What is the correct way to possess a pawn in Mutiplayer - First Person Example

Taurian
Sun, 24 May 2015 15:32:14 +0000
Multiplayer & Networking

When I try to possess a Pawn in Multiplayer as a client it crashes. I’m using the First Person Template.

When I hit a trigger box next to a pawn, I’m supposed to possess it. It does this and works in single player, and in multiplayer as the server. But crashes when a client attempts to possess it.

Already have the pawn movements setup (Authority only)

Game only crashes when a client tries to possess pawn. But not when server does.

9 posts - 7 participants