Mobile mannequin imported animations look bad

Monokkel
Sun, 05 Jul 2015 18:48:15 +0000
Character & Animation

I’m trying to use the animations from the animation starter pack with the UE4 Mannequin Mobile, but something isn’t looking quite right. I assumed the mobile mannequin would use the same skeleton as the regular one, so that retargeting would be unnecessary. Do I need to retarget, or am I doing something wrong here?

I have added the animations by exporting them to an external folder, creating a new animation blueprint with the mobile mannequin and importing the animations through persona, sticking to default import options. It seems like the arms are the biggest problem. Here is a screenshot to demonstrate:

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