# \#pawn

**URL:** https://forums.unrealengine.com/tag/pawn/862.md

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## [Pawn wont accept keyboard imputs](https://forums.unrealengine.com/t/pawn-wont-accept-keyboard-imputs/2832599)

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**Author:** [@teradore](https://forums.unrealengine.com/u/teradore)\
**Replies:** 1\
**Last updated:** [September 19, 2026, 9:50pm UTC](https://forums.unrealengine.com/t/pawn-wont-accept-keyboard-imputs/2832599 "2026-09-19T21:50:14Z")

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So, I’m trying to make my 2nd game in unreal. the last project I did I have been working on for 2 years, and its an odd game as far as the usual standards. so, I’ve forgotten how this all works. My previous project I co…

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## [\[BUG?\] Net Cull Distance doesn't work when the player pawn is not a Character](https://forums.unrealengine.com/t/bug-net-cull-distance-doesnt-work-when-the-player-pawn-is-not-a-character/317001)

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**Author:** [@CodeSpartan](https://forums.unrealengine.com/u/CodeSpartan)\
**Replies:** 16\
**Last updated:** [September 4, 2026, 11:58pm UTC](https://forums.unrealengine.com/t/bug-net-cull-distance-doesnt-work-when-the-player-pawn-is-not-a-character/317001 "2026-09-04T23:58:21Z")

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I have some actors that are set to be Replicated with some relatively small Net Cull Distance. If the player pawn is derived from Character, when it comes close enough to those actors, they become visible correctly. Howe…

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## [Pawn placed in the world move around unexpectedly.](https://forums.unrealengine.com/t/pawn-placed-in-the-world-move-around-unexpectedly/2726189)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 0\
**Last updated:** [June 4, 2026, 7:28am UTC](https://forums.unrealengine.com/t/pawn-placed-in-the-world-move-around-unexpectedly/2726189 "2026-06-04T07:28:19Z")

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I’ve been troubled by this strange phenomenon for the past few days. I place a pawn in the world (root is a Scene Component), but when I try to adjust its position, it instantly jumps to a different coordinate system. U…

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## [Why do actors bounce/launch eachother?](https://forums.unrealengine.com/t/why-do-actors-bounce-launch-eachother/311309)

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**Author:** [@anonymous\_user\_9b155d6f](https://forums.unrealengine.com/u/anonymous_user_9b155d6f)\
**Replies:** 21\
**Last updated:** [April 21, 2026, 12:18am UTC](https://forums.unrealengine.com/t/why-do-actors-bounce-launch-eachother/311309 "2026-04-21T00:18:15Z")

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I am having an issues where the AI i have created. Every now and then when they walk near each other and get ‘kicked’ or bounce away from another NPC, sometimes being launched halfway across the level or really high in t…

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## [How to NOT destroy pawn after logout/exit?](https://forums.unrealengine.com/t/how-to-not-destroy-pawn-after-logout-exit/314631)

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**Author:** [@TK-Master](https://forums.unrealengine.com/u/TK-Master)\
**Replies:** 9\
**Last updated:** [February 25, 2026, 7:44am UTC](https://forums.unrealengine.com/t/how-to-not-destroy-pawn-after-logout-exit/314631 "2026-02-25T07:44:34Z")

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Hello, So what I need to do is possess a pawn (in this case a vehicle) but have it unpossess and not be destroyed when the player exits or disconnects. That way the vehicle can be possessed by another player for exampl…

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## [Turning off jump capabilities](https://forums.unrealengine.com/t/turning-off-jump-capabilities/320547)

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**Author:** [@anonymous\_user\_86d41c48](https://forums.unrealengine.com/u/anonymous_user_86d41c48)\
**Replies:** 8\
**Last updated:** [November 21, 2025, 2:10pm UTC](https://forums.unrealengine.com/t/turning-off-jump-capabilities/320547 "2025-11-21T14:10:50Z")

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Hi all, I was wondering if it’s possible to turn off jump capabilities for a character through blueprints. Setting the jump velocity to 0 does not work, as although the player may not leave the ground, there is this we…

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## [How can I spawn the main pawn attached to the spline?](https://forums.unrealengine.com/t/how-can-i-spawn-the-main-pawn-attached-to-the-spline/2673854)

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**Author:** [@NEYSE\_O001](https://forums.unrealengine.com/u/NEYSE_O001)\
**Replies:** 1\
**Last updated:** [November 12, 2025, 2:42pm UTC](https://forums.unrealengine.com/t/how-can-i-spawn-the-main-pawn-attached-to-the-spline/2673854 "2025-11-12T14:42:11Z")

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The main pawn is supposed to move along a settled spline, with A forward, and B backward. When I press play, the character is just spawning where I last leave the camera when editting. How can I get it spawned as attache…

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## [The Multiplayer Vehicle Control Dilemma in UE5.6: Breaking the Pawn-Possession Paradigm](https://forums.unrealengine.com/t/the-multiplayer-vehicle-control-dilemma-in-ue5-6-breaking-the-pawn-possession-paradigm/2672922)

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**Author:** [@TrifingZW](https://forums.unrealengine.com/u/TrifingZW)\
**Replies:** 0\
**Last updated:** [November 8, 2025, 8:39am UTC](https://forums.unrealengine.com/t/the-multiplayer-vehicle-control-dilemma-in-ue5-6-breaking-the-pawn-possession-paradigm/2672922 "2025-11-08T08:39:21Z")

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Issues with Using ChaosVehicles Plugin in Unreal 5.6 C++ Problem Background While using the ChaosVehicles plugin in Unreal Engine 5.6 C++, I’ve encountered some unresolved issues. Since a Vehicle is a Pawn, when we want…

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## [Attach Pawn Sensing to Head?](https://forums.unrealengine.com/t/attach-pawn-sensing-to-head/466978)

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**Author:** [@eduniga](https://forums.unrealengine.com/u/eduniga)\
**Replies:** 8\
**Last updated:** [October 6, 2025, 1:47pm UTC](https://forums.unrealengine.com/t/attach-pawn-sensing-to-head/466978 "2025-10-06T13:47:04Z")

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Hello, I’ve been trying to figure out a way so that the pawn sensing is attach to the head socket or the movement of the head. I have a raptor, that occasionally turns its head around, but the pawn sensing remains lookin…

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## [Pawn possession in multiplayer](https://forums.unrealengine.com/t/pawn-possession-in-multiplayer/2658056)

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**Author:** [@MERLIONEROY](https://forums.unrealengine.com/u/MERLIONEROY)\
**Replies:** 1\
**Last updated:** [September 19, 2025, 2:38am UTC](https://forums.unrealengine.com/t/pawn-possession-in-multiplayer/2658056 "2025-09-19T02:38:06Z")

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Hi, I just started studying multiplayer, and now I’m faced with a small problem. I want to make a small game so that players can connect to the player host. So I have server and client 1. I want the player to possess De…

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## [Simple Wheeled Vehicle component is not attaching Wheel collisions](https://forums.unrealengine.com/t/simple-wheeled-vehicle-component-is-not-attaching-wheel-collisions/2656678)

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**Author:** [@Fallerrr](https://forums.unrealengine.com/u/Fallerrr)\
**Replies:** 5\
**Last updated:** [September 15, 2025, 7:41pm UTC](https://forums.unrealengine.com/t/simple-wheeled-vehicle-component-is-not-attaching-wheel-collisions/2656678 "2025-09-15T19:41:59Z")

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I’ve been working on this for 8 hours with no success. Please help. I’m trying to make a drivable garbage truck, and I’ve followed about 3 different tutorials on how to get wheeled vehicles to work, but it always has th…

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## [How can I switch between pawns during gameplay?](https://forums.unrealengine.com/t/how-can-i-switch-between-pawns-during-gameplay/284742)

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**Author:** [@Ivanov\_Artem](https://forums.unrealengine.com/u/Ivanov_Artem)\
**Replies:** 18\
**Last updated:** [July 4, 2025, 8:54pm UTC](https://forums.unrealengine.com/t/how-can-i-switch-between-pawns-during-gameplay/284742 "2025-07-04T20:54:16Z")

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Hello Prompt please. I’m in same game 5 pawns, game begins with a pawn observer I need to click mouse to select one of these pawns and move it (I did manage pawn) I realize switching to this pawn? and after movement …

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## [What is the correct way to possess a pawn in Mutiplayer - First Person Example](https://forums.unrealengine.com/t/what-is-the-correct-way-to-possess-a-pawn-in-mutiplayer-first-person-example/319631)

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**Author:** [@Taurian](https://forums.unrealengine.com/u/Taurian)\
**Replies:** 8\
**Last updated:** [May 31, 2025, 8:10pm UTC](https://forums.unrealengine.com/t/what-is-the-correct-way-to-possess-a-pawn-in-mutiplayer-first-person-example/319631 "2025-05-31T20:10:15Z")

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When I try to possess a Pawn in Multiplayer as a client it crashes. I’m using the First Person Template. When I hit a trigger box next to a pawn, I’m supposed to possess it. It does this and works in single player, and …

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## [Getting AR Pawn's location](https://forums.unrealengine.com/t/getting-ar-pawns-location/456676)

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**Author:** [@serefatilla](https://forums.unrealengine.com/u/serefatilla)\
**Replies:** 3\
**Last updated:** [May 31, 2025, 5:06am UTC](https://forums.unrealengine.com/t/getting-ar-pawns-location/456676 "2025-05-31T05:06:03Z")

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Hi, I’m using Unreal Engine version 4.23.0. Currently, I’m developing an AR app and I have to get AR Pawn’s location (where the actual phone is) but it keeps returning (0,0,0). Other actors seem to have their location c…

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## [Pawn Sensor doesn't work on spawned actor](https://forums.unrealengine.com/t/pawn-sensor-doesnt-work-on-spawned-actor/387000)

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**Author:** [@Lord\_Caine](https://forums.unrealengine.com/u/Lord_Caine)\
**Replies:** 20\
**Last updated:** [April 19, 2025, 1:21pm UTC](https://forums.unrealengine.com/t/pawn-sensor-doesnt-work-on-spawned-actor/387000 "2025-04-19T13:21:05Z")

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Hi There, I have a blueprint with a pawn sensor in it. When I manually place it on my level it works fine. When I spawn the the same blueprint the pawn sensor never seems to activate. I put breakpoints on begin play …

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## [Transfer collision forces from attached component to root](https://forums.unrealengine.com/t/transfer-collision-forces-from-attached-component-to-root/2443404)

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**Author:** [@Tobleroon](https://forums.unrealengine.com/u/Tobleroon)\
**Replies:** 0\
**Last updated:** [April 6, 2025, 5:00pm UTC](https://forums.unrealengine.com/t/transfer-collision-forces-from-attached-component-to-root/2443404 "2025-04-06T17:00:54Z")

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Hello! I’m making a flying game with physics-based movement. I have a root component that’s a simple physics object (invisible cube, no collision) that I’m using to drive the movement of my pawn, and a skeletal mesh at…

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## [AddMovementInput Not working on Server. Why?](https://forums.unrealengine.com/t/addmovementinput-not-working-on-server-why/478772)

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**Author:** [@anonymous\_user\_b220333c](https://forums.unrealengine.com/u/anonymous_user_b220333c)\
**Replies:** 4\
**Last updated:** [March 1, 2025, 8:43pm UTC](https://forums.unrealengine.com/t/addmovementinput-not-working-on-server-why/478772 "2025-03-01T20:43:56Z")

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I am trying to make a Pawn that can be controlled by a player and have it’s movement replicated. I don’t want to use Character pawn so please don’t suggest that. I understand that Default Pawns don’t automatically hand…

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## [Actor can't see pawn via " PawnSensing"](https://forums.unrealengine.com/t/actor-cant-see-pawn-via-pawnsensing/2348086)

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**Author:** [@Consoler\_whole](https://forums.unrealengine.com/u/Consoler_whole)\
**Replies:** 2\
**Last updated:** [February 21, 2025, 7:33pm UTC](https://forums.unrealengine.com/t/actor-cant-see-pawn-via-pawnsensing/2348086 "2025-02-21T19:33:40Z")

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Hi. I need made " follow " actor which walk way other actor. Best way I see it use “PawnSensing” element. But it see only player’s pawn. Even if actor I use as " leader " also pawn class. What wrong? I check with print, …

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## [Widget Button Inside Pawn Not Clickable](https://forums.unrealengine.com/t/widget-button-inside-pawn-not-clickable/2346787)

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**Author:** [@TheFoolServant](https://forums.unrealengine.com/u/TheFoolServant)\
**Replies:** 2\
**Last updated:** [February 20, 2025, 3:56pm UTC](https://forums.unrealengine.com/t/widget-button-inside-pawn-not-clickable/2346787 "2025-02-20T15:56:16Z")

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Hey everyone, I’m working on an interactive archviz project in Unreal Engine and ran into an issue. I have a widget button inside a pawn, but it won’t respond to clicks. The mouse cursor is visible, but clicking just do…

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## [Trying to pass a variable from an actor to an animation blueprint or a pawn](https://forums.unrealengine.com/t/trying-to-pass-a-variable-from-an-actor-to-an-animation-blueprint-or-a-pawn/2327804)

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**Author:** [@schallundrauch](https://forums.unrealengine.com/u/schallundrauch)\
**Replies:** 9\
**Last updated:** [February 12, 2025, 12:06pm UTC](https://forums.unrealengine.com/t/trying-to-pass-a-variable-from-an-actor-to-an-animation-blueprint-or-a-pawn/2327804 "2025-02-12T12:06:53Z")

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I’m new to Unreal and I’m struggeling to pass variables from an actor blueprint to an animation blueprint. When I’m using a pawn instead of an actor everything works but I want to apply animations to a metahuman which is…

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## [Pawn-controller movement issues](https://forums.unrealengine.com/t/pawn-controller-movement-issues/2323060)

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**Author:** [@davi1521](https://forums.unrealengine.com/u/davi1521)\
**Replies:** 0\
**Last updated:** [February 8, 2025, 3:16pm UTC](https://forums.unrealengine.com/t/pawn-controller-movement-issues/2323060 "2025-02-08T15:16:34Z")

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I have a couple issues moving my player character. The first is that when I look either straight up or straight down, the character can no longer move forward or backward. This is the movement section of the blueprint …

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## [Ignore some pawn collision but not all...](https://forums.unrealengine.com/t/ignore-some-pawn-collision-but-not-all/2309096)

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**Author:** [@Elites94](https://forums.unrealengine.com/u/Elites94)\
**Replies:** 0\
**Last updated:** [January 29, 2025, 4:53pm UTC](https://forums.unrealengine.com/t/ignore-some-pawn-collision-but-not-all/2309096 "2025-01-29T16:53:51Z")

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Hello ! I have a big problem in my game… The thing seems to be quite simple : I would like to have no collision between players. So… I set collision to ignore for pawn in my player character. And yes it works I haven’…

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## [Unmoving Box Collision Attached To Shpere?](https://forums.unrealengine.com/t/unmoving-box-collision-attached-to-shpere/2303023)

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**Author:** [@ValmontDeimon](https://forums.unrealengine.com/u/ValmontDeimon)\
**Replies:** 0\
**Last updated:** [January 25, 2025, 7:58pm UTC](https://forums.unrealengine.com/t/unmoving-box-collision-attached-to-shpere/2303023 "2025-01-25T19:58:24Z")

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Hey Ya’ll. Trying to attach a Box Collision to a Sphere Static Mesh Pawn. Want it to move with the sphere, but keep its original rotation. The point is to create a wall that always faces the same direction, so I can push…

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## [Event Blueprint Update Animation is not firing during the game](https://forums.unrealengine.com/t/event-blueprint-update-animation-is-not-firing-during-the-game/455678)

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**Author:** [@onebitbeyond](https://forums.unrealengine.com/u/onebitbeyond)\
**Replies:** 2\
**Last updated:** [December 9, 2024, 2:07pm UTC](https://forums.unrealengine.com/t/event-blueprint-update-animation-is-not-firing-during-the-game/455678 "2024-12-09T14:07:23Z")

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Hi all! I’m hoping someone can help me with a problem I’ve been having. I’ve been using Paragon’s Minion assets to do some AI prototyping and have some enemies running around behaving just fine. I decided to create a se…

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## [How to implement PAWN root motion](https://forums.unrealengine.com/t/how-to-implement-pawn-root-motion/392385)

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**Author:** [@anonymous\_user\_54a78b5d](https://forums.unrealengine.com/u/anonymous_user_54a78b5d)\
**Replies:** 5\
**Last updated:** [November 22, 2024, 10:32am UTC](https://forums.unrealengine.com/t/how-to-implement-pawn-root-motion/392385 "2024-11-22T10:32:05Z")

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Hello I found out that root motion feature works only with character class - because of the character movement component. I’d like to use root motion in my pawn classes, because: I have already written a big part of …

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## [Is there a way to apply a force to a pawn in the direction of the camera?](https://forums.unrealengine.com/t/is-there-a-way-to-apply-a-force-to-a-pawn-in-the-direction-of-the-camera/381851)

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**Author:** [@Inukshuk07](https://forums.unrealengine.com/u/Inukshuk07)\
**Replies:** 7\
**Last updated:** [November 17, 2024, 10:04pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-apply-a-force-to-a-pawn-in-the-direction-of-the-camera/381851 "2024-11-17T22:04:45Z")

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I’m making a game that revolves around the idea of billiards. I need to get the balls to act like pool balls (i.e. same mass, gravity, drag, etc.) My main priority is to get the balls to act like they’ve been struck by a…

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## [Solved: When I unmount (detach) the player from a pawn he has an offset](https://forums.unrealengine.com/t/solved-when-i-unmount-detach-the-player-from-a-pawn-he-has-an-offset/462135)

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**Author:** [@Obiwahn89](https://forums.unrealengine.com/u/Obiwahn89)\
**Replies:** 5\
**Last updated:** [November 4, 2024, 5:10am UTC](https://forums.unrealengine.com/t/solved-when-i-unmount-detach-the-player-from-a-pawn-he-has-an-offset/462135 "2024-11-04T05:10:10Z")

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Hey guys, I switched from Godot to UE4 3 days ago with the goal of porting my game to this powerful engine. Thanks to some great tutorials out there I quickly managed to set up a basic movement and import my assets. I a…

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## [Is there something special I have to do when I spawn a pawn versus an actor?](https://forums.unrealengine.com/t/is-there-something-special-i-have-to-do-when-i-spawn-a-pawn-versus-an-actor/2091333)

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**Author:** [@davi1521](https://forums.unrealengine.com/u/davi1521)\
**Replies:** 6\
**Last updated:** [October 29, 2024, 1:39pm UTC](https://forums.unrealengine.com/t/is-there-something-special-i-have-to-do-when-i-spawn-a-pawn-versus-an-actor/2091333 "2024-10-29T13:39:06Z")

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I recently decided I had to change the class of my NPCs and creatures in my project into pawns versus actors so that I can give them AI. But now I’m running into an issue with spawning them. I have an actor in the leve…

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## [Spawn Pawn after Seamless Travel](https://forums.unrealengine.com/t/spawn-pawn-after-seamless-travel/377244)

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**Author:** [@KrautPotato](https://forums.unrealengine.com/u/KrautPotato)\
**Replies:** 3\
**Last updated:** [September 26, 2024, 3:16pm UTC](https://forums.unrealengine.com/t/spawn-pawn-after-seamless-travel/377244 "2024-09-26T15:16:05Z")

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Hey guys, right now i spawn & possess the player pawn in the OnPostLogin event. But after the seamless travel mapchange, the players are spawning as spectators (set as default pawn though) because the OnPostLogin event…

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## [Implement Custom Character via Mover Plugin (UE 5.4.4)](https://forums.unrealengine.com/t/implement-custom-character-via-mover-plugin-ue-5-4-4/2000309)

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**Author:** [@Inatos](https://forums.unrealengine.com/u/Inatos)\
**Replies:** 1\
**Last updated:** [September 2, 2024, 9:29pm UTC](https://forums.unrealengine.com/t/implement-custom-character-via-mover-plugin-ue-5-4-4/2000309 "2024-09-02T21:29:27Z")

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What’s the best workflow for implementing your own Mover character? Preferably, I would like to make mine somewhat flexible to future plugin updates. I’m leaning towards implementing APawn & IMoverInputProducerInterface,…

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