# \#pitch

**URL:** https://forums.unrealengine.com/tag/pitch/1504.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [\[bug?\] Actor relative pitch rotation stuck in 90 degrees](https://forums.unrealengine.com/t/bug-actor-relative-pitch-rotation-stuck-in-90-degrees/290557)

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**Author:** [@SwiftIllusion](https://forums.unrealengine.com/u/SwiftIllusion)\
**Replies:** 34\
**Last updated:** [September 2, 2026, 4:33pm UTC](https://forums.unrealengine.com/t/bug-actor-relative-pitch-rotation-stuck-in-90-degrees/290557 "2026-09-02T16:33:40Z")

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It seems that this bug which is stopping me from being able to make progress on my project still exists even after being mentioned in these various locations Local pitch rotation can be added above/below strange…

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## [InputAxis LookUp - Mouse Y not working 4.13](https://forums.unrealengine.com/t/inputaxis-lookup-mouse-y-not-working-4-13/366734)

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**Author:** [@anonymous\_user\_413393ff](https://forums.unrealengine.com/u/anonymous_user_413393ff)\
**Replies:** 8\
**Last updated:** [December 12, 2024, 4:37pm UTC](https://forums.unrealengine.com/t/inputaxis-lookup-mouse-y-not-working-4-13/366734 "2024-12-12T16:37:14Z")

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I am new to UE4 and following a tutorial on Digital Tutors. At this one stage I setup the mouse inputs as shown in the video, but the pitch/ mouse Y would not work at all. I searched for a solution and found nothing more…

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## [Camera clamp is always based on the world coordinate X.](https://forums.unrealengine.com/t/camera-clamp-is-always-based-on-the-world-coordinate-x/1765800)

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**Author:** [@MikelKram](https://forums.unrealengine.com/u/MikelKram)\
**Replies:** 5\
**Last updated:** [October 16, 2024, 7:55pm UTC](https://forums.unrealengine.com/t/camera-clamp-is-always-based-on-the-world-coordinate-x/1765800 "2024-10-16T19:55:59Z")

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Сamera Rotation Clamp Works, BUT… after the movement stops, the camera randomly selects an angle for the clamp. Clamp ON: Clamp RESET: Video showing that it works correctly at the beginning, but then randomly se…

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## [Level Up Game Dev Hub Demo Days (Anual Incubation Program)](https://forums.unrealengine.com/t/level-up-game-dev-hub-demo-days-anual-incubation-program/2048269)

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**Author:** [@codiwans](https://forums.unrealengine.com/u/codiwans)\
**Replies:** 0\
**Last updated:** [October 1, 2024, 6:16pm UTC](https://forums.unrealengine.com/t/level-up-game-dev-hub-demo-days-anual-incubation-program/2048269 "2024-10-01T18:16:08Z")

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Enjoy our last two demo days at Level Up Game Dev Hub, it contains valuable content for Pitching and you may consider to apply those techniques in your own videogame… Also, consider to apply in our upcoming editions! Pi…

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## [Pitch and Yaw replication?](https://forums.unrealengine.com/t/pitch-and-yaw-replication/290538)

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**Author:** [@Xenosis](https://forums.unrealengine.com/u/Xenosis)\
**Replies:** 13\
**Last updated:** [June 14, 2024, 4:07am UTC](https://forums.unrealengine.com/t/pitch-and-yaw-replication/290538 "2024-06-14T04:07:40Z")

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Hello I can’t get pitch and yaw to replicate in multiplayer… I’m building a third person game and my character got a Aim offset like the Owen sample. Found this topic, but I’m not sure how to setup the animation bluep…

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## [Pitch of camera not replicated in function](https://forums.unrealengine.com/t/pitch-of-camera-not-replicated-in-function/319751)

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**Author:** [@0\_FixYourGame](https://forums.unrealengine.com/u/0_FixYourGame)\
**Replies:** 8\
**Last updated:** [April 30, 2024, 5:59am UTC](https://forums.unrealengine.com/t/pitch-of-camera-not-replicated-in-function/319751 "2024-04-30T05:59:37Z")

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The camera yaw seems to be working no problem and the line trace is replicated from the clients initial position, but the pitch does not seem to replicate, all the line traces are on an eye level plane. …

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## [Sleeve option for helicopter targeting system](https://forums.unrealengine.com/t/sleeve-option-for-helicopter-targeting-system/1695418)

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**Author:** [@Mal\_Cher1](https://forums.unrealengine.com/u/Mal_Cher1)\
**Replies:** 0\
**Last updated:** [February 17, 2024, 5:49pm UTC](https://forums.unrealengine.com/t/sleeve-option-for-helicopter-targeting-system/1695418 "2024-02-17T17:49:19Z")

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Hi, I’m trying to make a view sleeve (Ground Lock) so that the sensors on the nose of the helicopter “look” at a point in the terrain (just like in the first video). Additionally, I would like it to be possible to chang…

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## [How do I find the vector behind and 45 deg bellow player](https://forums.unrealengine.com/t/how-do-i-find-the-vector-behind-and-45-deg-bellow-player/358924)

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**Author:** [@TMGL16](https://forums.unrealengine.com/u/TMGL16)\
**Replies:** 2\
**Last updated:** [December 19, 2023, 12:08pm UTC](https://forums.unrealengine.com/t/how-do-i-find-the-vector-behind-and-45-deg-bellow-player/358924 "2023-12-19T12:08:23Z")

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I am new to the engine and have so far been able to figure out everything from the forums and stuff. But I couldn’t find an answer to this one anywhere. What I want to do is run a line trace from my players current posit…

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## [Sound Pitch Limited?](https://forums.unrealengine.com/t/sound-pitch-limited/463235)

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**Author:** [@James\_Wirick](https://forums.unrealengine.com/u/James_Wirick)\
**Replies:** 1\
**Last updated:** [April 23, 2023, 11:51pm UTC](https://forums.unrealengine.com/t/sound-pitch-limited/463235 "2023-04-23T23:51:40Z")

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Hi AnswerHub, I have started playing with audio in my project, and I am running into an issue with the continuous modulator. I have a Blueprint set up to modulate a vehicle’s engine pitch as its velocity increases, but …

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## [Desperate... Can't get this "rotation" fixed =(](https://forums.unrealengine.com/t/desperate-cant-get-this-rotation-fixed/780241)

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**Author:** [@ZenOh](https://forums.unrealengine.com/u/ZenOh)\
**Replies:** 2\
**Last updated:** [March 6, 2023, 8:33pm UTC](https://forums.unrealengine.com/t/desperate-cant-get-this-rotation-fixed/780241 "2023-03-06T20:33:27Z")

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Hello Community :pensive: I’m getting quite far with my project, but I noticed one mistake I made. From this point, I am unable to reconstruct the cause of this problem… and I tried HOURS, just for that one thing I stil…

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## [How do I change the default controller rotation limits?](https://forums.unrealengine.com/t/how-do-i-change-the-default-controller-rotation-limits/282480)

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**Author:** [@anonymous\_user\_ce64b3e1](https://forums.unrealengine.com/u/anonymous_user_ce64b3e1)\
**Replies:** 25\
**Last updated:** [December 23, 2022, 12:59am UTC](https://forums.unrealengine.com/t/how-do-i-change-the-default-controller-rotation-limits/282480 "2022-12-23T00:59:12Z")

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Seems that default PlayerController pitch and roll is limited between 90 and 270 degrees, I want to be able to rotate it and make full spins, is there some way to disable the limit? PS. I´m using blueprints. Thanks.

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## [Add Controller Yaw/Pitch ignored when managing input from Player Controller](https://forums.unrealengine.com/t/add-controller-yaw-pitch-ignored-when-managing-input-from-player-controller/416079)

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**Author:** [@Kresjah](https://forums.unrealengine.com/u/Kresjah)\
**Replies:** 9\
**Last updated:** [February 17, 2022, 5:03am UTC](https://forums.unrealengine.com/t/add-controller-yaw-pitch-ignored-when-managing-input-from-player-controller/416079 "2022-02-17T05:03:44Z")

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I initially posted this on the forums about 4 days ago I believe. In hindsight I realize it might have been a question better suited for the AnswerHub, and seeing as I haven’t gotten any response on the forums I’m giving…

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## [Yaw is rapidly spinning when Pitch reaches -90.](https://forums.unrealengine.com/t/yaw-is-rapidly-spinning-when-pitch-reaches-90/481791)

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**Author:** [@BatYaggy](https://forums.unrealengine.com/u/BatYaggy)\
**Replies:** 2\
**Last updated:** [August 2, 2021, 8:54pm UTC](https://forums.unrealengine.com/t/yaw-is-rapidly-spinning-when-pitch-reaches-90/481791 "2021-08-02T20:54:19Z")

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I’m trying to create a spring arm that does not use controller rotation (for reasons). I am using addrelativerotation to increase the rotation of the spring arm but when the spring arm reaches -90 degrees the yaw starts …

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## [Determine the right AimOffset Yaw and Pitch so that the weapon's muzzle forward vector focus a target precisely](https://forums.unrealengine.com/t/determine-the-right-aimoffset-yaw-and-pitch-so-that-the-weapons-muzzle-forward-vector-focus-a-target-precisely/387095)

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**Author:** [@Raidfire.Net](https://forums.unrealengine.com/u/Raidfire.Net)\
**Replies:** 3\
**Last updated:** [July 1, 2021, 11:52am UTC](https://forums.unrealengine.com/t/determine-the-right-aimoffset-yaw-and-pitch-so-that-the-weapons-muzzle-forward-vector-focus-a-target-precisely/387095 "2021-07-01T11:52:39Z")

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Hi, i have a question for animators and math experts. Here is a picture of a Test Blendspace2D: What i wanna achieve is: I have a target and i wanna aim this target. So i have to put in the right Yaw(X) and Pitch(…

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## [Quaternion Up Vector Intersect Issue](https://forums.unrealengine.com/t/quaternion-up-vector-intersect-issue/482304)

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**Author:** [@Anonythe](https://forums.unrealengine.com/u/Anonythe)\
**Replies:** 1\
**Last updated:** [April 23, 2021, 2:37pm UTC](https://forums.unrealengine.com/t/quaternion-up-vector-intersect-issue/482304 "2021-04-23T14:37:04Z")

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Dear Community, I run into an issue since months : Rotation snap + jitter on the Pitch axis at 90 and -90 degrees with rotation matrix or quaternions! The situation : I rotate a Pawn around a Sphere. The location of th…

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## [Add Relative Rotation "Wonky" Spring Arm](https://forums.unrealengine.com/t/add-relative-rotation-wonky-spring-arm/480715)

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**Author:** [@mugenmelon](https://forums.unrealengine.com/u/mugenmelon)\
**Replies:** 1\
**Last updated:** [March 24, 2021, 9:42am UTC](https://forums.unrealengine.com/t/add-relative-rotation-wonky-spring-arm/480715 "2021-03-24T09:42:09Z")

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Hi! New to Unreal and 3D programming in general, so I’m sure I’m just missing something here… I have a SpringArm + Camera (in SpringArm slot) attached to my root CapsuleComponent. In my PlayerController I have set up in…

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## [Control audio playback speed (on runtime)](https://forums.unrealengine.com/t/control-audio-playback-speed-on-runtime/459111)

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**Author:** [@GRooVy\_GRoVer](https://forums.unrealengine.com/u/GRooVy_GRoVer)\
**Replies:** 1\
**Last updated:** [December 9, 2019, 4:22am UTC](https://forums.unrealengine.com/t/control-audio-playback-speed-on-runtime/459111 "2019-12-09T04:22:01Z")

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Hi everyone, I have a question about audio in UE4. I try to make a 2D side scroller where the playback speed of the music is controlled by the movement of the player character. And I found out that the pitch controls …

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## [How to adjust the clamp of the player camera rotation pitch?](https://forums.unrealengine.com/t/how-to-adjust-the-clamp-of-the-player-camera-rotation-pitch/416523)

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**Author:** [@JerichoBLT](https://forums.unrealengine.com/u/JerichoBLT)\
**Replies:** 6\
**Last updated:** [October 20, 2019, 12:27am UTC](https://forums.unrealengine.com/t/how-to-adjust-the-clamp-of-the-player-camera-rotation-pitch/416523 "2019-10-20T00:27:22Z")

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For example, a lot of games do not let the player look straight up or down. And on the other hand, some games like Bioshock would let the player look even beyond straight up, to where the camera is a little upside down.…

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## [Glider Pitch and Roll](https://forums.unrealengine.com/t/glider-pitch-and-roll/455923)

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**Author:** [@SaintZnHD](https://forums.unrealengine.com/u/SaintZnHD)\
**Replies:** 4\
**Last updated:** [September 25, 2019, 8:07pm UTC](https://forums.unrealengine.com/t/glider-pitch-and-roll/455923 "2019-09-25T20:07:12Z")

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Trying to get the player to pitch down (when in glider mode) and gain speed. Possibly even gradually lose speed when pitching up. Trying to get it to work with mouse as well (or keyboard if needed for controll). Issues …

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## [Decrease pitch slower than increase](https://forums.unrealengine.com/t/decrease-pitch-slower-than-increase/453224)

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**Author:** [@anonymous\_user\_9395f610](https://forums.unrealengine.com/u/anonymous_user_9395f610)\
**Replies:** 1\
**Last updated:** [August 2, 2019, 9:47am UTC](https://forums.unrealengine.com/t/decrease-pitch-slower-than-increase/453224 "2019-08-02T09:47:40Z")

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I am using a Timeline to lerp pitch from a min to a max value in a period of time, however when I release the key I want it to lerp from the current pitch to a minimum pitch value much slower. The reverse function of Tim…

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## [MediaSound Component Pitch](https://forums.unrealengine.com/t/mediasound-component-pitch/452656)

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**Author:** [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Replies:** 2\
**Last updated:** [August 1, 2019, 1:39pm UTC](https://forums.unrealengine.com/t/mediasound-component-pitch/452656 "2019-08-01T13:39:00Z")

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Hi, I have an actor with a mediaplayer that updates a texture, and a MediaSound Component that plays the media’s sound. The blueprint updates the media playrate at runtime, but this updates the sound pitch as well. Is …

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## [Camera Pitch Problem](https://forums.unrealengine.com/t/camera-pitch-problem/453038)

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**Author:** [@anonymous\_user\_cbaf2160](https://forums.unrealengine.com/u/anonymous_user_cbaf2160)\
**Replies:** 1\
**Last updated:** [July 30, 2019, 12:37pm UTC](https://forums.unrealengine.com/t/camera-pitch-problem/453038 "2019-07-30T12:37:01Z")

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When Im not using the clamp the pitch System Works fine. Once I hooked it up though the Camera freeks out and the PItch jumps bettween -10 and -90 all the Time.

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## [pitch in \[-90,90\]](https://forums.unrealengine.com/t/pitch-in-90-90/339972)

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**Author:** [@anonymous\_user\_33d428af1](https://forums.unrealengine.com/u/anonymous_user_33d428af1)\
**Replies:** 5\
**Last updated:** [March 4, 2019, 4:14pm UTC](https://forums.unrealengine.com/t/pitch-in-90-90/339972 "2019-03-04T16:14:44Z")

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Hi, i am trying to build a pitch meter for a flying game… The problem is that the pitch is between -90 and 90 with weird results. For example when going down the pitch first goes to -90 and afterwards increases again. I …

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## [How to get smooth pitch transition?](https://forums.unrealengine.com/t/how-to-get-smooth-pitch-transition/443828)

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**Author:** [@eee](https://forums.unrealengine.com/u/eee)\
**Replies:** 0\
**Last updated:** [February 21, 2019, 10:48am UTC](https://forums.unrealengine.com/t/how-to-get-smooth-pitch-transition/443828 "2019-02-21T10:48:51Z")

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I’m having trouble with the howling system, because it can’t howl correctly. I have 6 triggers, each trigger changes the variable ‘number’ when you press a number from 1 to 6 or you put the cursor over the…

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## [How to fix the rotator pitch bug](https://forums.unrealengine.com/t/how-to-fix-the-rotator-pitch-bug/287938)

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**Author:** [@StrangerGwenn](https://forums.unrealengine.com/u/StrangerGwenn)\
**Replies:** 4\
**Last updated:** [August 23, 2018, 2:55pm UTC](https://forums.unrealengine.com/t/how-to-fix-the-rotator-pitch-bug/287938 "2018-08-23T14:55:20Z")

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Hi, I just found out that a rotator’s Pitch value is limited to -90 / +90 (that can be checked in the editor while rotating a mesh). Additional rotation is converted to -90/+90 by offsetting Yaw and Roll by 180°. This …

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## [Sound cue pitch does not modulate on Android](https://forums.unrealengine.com/t/sound-cue-pitch-does-not-modulate-on-android/314854)

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**Author:** [@jwatte](https://forums.unrealengine.com/u/jwatte)\
**Replies:** 5\
**Last updated:** [July 29, 2018, 2:29pm UTC](https://forums.unrealengine.com/t/sound-cue-pitch-does-not-modulate-on-android/314854 "2018-07-29T14:29:01Z")

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I’m buillding a bubble-popping game. I have built a simple sound cue that plays a popping sound with two sources of modulation: The bigger the bubble, the lower the pitch The default Modulator which adds +/- 5% rando…

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## [Replicating Component Pitch Rotation 360 degrees](https://forums.unrealengine.com/t/replicating-component-pitch-rotation-360-degrees/427407)

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**Author:** [@Dr.Wol](https://forums.unrealengine.com/u/Dr.Wol)\
**Replies:** 6\
**Last updated:** [June 15, 2018, 4:54pm UTC](https://forums.unrealengine.com/t/replicating-component-pitch-rotation-360-degrees/427407 "2018-06-15T16:54:52Z")

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Hi, i’m currently building a space battle multiplayer game. I currently have a pretty okay system going on, multiplayer joining/leaving works etc, movement is replicated, shooting is replicated. And using Controller Ya…

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## [When Pitching my character at certain values, camera jitters/shakes uncontrollably.](https://forums.unrealengine.com/t/when-pitching-my-character-at-certain-values-camera-jitters-shakes-uncontrollably/426332)

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**Author:** [@anonymous\_user\_ecbee1e6](https://forums.unrealengine.com/u/anonymous_user_ecbee1e6)\
**Replies:** 0\
**Last updated:** [May 31, 2018, 3:59am UTC](https://forums.unrealengine.com/t/when-pitching-my-character-at-certain-values-camera-jitters-shakes-uncontrollably/426332 "2018-05-31T03:59:58Z")

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I’ve been working on changing a shootergame into a flying craft 3rd person shooter type game. I finally got my craft to rotate 360 degrees in the pitch axis, but the screen jitters and shakes when rotating at certain poi…

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## [Audio pitch on mobile - unsupported?](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911)

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**Author:** [@LALELiLU](https://forums.unrealengine.com/u/LALELiLU)\
**Replies:** 17\
**Last updated:** [April 5, 2018, 5:00pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911 "2018-04-05T17:00:08Z")

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Hello, i’m trying to change the pitch of a playing sound in a blueprint, and while that works neatly on PC, on Android i hear no effect. Is this feature actually supported on mobile?

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## [How to get Left Control Stick Rotation](https://forums.unrealengine.com/t/how-to-get-left-control-stick-rotation/419599)

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**Author:** [@MStory](https://forums.unrealengine.com/u/MStory)\
**Replies:** 0\
**Last updated:** [March 12, 2018, 3:51am UTC](https://forums.unrealengine.com/t/how-to-get-left-control-stick-rotation/419599 "2018-03-12T03:51:51Z")

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Using get control rotation only gives the right control stick’s rotation. Using Get last input vector also doesn’t help. I want to be able to change the pitch of an actor with the left thumb stick while the character is …

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