Renaming Assets in Unreal Editor with P4 Enabled causes error in log (but seems to work)

ahayfordUBS
Wed, 10 Dec 2025 19:06:12 +0000
Programming & Scripting

Hello,

This may not seem to be a huge deal, as renaming assets in Unreal Editor seems to work correctly with P4 support. The file is branched to its new name and the redirector asset is left behind and checked in, but I always see the following error in the log

[[2025.12.10-18.03.41:629][665]]SourceControl: Error: CommandMessage Command: Copy, Error: c:/SomePath/SomeAsset.uasset - no file(s) to resolve.

In a Horde buildgraph job I’m working on, we rename files to keep them in synch with a 3rd party tool. This needs to have p4 enabled because these assets can be referenced in editor by other assets. I always see this error in my horde job and it will fail because we always fail on errors. Any idea how I can fix this error or setup horde to ignore this specific error. I have not yet found anything on how to resolve this problem I am facing.

-Andrew Hayford

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