48:31 +0000
Rendering

Hi, I am using Unreal 4.27 to build a project that works fine otherwise, but what’s weird is I am using Planar reflection and I need to enable “Support global clip plane for Planar Reflections” in the Projects Rendering settings so that they work properly - in the editor.
But when I packaged the application as a standalone windows app, none of the planar reflections work and the message to enable that value is written on the screen as a warning. So I think what’s happening is that when building a project, this setting is not taken into account and the planar reflections dont work because of that.
Has anyone encountered anything like this issue? Any idea how to solve this?
Thanks

5 posts - 2 participants