# \#Pivot-Painter

**URL:** https://forums.unrealengine.com/tag/pivot-painter/4524.md

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## [I have no idea how to import a mesh into unreal ](https://forums.unrealengine.com/t/i-have-no-idea-how-to-import-a-mesh-into-unreal/2655415)

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**Author:** [@unlash16345588s](https://forums.unrealengine.com/u/unlash16345588s)\
**Replies:** 3\
**Last updated:** [September 11, 2025, 9:10am UTC](https://forums.unrealengine.com/t/i-have-no-idea-how-to-import-a-mesh-into-unreal/2655415 "2025-09-11T09:10:53Z")

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In Blender, each object has a pivot point. But when I import into Unreal, my pivot point is going to center of two objct.I check the bake meshes, and if I uncheck it, things get even weirder—the two objects just coll…

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## [PivotPainter2 Exporter for Maya — 10 Years in the Making, Now OSS!](https://forums.unrealengine.com/t/pivotpainter2-exporter-for-maya-10-years-in-the-making-now-oss/2628863)

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**Author:** [@OZNEK200](https://forums.unrealengine.com/u/OZNEK200)\
**Replies:** 1\
**Last updated:** [August 9, 2025, 11:10pm UTC](https://forums.unrealengine.com/t/pivotpainter2-exporter-for-maya-10-years-in-the-making-now-oss/2628863 "2025-08-09T23:10:15Z")

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Hi Unreal Engine Devs, After nearly 10 years of “PivotPainter2 = Max only,” I’ve finally developed a working PivotPainter2 exporter for Maya! This tool generates UVs and compatible PivotPosition/XVector textures direct…

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## [Problem with Pivot ](https://forums.unrealengine.com/t/problem-with-pivot/2373071)

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**Author:** [@sam09](https://forums.unrealengine.com/u/sam09)\
**Replies:** 0\
**Last updated:** [March 3, 2025, 9:49pm UTC](https://forums.unrealengine.com/t/problem-with-pivot/2373071 "2025-03-03T21:49:51Z")

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Hi, on UE 5.5 I have instantiated a landscape. The pivot of this landscape is positioned in the lower left corner. I brought the landscape to the position (0, 0, 0). Subsequently I instantiated the default cube present i…

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## [How to get Niagara Particle hit data for a Mesh with WPO/PivotPainter material?](https://forums.unrealengine.com/t/how-to-get-niagara-particle-hit-data-for-a-mesh-with-wpo-pivotpainter-material/1779583)

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**Author:** [@diModrone](https://forums.unrealengine.com/u/diModrone)\
**Replies:** 1\
**Last updated:** [April 1, 2024, 5:02pm UTC](https://forums.unrealengine.com/t/how-to-get-niagara-particle-hit-data-for-a-mesh-with-wpo-pivotpainter-material/1779583 "2024-04-01T17:02:46Z")

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Hi UE forum. I’m looking for a way how to create a trigger for a mesh (with animated material PivotPainter) by touch of a Niagara particle Now: 7 skeletal mesh with PivotPainter material Niagara fountain GPUcomput…

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## [How can a mesh be detected by shooting from Line Trace and hitting a WPO material?](https://forums.unrealengine.com/t/how-can-a-mesh-be-detected-by-shooting-from-line-trace-and-hitting-a-wpo-material/1780393)

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**Author:** [@diModrone](https://forums.unrealengine.com/u/diModrone)\
**Replies:** 2\
**Last updated:** [March 31, 2024, 9:52pm UTC](https://forums.unrealengine.com/t/how-can-a-mesh-be-detected-by-shooting-from-line-trace-and-hitting-a-wpo-material/1780393 "2024-03-31T21:52:41Z")

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Guys, what if the Line Trace + Break Hit Result ends up in the point where the material is currently located, which is shifted by the World Position Offset (y -4000px, for example), and not in the static mesh itself on w…

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## [Help adapting render target to pivot painter system](https://forums.unrealengine.com/t/help-adapting-render-target-to-pivot-painter-system/478249)

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**Author:** [@Jonhhy\_Andyy](https://forums.unrealengine.com/u/Jonhhy_Andyy)\
**Replies:** 0\
**Last updated:** [February 4, 2021, 5:26pm UTC](https://forums.unrealengine.com/t/help-adapting-render-target-to-pivot-painter-system/478249 "2021-02-04T17:26:28Z")

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How can I adapt this render target system(https://www.raywenderlich.com/6314-c...nreal-engine-4) to my pivot painter 2 foliage system? My foliage system(copied from content example and adpted to pivot painter 2): https…

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## [Any news on the Pivot Painter for Maya?](https://forums.unrealengine.com/t/any-news-on-the-pivot-painter-for-maya/399622)

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**Author:** [@Shader\_Ghost](https://forums.unrealengine.com/u/Shader_Ghost)\
**Replies:** 1\
**Last updated:** [November 19, 2020, 3:39pm UTC](https://forums.unrealengine.com/t/any-news-on-the-pivot-painter-for-maya/399622 "2020-11-19T15:39:13Z")

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Hi, I’ve only pivot painter being available on 3DS Max but I was wondering if Epic has any plans on developing Pivot Painter for Maya? Thanks, Iby

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## [Pivot painter foliage interact with multiple objects](https://forums.unrealengine.com/t/pivot-painter-foliage-interact-with-multiple-objects/466631)

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**Author:** [@damogod](https://forums.unrealengine.com/u/damogod)\
**Replies:** 1\
**Last updated:** [October 6, 2020, 11:15pm UTC](https://forums.unrealengine.com/t/pivot-painter-foliage-interact-with-multiple-objects/466631 "2020-10-06T23:15:08Z")

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Hi, I’m trying to use pivot painter foliage in Content example, the shader uses character’s location and sphere mask to bend at the pivot points. What if there are multiple characters and objects, Is there any way to ha…

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## [Pivot Painter Python to C++](https://forums.unrealengine.com/t/pivot-painter-python-to-c/472016)

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**Author:** [@Fury22PL](https://forums.unrealengine.com/u/Fury22PL)\
**Replies:** 0\
**Last updated:** [October 1, 2020, 5:34am UTC](https://forums.unrealengine.com/t/pivot-painter-python-to-c/472016 "2020-10-01T05:34:13Z")

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Hi! I really need to convert one of the pivot painter functions from either python(blender pivot painter) or 3DS Max script. It has to do with shifting bits around, but all float 32 to float 16 conversions I’ve tried gi…

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## [Pivot Painter 2.0 Parent index does not seem correct](https://forums.unrealengine.com/t/pivot-painter-2-0-parent-index-does-not-seem-correct/448571)

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**Author:** [@anonymous\_user\_820b096b](https://forums.unrealengine.com/u/anonymous_user_820b096b)\
**Replies:** 0\
**Last updated:** [May 7, 2019, 8:02pm UTC](https://forums.unrealengine.com/t/pivot-painter-2-0-parent-index-does-not-seem-correct/448571 "2019-05-07T20:02:01Z")

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I’m testing pivot painter 2.0 and it seems that my parent index values are incorrect. I have a tree with 4 layers of hierarchy and when i view the parent index i only see 2 layers. When i set up the wind animation layer…

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## [Pivot Painter 2.0 Hierarchy wrong pivots and axis](https://forums.unrealengine.com/t/pivot-painter-2-0-hierarchy-wrong-pivots-and-axis/443964)

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**Author:** [@polybean](https://forums.unrealengine.com/u/polybean)\
**Replies:** 1\
**Last updated:** [March 21, 2019, 7:17pm UTC](https://forums.unrealengine.com/t/pivot-painter-2-0-hierarchy-wrong-pivots-and-axis/443964 "2019-03-21T19:17:39Z")

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Hi, I’m new the the pivot painter tool and have problems getting it to work right. I’ve tried multiple approaches with different meshes and it will only give me the first or the second wind level, not both. It appears …

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## [ピボットペインターを使って布の揺れ表現は可能でしょうか？](https://forums.unrealengine.com/t/topic/438525)

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**Author:** [@anonymous\_user\_8376264d1](https://forums.unrealengine.com/u/anonymous_user_8376264d1)\
**Replies:** 0\
**Last updated:** [November 29, 2018, 6:55am UTC](https://forums.unrealengine.com/t/topic/438525 "2018-11-29T06:55:35Z")

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布を物干し竿に干したようなまま風を使って揺らすことは可能でしょうか？

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## [Pivot Painter 2.0 RotateAboutAxis](https://forums.unrealengine.com/t/pivot-painter-2-0-rotateaboutaxis/428616)

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**Author:** [@Abeysaurus](https://forums.unrealengine.com/u/Abeysaurus)\
**Replies:** 1\
**Last updated:** [July 22, 2018, 6:40pm UTC](https://forums.unrealengine.com/t/pivot-painter-2-0-rotateaboutaxis/428616 "2018-07-22T18:40:35Z")

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Hey there, I have a plant which I have the pivots all set up to use the PivotPainter2FoliageShader for the realistic wind simulation. And it works just fine! But I’ve also set the shader up so that when the player comes…

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## [How to create grass which stay bent for some time?](https://forums.unrealengine.com/t/how-to-create-grass-which-stay-bent-for-some-time/427976)

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**Author:** [@anonymous\_user\_ca89aedc1](https://forums.unrealengine.com/u/anonymous_user_ca89aedc1)\
**Replies:** 5\
**Last updated:** [July 10, 2018, 11:07am UTC](https://forums.unrealengine.com/t/how-to-create-grass-which-stay-bent-for-some-time/427976 "2018-07-10T11:07:34Z")

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Canvas Render Target 2D is the option you are looking for. Though you’ll need to paint three colors instead of one like in this video but it should give you an overview what to do:

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## [How can I change camera pivot point](https://forums.unrealengine.com/t/how-can-i-change-camera-pivot-point/426714)

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**Author:** [@fancysquare](https://forums.unrealengine.com/u/fancysquare)\
**Replies:** 0\
**Last updated:** [June 5, 2018, 5:42pm UTC](https://forums.unrealengine.com/t/how-can-i-change-camera-pivot-point/426714 "2018-06-05T17:42:31Z")

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How can I change camera pivot point waiting for an answer. plz :frowning:

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## [Pivot painter (2.0) DOWNLOAD??](https://forums.unrealengine.com/t/pivot-painter-2-0-download/423139)

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**Author:** [@Elias\_Leonard](https://forums.unrealengine.com/u/Elias_Leonard)\
**Replies:** 2\
**Last updated:** [April 20, 2018, 12:36pm UTC](https://forums.unrealengine.com/t/pivot-painter-2-0-download/423139 "2018-04-20T12:36:31Z")

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its in the engine install directory C:\\Program Files\\Epic Games\\UE\_4.17\\Engine\\Extras

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## [Apply material from UE4 to part of model](https://forums.unrealengine.com/t/apply-material-from-ue4-to-part-of-model/420954)

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**Author:** [@TheUnrealist1](https://forums.unrealengine.com/u/TheUnrealist1)\
**Replies:** 1\
**Last updated:** [March 26, 2018, 6:06pm UTC](https://forums.unrealengine.com/t/apply-material-from-ue4-to-part-of-model/420954 "2018-03-26T18:06:15Z")

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Hi Ive created a glowing material on UE4 that I really like, I can’t achieve the same effect using any other texture editing software like substance painter despite following tutorials online. Im trying to add glowing …

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## [Pivot Painter Alternative for mobile platforms](https://forums.unrealengine.com/t/pivot-painter-alternative-for-mobile-platforms/390969)

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**Author:** [@hellwitu](https://forums.unrealengine.com/u/hellwitu)\
**Replies:** 2\
**Last updated:** [June 23, 2017, 12:19pm UTC](https://forums.unrealengine.com/t/pivot-painter-alternative-for-mobile-platforms/390969 "2017-06-23T12:19:44Z")

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Hello World, I recently stumbled upon 3ds pivot painter for unreal. Is there an alternative for mobile platform to produce similar results. ? UE Doc: Pivot Painter Tool | Unreal Engine Documentation

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## [pivot painter hierarchy stop moving on foliage tool](https://forums.unrealengine.com/t/pivot-painter-hierarchy-stop-moving-on-foliage-tool/393767)

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**Author:** [@sebastienhl](https://forums.unrealengine.com/u/sebastienhl)\
**Replies:** 0\
**Last updated:** [May 16, 2017, 3:41pm UTC](https://forums.unrealengine.com/t/pivot-painter-hierarchy-stop-moving-on-foliage-tool/393767 "2017-05-16T15:41:40Z")

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So Pivot painter is super awesome and I love it, work good with grass, but I am now having a issue with the Hierarchy part of the script. The tree move accordingly in the viewport when I place the mesh. Problem is when …

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## [Pivot Painter in Maya](https://forums.unrealengine.com/t/pivot-painter-in-maya/376994)

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**Author:** [@Shader\_Ghost](https://forums.unrealengine.com/u/Shader_Ghost)\
**Replies:** 2\
**Last updated:** [December 4, 2016, 9:45pm UTC](https://forums.unrealengine.com/t/pivot-painter-in-maya/376994 "2016-12-04T21:45:49Z")

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Hi, I like the reactive grass used in the pivot painter map in the content browser and when i was looking into it on the UE4 Documentation, it says that it is a 3DS Max Script. Is there one for Maya? if not, is there an…

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## [Pivot Painter on mobile?](https://forums.unrealengine.com/t/pivot-painter-on-mobile/357128)

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**Author:** [@iRYO400](https://forums.unrealengine.com/u/iRYO400)\
**Replies:** 2\
**Last updated:** [May 14, 2016, 3:41pm UTC](https://forums.unrealengine.com/t/pivot-painter-on-mobile/357128 "2016-05-14T15:41:29Z")

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Will be it avaiable?

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## [Pivot Painter + LOD's](https://forums.unrealengine.com/t/pivot-painter-lods/296033)

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**Author:** [@Dynako\_1](https://forums.unrealengine.com/u/Dynako_1)\
**Replies:** 2\
**Last updated:** [October 24, 2014, 8:27pm UTC](https://forums.unrealengine.com/t/pivot-painter-lods/296033 "2014-10-24T20:27:29Z")

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So while ramping up on pivot painter and now exporting my models i am stuck with how do i get my pivot paint models to have lods? Since when you use pivot painter all the geo is separated and the lod system requires you …

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## [How Does the Pivot Painter Nodes Work?](https://forums.unrealengine.com/t/how-does-the-pivot-painter-nodes-work/286171)

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**Author:** [@BladeandChalice](https://forums.unrealengine.com/u/BladeandChalice)\
**Replies:** 0\
**Last updated:** [June 18, 2014, 6:51am UTC](https://forums.unrealengine.com/t/how-does-the-pivot-painter-nodes-work/286171 "2014-06-18T06:51:34Z")

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I been reading into the how to use this thing, I watched these videos and all they tell me is how to use the script in Max. http://udn.epicgames.com/Three/PivotPainterTool.html But what I want to know is the data pulle…
