Which is the equivalent of "On Hear Noise" (Pawnsensing) in AI Perception?

anonymous_user_3b4bf635
Tue, 02 Jan 2018 13:33:27 +0000
AI

Hi everyone!
I’m building an AI enemy capable to chase the player based on sight, but also on the noises detection.
As far as I know, the Pawnsensing will be totally replaced by AI Perception, so I’m using the latter.

My question is: how can I distinguish AI Sight from AI Hearing?

Here is the BP I’m successfully using in order to detect on sight the player:

As you can see there is no way to distinguish between sight and hearing, since the AIStimulus does not contain any of them. Am I missing something?

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