# \#perception-component

**URL:** https://forums.unrealengine.com/tag/perception-component/10204.md

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## [Using AI perception sight to target head in UE5.3](https://forums.unrealengine.com/t/using-ai-perception-sight-to-target-head-in-ue5-3/1685932)

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**Author:** [@Slavian2003](https://forums.unrealengine.com/u/Slavian2003)\
**Replies:** 8\
**Last updated:** [September 20, 2025, 1:48pm UTC](https://forums.unrealengine.com/t/using-ai-perception-sight-to-target-head-in-ue5-3/1685932 "2025-09-20T13:48:09Z")

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Hello. I’m making third person game and have a problem with AI Perception in UE5.3. AI Perception Sight targets the center of the body of my character and I need it to use head of my character as the target. So, I made …

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## [AI Perception fails to detect sight when using blueprint nativize conversion when building game](https://forums.unrealengine.com/t/ai-perception-fails-to-detect-sight-when-using-blueprint-nativize-conversion-when-building-game/385366)

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**Author:** [@warka](https://forums.unrealengine.com/u/warka)\
**Replies:** 7\
**Last updated:** [January 11, 2025, 8:29am UTC](https://forums.unrealengine.com/t/ai-perception-fails-to-detect-sight-when-using-blueprint-nativize-conversion-when-building-game/385366 "2025-01-11T08:29:34Z")

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I was using AI perception to detect my player object and it was working fine in the editor however when i cooked the game to be distributed i used the nativize blueprints feature and it was causing the AI not to see the …

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## [AI Perception (sight) not seeing actor](https://forums.unrealengine.com/t/ai-perception-sight-not-seeing-actor/420690)

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**Author:** [@anonymous\_user\_5407b6f5](https://forums.unrealengine.com/u/anonymous_user_5407b6f5)\
**Replies:** 11\
**Last updated:** [August 2, 2024, 4:16pm UTC](https://forums.unrealengine.com/t/ai-perception-sight-not-seeing-actor/420690 "2024-08-02T16:16:07Z")

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screen shots of the set up would be helpful, so many things could be an issue

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## [AI Perception needs more options for Blueprints](https://forums.unrealengine.com/t/ai-perception-needs-more-options-for-blueprints/491900)

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**Author:** [@ibrahimaysan](https://forums.unrealengine.com/u/ibrahimaysan)\
**Replies:** 5\
**Last updated:** [July 23, 2024, 3:16am UTC](https://forums.unrealengine.com/t/ai-perception-needs-more-options-for-blueprints/491900 "2024-07-23T03:16:51Z")

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Hi, I found that AI Perception for blueprints missing some main elements in blueprints like changing the AI Configs(which I believe is very important in gameplay, for example, if you are stealth, decrease the enemy radi…

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## [Access violation when using AI Hearing Perception \[C++\]](https://forums.unrealengine.com/t/access-violation-when-using-ai-hearing-perception-c/458799)

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**Author:** [@Mr.Pathetic](https://forums.unrealengine.com/u/Mr.Pathetic)\
**Replies:** 4\
**Last updated:** [May 23, 2024, 6:18pm UTC](https://forums.unrealengine.com/t/access-violation-when-using-ai-hearing-perception-c/458799 "2024-05-23T18:18:42Z")

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I’m trying to use the AI Perception component but I’m getting a seemingly random error when trying to access my USenseConfig\_Hearing object. This is my code: AHumanAIController:AHumanAIController() { AIPerceptionCo…

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## [\[Resolved\] Problem with AI Perception Update](https://forums.unrealengine.com/t/resolved-problem-with-ai-perception-update/714002)

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**Author:** [@RegularSquirrel](https://forums.unrealengine.com/u/RegularSquirrel)\
**Replies:** 1\
**Last updated:** [November 23, 2022, 10:13pm UTC](https://forums.unrealengine.com/t/resolved-problem-with-ai-perception-update/714002 "2022-11-23T22:13:07Z")

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Hello. I’m trying to set up an AI perception system, using C++, but I’ve run into an issue. I got the perception system running, when I enable debug I can see the ai perception is able to detect other actors, the probl…

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## [AI loses sight perception continuously when using Move To node](https://forums.unrealengine.com/t/ai-loses-sight-perception-continuously-when-using-move-to-node/478595)

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**Author:** [@C64debug](https://forums.unrealengine.com/u/C64debug)\
**Replies:** 16\
**Last updated:** [August 2, 2022, 3:52am UTC](https://forums.unrealengine.com/t/ai-loses-sight-perception-continuously-when-using-move-to-node/478595 "2022-08-02T03:52:10Z")

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I have an issue where the On Target Perception Event of the AI Perception component on the controller gets called continuously with the sight stimuli’s Successfully sensed value switching quickly from true to false. I’m…

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## [How can I limit the AI Perception sight height?](https://forums.unrealengine.com/t/how-can-i-limit-the-ai-perception-sight-height/467225)

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**Author:** [@X3cut1ona](https://forums.unrealengine.com/u/X3cut1ona)\
**Replies:** 6\
**Last updated:** [July 9, 2022, 7:33pm UTC](https://forums.unrealengine.com/t/how-can-i-limit-the-ai-perception-sight-height/467225 "2022-07-09T19:33:03Z")

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I am trying to limit the vertical scope of the AI Perception sight sense so when the player character is on a platform slightly above, the enemy will still not be able to detect them. Is there a specific property within …

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## [How to use AIPerceptionComponent and multiple Sense config (AIPerceptionTypes C++)](https://forums.unrealengine.com/t/how-to-use-aiperceptioncomponent-and-multiple-sense-config-aiperceptiontypes-c/485411)

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**Author:** [@MediaCBL](https://forums.unrealengine.com/u/MediaCBL)\
**Replies:** 1\
**Last updated:** [February 18, 2022, 10:59am UTC](https://forums.unrealengine.com/t/how-to-use-aiperceptioncomponent-and-multiple-sense-config-aiperceptiontypes-c/485411 "2022-02-18T10:59:36Z")

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Hi! I want to use the AIPerceptionComponent with multiple AISenseConfig. I want to be able to make different actions depending on which sense is triggered. For now I’m able to trigger Damage and hearing events but the …

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## [AI perception how to check if actor is still in line of sight?](https://forums.unrealengine.com/t/ai-perception-how-to-check-if-actor-is-still-in-line-of-sight/486202)

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**Author:** [@ares\_514](https://forums.unrealengine.com/u/ares_514)\
**Replies:** 3\
**Last updated:** [July 15, 2021, 1:48pm UTC](https://forums.unrealengine.com/t/ai-perception-how-to-check-if-actor-is-still-in-line-of-sight/486202 "2021-07-15T13:48:42Z")

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as the title said how can i check if the actor detected is still in line of sight i tried using a retrigrable delay set to the max age i thaught that the perception is updated every tick or something like this but it dos…

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## [OnPerceptionUpdated Vs OnTargetPerceptionUpdated](https://forums.unrealengine.com/t/onperceptionupdated-vs-ontargetperceptionupdated/485346)

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**Author:** [@Umbra.Sketch](https://forums.unrealengine.com/u/Umbra.Sketch)\
**Replies:** 1\
**Last updated:** [June 25, 2021, 9:03pm UTC](https://forums.unrealengine.com/t/onperceptionupdated-vs-ontargetperceptionupdated/485346 "2021-06-25T21:03:00Z")

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Hi, I couldn’t find much on the differences between the two. From what I could gather it seems like OnTargetPerceptionUpdate seems more specific. So rather than an array, like OnPawnDetected, I have access to the most …

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## [AI Perception not detecting noise](https://forums.unrealengine.com/t/ai-perception-not-detecting-noise/439117)

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**Author:** [@tumi23](https://forums.unrealengine.com/u/tumi23)\
**Replies:** 1\
**Last updated:** [April 29, 2021, 5:27am UTC](https://forums.unrealengine.com/t/ai-perception-not-detecting-noise/439117 "2021-04-29T05:27:46Z")

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So I’m trying to set up a simple AI that can hear a noise from an arbitrary source, at the moment I have a player character who outputs the noise when he presses a button for testing purposes, I also have an AI that has …

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## [AI Perception will never lose sight](https://forums.unrealengine.com/t/ai-perception-will-never-lose-sight/481501)

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**Author:** [@OFloodster](https://forums.unrealengine.com/u/OFloodster)\
**Replies:** 2\
**Last updated:** [April 6, 2021, 9:28pm UTC](https://forums.unrealengine.com/t/ai-perception-will-never-lose-sight/481501 "2021-04-06T21:28:29Z")

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Hello everyone! I have been working on a AI project just to use as a notebook for whenever I need it for certain project. Everything was going well until I started perception… AI WILL NEVER STOP LOSING SIGHT OF ME NO MAT…

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## [Can't see AIPerception detais](https://forums.unrealengine.com/t/cant-see-aiperception-detais/479123)

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**Author:** [@LightCanadian](https://forums.unrealengine.com/u/LightCanadian)\
**Replies:** 1\
**Last updated:** [February 20, 2021, 10:50pm UTC](https://forums.unrealengine.com/t/cant-see-aiperception-detais/479123 "2021-02-20T22:50:53Z")

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I want to add a perception component to a character, I was able to add the component, but nothing appears in the details section in the blueprint. Here’s how I did it: .h private: UPROPERTY(EditAnywhere) class UAI…

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## [ReportNoiseEvent working on actors without AiPerceptionStimuliSource](https://forums.unrealengine.com/t/reportnoiseevent-working-on-actors-without-aiperceptionstimulisource/478648)

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**Author:** [@KhalimWu](https://forums.unrealengine.com/u/KhalimWu)\
**Replies:** 3\
**Last updated:** [February 12, 2021, 9:38pm UTC](https://forums.unrealengine.com/t/reportnoiseevent-working-on-actors-without-aiperceptionstimulisource/478648 "2021-02-12T21:38:49Z")

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Ai has hearing as sense. I make a generic actor (stock AActor) do ReportNoiseEvent and the Ai hear it. What does AiPerceptionStimuliSource do then? i thought that you needed to have that component to be detected by any s…

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## [AI sight perception in VR (Solved)](https://forums.unrealengine.com/t/ai-sight-perception-in-vr-solved/470633)

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**Author:** [@xadamxful](https://forums.unrealengine.com/u/xadamxful)\
**Replies:** 2\
**Last updated:** [January 15, 2021, 6:34am UTC](https://forums.unrealengine.com/t/ai-sight-perception-in-vr-solved/470633 "2021-01-15T06:34:07Z")

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The AI sight perception is always looking for the root component of the VRpawn which is at floor level rather than the camera component which is at eye level. This creates problems when for example the VR pawn is standi…

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## [Why does AI Perception not detect character?](https://forums.unrealengine.com/t/why-does-ai-perception-not-detect-character/474476)

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**Author:** [@Re4verbot](https://forums.unrealengine.com/u/Re4verbot)\
**Replies:** 0\
**Last updated:** [November 14, 2020, 6:06pm UTC](https://forums.unrealengine.com/t/why-does-ai-perception-not-detect-character/474476 "2020-11-14T18:06:42Z")

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Hello, I am trying to make an AI enemy. He will be very basic and I DO NOT want to make a behavior tree. I set up an AI perception node and expected it to be straightforward but he seems to not be seeing the player. Wha…

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## [How to cut cable component or any alternative](https://forums.unrealengine.com/t/how-to-cut-cable-component-or-any-alternative/474355)

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**Author:** [@Rag1804](https://forums.unrealengine.com/u/Rag1804)\
**Replies:** 0\
**Last updated:** [November 12, 2020, 12:14pm UTC](https://forums.unrealengine.com/t/how-to-cut-cable-component-or-any-alternative/474355 "2020-11-12T12:14:36Z")

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Hi i am trying to cut the cable component. Wherever player selects that should be cutted Here are the 2 positions attached on each end. Can anyone suggest me how to do this Or if there is any alternative like cable com…

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## [My AI perception can't tell if it can see the player or not](https://forums.unrealengine.com/t/my-ai-perception-cant-tell-if-it-can-see-the-player-or-not/472761)

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**Author:** [@Unisink2020](https://forums.unrealengine.com/u/Unisink2020)\
**Replies:** 1\
**Last updated:** [October 11, 2020, 3:05pm UTC](https://forums.unrealengine.com/t/my-ai-perception-cant-tell-if-it-can-see-the-player-or-not/472761 "2020-10-11T15:05:33Z")

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My AI keeps switching between true/false in the perception area, flip flopping EVERY FRAME, causing my enemy character to rotate toward the player like the hand of a ticking clock instead of just a smooth turn to face th…

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## [AIPerception - Visibility](https://forums.unrealengine.com/t/aiperception-visibility/403049)

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**Author:** [@n0rtygames](https://forums.unrealengine.com/u/n0rtygames)\
**Replies:** 2\
**Last updated:** [September 19, 2020, 7:48pm UTC](https://forums.unrealengine.com/t/aiperception-visibility/403049 "2020-09-19T19:48:20Z")

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Hi all, Been having a reasonable amount of success using AIPerception and most of the high level stuff is being done in Blueprints. Currently, I’m working on changing a value on the player to indicate whether they’re in…

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## [Which is the equivalent of "On Hear Noise" (Pawnsensing) in AI Perception?](https://forums.unrealengine.com/t/which-is-the-equivalent-of-on-hear-noise-pawnsensing-in-ai-perception/413580)

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**Author:** [@anonymous\_user\_3b4bf635](https://forums.unrealengine.com/u/anonymous_user_3b4bf635)\
**Replies:** 5\
**Last updated:** [September 8, 2020, 9:15am UTC](https://forums.unrealengine.com/t/which-is-the-equivalent-of-on-hear-noise-pawnsensing-in-ai-perception/413580 "2020-09-08T09:15:37Z")

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Hi everyone! I’m building an AI enemy capable to chase the player based on sight, but also on the noises detection. As far as I know, the Pawnsensing will be totally replaced by AI Perception, so I’m using the latter. …

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## [AI can't detect actor that attached to player or object](https://forums.unrealengine.com/t/ai-cant-detect-actor-that-attached-to-player-or-object/470185)

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**Author:** [@GG\_naja](https://forums.unrealengine.com/u/GG_naja)\
**Replies:** 0\
**Last updated:** [August 23, 2020, 9:32am UTC](https://forums.unrealengine.com/t/ai-cant-detect-actor-that-attached-to-player-or-object/470185 "2020-08-23T09:32:52Z")

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Hi, I have this problem for awhile now. I have a weapon with AI stimulus source component for my character which can be drained out energy if it flying around enemy. AI can see it if it was flying, but when it was attach…

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## [Make AI spot each other?](https://forums.unrealengine.com/t/make-ai-spot-each-other/463485)

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**Author:** [@anonymous\_user\_dd643b0f](https://forums.unrealengine.com/u/anonymous_user_dd643b0f)\
**Replies:** 1\
**Last updated:** [April 8, 2020, 12:54pm UTC](https://forums.unrealengine.com/t/make-ai-spot-each-other/463485 "2020-04-08T12:54:05Z")

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Ive been messing around for a while now with ai perception and noise emitting and such but cant get friendly ai to react to enemy ai. Help pls Note: enemy ai shoots the player properly.

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## [On Target Perception Updated event doesn't fire after seamless travel](https://forums.unrealengine.com/t/on-target-perception-updated-event-doesnt-fire-after-seamless-travel/458966)

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**Author:** [@mightyenigma](https://forums.unrealengine.com/u/mightyenigma)\
**Replies:** 2\
**Last updated:** [February 8, 2020, 6:29am UTC](https://forums.unrealengine.com/t/on-target-perception-updated-event-doesnt-fire-after-seamless-travel/458966 "2020-02-08T06:29:41Z")

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I start my game and the AI-controlled enemies properly receive On Target Perception Updated events, and are able to choose other pawns to chase and shoot at based on that. However, after seamless travel to the next leve…

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## [Can i scale up my ai Perception debugger?](https://forums.unrealengine.com/t/can-i-scale-up-my-ai-perception-debugger/459941)

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**Author:** [@AAriyAA](https://forums.unrealengine.com/u/AAriyAA)\
**Replies:** 2\
**Last updated:** [December 29, 2019, 12:35pm UTC](https://forums.unrealengine.com/t/can-i-scale-up-my-ai-perception-debugger/459941 "2019-12-29T12:35:19Z")

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My game is in big space with large pawns so I think the reason I can see my perception Debugger is, its simply small. there is any way I can scale up the size of visual Debugger off Ai perception? Perception part:

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## [Unable to AddDynamic on AIPerception Component](https://forums.unrealengine.com/t/unable-to-adddynamic-on-aiperception-component/455857)

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**Author:** [@Mr.Pathetic](https://forums.unrealengine.com/u/Mr.Pathetic)\
**Replies:** 2\
**Last updated:** [September 24, 2019, 12:07am UTC](https://forums.unrealengine.com/t/unable-to-adddynamic-on-aiperception-component/455857 "2019-09-24T00:07:32Z")

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I am trying to get my head around the AI Perception Component in C++. I’m getting the idea, but I’m stuck at adding a dynamic for the OnPerceptionUpdated event. Every bit of code that I have seen does something like this…

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## [AI perception GetKnownPerceivedActors issue](https://forums.unrealengine.com/t/ai-perception-getknownperceivedactors-issue/407214)

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**Author:** [@verdigos](https://forums.unrealengine.com/u/verdigos)\
**Replies:** 5\
**Last updated:** [June 14, 2019, 1:36pm UTC](https://forums.unrealengine.com/t/ai-perception-getknownperceivedactors-issue/407214 "2019-06-14T13:36:26Z")

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I’ve tried to use AI perception system. I need to check whether the player was seen by ai character. I added ai perception component to my controller and set up the max age for sight sense ( 5 sec). I created the service…

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## [AI perception: Pawn never loses sight](https://forums.unrealengine.com/t/ai-perception-pawn-never-loses-sight/421583)

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**Author:** [@zaha](https://forums.unrealengine.com/u/zaha)\
**Replies:** 3\
**Last updated:** [April 7, 2019, 6:17pm UTC](https://forums.unrealengine.com/t/ai-perception-pawn-never-loses-sight/421583 "2019-04-07T18:17:07Z")

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Hey everyone, I think I found a bug with the AI Perception system. I have an AI Pawn set up to use sight. When leaving the outer lose sight radius, my perception isn’t updated to inform my AI Controller that the sight h…

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## [Use AI Perception Component to move between sound sources.](https://forums.unrealengine.com/t/use-ai-perception-component-to-move-between-sound-sources/444607)

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**Author:** [@rconnor410](https://forums.unrealengine.com/u/rconnor410)\
**Replies:** 0\
**Last updated:** [March 4, 2019, 8:58pm UTC](https://forums.unrealengine.com/t/use-ai-perception-component-to-move-between-sound-sources/444607 "2019-03-04T20:58:07Z")

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Im using an AI based entirely on sound. I have to use the AI Perception component. In its current state the AI will perceive sound correctly and move to the noise causer. However i want it so that if say i make a noise …

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## [How to use ai perception damage sense?](https://forums.unrealengine.com/t/how-to-use-ai-perception-damage-sense/442824)

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**Author:** [@boynet](https://forums.unrealengine.com/u/boynet)\
**Replies:** 0\
**Last updated:** [February 6, 2019, 8:54am UTC](https://forums.unrealengine.com/t/how-to-use-ai-perception-damage-sense/442824 "2019-02-06T08:54:32Z")

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there is no docs about how to use it. I tried giving ai a damage sense perception. and when some character receive damage I call “Report Damage Event” in the ai perception I listen to the events and they never get tri…

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