Anim curves Pascal case breaks up in 5.7

JoCo
Mon, 09 Feb 2026 11:44:51 +0000
Character & Animation

We have a bunch of anim curves on our Skeleton (created in earlier versions than 5.7).
(I’m talking about the anim curves you can then apply to a sequence or a montage to drive certain systems)
We named these in Pascal case (eg. DisableLookAt)

However after migrating our project to 5.7, all the curves that were already present in anim sequences were automatically renamed to lower case, ignoring our writing.
(The correct case comes back if applying the curves via an Anim Modifier btw)

Thankfully the GetCurveValue function or any other related anim curve functionality don’t seem to be case sensitive. So nothing breaks in terms of logic…
But this is pretty inconvenient from a user standpoint.

Could this be fixed on future releases please, Epic?

#StopRegressionsPlease

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