Is there any way to edit bone translation in an animation within Persona?

Flash Trance
Wed, 07 Feb 2018 20:24:47 +0000
Character & Animation

I’ve found that I can successfully edit and key bone rotation within Persona and then export the animation with the additive layers sort of baked in (I’m not an animator so I apologize if any terminology is wrong). However, when I edit and key translation, these changes do not get saved in the exported animation. Is there another method within Persona/UE4 in general to edit bone translation in animations and then save those changes to a new animation?

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