[c++] Change Friction

Crispy_Penguin
Fri, 19 Feb 2016 13:20:27 +0000
World Creation

Hi guys,

I was creating custom pawn and got to the point that it works, but that pawn does not have any friction with the ground.

Question: How do I change the friction for USphereComponent in cpp?

I have found the execSetPhysMaterialOverride but I cant figure out the input params.
I don’t care if it creates its own physics material on the fly or take existing physics material from a file.

Thanks,
Crispy

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