Rotating Sprite in Paper2d with perspective camera results in strange unpredictable motion blur

Mine Thing Real
Tue, 19 Mar 2019 17:37:03 +0000
Asset Creation

I believe that this is some sort of rendering issue or related to motion blur in some way. I am experiencing an issue that only occurs with a perspective camera (required for my project) where when the sprite is rotated on the Z (Yaw) axis, it produces an unpredictable motion blur sort of thing (At least that is what I believe it to be). It has about a 1/2 to 1/3 chance of happening and lasts for 1-2 frames. This is what it looks like:

This is not what I want, and I have disabled motion blur in both the characters camera settings and the post-processing volume (for the post-processing one it is ticked but set to 0.0). Does anyone know what the issue could be? thanks in advance for any help

4 posts - 3 participants