AI Perception needs more options for Blueprints

ibrahimaysan
Thu, 27 Jan 2022 09:38:56 +0000
AI

Hi,
I found that AI Perception for blueprints missing some main elements in blueprints like changing the AI Configs(which I believe is very important in gameplay, for example, if you are stealth, decrease the enemy radius) in blueprints at runtime. Also simply having some ticks or nodes to set the teams for detection by affiliation. I tried creating multiple AI Perception components and simply switching between them by Set Sense Enable node but it’s not working on my end. AI Sight Radius remains fixed and not changing in runtime with this method. I know many blueprinters are waiting for these features exposed in blueprints too. It will be very nice to see these things I mentioned in the next updates.

Thank you for your hard work Epic.

6 posts - 5 participants