Collision clings to a flat surface

anonymous_user_5faef967
Fri, 15 Sep 2017 21:46:55 +0000
World Creation

Hi! I have a question about phys material setup. I created an actor blueprint with static meshes (a car with wheels), created flat landscape and applied to them phys materials with same parameters:

Also I turned on substepping and substepping async in project settings. Then I applied force on the Y axis to my car. At high speed values (about 100 km/h) my car flips over as if clinging to the flat surface.

I tried to change friction combine mode and changing that to multiply helped, but did not solve the problem completely.
What settings of physics or material settings I need to change to prevent this?

3 posts - 1 participant