# \#pixel

**URL:** https://forums.unrealengine.com/tag/pixel/1946.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Textures coming out washed out](https://forums.unrealengine.com/t/textures-coming-out-washed-out/454908)

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**Author:** [@polystation](https://forums.unrealengine.com/u/polystation)\
**Replies:** 10\
**Last updated:** [April 1, 2026, 6:52am UTC](https://forums.unrealengine.com/t/textures-coming-out-washed-out/454908 "2026-04-01T06:52:15Z")

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Ok so, I’ve had this problem for a few years. Some (but not all) low res textures I import into ue4 get super desaturated once they reach the material editor. I’ve seen other people with this problem but when I fo…

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## [Pixel shader too blurry ](https://forums.unrealengine.com/t/pixel-shader-too-blurry/2664303)

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**Author:** [@Mega-Structure](https://forums.unrealengine.com/u/Mega-Structure)\
**Replies:** 7\
**Last updated:** [October 13, 2025, 10:24pm UTC](https://forums.unrealengine.com/t/pixel-shader-too-blurry/2664303 "2025-10-13T22:24:20Z")

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I want to create a pixel effect for my game and I’ve hit a roadblock. I set these variables in DefaultEngine.ini as the picture shows. This works to a degree, as you can see in the image below: But upon zooming i…

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## [How make pixelation effect in windowed mode?](https://forums.unrealengine.com/t/how-make-pixelation-effect-in-windowed-mode/2657659)

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**Author:** [@Turbomorsh](https://forums.unrealengine.com/u/Turbomorsh)\
**Replies:** 0\
**Last updated:** [September 17, 2025, 7:17pm UTC](https://forums.unrealengine.com/t/how-make-pixelation-effect-in-windowed-mode/2657659 "2025-09-17T19:17:05Z")

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HEY EVERY!!! Please help me with pixelization from game resolution on windowed mode!! i making FREE plugin for 2d pixel games, who pixelate image on your screen, technically i made it year ago - Pixel Tools(PixelTools |…

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## [How to make my Model Texture Not Blurry?](https://forums.unrealengine.com/t/how-to-make-my-model-texture-not-blurry/2599344)

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**Author:** [@xItsEndy](https://forums.unrealengine.com/u/xItsEndy)\
**Replies:** 3\
**Last updated:** [July 10, 2025, 9:02am UTC](https://forums.unrealengine.com/t/how-to-make-my-model-texture-not-blurry/2599344 "2025-07-10T09:02:19Z")

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I’m trying to import my model I created from Blender and have fully textured it and rigged it, However when I import it to Unreal the textures become blurry Granted, I’ve already setted the textures to their desir…

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## [How we turned a creative’s tribute into a rhythm RPG with heart](https://forums.unrealengine.com/t/how-we-turned-a-creative-s-tribute-into-a-rhythm-rpg-with-heart/2550156)

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**Author:** [@Mythcarver\_Games](https://forums.unrealengine.com/u/Mythcarver_Games)\
**Replies:** 0\
**Last updated:** [June 10, 2025, 4:01pm UTC](https://forums.unrealengine.com/t/how-we-turned-a-creative-s-tribute-into-a-rhythm-rpg-with-heart/2550156 "2025-06-10T16:01:05Z")

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When AJ Norman presented us “A Frog’s Tale” idea, it felt like something rare. A game that knows what it wants you to feel. We LOVED it! The game is a tribute to AJ’s dad. This was intentionally woven into…

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## [How we turned a creative’s tribute into a rhythm RPG with heart](https://forums.unrealengine.com/t/how-we-turned-a-creative-s-tribute-into-a-rhythm-rpg-with-heart/2550153)

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**Author:** [@Mythcarver\_Games](https://forums.unrealengine.com/u/Mythcarver_Games)\
**Replies:** 0\
**Last updated:** [June 10, 2025, 3:59pm UTC](https://forums.unrealengine.com/t/how-we-turned-a-creative-s-tribute-into-a-rhythm-rpg-with-heart/2550153 "2025-06-10T15:59:52Z")

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When AJ Norman presented us “A Frog’s Tale” idea, it felt like something rare. A game that knows what it wants you to feel. We LOVED it! The game is a tribute to AJ’s dad. This was intentionally woven into…

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## [Low resolution screen gets blurry](https://forums.unrealengine.com/t/low-resolution-screen-gets-blurry/453182)

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**Author:** [@anonymous\_user\_ffdf71301](https://forums.unrealengine.com/u/anonymous_user_ffdf71301)\
**Replies:** 5\
**Last updated:** [March 23, 2025, 7:47pm UTC](https://forums.unrealengine.com/t/low-resolution-screen-gets-blurry/453182 "2025-03-23T19:47:37Z")

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Hi - much easier to use a post process to pixelate the screen. Did you pick up a copy of Chameleon when it was free?..

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## [How to Make An AI Enemy SideScroller? (Pixel Game) ](https://forums.unrealengine.com/t/how-to-make-an-ai-enemy-sidescroller-pixel-game/2395949)

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**Author:** [@ArlethZ14](https://forums.unrealengine.com/u/ArlethZ14)\
**Replies:** 1\
**Last updated:** [March 17, 2025, 2:52pm UTC](https://forums.unrealengine.com/t/how-to-make-an-ai-enemy-sidescroller-pixel-game/2395949 "2025-03-17T14:52:37Z")

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Does anyone know how to make an AI Enemy in a side scroller Pixel Game to roam around then attack the player when the player makes a noise. The Monster is suppose to be blind monster that and only attacks when theirs …

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## [Tenebris Somnia: The Retro Survival Horror with Live Action Cutscenes 👁️](https://forums.unrealengine.com/t/tenebris-somnia-the-retro-survival-horror-with-live-action-cutscenes/2178227)

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**Author:** [@TobiasRusjan](https://forums.unrealengine.com/u/TobiasRusjan)\
**Replies:** 12\
**Last updated:** [March 11, 2025, 1:42pm UTC](https://forums.unrealengine.com/t/tenebris-somnia-the-retro-survival-horror-with-live-action-cutscenes/2178227 "2025-03-11T13:42:36Z")

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Hello dev community! Tobías Rusjan here from Saibot Studios. I want to share with you the game we’re creating with my partner Andrés Borghi since 2022. We received an Epic MegaGrant back in 2023 and thanks to that we h…

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## [I Can't connect my Android Unreal Vcam with unreal engine project](https://forums.unrealengine.com/t/i-cant-connect-my-android-unreal-vcam-with-unreal-engine-project/1860514)

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**Author:** [@Lamboveer](https://forums.unrealengine.com/u/Lamboveer)\
**Replies:** 2\
**Last updated:** [December 16, 2024, 10:27pm UTC](https://forums.unrealengine.com/t/i-cant-connect-my-android-unreal-vcam-with-unreal-engine-project/1860514 "2024-12-16T22:27:22Z")

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Hi! I have question. I don’t know the issue of failed connection in Unreal Vcam Android application

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## [PixelStreaming a Depthmap](https://forums.unrealengine.com/t/pixelstreaming-a-depthmap/2210268)

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**Author:** [@ClayJay3](https://forums.unrealengine.com/u/ClayJay3)\
**Replies:** 0\
**Last updated:** [December 12, 2024, 2:45am UTC](https://forums.unrealengine.com/t/pixelstreaming-a-depthmap/2210268 "2024-12-12T02:45:05Z")

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Hello, First off, I think the PixelStreaming plugin is a GODSEND. It’s extremely useful for many different applications and makes streaming basically anything you can store in a render target very easy and fast. (as lon…

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## [How to set some render target as a pixel shader's input?](https://forums.unrealengine.com/t/how-to-set-some-render-target-as-a-pixel-shaders-input/1783949)

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**Author:** [@Anonymous\_f5ae1799aeee410c63cc8bb85b52e0f0](https://forums.unrealengine.com/u/Anonymous_f5ae1799aeee410c63cc8bb85b52e0f0)\
**Replies:** 4\
**Last updated:** [November 13, 2024, 11:15am UTC](https://forums.unrealengine.com/t/how-to-set-some-render-target-as-a-pixel-shaders-input/1783949 "2024-11-13T11:15:01Z")

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Here’s the thing: I wrote a fisheye camera and created 5 scenecapturecomponent2d of the same size. For each frame in the rendering thread, I will read the render targets of these 5 cameras into FColor arrays into the mem…

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## [I can't upload my assets](https://forums.unrealengine.com/t/i-cant-upload-my-assets/2044604)

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**Author:** [@nnekart](https://forums.unrealengine.com/u/nnekart)\
**Replies:** 4\
**Last updated:** [October 1, 2024, 7:52am UTC](https://forums.unrealengine.com/t/i-cant-upload-my-assets/2044604 "2024-10-01T07:52:37Z")

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Summary Trying to upload my assets and its saying your listing is invalid and cannot be sent to moderation. I am submitting a 2d pixel asset for review and put it under additional files in a zip folder because its not sp…

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## [Access Render Target pixel values](https://forums.unrealengine.com/t/access-render-target-pixel-values/478020)

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**Author:** [@AgentArachnid66](https://forums.unrealengine.com/u/AgentArachnid66)\
**Replies:** 1\
**Last updated:** [July 17, 2024, 12:20pm UTC](https://forums.unrealengine.com/t/access-render-target-pixel-values/478020 "2024-07-17T12:20:55Z")

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I am trying to make a scoring system for my game, which involves calculating the product of the percentage of an area has been painted and the values of each area. I’m using a render target to visually show the player wh…

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## [2D Pixelart game Blurry While Running (SOLVED)](https://forums.unrealengine.com/t/2d-pixelart-game-blurry-while-running-solved/1885015)

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**Author:** [@ZimMabu1992](https://forums.unrealengine.com/u/ZimMabu1992)\
**Replies:** 15\
**Last updated:** [June 10, 2024, 4:52am UTC](https://forums.unrealengine.com/t/2d-pixelart-game-blurry-while-running-solved/1885015 "2024-06-10T04:52:32Z")

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Hello, I have the following problem that when I start running everything in my game becomes very blurry. Can someone help me and explain how to solve this?

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## [PaperZD. Connect different actors animations via same AnimBP](https://forums.unrealengine.com/t/paperzd-connect-different-actors-animations-via-same-animbp/1817077)

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**Author:** [@Baculek](https://forums.unrealengine.com/u/Baculek)\
**Replies:** 0\
**Last updated:** [April 23, 2024, 1:11pm UTC](https://forums.unrealengine.com/t/paperzd-connect-different-actors-animations-via-same-animbp/1817077 "2024-04-23T13:11:36Z")

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Is it possible, to make different actors, even child ones via ChildActor, to use the same AnimBP, but to use different animations? For example, I have to linked characters via ChildActor, so one is connected to the Main…

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## [Artifacts, Loss of Crispness on Large Pixel Art](https://forums.unrealengine.com/t/artifacts-loss-of-crispness-on-large-pixel-art/1771044)

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**Author:** [@Aininia](https://forums.unrealengine.com/u/Aininia)\
**Replies:** 0\
**Last updated:** [March 25, 2024, 6:29am UTC](https://forums.unrealengine.com/t/artifacts-loss-of-crispness-on-large-pixel-art/1771044 "2024-03-25T06:29:31Z")

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My large (1942, 1124) jpg image gets artifacts and loses pixel art crispness when imported into Unreal. I’ve set the texture group to 2d pixels, disabled AA, exposure, applied Paper2d Settings, and whatever other s…

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## [how to use the pixel streaming plugin in VR?](https://forums.unrealengine.com/t/how-to-use-the-pixel-streaming-plugin-in-vr/443331)

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**Author:** [@Mellouki](https://forums.unrealengine.com/u/Mellouki)\
**Replies:** 5\
**Last updated:** [March 22, 2024, 10:57am UTC](https://forums.unrealengine.com/t/how-to-use-the-pixel-streaming-plugin-in-vr/443331 "2024-03-22T10:57:01Z")

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Hi Is the pixel streaming plugin usable in VR, I’VE tried many times streaming to the local via chrome and nothing appears. Although it works fine in standard mode. Hope I can find some help, thanks in advance.

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## [Reading Pixel Color from Texture2D](https://forums.unrealengine.com/t/reading-pixel-color-from-texture2d/463870)

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**Author:** [@LordStuff](https://forums.unrealengine.com/u/LordStuff)\
**Replies:** 4\
**Last updated:** [March 11, 2024, 2:55pm UTC](https://forums.unrealengine.com/t/reading-pixel-color-from-texture2d/463870 "2024-03-11T14:55:26Z")

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Hey there! I’m trying to make something like a color map that shall be clickable and when I click a color (from a voronoi-cellnoise texture) I want to be able to save it into a variable. From a line trace hit location …

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## [Need help on Multiplayer Pixel Streaming by matchmaker system.](https://forums.unrealengine.com/t/need-help-on-multiplayer-pixel-streaming-by-matchmaker-system/1238400)

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**Author:** [@Ram.travelfika](https://forums.unrealengine.com/u/Ram.travelfika)\
**Replies:** 2\
**Last updated:** [January 8, 2024, 5:54am UTC](https://forums.unrealengine.com/t/need-help-on-multiplayer-pixel-streaming-by-matchmaker-system/1238400 "2024-01-08T05:54:17Z")

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I have setted Pixel streaming in AWS, now it is running with public ip. Many people are abled to login but one person’s control is streamed to everyone & frames too. So i configured matchmaker too with ports & address,…

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## [In which ini file and how to setup default vr.PixelDensity?](https://forums.unrealengine.com/t/in-which-ini-file-and-how-to-setup-default-vr-pixeldensity/474710)

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**Author:** [@Si1weri](https://forums.unrealengine.com/u/Si1weri)\
**Replies:** 10\
**Last updated:** [November 28, 2023, 6:14pm UTC](https://forums.unrealengine.com/t/in-which-ini-file-and-how-to-setup-default-vr-pixeldensity/474710 "2023-11-28T18:14:32Z")

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I’m trying to find out how to set the vr.PixelDensity in ini file. I’m building for Oculus Quest and I can’t find the right spot/ini to where to enter this, as every time I build and run the apk, the vr.PixelDensity seem…

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## [Quality Issue with Pixel Sprites?](https://forums.unrealengine.com/t/quality-issue-with-pixel-sprites/1178521)

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**Author:** [@WillMead13](https://forums.unrealengine.com/u/WillMead13)\
**Replies:** 0\
**Last updated:** [May 25, 2023, 7:05pm UTC](https://forums.unrealengine.com/t/quality-issue-with-pixel-sprites/1178521 "2023-05-25T19:05:56Z")

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Hello there! I am having an issue really early into a project and am not sure how to fix it? I have created pixel sprites for the project and they are relatively detailed, however, when playing the game they become fuzzy…

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## ["Read Render Target Raw Pixel" Not working?](https://forums.unrealengine.com/t/read-render-target-raw-pixel-not-working/1259983)

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**Author:** [@The\_untextured](https://forums.unrealengine.com/u/The_untextured)\
**Replies:** 2\
**Last updated:** [August 13, 2023, 11:17pm UTC](https://forums.unrealengine.com/t/read-render-target-raw-pixel-not-working/1259983 "2023-08-13T23:17:09Z")

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Hello! I am having an issue with the “Read Render Target Raw Pixel” node, arranged as shown below, where it will always return (1, 0, 0, 1) no matter what I do to it. I tried changing the “Clear Color” setting, the …

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## [Fixing Pixelation Outline in Post Process Material](https://forums.unrealengine.com/t/fixing-pixelation-outline-in-post-process-material/1259809)

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**Author:** [@i2eb6L](https://forums.unrealengine.com/u/i2eb6L)\
**Replies:** 0\
**Last updated:** [August 13, 2023, 4:45pm UTC](https://forums.unrealengine.com/t/fixing-pixelation-outline-in-post-process-material/1259809 "2023-08-13T16:45:46Z")

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So Im trying to either remove the light grey outlining the smoke clouds or at least pixelate it without turning off the main render pass. First picture is the code. The smoke is just a 3d mesh particle effect with a…

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## [Pixel Streaming Plugin - How to send a data from web to build (Streamer) and access it in BP ?](https://forums.unrealengine.com/t/pixel-streaming-plugin-how-to-send-a-data-from-web-to-build-streamer-and-access-it-in-bp/1214583)

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**Author:** [@I\_Jaba](https://forums.unrealengine.com/u/I_Jaba)\
**Replies:** 1\
**Last updated:** [July 11, 2023, 12:57pm UTC](https://forums.unrealengine.com/t/pixel-streaming-plugin-how-to-send-a-data-from-web-to-build-streamer-and-access-it-in-bp/1214583 "2023-07-11T12:57:03Z")

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Hello, I’m investigating the built-in Pixel Streaming plugin infrastructure and was wondering if there was any was to send a Json string (containing specific info) from the Signalling Web Server (cirrus.js/app.js) to th…

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## [Cannot run more than 3 instances of pixel streaming](https://forums.unrealengine.com/t/cannot-run-more-than-3-instances-of-pixel-streaming/479830)

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**Author:** [@anonymous\_user\_e07b95f8](https://forums.unrealengine.com/u/anonymous_user_e07b95f8)\
**Replies:** 6\
**Last updated:** [May 17, 2023, 11:25am UTC](https://forums.unrealengine.com/t/cannot-run-more-than-3-instances-of-pixel-streaming/479830 "2023-05-17T11:25:51Z")

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Scenario: We are using Pixel Streaming plugin from Unreal Engine to stream the game and interact with the player via browser. This plugin comes embedded inside the game to stream the video output in a specific port and …

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## [Texture, nearest neighbour filtering?](https://forums.unrealengine.com/t/texture-nearest-neighbour-filtering/284135)

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**Author:** [@Traggey](https://forums.unrealengine.com/u/Traggey)\
**Replies:** 7\
**Last updated:** [January 18, 2023, 6:13pm UTC](https://forums.unrealengine.com/t/texture-nearest-neighbour-filtering/284135 "2023-01-18T18:13:48Z")

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So, quite a simple thing to do, I just can not for the love of me find where. I’ve got a very small pixel art texture, default texture filtering causes a blurry mess, where would I change the texture filtering to neares…

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## [Includes Custom PixelStreaming Plugin in Project](https://forums.unrealengine.com/t/includes-custom-pixelstreaming-plugin-in-project/475719)

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**Author:** [@Feanor](https://forums.unrealengine.com/u/Feanor)\
**Replies:** 3\
**Last updated:** [October 17, 2022, 3:52am UTC](https://forums.unrealengine.com/t/includes-custom-pixelstreaming-plugin-in-project/475719 "2022-10-17T03:52:59Z")

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I am trying to include a PixelStreaming plugin in my project. These are the steps I took: I created a Plugins / Media folder in the main project folder I copied the PixelStreaming Plugin into it. In “Plugins\\…

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## [Accessing pixel values of Texture2D](https://forums.unrealengine.com/t/accessing-pixel-values-of-texture2d/279798)

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**Author:** [@TaurusI76](https://forums.unrealengine.com/u/TaurusI76)\
**Replies:** 24\
**Last updated:** [September 29, 2022, 8:25am UTC](https://forums.unrealengine.com/t/accessing-pixel-values-of-texture2d/279798 "2022-09-29T08:25:22Z")

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I was wondering if there is a way to read/write pixel values on a UTexture2D object (e.g. read values from a heightmap or draw something on a texture). I’ve seen that there are FTexture2DMipMaps stored on the Texture th…

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## [Exact resolution for a pixel art game?](https://forums.unrealengine.com/t/exact-resolution-for-a-pixel-art-game/589310)

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**Author:** [@anonymous\_user\_cd4923f2](https://forums.unrealengine.com/u/anonymous_user_cd4923f2)\
**Replies:** 6\
**Last updated:** [June 24, 2022, 4:19pm UTC](https://forums.unrealengine.com/t/exact-resolution-for-a-pixel-art-game/589310 "2022-06-24T16:19:14Z")

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I’m making a pixel art game and I want to set the game’s resolution to 640x360, where can I set that, and what are the best practices when it comes to dealing with pixel games and making sure they look right when up-scal…

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