# \#persona

**URL:** https://forums.unrealengine.com/tag/persona/267.md

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## [How to delete a Section in an AnimMontage?](https://forums.unrealengine.com/t/how-to-delete-a-section-in-an-animmontage/325763)

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**Author:** [@anonymous\_user\_925b2f74](https://forums.unrealengine.com/u/anonymous_user_925b2f74)\
**Replies:** 6\
**Last updated:** [September 10, 2026, 11:35pm UTC](https://forums.unrealengine.com/t/how-to-delete-a-section-in-an-animmontage/325763 "2026-09-10T23:35:19Z")

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Hello, This might be a silly question, but I haven’t found a way to delete a new Section in an AnimMontage. Delete, backspace, right click, nothing seems to work, althought documentation says right click should be how …

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## [How to remove a socket preview asset from persona?](https://forums.unrealengine.com/t/how-to-remove-a-socket-preview-asset-from-persona/453527)

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**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 7\
**Last updated:** [May 11, 2026, 8:02pm UTC](https://forums.unrealengine.com/t/how-to-remove-a-socket-preview-asset-from-persona/453527 "2026-05-11T20:02:43Z")

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Adding a preview asset to a socket is really handy for being able to align it correctly to the animation but how the heck do you turn the darn thing off? I want to preview a different mesh on a nearby socket and I can’t …

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## [Anim curves Pascal case breaks up in 5.7](https://forums.unrealengine.com/t/anim-curves-pascal-case-breaks-up-in-5-7/2698477)

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**Author:** [@JoCo](https://forums.unrealengine.com/u/JoCo)\
**Replies:** 0\
**Last updated:** [February 9, 2026, 11:44am UTC](https://forums.unrealengine.com/t/anim-curves-pascal-case-breaks-up-in-5-7/2698477 "2026-02-09T11:44:51Z")

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We have a bunch of anim curves on our Skeleton (created in earlier versions than 5.7). (I’m talking about the anim curves you can then apply to a sequence or a montage to drive certain systems) We named these in Pascal…

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## [Why is my Anim Montage is skipping frames when played in game?](https://forums.unrealengine.com/t/why-is-my-anim-montage-is-skipping-frames-when-played-in-game/298129)

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**Author:** [@anonymous\_user\_4f0bb400](https://forums.unrealengine.com/u/anonymous_user_4f0bb400)\
**Replies:** 2\
**Last updated:** [July 13, 2025, 2:04pm UTC](https://forums.unrealengine.com/t/why-is-my-anim-montage-is-skipping-frames-when-played-in-game/298129 "2025-07-13T14:04:27Z")

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in the Animation tab My Montage plays fine but reasons unknown to me when i play it in-game The montage skips the first 0.15 seconds of the animation and what looks like the last couple frames at the end of the Animatio…

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## [In Persona, the preview settings aren't saved in 5.5](https://forums.unrealengine.com/t/in-persona-the-preview-settings-arent-saved-in-5-5/2471747)

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**Author:** [@JoCo](https://forums.unrealengine.com/u/JoCo)\
**Replies:** 2\
**Last updated:** [April 24, 2025, 7:05am UTC](https://forums.unrealengine.com/t/in-persona-the-preview-settings-arent-saved-in-5-5/2471747 "2025-04-24T07:05:26Z")

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Hi all, My team recently migrated to 5.5 and I realized that, in Persona (Skeletal Mesh / Anim editor), the preview settings such as the ones toggleable via the I, O or P keys (respectively toggling the parking lot skyb…

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## [In Persona can you turn off the animation preview when mousing over animations in the asset browser?](https://forums.unrealengine.com/t/in-persona-can-you-turn-off-the-animation-preview-when-mousing-over-animations-in-the-asset-browser/424693)

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**Author:** [@ed\_asdflj](https://forums.unrealengine.com/u/ed_asdflj)\
**Replies:** 2\
**Last updated:** [March 14, 2025, 2:59pm UTC](https://forums.unrealengine.com/t/in-persona-can-you-turn-off-the-animation-preview-when-mousing-over-animations-in-the-asset-browser/424693 "2025-03-14T14:59:32Z")

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If you double click an animation file then a persona window will open to enable you to preview the animation. In this window if you mouse over animations in the embedded asset browser it will play a smaller preview of wh…

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## [How do I change position of light source in a sub-editor?](https://forums.unrealengine.com/t/how-do-i-change-position-of-light-source-in-a-sub-editor/281180)

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**Author:** [@yaure](https://forums.unrealengine.com/u/yaure)\
**Replies:** 4\
**Last updated:** [March 8, 2025, 6:59pm UTC](https://forums.unrealengine.com/t/how-do-i-change-position-of-light-source-in-a-sub-editor/281180 "2025-03-08T18:59:31Z")

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Is there a way to change sun position in persona editor preview viewport ? By default there is huge sun reflection when we move camera to back of character. I don’t want to use unlit though. Can I change the “level map” …

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## [skeletal mesh: importing without a skinned mesh doesn't work, possible to get it to work?](https://forums.unrealengine.com/t/skeletal-mesh-importing-without-a-skinned-mesh-doesnt-work-possible-to-get-it-to-work/276770)

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**Author:** [@ue4-archive](https://forums.unrealengine.com/u/ue4-archive)\
**Replies:** 5\
**Last updated:** [October 18, 2023, 2:15am UTC](https://forums.unrealengine.com/t/skeletal-mesh-importing-without-a-skinned-mesh-doesnt-work-possible-to-get-it-to-work/276770 "2023-10-18T02:15:00Z")

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I spent around 20 minutes trying to import a skeletal mesh to find out what the bones would do since im using brekel software for some animations, but unless i skinned it it wouldn’t import, since the skeletal mesh brows…

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## [How do I add a frame to my animation?](https://forums.unrealengine.com/t/how-do-i-add-a-frame-to-my-animation/308274)

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**Author:** [@Domisterwoozy](https://forums.unrealengine.com/u/Domisterwoozy)\
**Replies:** 6\
**Last updated:** [May 9, 2023, 8:30pm UTC](https://forums.unrealengine.com/t/how-do-i-add-a-frame-to-my-animation/308274 "2023-05-09T20:30:28Z")

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I am in Persona and I am trying to create a new animation sequence asset. I go to Create Asset → Create Animation → Create from current pose. This creates a new one frame animation sequence from the current pose. I am ab…

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## [RootMotion freezes character in place](https://forums.unrealengine.com/t/rootmotion-freezes-character-in-place/445460)

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**Author:** [@Teeteegone](https://forums.unrealengine.com/u/Teeteegone)\
**Replies:** 1\
**Last updated:** [March 18, 2023, 2:51pm UTC](https://forums.unrealengine.com/t/rootmotion-freezes-character-in-place/445460 "2023-03-18T14:51:58Z")

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Hi all, Having an odd animation error where when trying to play an animation with rootmotion enabled, the character is locked in place for the duration of the animation. I’ve tried every fix I found listed online; it wo…

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## [Adding some simple functionality to Persona](https://forums.unrealengine.com/t/adding-some-simple-functionality-to-persona/745690)

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**Author:** [@emmix](https://forums.unrealengine.com/u/emmix)\
**Replies:** 0\
**Last updated:** [January 9, 2023, 7:09pm UTC](https://forums.unrealengine.com/t/adding-some-simple-functionality-to-persona/745690 "2023-01-09T19:09:27Z")

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I’m trying to add some simple functionality to Persona. Right now I am trying to add some menu and tool bar extensions, but I cannot figure out where I am supposed to call AddMenuBarExtension. For adding extensions to th…

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## [Best practices for integrating with Interactive Tools Framework and Persona toolkit](https://forums.unrealengine.com/t/best-practices-for-integrating-with-interactive-tools-framework-and-persona-toolkit/723371)

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**Author:** [@Teodor\_Nikolov](https://forums.unrealengine.com/u/Teodor_Nikolov)\
**Replies:** 2\
**Last updated:** [December 12, 2022, 9:49am UTC](https://forums.unrealengine.com/t/best-practices-for-integrating-with-interactive-tools-framework-and-persona-toolkit/723371 "2022-12-12T09:49:05Z")

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Hi, I am developing a plugin from scratch for an animation-based system. I want to visualize animations using IK Rigs inside a Persona viewport in my own plugin editor window. I am thinking deeply about the architectur…

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## [Animation blending the wrong way](https://forums.unrealengine.com/t/animation-blending-the-wrong-way/356468)

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**Author:** [@Shempii](https://forums.unrealengine.com/u/Shempii)\
**Replies:** 4\
**Last updated:** [May 18, 2022, 5:27pm UTC](https://forums.unrealengine.com/t/animation-blending-the-wrong-way/356468 "2022-05-18T17:27:07Z")

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I am using a 3dsMax Biped rig of the UE4 Mannequin (found on the internet) in order to create and export animations into unreal. The animations export fine, and at first they appear to be exactly what I want. HOWEVER, wh…

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## [Changes to Skeleton in Persona won't save!](https://forums.unrealengine.com/t/changes-to-skeleton-in-persona-wont-save/315398)

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**Author:** [@dons90\_1](https://forums.unrealengine.com/u/dons90_1)\
**Replies:** 4\
**Last updated:** [February 7, 2022, 11:25pm UTC](https://forums.unrealengine.com/t/changes-to-skeleton-in-persona-wont-save/315398 "2022-02-07T23:25:07Z")

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I’ve seen a couple people with this issue but I thought it would be fixed in 4.7. I simply made some skeleton changes to my character’s blueprint in order to properly align her hands. However no matter what I do, the ch…

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## [Why does GPU skinning cause mesh spikes?](https://forums.unrealengine.com/t/why-does-gpu-skinning-cause-mesh-spikes/442904)

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**Author:** [@TritonSailor](https://forums.unrealengine.com/u/TritonSailor)\
**Replies:** 1\
**Last updated:** [October 29, 2019, 4:11pm UTC](https://forums.unrealengine.com/t/why-does-gpu-skinning-cause-mesh-spikes/442904 "2019-10-29T16:11:50Z")

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I’m getting some severe mesh spikes that go away when I check the CPU skinning box in the Character-\>Advanced tab. That is the only difference between the two attached images. What is happening? I checked the weight p…

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## [How can animation be evaluated at a specific frame rate?](https://forums.unrealengine.com/t/how-can-animation-be-evaluated-at-a-specific-frame-rate/295400)

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**Author:** [@douglaslassance](https://forums.unrealengine.com/u/douglaslassance)\
**Replies:** 6\
**Last updated:** [July 12, 2019, 10:13am UTC](https://forums.unrealengine.com/t/how-can-animation-be-evaluated-at-a-specific-frame-rate/295400 "2019-07-12T10:13:06Z")

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I am trying to prototype a game where all my animations are respecting the specific frame rate at which they have been created. To simplify my explanation, let’s take the example of a 10 fps animation. In essence, that m…

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## [Used persona to key new additive layer track and the newly keyed track does not show up in blendspace](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981)

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**Author:** [@hero86](https://forums.unrealengine.com/u/hero86)\
**Replies:** 22\
**Last updated:** [June 28, 2019, 6:49am UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981 "2019-06-28T06:49:58Z")

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I created a duplicate animation and I am trying to move the upperarm\_l bone forward. I keyed and applied the new track. When I use the new animation in a blendspace the animation appears without the track. Is this by des…

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## [Floating character in persona](https://forums.unrealengine.com/t/floating-character-in-persona/421538)

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**Author:** [@thek\_games](https://forums.unrealengine.com/u/thek_games)\
**Replies:** 2\
**Last updated:** [June 10, 2019, 8:34pm UTC](https://forums.unrealengine.com/t/floating-character-in-persona/421538 "2019-06-10T20:34:37Z")

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Hello, I have a problem where when my character is imported from blender into UE4 he is floating, as shown in the picture, to arrange this issue i go to import translation and make the Z axis -10. The problem now fixed…

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## [Is there any way to edit bone translation in an animation within Persona?](https://forums.unrealengine.com/t/is-there-any-way-to-edit-bone-translation-in-an-animation-within-persona/416697)

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**Author:** [@FlashTrance](https://forums.unrealengine.com/u/FlashTrance)\
**Replies:** 1\
**Last updated:** [May 6, 2019, 9:20pm UTC](https://forums.unrealengine.com/t/is-there-any-way-to-edit-bone-translation-in-an-animation-within-persona/416697 "2019-05-06T21:20:16Z")

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I’ve found that I can successfully edit and key bone rotation within Persona and then export the animation with the additive layers sort of baked in (I’m not an animator so I apologize if any terminology is wrong). Howev…

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## [How can I get an animation's curve data from within the Anim Graph?](https://forums.unrealengine.com/t/how-can-i-get-an-animations-curve-data-from-within-the-anim-graph/437231)

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**Author:** [@jmalaska](https://forums.unrealengine.com/u/jmalaska)\
**Replies:** 2\
**Last updated:** [April 26, 2019, 7:51pm UTC](https://forums.unrealengine.com/t/how-can-i-get-an-animations-curve-data-from-within-the-anim-graph/437231 "2019-04-26T19:51:44Z")

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I’m trying to get a particular animation’s curve data (of a blendshape) from within the Anim Graph. I understand that there’s the ability to Modify an animation’s curve, but am having trouble finding a way to grab a curv…

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## [\[Bug Report\] Editor Highlights Wrong Bone](https://forums.unrealengine.com/t/bug-report-editor-highlights-wrong-bone/365920)

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**Author:** [@ScottSpadea](https://forums.unrealengine.com/u/ScottSpadea)\
**Replies:** 9\
**Last updated:** [April 25, 2019, 1:10pm UTC](https://forums.unrealengine.com/t/bug-report-editor-highlights-wrong-bone/365920 "2019-04-25T13:10:58Z")

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Build Type: Github Source Version: 4.12.3 in Persona: Editor, clicking on a bone highlights the clicked bone, but instead of selecting that bone name in the SkeletonTree, it selects its child, and any transformations…

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## [Animation works but won't play in-game](https://forums.unrealengine.com/t/animation-works-but-wont-play-in-game/442799)

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**Author:** [@Kijaru](https://forums.unrealengine.com/u/Kijaru)\
**Replies:** 0\
**Last updated:** [February 5, 2019, 10:09pm UTC](https://forums.unrealengine.com/t/animation-works-but-wont-play-in-game/442799 "2019-02-05T22:09:02Z")

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Hello, I have a massive issue with one project: litterally no animation would play in PIE or in standalone. I have an AnimBP for my character and for the monsters, all working flawlessly, the previews are fine, even th…

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## [Can you manually adjust the local location of a bone and have that adjustment reflect in all animations?](https://forums.unrealengine.com/t/can-you-manually-adjust-the-local-location-of-a-bone-and-have-that-adjustment-reflect-in-all-animations/441424)

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**Author:** [@JJChalupnik](https://forums.unrealengine.com/u/JJChalupnik)\
**Replies:** 0\
**Last updated:** [January 16, 2019, 8:18am UTC](https://forums.unrealengine.com/t/can-you-manually-adjust-the-local-location-of-a-bone-and-have-that-adjustment-reflect-in-all-animations/441424 "2019-01-16T08:18:17Z")

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I have a strange problem with my character import. In UE4, the right elbow has an offset that I cannot find the origin of. In Maya, the elbow position is correct. If I import the exported fbx back into Maya, the elbow po…

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## [Cloth physics freak out when ragdoll](https://forums.unrealengine.com/t/cloth-physics-freak-out-when-ragdoll/437155)

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**Author:** [@ISGT](https://forums.unrealengine.com/u/ISGT)\
**Replies:** 1\
**Last updated:** [December 16, 2018, 9:39pm UTC](https://forums.unrealengine.com/t/cloth-physics-freak-out-when-ragdoll/437155 "2018-12-16T21:39:35Z")

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the new cloth physics are great but when I have a cape and use ragdoll they seem to freak out. here are 2 meshes imported the same way just one with the cape when I click simulate in persona one ragdolls fine and the on…

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## [Persona, Bone manipulation is disabled in this mode](https://forums.unrealengine.com/t/persona-bone-manipulation-is-disabled-in-this-mode/321443)

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**Author:** [@ShirtyKezRat](https://forums.unrealengine.com/u/ShirtyKezRat)\
**Replies:** 2\
**Last updated:** [November 10, 2018, 7:10pm UTC](https://forums.unrealengine.com/t/persona-bone-manipulation-is-disabled-in-this-mode/321443 "2018-11-10T19:10:30Z")

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First time I encounter this when trying to manipulate bones in Persona. I can manipulate bones when opening just the skeleton but when opening an Animation Blueprint I get this. I like just having my animation blueprint …

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## [Cape comes around to the front?](https://forums.unrealengine.com/t/cape-comes-around-to-the-front/437150)

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**Author:** [@ISGT](https://forums.unrealengine.com/u/ISGT)\
**Replies:** 0\
**Last updated:** [November 6, 2018, 7:48pm UTC](https://forums.unrealengine.com/t/cape-comes-around-to-the-front/437150 "2018-11-06T19:48:22Z")

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The new cloth physics are really cool in unreal however how do you keep a cape from spinning around to the front?

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## [Persona/PIE attached weapon discrepancy](https://forums.unrealengine.com/t/persona-pie-attached-weapon-discrepancy/437062)

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**Author:** [@Robson1](https://forums.unrealengine.com/u/Robson1)\
**Replies:** 0\
**Last updated:** [November 5, 2018, 2:50pm UTC](https://forums.unrealengine.com/t/persona-pie-attached-weapon-discrepancy/437062 "2018-11-05T14:50:01Z")

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Hey, guys. I attached the gun to the socket in Persona like on the image. Why the gun is not on the same place in PIE?

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## [Keyframing Morph Targets without Material Change](https://forums.unrealengine.com/t/keyframing-morph-targets-without-material-change/388381)

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**Author:** [@MIWI](https://forums.unrealengine.com/u/MIWI)\
**Replies:** 2\
**Last updated:** [October 14, 2018, 6:58am UTC](https://forums.unrealengine.com/t/keyframing-morph-targets-without-material-change/388381 "2018-10-14T06:58:06Z")

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Hi, I’ve tried searching around the forums and google but couldn’t find a definitive answer. What I’d like to know is, upon a successful import of a Skeletal Mesh with a range of Blendshapes / Morph Targets for facial a…

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## [Wrong bone highlight across editors](https://forums.unrealengine.com/t/wrong-bone-highlight-across-editors/434186)

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**Author:** [@GiM\_s.r.o](https://forums.unrealengine.com/u/GiM_s.r.o)\
**Replies:** 1\
**Last updated:** [September 24, 2018, 7:54pm UTC](https://forums.unrealengine.com/t/wrong-bone-highlight-across-editors/434186 "2018-09-24T19:54:07Z")

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Hello, seems like this is an issue that’s presented in maybe all engine versions, but certainly is in 4.18-4.20. This leads me to believe that Epic might consider this OK and not a bug. I would like to argue that even i…

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## [Mobile mannequin imported animations look bad](https://forums.unrealengine.com/t/mobile-mannequin-imported-animations-look-bad/324165)

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**Author:** [@Monokkel](https://forums.unrealengine.com/u/Monokkel)\
**Replies:** 5\
**Last updated:** [August 9, 2018, 9:36pm UTC](https://forums.unrealengine.com/t/mobile-mannequin-imported-animations-look-bad/324165 "2018-08-09T21:36:34Z")

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I’m trying to use the animations from the animation starter pack with the UE4 Mannequin Mobile, but something isn’t looking quite right. I assumed the mobile mannequin would use the same skeleton as the regular one, so t…

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