# \#PBR

**URL:** https://forums.unrealengine.com/tag/pbr/8017.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Your Feedback Shapes My Next Materials — Reviews & Suggestions Welcome ](https://forums.unrealengine.com/t/your-feedback-shapes-my-next-materials-reviews-suggestions-welcome/2838319)

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**Author:** [@Esi\_pelang](https://forums.unrealengine.com/u/Esi_pelang)\
**Replies:** 0\
**Last updated:** [October 7, 2026, 4:42pm UTC](https://forums.unrealengine.com/t/your-feedback-shapes-my-next-materials-reviews-suggestions-welcome/2838319 "2026-10-07T16:42:02Z")

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Hey everyone :waving\_hand: I’m Ehsan Vaezi, and I create high-quality procedural PBR materials here on Fab for game development, architectural visualization (Archviz), cinematic projects, and real-time rendering workflo…

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## [There is a new FREE procedural node texture material editor with tons of CC PBR materials ;) ](https://forums.unrealengine.com/t/there-is-a-new-free-procedural-node-texture-material-editor-with-tons-of-cc-pbr-materials/2729114)

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**Author:** [@VFX\_Parlor](https://forums.unrealengine.com/u/VFX_Parlor)\
**Replies:** 0\
**Last updated:** [June 16, 2026, 6:58pm UTC](https://forums.unrealengine.com/t/there-is-a-new-free-procedural-node-texture-material-editor-with-tons-of-cc-pbr-materials/2729114 "2026-06-16T18:58:07Z")

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Hi, I’ve been using free resources to create textures for VFX and all has evolved into one of the most advanced tools online to create procedural textures and materials using nodes. The tool is free, easy to use and we …

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## [Brick Wall 8K PBR Texture Combo](https://forums.unrealengine.com/t/brick-wall-8k-pbr-texture-combo/2722550)

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**Author:** [@CGHawk3D](https://forums.unrealengine.com/u/CGHawk3D)\
**Replies:** 0\
**Last updated:** [May 16, 2026, 3:24pm UTC](https://forums.unrealengine.com/t/brick-wall-8k-pbr-texture-combo/2722550 "2026-05-16T15:24:22Z")

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Brick Wall 8K PBR Texture Combo Link to buy: https://www.fab.com/listings/2c2dcd88-becf-4c85-9182-4670d93c9d41 Expand your architectural material library with the Brick Wall 8K PBR Texture Combo. This set includes two …

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## [Wet Asphalt 8K PBR Texture Combo ](https://forums.unrealengine.com/t/wet-asphalt-8k-pbr-texture-combo/2716391)

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**Author:** [@User-0d5a1d293b](https://forums.unrealengine.com/u/User-0d5a1d293b)\
**Replies:** 0\
**Last updated:** [April 18, 2026, 1:09pm UTC](https://forums.unrealengine.com/t/wet-asphalt-8k-pbr-texture-combo/2716391 "2026-04-18T13:09:03Z")

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Wet Asphalt 8K PBR Texture Combo Link to buy: https://www.fab.com/listings/09252ed1-f0e8-4907-95cb-1f97d79c53d9 Bring cinematic realism to your environments with the Wet Asphalt 8K PBR Texture Combo. This collection fe…

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## [I built a tool that turns images into PBR materials for Unreal Engine](https://forums.unrealengine.com/t/i-built-a-tool-that-turns-images-into-pbr-materials-for-unreal-engine/2706022)

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**Author:** [@zakaria](https://forums.unrealengine.com/u/zakaria)\
**Replies:** 0\
**Last updated:** [March 13, 2026, 8:19pm UTC](https://forums.unrealengine.com/t/i-built-a-tool-that-turns-images-into-pbr-materials-for-unreal-engine/2706022 "2026-03-13T20:19:45Z")

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Kryon Bridge is building the next-generation workflow for Unreal Engine creators. Our mission is to make asset creation and material generation faster using a hybrid approach combining local processing, …

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## [Moon Age: Ifrit Emperor Pack — Work in Progress & Feedback Thread](https://forums.unrealengine.com/t/moon-age-ifrit-emperor-pack-work-in-progress-feedback-thread/2680766)

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**Author:** [@polygonexperts1](https://forums.unrealengine.com/u/polygonexperts1)\
**Replies:** 8\
**Last updated:** [February 5, 2026, 7:55am UTC](https://forums.unrealengine.com/t/moon-age-ifrit-emperor-pack-work-in-progress-feedback-thread/2680766 "2026-02-05T07:55:09Z")

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Hi everyone — I’m developing a new environment package for both Unreal and Unity focused on the Ifrit mythos, and I want to share my work in progress here. I always design my assets with a connected lore: each pack is b…

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## [Nack: A Pure Math (SfS) approach to high-detail PBR scanning on Mobile ](https://forums.unrealengine.com/t/nack-a-pure-math-sfs-approach-to-high-detail-pbr-scanning-on-mobile/2692689)

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**Author:** [@RK\_origin](https://forums.unrealengine.com/u/RK_origin)\
**Replies:** 0\
**Last updated:** [January 16, 2026, 3:56pm UTC](https://forums.unrealengine.com/t/nack-a-pure-math-sfs-approach-to-high-detail-pbr-scanning-on-mobile/2692689 "2026-01-16T15:56:13Z")

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Hello everyone! I want to share a tool I’ve been developing for environment artists who need high-frequency surface details without the “mushy” look of AI-based generators. It’s called Nack. The Tech: Instead of using…

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## [Substrate + .glb PBR-Material Support?](https://forums.unrealengine.com/t/substrate-glb-pbr-material-support/2621577)

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**Author:** [@BernhardRieder](https://forums.unrealengine.com/u/BernhardRieder)\
**Replies:** 0\
**Last updated:** [July 28, 2025, 7:25pm UTC](https://forums.unrealengine.com/t/substrate-glb-pbr-material-support/2621577 "2025-07-28T19:25:16Z")

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Substrate + .glb export supporting PBR-Materials: It looks like, once you switched to Substrate Materials, you can’t carry basic PBR-Material Information over to .glb file format. Running some tests. I was not able to …

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## [Free PBR Textures and 3D models](https://forums.unrealengine.com/t/free-pbr-textures-and-3d-models/1842886)

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**Author:** [@PBRPX](https://forums.unrealengine.com/u/PBRPX)\
**Replies:** 26\
**Last updated:** [October 25, 2024, 9:04am UTC](https://forums.unrealengine.com/t/free-pbr-textures-and-3d-models/1842886 "2024-10-25T09:04:56Z")

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Hello everyone.We are a small team from China, passionate about CG production. We have a deep love for digital asset creation, particularly because we believe that through these assets, we can create a world full of infi…

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## [Transluscent blend mode affect roughness / semi-transparency on the whole mesh](https://forums.unrealengine.com/t/transluscent-blend-mode-affect-roughness-semi-transparency-on-the-whole-mesh/1184182)

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**Author:** [@Kazrarr](https://forums.unrealengine.com/u/Kazrarr)\
**Replies:** 0\
**Last updated:** [May 31, 2023, 5:22am UTC](https://forums.unrealengine.com/t/transluscent-blend-mode-affect-roughness-semi-transparency-on-the-whole-mesh/1184182 "2023-05-31T05:22:01Z")

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Hello, I was creating a game-ready asset, while working on the textures with substance painter, I exported the textures to Unreal Engine for a quick look-dev and see how it looked in the render engine. My material consi…

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## [\[PLUGIN\] Apply Material By Rules : Assign materials to hundreds of objects at once](https://forums.unrealengine.com/t/plugin-apply-material-by-rules-assign-materials-to-hundreds-of-objects-at-once/1156362)

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**Author:** [@dpotuznik](https://forums.unrealengine.com/u/dpotuznik)\
**Replies:** 0\
**Last updated:** [May 6, 2023, 9:31am UTC](https://forums.unrealengine.com/t/plugin-apply-material-by-rules-assign-materials-to-hundreds-of-objects-at-once/1156362 "2023-05-06T09:31:17Z")

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The Smart Way to Assign and Manage Materials with powerful filters & tags Marketplace:https://www.unrealengine.com/marketplace/en-US/product/apply-material-by-rules-the-smart-way-to-assign-and-manage-mater…

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## [Real light settings vs unreal settings](https://forums.unrealengine.com/t/real-light-settings-vs-unreal-settings/756371)

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**Author:** [@ne\_karlamartinez](https://forums.unrealengine.com/u/ne_karlamartinez)\
**Replies:** 7\
**Last updated:** [February 7, 2023, 2:54pm UTC](https://forums.unrealengine.com/t/real-light-settings-vs-unreal-settings/756371 "2023-02-07T14:54:23Z")

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Hello, I am a bit confused on what settings to use for lighting in Lumen. I noticed the Meerkat Demo uses real world settings, the sun is around 170,000 lux vs Valley of the Ancient the sun is aprox 2.9 lux. I was just w…

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## [How to make a material that is like Vray 2 Sided Mtl](https://forums.unrealengine.com/t/how-to-make-a-material-that-is-like-vray-2-sided-mtl/674846)

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**Author:** [@CamelHair](https://forums.unrealengine.com/u/CamelHair)\
**Replies:** 1\
**Last updated:** [October 22, 2022, 2:08pm UTC](https://forums.unrealengine.com/t/how-to-make-a-material-that-is-like-vray-2-sided-mtl/674846 "2022-10-22T14:08:44Z")

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Hi Is it possible to make a material like vray 2 sided mtl in 3ds max. you know… the one thats used for glowing lamps and curtains? hard to search on google since 2 sided in unreal is different meaning than in vray. th…

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## [Opacity Mask in PBR Material](https://forums.unrealengine.com/t/opacity-mask-in-pbr-material/554062)

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**Author:** [@SilentSandMan](https://forums.unrealengine.com/u/SilentSandMan)\
**Replies:** 6\
**Last updated:** [May 15, 2022, 9:42am UTC](https://forums.unrealengine.com/t/opacity-mask-in-pbr-material/554062 "2022-05-15T09:42:24Z")

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Hello There, I made a PBR material with an opacity map in Substance Designer with a medium range of opacity: The problem is when I added to the Unreal and add opacity masked I will not receive the same effect and th…

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## [Correct value of Specular for PBR Materials](https://forums.unrealengine.com/t/correct-value-of-specular-for-pbr-materials/487741)

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**Author:** [@Viduttam](https://forums.unrealengine.com/u/Viduttam)\
**Replies:** 1\
**Last updated:** [November 29, 2021, 2:02am UTC](https://forums.unrealengine.com/t/correct-value-of-specular-for-pbr-materials/487741 "2021-11-29T02:02:23Z")

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Hi all, I am new to UE4 and come from a Film/VFX background having worked on several offline render engines such as Renderman, Arnold, Vray, Mantra. I have a question pertaining to creating PBR Materials in UE4 As per…

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## [multiple normal maps and one pbr shader](https://forums.unrealengine.com/t/multiple-normal-maps-and-one-pbr-shader/347033)

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**Author:** [@anonymous\_user\_67d56d66](https://forums.unrealengine.com/u/anonymous_user_67d56d66)\
**Replies:** 1\
**Last updated:** [August 15, 2020, 3:20pm UTC](https://forums.unrealengine.com/t/multiple-normal-maps-and-one-pbr-shader/347033 "2020-08-15T15:20:19Z")

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so, i have many mesh with normal maps for each of them, but i want to use one PBR shader for all. How can i create one shader for all objects with exclusive normal maps? Is it possible? Sorry for my English)

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## [What it the industry standard for texturing for Unreal.](https://forums.unrealengine.com/t/what-it-the-industry-standard-for-texturing-for-unreal/466208)

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**Author:** [@ajharding1](https://forums.unrealengine.com/u/ajharding1)\
**Replies:** 0\
**Last updated:** [June 3, 2020, 9:48pm UTC](https://forums.unrealengine.com/t/what-it-the-industry-standard-for-texturing-for-unreal/466208 "2020-06-03T21:48:45Z")

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Hello, I am new to Unreal and trying to nail down the Workflow… is this correct? Model in 3DS Max Unwrap UVW in 3DS Apply textures in max to line up export as FBX bring in to unreal reapply textures to Model with …

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## [How to keep PBR textures from 3DS Max to Unreal](https://forums.unrealengine.com/t/how-to-keep-pbr-textures-from-3ds-max-to-unreal/456796)

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**Author:** [@anonymous\_user\_b9024831](https://forums.unrealengine.com/u/anonymous_user_b9024831)\
**Replies:** 0\
**Last updated:** [October 11, 2019, 1:35pm UTC](https://forums.unrealengine.com/t/how-to-keep-pbr-textures-from-3ds-max-to-unreal/456796 "2019-10-11T13:35:02Z")

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Hello, I have some issues when I export a project from 3DS Max to Unreal. I created a building with Revit then in 3DS Max I created and applied some PBR textures. After, in order to do some Architecture visualization wit…

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## [How to fix physics simulations issues in character eyes](https://forums.unrealengine.com/t/how-to-fix-physics-simulations-issues-in-character-eyes/453984)

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**Author:** [@MRVRMAN](https://forums.unrealengine.com/u/MRVRMAN)\
**Replies:** 1\
**Last updated:** [August 17, 2019, 10:02am UTC](https://forums.unrealengine.com/t/how-to-fix-physics-simulations-issues-in-character-eyes/453984 "2019-08-17T10:02:38Z")

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Hi, IM trying to fix a physics issue, when I simulate physics the ayes of the character start spinning around please see video VIDEO

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## [メタリックの質感がうまくいきません。](https://forums.unrealengine.com/t/topic/448176)

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**Author:** [@SHOTA\_PC](https://forums.unrealengine.com/u/SHOTA_PC)\
**Replies:** 1\
**Last updated:** [May 2, 2019, 11:01pm UTC](https://forums.unrealengine.com/t/topic/448176 "2019-05-02T23:01:48Z")

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PBRマテリアルを作りたいのですがメタリックの質感を入力すると真っ黒になってしまいます。 Substance Painterでテクスチャをつくり、ベースカラー、ラフネス、メタルネスを書き出し、UE4ではラフネスとメタルネスはｓRGBのチェックを外しています。 ライトマップ用のUVチャネルは持たせてあります。 ベースカラーのsampler typeはcolor、ラフネスとメタルネスはlinear grayscaleとなっていま…

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## [Does Unreal 4 support Specular workflows?](https://forums.unrealengine.com/t/does-unreal-4-support-specular-workflows/447383)

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**Author:** [@GowIInn](https://forums.unrealengine.com/u/GowIInn)\
**Replies:** 0\
**Last updated:** [April 17, 2019, 12:13pm UTC](https://forums.unrealengine.com/t/does-unreal-4-support-specular-workflows/447383 "2019-04-17T12:13:59Z")

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I have a set of textures for Specular workflows. Can I use them directly in Unreal? Still need to convert to a texture of the Metalic workflow?

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## [Material with masks Metallic, Roughness and Color Problems](https://forums.unrealengine.com/t/material-with-masks-metallic-roughness-and-color-problems/436014)

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**Author:** [@eldanu](https://forums.unrealengine.com/u/eldanu)\
**Replies:** 6\
**Last updated:** [October 24, 2018, 5:43am UTC](https://forums.unrealengine.com/t/material-with-masks-metallic-roughness-and-color-problems/436014 "2018-10-24T05:43:07Z")

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Hi I have a Problem with my material. In the material that I did I control everything with masks, but I have problems when I want to change the color of a mask when it is touching a metal surface. As you see in the image…

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## [blinn-phong for cheap effect](https://forums.unrealengine.com/t/blinn-phong-for-cheap-effect/311662)

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**Author:** [@frankmli](https://forums.unrealengine.com/u/frankmli)\
**Replies:** 4\
**Last updated:** [October 15, 2018, 10:24pm UTC](https://forums.unrealengine.com/t/blinn-phong-for-cheap-effect/311662 "2018-10-15T22:24:31Z")

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Hi, It might be a silly question. As UE4 uses PBR model, is it way to switch cheap blinn-phong model for some cheap effect? Cheers,

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## [PBR material with masks setup.](https://forums.unrealengine.com/t/pbr-material-with-masks-setup/434862)

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**Author:** [@Taberu](https://forums.unrealengine.com/u/Taberu)\
**Replies:** 1\
**Last updated:** [October 8, 2018, 4:14pm UTC](https://forums.unrealengine.com/t/pbr-material-with-masks-setup/434862 "2018-10-08T16:14:40Z")

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Hey guys, I’m trying to use these PBR textures in UE4 material editor, but the usual way I implement those is not working. I have no clue, could you help me with that one? Here are the textures and the final result: h…

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## [Can I make unity asset using unreal shader code.](https://forums.unrealengine.com/t/can-i-make-unity-asset-using-unreal-shader-code/424316)

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**Author:** [@j1jeong](https://forums.unrealengine.com/u/j1jeong)\
**Replies:** 0\
**Last updated:** [May 4, 2018, 1:46pm UTC](https://forums.unrealengine.com/t/can-i-make-unity-asset-using-unreal-shader-code/424316 "2018-05-04T13:46:05Z")

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Hello. I like unreal PBR shader and Post Processing. But, I develop on unity. So, I wanna make shader framework and post processing using unreal shader code. and If it doesn’t have legal problem, I will sell it in un…

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## [Metal material roughness response looks wrong](https://forums.unrealengine.com/t/metal-material-roughness-response-looks-wrong/407487)

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**Author:** [@anonymous\_user\_cbb93087](https://forums.unrealengine.com/u/anonymous_user_cbb93087)\
**Replies:** 0\
**Last updated:** [October 20, 2017, 9:46am UTC](https://forums.unrealengine.com/t/metal-material-roughness-response-looks-wrong/407487 "2017-10-20T09:46:03Z")

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Hi, I have compared the material roughness response against PBR materials in the other renderer/application because we want to match the the lookdev and the final look in the build as much as possible. We are assume we …

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## [How are Specularity and IOR linked?](https://forums.unrealengine.com/t/how-are-specularity-and-ior-linked/405956)

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**Author:** [@anonymous\_user\_81aa7c82](https://forums.unrealengine.com/u/anonymous_user_81aa7c82)\
**Replies:** 1\
**Last updated:** [October 2, 2017, 4:14pm UTC](https://forums.unrealengine.com/t/how-are-specularity-and-ior-linked/405956 "2017-10-02T16:14:17Z")

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Hi everyone I recently read this presentation: In it, there is a section that relates specular to index of refraction. Quote: The only times you should change specular is to control the index of refraction for very s…

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## [Mobile material error (show only black)](https://forums.unrealengine.com/t/mobile-material-error-show-only-black/404489)

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**Author:** [@rgipd](https://forums.unrealengine.com/u/rgipd)\
**Replies:** 12\
**Last updated:** [September 14, 2017, 1:34pm UTC](https://forums.unrealengine.com/t/mobile-material-error-show-only-black/404489 "2017-09-14T13:34:09Z")

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Hello, I’m trying to apply PBR for simple objects. In OS X and Windows, works without problem, but in mobile (iOS or Android), the object stays black, without any metallic “feel” or reflection. I was able to make the m…

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## [PBR and new games](https://forums.unrealengine.com/t/pbr-and-new-games/81425)

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**Author:** [@anonymous\_user\_7b43d948](https://forums.unrealengine.com/u/anonymous_user_7b43d948)\
**Replies:** 13\
**Last updated:** [December 29, 2016, 10:09am UTC](https://forums.unrealengine.com/t/pbr-and-new-games/81425 "2016-12-29T10:09:05Z")

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Hey, I have few questions. Nowdays PBR workflow is standard in most of games? Should I learn PBR workflows? Or maybe standard texturing is still good and many of studios use it? (I don’t have money for programs like Q…

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## [Landscape Material / Lighting](https://forums.unrealengine.com/t/landscape-material-lighting/378346)

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**Author:** [@FreezeFrame](https://forums.unrealengine.com/u/FreezeFrame)\
**Replies:** 2\
**Last updated:** [December 5, 2016, 6:25pm UTC](https://forums.unrealengine.com/t/landscape-material-lighting/378346 "2016-12-05T18:25:47Z")

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I haven’t used the editor in awhile, may have some time soon. I was wanting to do a starting level / game Intro. from Dem data. A couple questions. PBR: Is PBR material normally used on the landscape? Interior Sc…

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