# \#persistent-level

**URL:** https://forums.unrealengine.com/tag/persistent-level/2018.md

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## [Testing server travel in editor, map loads fine with client and host, but triggering a logout event on game mode when traveling.](https://forums.unrealengine.com/t/testing-server-travel-in-editor-map-loads-fine-with-client-and-host-but-triggering-a-logout-event-on-game-mode-when-traveling/2652415)

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**Author:** [@PaperTowel23](https://forums.unrealengine.com/u/PaperTowel23)\
**Replies:** 3\
**Last updated:** [April 9, 2026, 1:35pm UTC](https://forums.unrealengine.com/t/testing-server-travel-in-editor-map-loads-fine-with-client-and-host-but-triggering-a-logout-event-on-game-mode-when-traveling/2652415 "2026-04-09T13:35:37Z")

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Hello, It’s my understanding that if a server travel is working as expected, there should be no logouts triggering in the game mode. It’s my understanding that the game state and game mode should persist during travel. …

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## [looping sound doesn't persist across levels.](https://forums.unrealengine.com/t/looping-sound-doesnt-persist-across-levels/484341)

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**Author:** [@G1PARK](https://forums.unrealengine.com/u/G1PARK)\
**Replies:** 17\
**Last updated:** [January 4, 2026, 9:35am UTC](https://forums.unrealengine.com/t/looping-sound-doesnt-persist-across-levels/484341 "2026-01-04T09:35:30Z")

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I think this is a bug. I have background music that I want to play across all levels. I called spawn sound 2D with Persist Across Level checked when the game starts. It works fine w/o looping but if I check looping in…

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## [\[UNPAID|REVSHARE|EQUITY\] Recruiting Devs for Project: PAYDSurvivor, a new MMOFPS Survival title.](https://forums.unrealengine.com/t/unpaid-revshare-equity-recruiting-devs-for-project-paydsurvivor-a-new-mmofps-survival-title/2684561)

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**Author:** [@rleave](https://forums.unrealengine.com/u/rleave)\
**Replies:** 8\
**Last updated:** [December 16, 2025, 11:26am UTC](https://forums.unrealengine.com/t/unpaid-revshare-equity-recruiting-devs-for-project-paydsurvivor-a-new-mmofps-survival-title/2684561 "2025-12-16T11:26:11Z")

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Project: PAYD Survivor — EQUITY & REVENUE SHARE BASED RECRUITMENT Unreal Engine 5.4 (5.7?) | PC Exclusive | Hybrid Sharded Persistent World | Rust | Blockchain | Redis + PostgreSQL Concept – MMOFPS Play2Earn Survival …

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## [Failing Verse Persistence after 38.0 for Ambiguous identifier even after fixing or fully removing file - Unable to publish update!](https://forums.unrealengine.com/t/failing-verse-persistence-after-38-0-for-ambiguous-identifier-even-after-fixing-or-fully-removing-file-unable-to-publish-update/2672699)

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**Author:** [@Bizanator](https://forums.unrealengine.com/u/Bizanator)\
**Replies:** 11\
**Last updated:** [November 20, 2025, 10:03pm UTC](https://forums.unrealengine.com/t/failing-verse-persistence-after-38-0-for-ambiguous-identifier-even-after-fixing-or-fully-removing-file-unable-to-publish-update/2672699 "2025-11-20T22:03:26Z")

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Summary Trying to push a map update after 38.0 with NO changes to the verse file in question OR to ANY Persistent data the Publish Validator flags the Spatial Math library as ambiguous preventing publishing - Persistence…

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## [Error Persistence Verse Unable to update map already published](https://forums.unrealengine.com/t/error-persistence-verse-unable-to-update-map-already-published/2635625)

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**Author:** [@scimmi4](https://forums.unrealengine.com/u/scimmi4)\
**Replies:** 19\
**Last updated:** [October 27, 2025, 9:38am UTC](https://forums.unrealengine.com/t/error-persistence-verse-unable-to-update-map-already-published/2635625 "2025-10-27T09:38:37Z")

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Hello, I want to clearly explain what happened. February 2025: My Fortnite Creative map was working perfectly. I had added an achievements system that uses persistent data in Verse. No publishing issues. April 2025: D…

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## [Transferring Actors from Sub-Level to Persistent Level](https://forums.unrealengine.com/t/transferring-actors-from-sub-level-to-persistent-level/422893)

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**Author:** [@domridley\_affari](https://forums.unrealengine.com/u/domridley_affari)\
**Replies:** 4\
**Last updated:** [July 14, 2025, 2:59am UTC](https://forums.unrealengine.com/t/transferring-actors-from-sub-level-to-persistent-level/422893 "2025-07-14T02:59:07Z")

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I’m looking for a method to move actors from my sub-level to my persistent level. Reason being is the assets that need to be on the persistent level are used for transitions from sub-level to sub-level that block the use…

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## [PermaWid plugin](https://forums.unrealengine.com/t/permawid-plugin/2399937)

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**Author:** [@eldany.uy](https://forums.unrealengine.com/u/eldany.uy)\
**Replies:** 0\
**Last updated:** [March 19, 2025, 3:33am UTC](https://forums.unrealengine.com/t/permawid-plugin/2399937 "2025-03-19T03:33:13Z")

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PermaWid is a plugin for Unreal Engine that provides a persistent slot to host a widget that can survive level changes without being destroyed or reset. The slot is managed in a singleton outside the world, making it …

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## [Moving Sub-Level Location does not also move Baked Lighting with it.](https://forums.unrealengine.com/t/moving-sub-level-location-does-not-also-move-baked-lighting-with-it/417882)

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**Author:** [@Shadow\_Knights](https://forums.unrealengine.com/u/Shadow_Knights)\
**Replies:** 14\
**Last updated:** [February 16, 2025, 7:49am UTC](https://forums.unrealengine.com/t/moving-sub-level-location-does-not-also-move-baked-lighting-with-it/417882 "2025-02-16T07:49:25Z")

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Hello, I have what appears to be a bug with regards to Baked Lighting information not moving with Sub Levels in the Persistent Level. This causes each SubLevel to have incorrect lighting information on the terrain/room…

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## [At loss with Game Instance and persistent memory](https://forums.unrealengine.com/t/at-loss-with-game-instance-and-persistent-memory/2328502)

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**Author:** [@TheoT](https://forums.unrealengine.com/u/TheoT)\
**Replies:** 3\
**Last updated:** [February 12, 2025, 1:16pm UTC](https://forums.unrealengine.com/t/at-loss-with-game-instance-and-persistent-memory/2328502 "2025-02-12T13:16:59Z")

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EDIT: My bad, in the save system I did not select the correct option to enable multilevel consistent saving in Easy Multi Save. Hi, Big problem with storing persistent variables in any shape or form. I have tried to sa…

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## [Level Blueprints on sub levels](https://forums.unrealengine.com/t/level-blueprints-on-sub-levels/2023521)

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**Author:** [@mawilbolou](https://forums.unrealengine.com/u/mawilbolou)\
**Replies:** 1\
**Last updated:** [September 16, 2024, 9:08pm UTC](https://forums.unrealengine.com/t/level-blueprints-on-sub-levels/2023521 "2024-09-16T21:08:16Z")

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Hi there. I am making a top down game. I have set up a bunch of levels with the blueprint code in each of the level blueprint. My idea is to add the sub levels in to my main persistent level. Making one large level. My…

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## [Survey For AI in Game Development](https://forums.unrealengine.com/t/survey-for-ai-in-game-development/1916151)

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**Author:** [@HalloBoss77777](https://forums.unrealengine.com/u/HalloBoss77777)\
**Replies:** 0\
**Last updated:** [June 25, 2024, 2:12pm UTC](https://forums.unrealengine.com/t/survey-for-ai-in-game-development/1916151 "2024-06-25T14:12:50Z")

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Hello everyone, I’m a student, currently busy with my mini-dissertation (Research Article) about AI in game development. Your insights would be incredibly valuable to my survey, and I would really appreciate your partici…

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## [Transfering a folder (actors) from Persistent level to Sub Level](https://forums.unrealengine.com/t/transfering-a-folder-actors-from-persistent-level-to-sub-level/434023)

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**Author:** [@AlbedoDev](https://forums.unrealengine.com/u/AlbedoDev)\
**Replies:** 2\
**Last updated:** [May 8, 2024, 11:55am UTC](https://forums.unrealengine.com/t/transfering-a-folder-actors-from-persistent-level-to-sub-level/434023 "2024-05-08T11:55:22Z")

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Hello Everyone, I’m a bit confused as to how to move stuff I’ve made in my persistent level to a sub level. Case in point, I have finished making a large level and now want to split it into smaller chunks to stream in a…

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## [How to get persistent level from the game blueprint?](https://forums.unrealengine.com/t/how-to-get-persistent-level-from-the-game-blueprint/279934)

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**Author:** [@paradoc](https://forums.unrealengine.com/u/paradoc)\
**Replies:** 2\
**Last updated:** [April 12, 2024, 10:53am UTC](https://forums.unrealengine.com/t/how-to-get-persistent-level-from-the-game-blueprint/279934 "2024-04-12T10:53:12Z")

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I can use interfaces to pass variables per: however, how would i call custom events? If I create a variable of the levelscriptActor type and cast to the persistentlevelscript, i can access the level event from the ga…

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## [Why do I fall through the floor when launching, but not playing in the editor?](https://forums.unrealengine.com/t/why-do-i-fall-through-the-floor-when-launching-but-not-playing-in-the-editor/299110)

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**Author:** [@anonymous\_user\_dd088515](https://forums.unrealengine.com/u/anonymous_user_dd088515)\
**Replies:** 5\
**Last updated:** [February 7, 2024, 9:04pm UTC](https://forums.unrealengine.com/t/why-do-i-fall-through-the-floor-when-launching-but-not-playing-in-the-editor/299110 "2024-02-07T21:04:48Z")

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I have seen one other person who had a similar issue, but I was not able to resolve it from the answers there. Basically when I launch the game I immediately fall through the floor, but I can play in editor just fine. …

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## [Navmeshes from streaming levels are not loaded if Persistent level has no Nav Bounds Volumes](https://forums.unrealengine.com/t/navmeshes-from-streaming-levels-are-not-loaded-if-persistent-level-has-no-nav-bounds-volumes/326936)

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**Author:** [@rajkosto](https://forums.unrealengine.com/u/rajkosto)\
**Replies:** 8\
**Last updated:** [November 7, 2023, 9:02am UTC](https://forums.unrealengine.com/t/navmeshes-from-streaming-levels-are-not-loaded-if-persistent-level-has-no-nav-bounds-volumes/326936 "2023-11-07T09:02:44Z")

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When using world composition, the only map that loads if you load the persistent map is the persistent map. I have nothing in my persistent map save for a directional light and some clouds. All the actual geometry is i…

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## [How do I change the persistent level?](https://forums.unrealengine.com/t/how-do-i-change-the-persistent-level/419971)

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**Author:** [@Iolorin](https://forums.unrealengine.com/u/Iolorin)\
**Replies:** 4\
**Last updated:** [August 24, 2023, 1:18pm UTC](https://forums.unrealengine.com/t/how-do-i-change-the-persistent-level/419971 "2023-08-24T13:18:28Z")

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Forget it. I found it.

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## [fix a broken map reference inside of persistent level](https://forums.unrealengine.com/t/fix-a-broken-map-reference-inside-of-persistent-level/416414)

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**Author:** [@anonymous\_user\_2f59548c](https://forums.unrealengine.com/u/anonymous_user_2f59548c)\
**Replies:** 7\
**Last updated:** [January 27, 2023, 1:27am UTC](https://forums.unrealengine.com/t/fix-a-broken-map-reference-inside-of-persistent-level/416414 "2023-01-27T01:27:46Z")

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This picture pretty much sums up the whole issue, i imported some levels from the version my friend is working on, all worked fine, then i had to rename them, and probably porked something up because it didn’t work, n…

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## [Can a persistent level with loaded levels be a loaded level in another persistent level?](https://forums.unrealengine.com/t/can-a-persistent-level-with-loaded-levels-be-a-loaded-level-in-another-persistent-level/753211)

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**Author:** [@Xayvair](https://forums.unrealengine.com/u/Xayvair)\
**Replies:** 2\
**Last updated:** [January 20, 2023, 2:30pm UTC](https://forums.unrealengine.com/t/can-a-persistent-level-with-loaded-levels-be-a-loaded-level-in-another-persistent-level/753211 "2023-01-20T14:30:47Z")

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Can a persistent level with loaded levels be a loaded level in another persistent level? I have a persist have a level that is a persistent level. It uses its levels to create an infinite world. I also have a menu level …

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## [サブレベルでは無くパーシスタントレベル同士の接続方法](https://forums.unrealengine.com/t/topic/484329)

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**Author:** [@Anonymous\_94d3b52b1ed222b814171365ea3e9b47](https://forums.unrealengine.com/u/Anonymous_94d3b52b1ed222b814171365ea3e9b47)\
**Replies:** 1\
**Last updated:** [June 3, 2021, 1:32am UTC](https://forums.unrealengine.com/t/topic/484329 "2021-06-03T01:32:05Z")

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こんにちは、ＹＯＵＴＵＢＥの猫でも分かる系の動画関連で、レベルストリーミングボリュームを設置し触れると、サブレベルが表示されたり、という動画を見させていただいて勉強になったのですが、サブレベルでは無く、オープンワールド＊パーシスタントレベル同士はどうすればリンクされるのでしょうか？Ａの世界にドアがあり、くぐるとＢの世界に移動。 Ａの世界ではＡのキャラ設定 Ｂの世界に入るとＡのキャラ設定では無くＢの設定的な・・・戦闘モードでは無いフィー…

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## [Dynamic Actors turn very dark on streaming levels!](https://forums.unrealengine.com/t/dynamic-actors-turn-very-dark-on-streaming-levels/478966)

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**Author:** [@ksimpson1986](https://forums.unrealengine.com/u/ksimpson1986)\
**Replies:** 4\
**Last updated:** [February 28, 2021, 5:31pm UTC](https://forums.unrealengine.com/t/dynamic-actors-turn-very-dark-on-streaming-levels/478966 "2021-02-28T17:31:39Z")

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I’ve been desperate to find an answer to this lighting bug, this has been going on for several UE4 versions and nobody seems to know why. So if anyone has some insight on this issue, please let me know! I have quite a f…

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## [Join session not loading persistent level for client](https://forums.unrealengine.com/t/join-session-not-loading-persistent-level-for-client/475430)

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**Author:** [@Vernyvoda](https://forums.unrealengine.com/u/Vernyvoda)\
**Replies:** 1\
**Last updated:** [February 3, 2021, 3:47pm UTC](https://forums.unrealengine.com/t/join-session-not-loading-persistent-level-for-client/475430 "2021-02-03T15:47:18Z")

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Hi all!) Faced a problem with multiplayer. I did create a level with a menu for creating a session and to join a session. The session opens level which contains persistent levels. But when the client joined, is not…

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## [Why not save everything to the game persistence level?](https://forums.unrealengine.com/t/why-not-save-everything-to-the-game-persistence-level/475446)

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**Author:** [@mrstarks510](https://forums.unrealengine.com/u/mrstarks510)\
**Replies:** 3\
**Last updated:** [December 7, 2020, 10:50am UTC](https://forums.unrealengine.com/t/why-not-save-everything-to-the-game-persistence-level/475446 "2020-12-07T10:50:07Z")

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Hi mrstarks510 I need to clarify a few things you said: I learned save my character stats to the player controller and not the player pawn as it will be destroyed during level transfer and the controller will like…

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## [Lighting needs to be rebuilt after reopening project](https://forums.unrealengine.com/t/lighting-needs-to-be-rebuilt-after-reopening-project/474390)

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**Author:** [@anonymous\_user\_0b03321e1](https://forums.unrealengine.com/u/anonymous_user_0b03321e1)\
**Replies:** 1\
**Last updated:** [November 13, 2020, 4:26pm UTC](https://forums.unrealengine.com/t/lighting-needs-to-be-rebuilt-after-reopening-project/474390 "2020-11-13T16:26:15Z")

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Hello and good afternoon. I have ran into what I think is a weird lighting problem. We have a main persistent level and 6 sublevels. 5 out of the 6 sublevels are fine and there are no issues. However we have one that ho…

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## [How to instance an object on streaming level if the is on persistent level](https://forums.unrealengine.com/t/how-to-instance-an-object-on-streaming-level-if-the-is-on-persistent-level/473761)

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**Author:** [@UrbanFoxGamer](https://forums.unrealengine.com/u/UrbanFoxGamer)\
**Replies:** 0\
**Last updated:** [November 2, 2020, 1:08am UTC](https://forums.unrealengine.com/t/how-to-instance-an-object-on-streaming-level-if-the-is-on-persistent-level/473761 "2020-11-02T01:08:49Z")

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here is the scenario. My door blueprint is on the persistent level. then there is a trigger box that needs that specific door as an instance on the streaming level. I have multiple streaming levels for that persistent le…

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## [Interesting a Level Problem](https://forums.unrealengine.com/t/interesting-a-level-problem/472443)

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**Author:** [@serhatakgl](https://forums.unrealengine.com/u/serhatakgl)\
**Replies:** 4\
**Last updated:** [October 5, 2020, 10:30pm UTC](https://forums.unrealengine.com/t/interesting-a-level-problem/472443 "2020-10-05T22:30:43Z")

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I am using Persistent level and using the Load Stream Level function. I switch from Level 1 to Level 2. Level 1 is no deleted while at Level 2. The color of the light is green, although it should be red, and I can see le…

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## [Back Level Stream PROBLEM!](https://forums.unrealengine.com/t/back-level-stream-problem/472468)

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**Author:** [@serhatakgl](https://forums.unrealengine.com/u/serhatakgl)\
**Replies:** 0\
**Last updated:** [October 5, 2020, 8:46pm UTC](https://forums.unrealengine.com/t/back-level-stream-problem/472468 "2020-10-05T20:46:16Z")

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I use Persistent level and I’ve Sub Levels. For example when I in the Level 7, how can i go to the Level 6? I use a Load Stream Level it doesn’t work. Then I used a Unload Level it didn’t work too. edit: I solved it. …

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## [Get Streaming Level returns null for Persistent Level](https://forums.unrealengine.com/t/get-streaming-level-returns-null-for-persistent-level/454168)

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**Author:** [@iGala](https://forums.unrealengine.com/u/iGala)\
**Replies:** 2\
**Last updated:** [August 21, 2019, 11:43am UTC](https://forums.unrealengine.com/t/get-streaming-level-returns-null-for-persistent-level/454168 "2019-08-21T11:43:47Z")

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Hi! I am using the “GetStreamingLevel” node to get level references and send messages through the interface. Ok, this works. But when I try to get a reference to the Persistent Level (aka City\_PL), it always returns NUL…

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## [Sub-levels switching (World composition)](https://forums.unrealengine.com/t/sub-levels-switching-world-composition/450671)

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**Author:** [@JagMaker](https://forums.unrealengine.com/u/JagMaker)\
**Replies:** 3\
**Last updated:** [June 16, 2019, 1:58am UTC](https://forums.unrealengine.com/t/sub-levels-switching-world-composition/450671 "2019-06-16T01:58:03Z")

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Hi people! About sub-levels - is there some setup to automaticaly switch them to “Persistent”? For example when editors camera inside this level - this level comes persistent (like in Creation kit, if who knows) It’s r…

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## [Temporarily force load all streaming levels from Command line?](https://forums.unrealengine.com/t/temporarily-force-load-all-streaming-levels-from-command-line/389890)

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**Author:** [@Ironbelly](https://forums.unrealengine.com/u/Ironbelly)\
**Replies:** 1\
**Last updated:** [May 17, 2019, 7:46pm UTC](https://forums.unrealengine.com/t/temporarily-force-load-all-streaming-levels-from-command-line/389890 "2019-05-17T19:46:05Z")

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This is going to sound a bit off but I have a unique request and it would be easier to explain my situation and my needs: Situation: 1 persistent level Many streaming levels within Streaming levels are not being loade…

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## [Load Level vs Streaming Level](https://forums.unrealengine.com/t/load-level-vs-streaming-level/346527)

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**Author:** [@bootstrotter](https://forums.unrealengine.com/u/bootstrotter)\
**Replies:** 7\
**Last updated:** [March 25, 2019, 4:47pm UTC](https://forums.unrealengine.com/t/load-level-vs-streaming-level/346527 "2019-03-25T16:47:59Z")

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I’ve seen a lot of posts and videos about streaming levels, as in large open world settings. But this doesn’t fit into my kind of game. I guess my play style is a bit “old school” in the fact that there are very differen…

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