Cannot turn collisions off of UEFN Epic made Fortnite props

hoskijdev
Tue, 18 Feb 2025 03:08:23 +0000
Issues and Bug Reporting

Summary

Any collision channel changes on the Static Mesh Component of an Epic Games made Fortnite prop do not work in game.
Additionally, the stopgap “No Collision” option to turn off all collisions on an Epic made Fortnite prop does not work correctly.

It is weird because this is only an issue with Epic made Fortnite props.
Custom imported assets, and static mesh component collision channels of blueprints work correctly.

The only work around I can think of is to rip assets from the game and make blueprints for each item.
Epic even suggests doing this as a solution for using Epic Games made Fortnite props with Scene Graph (for now).

Please fix this long standing, well documented and previously reported bug. I do not want to have to resort to ripping Fortnite assets

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

1. Drag any FortniteGame.FortPlaysetPropItemDefintion prop into the scene.

2. Either change the collision channel to “No Collision” on the instance’s StaticMeshComponent, or, check “No Collision” under the “Mesh” category on the instance.

3. Start the game.

Expected Result

The player or collision object type should pass through the prop (not collide).

Observed Result

The player or collision object type collide with the prop, but ONLY while moving (walking/crouching/jumping. Looking around is fine). Collisions seem to rapidly turn on and off, resulting in “glitchy” movement and the incorrect collision behaviour.

Platform(s)

Windows 10/11, pc

Additional Notes

Props, StaticMeshComponent Collision Presets to NoCollision, but in the game collision working Issues and Bug Reporting

We have set the collision presets in the StaticMeshComponent to NoCollision. When I check the UEFN viewport, both PlayerCollision and Show Collision are showing as “None,” which is expected. However, in the Fortnite game view, I can see that the player is hitting with the collider. I am puzzled by this inconsistency because what I see in the Editor viewport’s Physics view should be the same as what appears in the actual game.

No Collision in Prop Mesh is not working, same for setting Collision Presets to "NoCollision" for Fortnite items Issues and Bug Reporting

Reference ID cac2dabd-45ff-be54-5617-7dacee0f7d44 Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Assets Summary Whenever I load in objects from the Fortnite Content Manager folders and enable the option “No Collision” in the instance prop settings, it still has a Collision, but behaves different. It makes you glitch on top of it. I have tried restarting the game as well, not working. Also if you go into the mesh itself and set the Co…

The props without collisions don't work as expected Issues and Bug Reporting

Please select what you are reporting on: Creative What Type of Bug are you experiencing? Assets Summary All without collision objects including: Elemental Cubes Gallery A and B Underworld Styx Water Gallery No Collision Gallery Cubes of Waterfall Gallery Visualizer Gallery and Visualizer Gallery Xtra Large Have a collision and bug the player when they pass over it Steps to Reproduce Place the accessories I mentioned above and move your character to the accessory. Expected Result When play…

13 posts - 5 participants