Unpredictable Collisions

E_Callahan
Thu, 26 Nov 2020 00:39:44 +0000
World Creation

I am working on a project in which I would like to simulate raking leaves (crazy, right?). I imported a modified plane mesh from Blender for the leaves. When a cube collides with a leaf, it flies away. How can I “dampen” this collision? Each leaf has a simple collision box. I experimented with the linear and angle damping, the world gravity, density within a physics material…and can’t seem to get a decent result. I have just started working with UE and I expect there is a simple answer. I just can’t find it. Any help would be much appreciated.

Here’s an example of the collisions: - YouTube

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