Trying to pass a variable from an actor to an animation blueprint or a pawn

schallundrauch
Tue, 11 Feb 2025 17:04:07 +0000
Blueprint

I’m new to Unreal and I’m struggeling to pass variables from an actor blueprint to an animation blueprint. When I’m using a pawn instead of an actor everything works but I want to apply animations to a metahuman which is an actor so how can I make this work?

Heres my working setup with a pawn:

And here is what I tried with the metahuman actor:

I also tried to pass the variables from the actor to the pawn to then transfer them to the animation blueprint also without success. I read sth about that for this the pawn has to “own” the actor but I don’t know how to achieve this. I guess they have to be related to each other somehow so is that what is missing here?

Thanks a lot in advance!

11 posts - 3 participants