# \#Physically-Based-Shading

**URL:** https://forums.unrealengine.com/tag/physically-based-shading/11331.md

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## [Substrate - Feedback Thread](https://forums.unrealengine.com/t/substrate-feedback-thread/691314)

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**Author:** [@SebHillaire](https://forums.unrealengine.com/u/SebHillaire)\
**Replies:** 820\
**Last updated:** [September 22, 2026, 6:21pm UTC](https://forums.unrealengine.com/t/substrate-feedback-thread/691314 "2026-09-22T18:21:29Z")

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Hello everyone, My name is Sébastien Hillaire and I am the co-author of Substrate along with Charles de Rousiers. Substrate Materials have been released as experimental in Unreal 5.1. As described in the documentation:…

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## [PNDB Labs - Extended Shading Pro](https://forums.unrealengine.com/t/pndb-labs-extended-shading-pro/2436819)

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**Author:** [@PNDBLabs](https://forums.unrealengine.com/u/PNDBLabs)\
**Replies:** 0\
**Last updated:** [April 2, 2025, 10:19pm UTC](https://forums.unrealengine.com/t/pndb-labs-extended-shading-pro/2436819 "2025-04-02T22:19:57Z")

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Extended Shading Pro is a powerful and lightweight Unreal Engine plugin that gives developers fine-grained control over shading layer manipulation in forward shading render paths. Designed with performance and flexibilit…

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## [The same performance with different custom shading models](https://forums.unrealengine.com/t/the-same-performance-with-different-custom-shading-models/603240)

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**Author:** [@OftenDeadKanji](https://forums.unrealengine.com/u/OftenDeadKanji)\
**Replies:** 2\
**Last updated:** [July 16, 2022, 5:41pm UTC](https://forums.unrealengine.com/t/the-same-performance-with-different-custom-shading-models/603240 "2022-07-16T17:41:45Z")

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I need to measure performance of 4 shading models - Default Lit and 3 custom models (first is similar to Default Lit and third is Blinn-Phong). I created them modyfing UE 4.22.3 source code (cpp and shaders). I’ve creat…
