How do you use the [Landscape Physical Material Output] node?

3S_Interactive
Wed, 28 Apr 2021 15:49:33 +0000
World Creation

Does anyone know how to use the [Landscape Physical Material Output] material node?
Can I use it with a typical Physics Material setup to detect LineTrace hits on white areas of a landscape mask connected to this node?

My all-in-one landscape material doesn’t use separate layers and I’m trying to detect puddle-area hits like this: https://youtu.be/r_xRTBOMvJw?t=222

I tried connecting a monochrome puddle mask, but it didn’t do anything, so I’m not sure if that is the correct way to use the node or if it can even do what I hope it does.

The only references I could find are below, but they don’t have any info about how to actually use the node:

docs.unrealengine.com

Cast To MaterialExpressionDistanceFieldsRenderingSwitch

Cast To MaterialExpressionDistanceFieldsRenderingSwitch

What does the Landscape Physical Material Output node do? Rendering

Wow. So, this is just like the Landscape Grass Output Node but without custom names. [image] I like it. Is this something added recently? I literally see no information on the web.

Update:
Using a ‘Physical Material Mask’ may be an alternative solution so I’ll consider that Plan B if the ‘Landscape Physical Material Output’ node isn’t the way to go.

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