OnPerceptionUpdated Vs OnTargetPerceptionUpdated

Umbra.Sketch
Fri, 25 Jun 2021 12:50:05 +0000
C++

Hi,

I couldn’t find much on the differences between the two.
From what I could gather it seems like OnTargetPerceptionUpdate seems more specific. So rather than an array, like OnPawnDetected, I have access to the most recent detected Actor? I’d like to use OnTarget… because it seems a bit more straight forward, but I don’t want to lose functionality if I’m misunderstanding how it work.

This is all assumptions on my end. Any info regarding them would be greatly appreciated. I’m currently using both of them and I don’t think I need to for my specific needs.

Thanks in advance!

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