On Target Perception Updated event doesn't fire after seamless travel

mightyenigma
Fri, 29 Nov 2019 17:27:05 +0000
AI

I start my game and the AI-controlled enemies properly receive On Target Perception Updated events, and are able to choose other pawns to chase and shoot at based on that.

However, after seamless travel to the next level, the same AI Controllers (which persisted into the next level) no longer fire the On Target Perception Updated event or the On Perception Updated event either. On the next seamless travel, it may or may not start working again.

Do I need to do something special to get that event running an my AIControllers again once they start failing, or is this a bug?

3 posts - 1 participant