How to set view blend between two cameras within the character blueprint?

anonymous_user_f1cfdf9a
Sat, 25 Aug 2018 19:11:29 +0000
Cinematics & Media

Hey guys I’ve been having lots of trouble trying to figure out a way to blend a first-person to third-person transition within blueprint. After player input, the blueprint runs through a flip-flop and then uses the Set View Target with Blend function. Flip-flop B (the return to first-person view) works perfectly fine and sets the new target to self. However flip-flop A sets the new target to a child actor that contains a camera (this is where the problem is). At the moment when I press “V” to change perspective, it goes to the center of the player character instead of the third-person camera. Any help would be greatly appreciated

8 posts - 3 participants