Triggering different events depending on camera perspective?

Annsswer
Wed, 12 Jun 2019 05:55:29 +0000
Cinematics & Media

I’m still very new to game development in general but I have an idea for a project which features levels similar to how the game “Layers of Fear” (running on the Unity Engine) accomplishes scene morphing depending on perspective or whether you have an object in view of the camera. The effect I’m trying to achieve is when looking away, it’ll hide/unhide walls or add other objects that weren’t there before and you’ll see them when turning back around. I was wondering how that would be accomplished within Unreal Engine.
Thanks for any help!

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