Spawn Pawn after Seamless Travel

KrautPotato
Wed, 23 Nov 2016 19:32:54 +0000
Blueprint

Hey guys,
right now i spawn & possess the player pawn in the OnPostLogin event.
But after the seamless travel mapchange, the players are spawning as spectators (set as default pawn though) because the OnPostLogin event doesn’t fire because of the existing controllers.
So… how do i spawn them after map change?

4 posts - 4 participants