Incorrect Physical Material being returned in hit result

Slayemin
Thu, 15 Oct 2015 00:55:00 +0000
World Creation

Engine Version: 4.9.1

I’ve got a static mesh of a building which contains 9 material elements. When I run a “LineTraceByChannel” node against a surface, the hit result always contains the physical material for Element 0 instead of the physical material at the hit position.

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