Pawn Sensor doesn't work on spawned actor

Lord_Caine
Sun, 05 Mar 2017 13:05:05 +0000
AI

Hi There,

I have a blueprint with a pawn sensor in it. When I manually place it on my level it works fine. When I spawn the the same blueprint the pawn sensor never seems to activate. I put breakpoints on begin play and when the actor is spawned it does got to begin play, but onseepawn never gets activated.

I place one actor and spawn one right next to it and the manually placed one works fine while the spawned one doesn’t. I don’t see anywhere where I can activate the pawn sensor in the blue print.

Can someone point me in the right direction?

Thanks,

Arthur

21 posts - 14 participants